Tuesday, January 31, 2023

Ubisoft Reveals The Crew Motorfest, Heads to Hawaii

Ubisoft has announced the third instalment of The Crew series, and it’s arriving this year. Developed by series custodians Ivory Tower, The Crew Motorfest is based around what the studio describes as a “one-of-a-kind festival” of all things fast and is set on the island of O’ahu, Hawaii. This makes The Crew Motorfest the first in the franchise to leave the continental United States, as both the previous games featured scaled-down versions of the US that stretched from New York to San Francisco.

It also makes The Crew Motorfest a potentially fascinating return to the setting of 2006’s highly influential Test Drive Unlimited, a pioneering MMO-inspired racer from developer Eden Games that laid the foundations for the genre today. This link shouldn’t be regarded as an accident, however; Test Drive Unlimited is actually a crucial part of The Crew’s non-Ubisoft-related roots. Indeed, Ivory Tower was founded by former Eden Games developers, including Test Drive Unlimited game director Stéphane Beley. Beley, senior creative director at Ivory Tower, seems well aware of the links long-time racing fans are likely to make between the two games.

The Crew Motorfest [is] a potentially fascinating return to the setting of 2006’s highly influential Test Drive Unlimited.

“I was very proud the first time I kicked off the project Test Drive Unlimited,” Beley tells IGN. “It’s true that it was very innovative at the time, and the recreation of Hawaii at that time was really remarkable for everyone.”

“I decided for The Crew Motorfest to revisit the Hawaiian island… to help to grasp the Hawaii mood with all the latest technology. It’s a beautiful island. The first time it was a good choice, for Test Drive, and for The Crew Motorfest, this island is really perfect to enjoy one of the most beautiful places on Earth. There’s a lot of diversity to explore.”

The Crew Motorfest’s riff on O’ahu is promising a wide set of racing environments, including the dense city streets of Honolulu, deep rainforest, twisting mountain roads, volcanic slopes, and idyllic beaches. Unlike Test Drive Unlimited, however, The Crew Motorfest is not a 1:1 recreation of O’ahu in its entirety.

“It’s not 1:1, but we decided to just grasp all the main points of Hawaii and mix it together,” says Beley. “You will have the shape of the Hawaiian island of O’ahu, but with the essence of it. I prefer to have a higher density of activities and biomes and it’s easy to go from one to another, and you will see that every 30 seconds you will have something to do and play with your friends through this big island, which is one of the biggest islands that I’ve done.”

Beley also explains that while the scope of both The Crew and The Crew 2’s environments demanded a more procedural approach to building the worlds, a more singular focus on O’ahu in this instance has allowed The Crew Motorfest’s artists to “touch every kilometre.”

Ivory Tower has confirmed The Crew Motorfest will feature hundreds of cars, but this doesn’t mean the additional vehicle types introduced in The Crew 2 (which was released almost five years ago, in mid-2018) have been omitted.

“I call it the Motorfest; I don’t call it Carfest,” says Beley. “Because for me it’s important that every motor could be represented inside this experience. I refer to car culture but you will have plenty of stories with boats and planes also, and you will be able to experience this beautiful world from many points of view, from boats on the water or from the air with your plane.”

The Crew Motorfest is planned to launch this year on PS5, PS4, Xbox Series X|S, Xbox One, and PC (via both the Epic Games Store and the Ubisoft Store). It’ll also be accessible with a Ubisoft+ subscription on PC and Amazon Luna. Ivory Tower stopped short of confirming a specific arrival date, but those of you who can’t wait should note an early access period that Ivory Tower is dubbing its ‘Insider Program’ starts tomorrow. Successful registrants will be able to participate in a closed test of The Crew Motorfest that will be split over several phases. The initial phase will be limited to PC for logistical reasons – the development team are able to iterate faster on PC – but later phases are promised to be made available on consoles.

The announcement of The Crew Motorfest and its move to iconic O’ahu makes for an intriguing open world racing match-up this year, as fellow French publisher Nacon is also resurrecting the Test Drive Unlimited brand in 2023 with Test Drive Unlimited Solar Crown. Developed by Kylotonn, Solar Crown is set on a 1:1 recreation of Hong Kong.

Luke is Games Editor at IGN's Sydney office. You can chat to him on Twitter @MrLukeReilly.

PSVR 2 Production Reportedly Slashed Amid Poor Pre-Orders

Sony has reportedly halved its projected shipments of PlayStation VR 2 units at launch due to lacklustre pre-order numbers.

The update comes courtesy of a new Bloomberg report that cites multiple unnamed sources familiar with the situation. According to the sources, Sony is now forecasting that it will ship just one million units during the current financial quarter, which runs from September 2022 to March 2023, and encompasses the PSVR 2’s release date of February 22.

Sony had reportedly sought to ship two million units during that same period in the hopes that titles like Horizon: Call of the Mountain would stir up enthusiasm, and therefore pre-orders, for the system.

PlayStation has promised that the PSVR 2 will represent “the next generation of virtual reality play” courtesy of a range of tech improvements over the original such as the VR2's 4K HDR OLED display, upgraded eye-tracking capabilities, and the addition of improved VR2 Sense controllers.

However, a combination of factors including the PSVR 2’s lack of backwards compatibility - and its eye watering price tag of $549.99 - has seemingly worked to dull consumer enthusiasm for the system.

The company has reportedly told partners to expect a reduction in orders for hardware elements like display panels, and will now aim to ship roughly 1.5 million units between April 2023 and March 2024.

Earlier this month PlayStation confirmed that the PSVR 2 will have a launch line-up of over 30 games, including Gran Turismo 7, Tetris Effect: Connected, and Resident Evil Village. Stick with IGN to keep up to date with all of the biggest PSVR 2 news ahead of the system’s February 22 release.

Anthony is a freelance contributor covering science and video gaming news for IGN. He has over eight years experience of covering breaking developments in multiple scientific fields and absolutely no time for your shenanigans. Follow him on Twitter @BeardConGamer

Steel Seed, an Action-Stealth Adventure Game, Announced for PC, PS5, and Xbox Series X|S

Developer Storm in a Teacup has announced Steel Seed, a new action-stealth adventure game for PC, PlayStation 5, and Xbox Series X|S. It's tentatively due out in 2024. In Steel Seed, the last survivors of Earth, who are being kept safe underground by AI machines following mankind's own near-destruction of the planet, must defend themselves against a new threat.

“Steel Seed represents the most challenging project 'til now for Storm in a Teacup, featuring both a varied combat/stealth system and an incredibly deep and emotional storytelling,” said studio CEO and creative director Carlo Ivo Alimo Bianchi. “Steel Seed is an epic journey that will test your humanity.” Take a look at the announcement trailer above and the first screenshots in the gallery below.

Storm in a Teacup previously developed the 2019 horror game Close to the Sun. Read IGN's review of it here.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Teslagrad 2: The First Preview

Great Metroidvania titles come far and few between despite it being such a beloved genre, and perhaps the biggest hurdle to overcome is how any new Metroidvania can stand out and distinguish itself amongst the crowd. With momentum behind it after an excellent first attempt, Teslagrad 2 is taking its best shot with a long-awaited sequel. After playing the first hour, it is apparent that this series is committed to providing a different experience by making a fundamental change while still being relatively true to the genre.

Teslagrad 2 is a side-scrolling Metroidvania that focuses heavily on puzzle-based gameplay and exploration. Inspired by Scandinavian and Norse regions, the main character Lumina crash-lands in a forest and must now use her Teslamancer abilities to find her way back home to her family..

For those familiar with the Teslagrad series, you will end up finding plenty of familiar territory in its sequel in both the gameplay experience as well as many of the different key items that you will earn to gain access to new locations of the map. Starting out, I was equipped with blink boots allowing me to teleport a short distance from where I was facing, but after a short time I was exposed to a handful of new items and abilities making me hope that there will be a continuous variety to gain throughout the campaign. These abilities included the already-mentioned blink boots, a magnetic barrier to cling to walls as well as zipping quickly through water and cablelines.

Despite enjoying my time with the puzzle solving exploration, I couldn’t help but continually ask myself why there wasn’t a proper combat system.

Many of the puzzles are physics based meaning that they focus on having the right momentum to find success. This can lead to some very satisfying puzzles when completed, but it can equally serve as frustrating when the result ends with you dying or falling down several floors and having to make your way back up through other puzzles that were already solved just to try again. When exploring you also can find scrolls across the map that turn out to be art cards you can look at that are based on Norse culture. Sadly, they don't seem to serve any more purpose than that.

Ultimately, what makes Teslagrad 2 so controversial as a Metroidvania is that there is no combat; at least not in its traditional form. There are enemies and boss battles alike, sure, but there are very few resources given to overcome them. Lumina will die if hit only once unless you pick up a rare, but useful protective barrier. Enemies are mainly damaged by simply blinking through them back and forth which seems bland and unexciting. And despite enjoying my time with the puzzle solving exploration, I couldn’t help but continually ask myself why there wasn’t a proper combat system.

If my first impressions are anything to go by, Teslagrad 2 is shaping up to be a good puzzle-adventure title. While the controls can be wonky at times due to the use of physics in its puzzles, those puzzles are generally fun to complete. However, with the lack of any traditional combat, it’s hard not to think what the Teslagrad franchise could be if it went all-in on combat or even dropping combat altogether and focusing on what it's good at: puzzles. Returning Teslagrad fans will be happy, no doubt. I just think it has the potential to be much more.

Dragon Ball Returns to Fortnite as Son Gohan and Piccolo Make Their Debut

Dragon Ball and Fortnite have crossed over once again with Piccolo and Son Gohan from Dragon Ball Super: Super Hero making their debut in the Battle Royale.

Announced on the Fortnite website, both new skins include the regular inclusion of additional accessories. Son Gohan comes with Gohan's Cape Back Bling, Gohan's Beast Axe Pickaxe, the Capsule No. 576 Glider, and the Charging Up emote to switch to Super Saiyan.

Piccolo comes with Piccolo's Cape and Turban Back Bling, Piccolo's Demon Symbol Back Bling, Piccolo's Handheld House Pickaxe, the Red Ribbon Army Aircraft Glider, and his own Charging Up emote that turns him into the Power Awakening version.

The Kamehameha attack item and Nimbus Cloud mobility item are also returning to Fortnite, and as before will increase in frequency as the storm closes in meaning games will often end in anime-esque battles.

Dragon Ball Adventure Island is also returning, letting Fortnite players explore iconic locations from the Dragon Ball anime including Goku's house, Kami's Palace, the Room of Spirit and Time, and Beerus's Planet. A weekly quest on the island starting on January 31 will unlock the Gohan Beast Spray and a weekly quest starting on February 7 will unlock the Orange Piccolo Spray.

Epic Games has promised that other Dragon Ball items will be returning to the Fortnite shop in the future, but didn't share more on which items or skins will return.

Fortnite and Dragon Ball last crossed over in August 2022 as just the latest entertainment franchise to make an appearance in the Battle Royale game, joining a long line of others including Star Wars, Marvel, and more.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

Monday, January 30, 2023

Xbox Elite Wireless Controller Series 2 Core Is on Sale

Here's some good news for anyone in the market for a pro-quality controller for Xbox or PC. Microsoft's Xbox Elite Wireless Controller Series 2 Core is on sale for a new all-time low price. It normally retails for $129.99, but you can grab it now for $115.99 at a handful of retailers (see it at Amazon). That's a 12% discount, which, hey, is better than nothing.

Xbox Elite Series 2 Core Controller

Also at other retailers

From a funcitonality standpoint, the Core controller is identical to the standard Elite Series 2 controller (which is currently on sale for $169.99 at MS Store). The only difference, besides the color, is that it comes with fewer parts and accessories. The standard Elite Series 2 controller comes with a carrying case, charging doc, four rear paddle buttons, plus an alternate D-pad and thumbsticks. The Core version doesn't include those items.

It still has professional-level build quality, and it gives you the ability to swap out those parts if you buy them separately. Like the standard Elite, it has a rubberized grip for better handling. You can toggle shorter hair trigger locks to get shots off quicker in shooters. You can also adjust the tension in the thumbsticks using a tool that comes with the controller.

The image below offers an easy visual guide to what comes with each controller.

If you buy the Core version and decide that you want all the extra pieces, you can buy them in a bundle for $59.99. Add it up, and buying the Core controller and the components separately would actually cost you $10 more than buying the standard Elite Series 2 at MSRP. So, it’s your call which one you want to get.

If color customization is your thing, the standard Elite Wireless Controller Series 2 is now available in the Xbox Design Lab.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

25 Best Zombie Games of All Time

This article was originally published in 2018 as the "13 Best Zombie Games of All Time," and then updated in 2019 to include 19 games. As we enter 2023, we've revisited and revamped our list, expanding it to 25 and crowning a new king of zombie games.

Zombies make marvelous antagonists. They’re plodding, dark parodies of society’s short-sightedness. They’re plentiful and emotionless eaters of flesh, which makes them perfect cannon fodder for action films and twitch shooters. Their wasted visages serve the purposes of both horror and humor with equal effectiveness. They’ve been a part of the video game landscape for decades, so long they’ve carved out their own subgenre: the “zombie game.”

The still-shambling corpses of the damned have been important to some of gaming’s more notable narratives and innovations. These are the 25 best zombie games of all time.

25. Zombies Ate My Neighbors

Zombies Ate My Neighbors is a bizarre and colorful SNES action game from the golden days of LucasArts. It’s a wickedly funny shooter that relies on adorable and bizarre animation for most of the laughs, and the delightful cartoon enemies are half the fun. Before the journey is over you’ll battle space bugs, save cheerleaders, leap on trampolines, and fight a giant baby. Beyond the garish trappings, it’s a very well-designed cooperative shooter that manages to find environmentally destructive uses for everything from squirt guns to rocket launchers. Since the main thrust of each level is rescuing civilians rather than defeating enemies, it also requires a lot more thought to finish than your average arcade-style game, a design innovation that adds a great deal to the challenge and replayability.

24. The House of the Dead

Along with Resident Evil, this iconic on-rails arcade shooter helped restore zombies' pop culture relevance in the '90s and aid in the revival of the zombie film genre a decade later. In a 2013 interview with Paul Weedon, George A. Romero, long considered the father of zombie movies, credited House of the Dead and RE with popularizing modern zombies "more than anything else.”

23. State of Decay 2

The State of Decay series debuted as an Xbox Live Arcade game in 2013, and tackles the trials and tribulations of surviving and thriving among the undead. As such it’s a slower, more thoughtful apocalypse experience, though there’s no shortage of opportunities to satisfy your zombie bloodlust with a range of weapons and vehicles. The 2018 sequel built on the original’s zombie-sandbox premise by expanding in scope and adding four-player co-op while maintaining the near-constant tension that accompanies the threat of permadeath.

22. Zombi

ZombiU (later released as Zombi) is a punishing first-person survival horror game set in a zombie-infested London. While it doesn’t possess the best narrative on this list, nor does it receive high marks for combat, its novel, roguelike approach to death makes it worth checking out. When you’re bitten, your character dies, permanently, and you come back as a new survivor who must track down your previous (now reanimated) body to retrieve lost items. This cyclical system of death and rebirth (and death again) is thematically fitting for a zombie game, and the necessary killing of your previous corpse cleverly wraps a blood-covered bow on your previous run. Meanwhile, survivor mode requires you to complete the entirety of Zombi with a single character (i.e., without dying). It’s among the most difficult challenges of survival available on this list.

21. Days Gone

Days Gone’s open world is a post-apocalyptic playground on which you’re let loose with protagonist Deacon St. John’s rusty, trusty motorcycle and dozens of ways to (re)bury the undead. It was one of Sony’s less-celebrated exclusives from the PS4 era, yet it’s carved out a spot in the zombie-game pantheon thanks largely to its horde sequences. These encounters, of which there are 40, pit Deacon against up to 500 ‘freakers’ (Days Gone’s term for zombies) at once in a heart-pumping trial of quick wit and quicker reflexes.

20. Project Zomboid

Project Zomboid leans hard into the simulation aspects of surviving a zombie apocalypse. It’s a systems-heavy zombie game in which all actions must be considered; you’re not just fending off the undead but depression, starvation, and loneliness too. This level of depth is deeply rewarding for those with the patience to navigate these more mundane survival mechanics, which the developer continues to fine-tune with regular updates almost a decade after its release.

19. Zombie Army 4: Dead War

Developer Rebellion made a name for itself with the Sniper Elite series and its cringe-inducing, X-ray kill-cam, which lets players watch bullets rip through Nazi’s insides in super-gross, super-slow-motion. With Zombie Army it’s the same idea, but the Nazis are zombies.

Zombie Army brings the signature kill-cam into an alternate WWII, in which Nazis are raised from hell to chase the Allied troops out of Germany. The story lives up to its outrageous premise and is supported by fine-tuned sniping, gut-wrenching gore, and a killer soundtrack fitting of the finest ’80s horror flicks.

18. DayZ

The survival games genre owes a great debt to DayZ, which began life as a mod for military simulator ARMA II. DayZ contrasted the surrealism of a zombie infestation with the hyperrealism of exposure, infection, hunger, and the degeneration of human nature in the face of disaster. You simply never knew whether the next person you met was out to help or murder you. Just how much fun can playing as a cowering, nearly powerless victim in a world full of lumbering AI zombies and ruthless human scavengers really be? Turns out it’s an addictively captivating and exhilarating experience. Everything from Fortnite to Rust owes DayZ a tremendous debt for its willingness to throw unarmed players into a hostile land with their fellow humans to see what happens next. Turns out the zombies are rarely the real monsters.

17. They Are Billions

They Are Billions, specifically its survival mode, is an excellent mashup of zombie horror and RTS gameplay. Players must build and manage a post-apocalyptic city, while knowing hordes of undead are en route to tear it to the ground. With an emphasis on defense — a necessity considering you'll face thousands of zombies at once — They Are Billions uniquely progresses from a city builder to a tense, often overwhelming game of survival.

16. Dead Rising 2

Following the success of its Resident Evil series, Capcom introduced a new, lighthearted take on the zombie genre with Dead Rising. Absent is the tense horror of Resident Evil, replaced by a fast-paced, campy zombie slaughter-fest. Its biggest strength lies in its weapon variety: from instruments to condiments, the many casinos and stores within Dead Rising 2's Fortune City are stocked with countless ways for protagonist Chuck Greene to lay the dead back to rest — not to mention the ability to combine weapons, resulting in extraordinary feats of apocalyptic engineering such as the Freedom Bear (robot bear + LMG) and the Hail Mary (football + grenade).

15. Resident Evil Village

Over 25 years after the original, Capcom still wears the industry’s survival-horror crown thanks to the continued excellence of Resident Evil. The series' latest installment moves zombies to the backburner in favor of another form of flesh-eating enemy (lycans), yet Resident Evil illage earns its spot on this list for its world-class survival-horror gameplay and its late-game twist that pulls the undead back into the spotlight.

See our list of the best Resident Evil games or our guide to the Resident Evil games in order.

14. Planescape: Torment

Planescape is one of those games that you occasionally hear is really good and then you look up one screenshot and go “nope, I’m never playing that” and walk away and your life is worse for it. Listen, I get that the appearance is anachronistic, but this game is too good to miss. It’s so good I can barely find words worthy to describe the magnitude of its goodness.

Planescape: Torment is an RPG about being immortal, crammed with more undead than you can shake a severed limb at, including zombies assigned to alternately sad and hilarious purposes. The necrotic atmosphere permeates every moment in the game: you start the story laying on a slab, your best friend is a disembodied skull, and there are so many dead things running around that there’s a special ability dedicated just to talking with them. Torment is a deeply biting and tragic RPG that turns practically every trope and convention of the genre on its head. It’s also quite accessible today, with ports to mobile and a nice shiny GOG wrapper to play on modern PCs.

13. Call Of Duty: World at War

World War II, zombies, and multiplayer shooters... together at last. Nazis have long been identified with occultism (both in reality and popular fiction) and Treyarch’s decision to go all-in on the campy grindhouse aesthetic changed the face of multiplayer shooters forever in Call of Duty: World at War. Zombies helped lighten the mood in a series that was increasingly mired in its own self-importance, reminding players, critics, and creators that it’s all a game.

12. Plants vs. Zombies

The original Plants vs. Zombies blended solid, approachable tower defense gameplay with whimsical charm, leading to its mass appeal on PC, consoles, and mobile. It found immediate success in its simplicity, and longevity in its well-crafted variety of plants and zombies. Its addictive, wave-based loop spawned a number of official follow-ups and countless imitators, making this family-friendly take on the undead worthy of a spot on our list.

11. Dying Light

Survival mechanics meet grappling hooks in Dying Light, a big, messy genre mash-up. It combines some of Minecraft’s greatest strengths, like scavenging for materials in an open world, item crafting, and scary monsters that come out at night, with solid hand-to-hand combat, a fun and speedy traversal system, and grappling hooks. Zombies and grappling hooks: a match made in video game heaven.

10. The Walking Dead: Saints and Sinners

Pop culture’s zombie renaissance of the 2000s culminated in the breakout success of The Walking Dead, which excelled at exploring the blurred lines of morality and humanity amidst constant threat and inescapable dread. The Walking Dead: Saints and Sinners honors that exploration with moral flexibility in its decision-making, where “right” and “wrong” look awfully similar when viewed from different angles. And, as a VR game, Saints and Sinners is easily one of the most immersive and therefore intense zombie experiences available.

9. Resident Evil HD Remaster

The original Resident Evil doesn’t boast the scope of its sprawling sequel, but the tighter, almost claustrophobic design of the mansion works to heighten its horror. The constant threat of the fearsome double-reanimated Crimson Heads in areas you’ve previously cleared fuels a compounding sense of dread that you’re in continual zombie danger no matter how heavily armed you become. The legendary cheesy dialogue is icing on the cake.

Also, if you finish the game in under three hours, you can blow up zombies with an infinite-ammo rocket launcher.

8. Red Dead Redemption: Undead Nightmare

How do you make your already successful open-world cowboy game even better? Release a reimagining of the western drama where all the characters you know and love now eat the flesh of the living! Undead Nightmare was pure zombie-blasting bliss with a healthy dose of supernatural armageddon to boot. Turns out John Marston was born to slay the undead and ride the horses of the apocalypse. Undead Nightmare set the gold standard for single-player DLC and, years later, remains a standout example of reimagined excellence.

7. Resident Evil 4

Though it reportedly went through four versions before being released, Capcom's scrupulous development process paid off in 2005 with a horror masterpiece. From its opening, panic-inducing run-in with the villagers through its final boss and jet-ski escape, RE4 is filled with memorable scares and set pieces still discussed over 15 years later. It's equally smart and scary in its design, which led IGN to call it the "best survival horror game ever created" at the time it was released — an argument that could still be made to this day.

Capcom is looking to build on its excellence with Resident Evil 4 Remake, due out on March 23.

6. The Last of Us Part 1

Yes, the clickers are technically big fungus people, but really they’re zombies. And yes, this is largely a game about throwing bottles and bricks at people, but who cares? It’s scary, it’s heartbreaking, it’s infuriating, and it’s beautiful. Two generations after its launch, The Last of Us remains a benchmark against which great video game drama is compared and retains its cultural relevance thanks to a masterful PS5 remake and successful HBO adaptation.

5. Dead Space

"It's pretty obvious when you play Dead Space, to look at it and go, 'Yeah, it's almost like they decided to make Resident Evil 4 in space,' which is exactly what we were doing." That quote from Dead Space designer Ben Wanat (via PC Gamer) speaks to the type of survival-horror game Dead Space was designed to be, and its spot on this list speaks to its success at bringing that vision to fruition.

Dead Space’s variety of undead are necromorphs, grotesque corpses reanimated by an alien infection that line the tight, twisting corridors of the USG Ishimura spaceship. Their flayed skin and malformed bodies are a recipe for repulsion, adding to the satisfaction and relief when melting off necromorph limbs with a plasma cutter. And never has that dismemberment been more visceral than in the essential Dead Space remake.

4. The Walking Dead: Season 1

“Carly will remember that.” What a gut punch.

Long ago, before the TV show started to suck, The Walking Dead made us giggle a little and made us cry a lot. Through the masterfully written inaugural season, Telltale proved that point-and-click adventure games could somehow manage to terrify. The writing and delivery are minimal and masterful, with the bulk of the effort spent creating flawed characters we love or loathe and then stripping them away one by one. By the end, we wonder if anybody is getting out of this alive. The Walking Dead Season 1 helped kick off a revival of adventure game storytelling which continues to influence game design today. Telltale as we knew it may be gone, but their horror masterpiece remains undead in our hearts.

3. The Last of Us Part 2

The Last of Us Part 2 elevates the drama and action of its predecessor, masterfully weaving the two together over a relentless 25-hour campaign. Evil favors no form in Naughty Dog’s post-apocalyptic universe, as you’ll encounter murderous slavers, militias, cultists, and infected alike. The Last of Us’s mycologic variety of undead are creepier than ever in their aesthetic, sound design, and movement, and Part 2 introduces two new types of infected, including a one-of-a-kind monstrosity that calls to mind the horrors of Inside’s final chapter.

2. Left 4 Dead 2

Around the same time Treyarch was bringing Zombies into World at War, Valve introduced us all to their own cooperative take on battling the forces of undeath. Left 4 Dead pitted teams of four allies against mobs of zombies ruled by an invisible enemy: the innovative AI director, a carefully constructed protocol designed to dynamically influence the game as it unfolded. The result was a ridiculously replayable zombie shooter.

Just a year later, Valve brought us Left 4 Dead 2, building upon that successful formula with a familiar yet enhanced team-based shooter. Its gameplay tweaks, improved campaigns, new weaponry (including melee weapons), additional modes (Scavenge and Realism), and introduction of new zombie types (Jockey, Spitter, and Charger) make Left 4 Dead 2 one of the best co-op games of all time and nearly our pick for the best zombie game ever made.

1. Resident Evil 2 Remake

Resident Evil 2 is a triumph of survival horror, a sprawling, weirdly compelling epic that somehow managed to overcome its famously lackluster controls. And with those control issues remedied in the 2019 remake, alongside vastly improved graphics and various other tweaks, RE2 has only gotten better with time.

RE2 allows you to experience a single terrifying night through the unique perspective of two victims, their occasionally overlapping paths both snaking toward horrific discoveries in a city torn apart by an unleashed bioweapon. It’s a tremendously moody and atmospheric game with great pacing, a growing sense of dread, twisted monster design, frequent jump scares, and just enough resource scarcity to maintain a hum of tension throughout.

What's your pick for the greatest zombie game of all time? Let us know in the comments.

Xbox Games With Gold for February 2023 Announced

Microsoft has announced that the Xbox Games with Gold line-up for February 2023 includes For the King and Guts n Goals.

Revealed on the Xbox Wire, the two Games with Gold offerings will be available to anyone with Xbox Live Gold or Xbox Game Pass Ultimate, with For the King available first from February 1 to 28, and Guts N Goals being available later from February 16 to March 15.

Originally launching in 2018, For the King is a rogue-like RPG that lets players explore procedurally generated levels on an adventure to avenge their murdered king. For the King can be played solo or with online and local multiplayer, with teams having to choose between sticking together to stay safe or splitting up to cover more ground.

Guts N Goals came out a little later in 2021, and blends together top-down soccer action with beat 'em up gameplay. Also playable locally or online, players go head to head in the most violent version of the world's favorite sport.

New games approaching also means that January's Games with Gold will soon leave the service, so be sure to download dark puzzler Iris Fall and resource management simulator Autonauts before it's too late.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

SpongeBob SquarePants: The Cosmic Shake Review

Whether I’m enjoying my favorite memes or going back to rewatch one of the only cartoons I still legitimately laugh at as an adult, it’s hard to understate SpongeBob SquarePants’ influence on my life. Through it all, the porous goofball I’ve known for years feels like the perfect mascot for an over-the-top, cartoonish platformer. While 2003’s SpongeBob SquarePants: Battle for Bikini Bottom proved it could be done, we’ve been in dire need of a modern take on that idea starring everyone’s favorite fry cook. And yet, like a collapsing Squidward Souffle, SpongeBob SquarePants: The Cosmic Shake dried up my optimism the more I played: it’s merely a thin, by-the-numbers sequel to the 20-year-old Bikini Bottom rather than the ground-up redesign that absorbs the progress genre heroes like Mario or Ratchet and Clank have made in the decades since that we deserve. So although Cosmic Shake does benefit from the quirky SpongeBob characters and their world, as a platformer it’s a terribly bland journey that feels painfully frozen in time even as the fans of the show that ended eight years ago have continued to age (also painfully).

As I’ve come to expect from this delightful sponge, the story begins when he makes a series of extremely ill-advised decisions which cause the very fabric of Bikini Bottom to be torn apart at the seams. Determined to put things right, SpongeBob and a newly transformed balloon version of Patrick begin hopping through portals and fighting samey jelly monsters in search of their friends. What little plot follows is basically just a thinly veiled excuse to revisit memorable SpongeBob episodes, whether you’re running around the prehistoric version of Bikini Bottom or the creepy depths of Rock Bottom, which is a nice trip down memory lane but not exactly an original or memorable SpongeBob tale that can stand on its own.

That nostalgic indulgence is helped greatly by the appearance of so many recognizable characters – voiced by their original voice actors – including SpongeBob, Patrick, Pearl, The Flying Dutchman, and Mr. Krabs, most of whom have more than a few amusing lines or gags that they’re a part of. I got a chuckle out of seeing Mr. Krabs as a western bandito or Pearl as a medieval fantasy princess, and the resulting hijinks felt very much like it was straight out of a long-lost episode of the show. Similarly, all the realms you visit along the way are such colorful and vibrantly cartoonish reimaginings of the world of SpongeBob and friends. It’s even got an amazing loading screen where that classic French voice says “one hour later,” and those way-too-detailed closeup images of characters that gross you out, both of which are fantastic nods to the show.

It’s shocking how little the formula has been changed.

That’s what makes it a massive bummer that Cosmic Shake falls so woefully short when it comes to actual gameplay. It’s been almost 20 years since the release of SpongeBob SquarePants: Battle for Bikini Bottom – and just over two since the “Rehydrated” remaster reminded us of how poorly that game’s mechanics have aged – and it’s shocking how little that formula has evolved for this followup. In one of the dullest platformers in recent memory, Cosmic Shake serves up a recipe that’s almost identical to that of its predecessor and had me nodding off as I played. Dreadfully simplistic jumping puzzles and combat against the same handful of enemies who posed absolutely no challenge wore thin quickly. Sure, you can double-jump, ground pound, glide across gaps using a pizza box, attack with your bubble wand, and sometimes activate context-sensitive prompts to do special things like karate kick enemies or swing on a fishing line, but that toolbox is extremely light and never puts you into situations – mandatory or optional – that require a mastery over any of these skills. After the first few hours of its 10-hour campaign, I’d seen just about all the tricks up Cosmic Shake’s sleeves and had to press on through humdrum platforming and combat ad nauseum.

Every level has you jump through some metaphorical and literal hoops, broken up by waves of enemies that can easily be swatted away in seconds before going back to platforming. Variety, both in combat and in the “puzzles” that the platforming offers, is a major pain point, and even as you’re traveling through a pirate-themed realm or a Hollywood movie set, you’re fighting the same pushover purple enemies or hopping on the same floating rectangles. Even when you do get a special sequence, like a chase scene atop a seahorse or an extremely brief stealth section, it’s either incredibly short-lived or hardly different enough from the rest of the grind to keep things interesting.

The only unique moments are at the end of each level when you fight a boss, like an evil Sandy the Squirrel in a Bruce Lee outfit, though even these highlights aren’t breaking any new ground in terms of gameplay – they just feel loads better than the rest of the boring trek.

It’s not that the controls or ideas in Cosmic Shake are poorly implemented, but that they haven’t learned a thing from practically any modern-day platformers that are far more interesting. For example, you don’t get any of the highly entertaining gymnastic platforming feats or unique and silly combat options you’d find in Psychonauts 2 – a game that feels like a lot of its bones would have suited a SpongeBob platformer perfectly. Instead, it plays like every forgettable, middling platformer I’ve played in the past 20 years, and that stunning lack of creativity in an underwater world that’s known for its hilarious originality is a throbbing disappointment for the entirety. As a result, playing Cosmic Shake made me feel like I had put on a high-quality foam SpongeBob costume to attend a costume party, but was forced to perform excruciatingly dull chores while wearing it instead of goofing around; it’s amusing only in the charming disguise that accompanies the otherwise tedious experience.

There are just so many better platformers out there already, even for kids.

I understand that Cosmic Shake was almost certainly designed with children in mind and I’m sure a kid who hasn’t played a lot of better games would enjoy it just fine, but even so, I can’t imagine any of the children I know enjoying this as much as they would Super Mario Odyssey, which does practically everything better. There are just so many great kid-friendly platformers out there already in 2023, and aside from having SpongeBob's face in it, Cosmic Shake gives you no reasons to play this one over the multitude of alternatives. I mean, you can only blissfully swat around the same three types of enemies or double-jump across identical gaps so many times before you’re sick of it, regardless of your age.

Aside from getting through the main story, Cosmic Shake does offer some optional collectathons to complete and even some side quests to go on. Most aren’t worth the trouble, like one side quest that has you cook Krabby Patties for hungry fish in a short minigame. That said, there’s plenty of new content hiding in areas that can be revisited once you’ve gained new abilities, some of which hide interesting secrets and areas that can only be accessed later. Usually, though, they just lead to more of the same dull combat and rote platforming you’ll already be bored with.

UK Daily Deals: Score Hogwarts Legacy Preorders From Just £43

Hogwarts Legacy is incredibly close to releasing in the UK, and the hype continues to build. The game is now consistently number two on the Steam charts (sitting closely behind the Steam Deck), and is set to have a colossal launch. If you're looking to preorder the game, or even preorder the deluxe edition to get early access, we've collected all the current best Hogwarts Legacy deals in the UK in one easy place.

But that's not all, as there are plenty of other great UK deals to check out right now, including Horizon Forbidden West for £25, Dead Space Remake for £59.95, Mass Effect Legendary Edition for £12.95, and so much more as well. Check out all the other great discounts just below, and make sure you're following @IGNUKDeals on Twitter for even more UK deal updates.

TL;DR - My Favourite UK Deals Today

Best Hogwarts Legacy Preorder Deals in the UK

These deals from Green Man Gaming are incredible, and definitely worth considering if you're getting Hogwarts Legacy on PC or Xbox. This is especially good for those who use Steam, and even better if you've got a Steam Deck, as Hogwarts Legacy is confirmed to be Verified at launch.

For just £42.49 you can preorder the game and be ready to play on February 10 (or go for the Deluxe Edition for £50.99 and play on February 7 instead). See here for our final preview of the game.

Best Gaming Deals for PS5, Xbox, and PC Right Now

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Best Random Deals I Love Right Now

These are the best deals that I want to highlight, but can't necessarily fit anywhere else.

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Save an Extra 20% at eBay Right Now

Quick Links: Browse Lunar New Year Sales Here

Lunar New Year deals are looking pretty great at the moment, and there are a brilliant few sales going on at Xbox, Steam, and Green Man Gaming. My favourite sale is definitely at Green Man Gaming, however, as there are loads of brilliant Steam, Epic, and GOG PC games on offer at a fraction of the original price (my Steam Deck backlog is ready)!

George Orwell Sale Kindle Free Books

These are both relatively short reads, but absolutely worth checking out if you've never gotten around to reading them. Both are free on Amazon Kindle right now, so you can read both on the Kindle App on your phone as well.

Elden Ring Art Books Preorders Down to £48.99

It seems that From Software is really onto something with Elden Ring. Not only was it IGN’s Game of the Year 2022, but it’s also been a massive success with fans, selling millions and millions of copies. If you count yourself an Elden Ring fan, you might want to check these out: up for preorder on Amazon right now are volume 1 and volume 2 of the Elden Ring official Art Books. They’re set to publish on July 25, and they’re both on sale for £48.99 (down from the origianl RRP of £53.99).

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How to Watch The Last of Us TV Show in the UK

Whenever a new HBO show comes out, we collectively as a nation go, so how do we watch it? HBO Max is infamously still not available in the UK, so every new HBO original show is normally shown via Sky or NOW (the streaming service owned by Sky).

So, if you want to watch The Last of Us TV series today, you'll need to sort yourself out a NOW subscription for the next couple of months. Or, if you're a Sky customer, you should already have access to watch the show right now.

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Xbox All Access from £20.99/Month - 24-Months at 0% Interest (AD)

Here's the gravy; if you minus the £10.99 you're paying for Game Pass Ultimate, effectively you're paying £10/month on the Xbox Series S, or £18/month on the Xbox Series X. Funnily enough, this means you can actually save money on an Xbox Series X|S with Xbox All Access (over the course of the 24-month payments). This is as it's 0% interest over the 24 months, so you pay just £240 for the Series S (~£10 less than the RRP of £249.99), and £432 for the Series X (~£18 off the RRP for £449.99).

So, if you're already paying for Game Pass Ultimate monthly, or you were definitely going to sign up for it when buying your console; Xbox All Access does seemingly save you money. (Just remember you are still paying for Game Pass in this deal, and it will still be £20.99/ £28.99 every month, Game Pass Ultimate can't be removed from the offer).

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Sunday, January 29, 2023

Annie Wersching, The Last of Us Game and 24 Actress, Dies at 45

Acclaimed actress Annie Wersching has passed away at the age of 45 after a prolonged battle with cancer.

As reported by Deadline, Wersching was diagnosed with cancer in 2020, yet continued her acting career, appearing in both Star Trek: Picard and The Rookie.

Wersching is best known for her roles as Renee Walker in the show 24, as well as Leslie Dean in Marvel's Runaways. She is also well-known for her outstanding performance as Tess Servopoulos in the 2013 PlayStation game The Last of Us.

Neil Druckmann, co-creator of The Last of Us, posted on Twitter saying, "Just found out my dear friend, Annie Wersching, passed away. We just lost a beautiful artist and human being. My heart is shattered. Thoughts are with her loved ones." He also posted a link to a GoFundMe that has been set up for her family.

Wersching is survived by her husband, actor Stephen Full, and her three children: Freddie, Ozzie, and Archie. Her husband also issued the following statement regarding her untimely passing, “There is a cavernous hole in the soul of this family today. But she left us the tools to fill it. She found wonder in the simplest moment. She didn’t require music to dance. She taught us not to wait for adventure to find you. ‘Go find it. It’s everywhere.’"

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

WWE Star Zelina Vega Joins Street Fighter 6 as a Commentator

WWE's annual Royal Rumble event had plenty of exciting moments as wrestling's biggest superstars fought for a title match spot at this year's WrestleMania 39. One notable moment was Zelina Vega's entrance during the women's event where it was revealed that she will be lending her voice as a guest commentator in the upcoming Street Fighter 6.

Vega's energetic entrance at the event saw her dressed as Juri Han from Street Fighter. You can watch the entire moment in the WWE tweet below.

Vega is no stranger to cosplay, having dressed up as a number of pop culture icons such as Mortal Kombat's Kitana and Mileena, Nurse Joy from the Pokemon anime series, Poison Ivy, Harley Quinn, Overwatch's D.Va, Starlight from The Boys, and many more.

During her Royal Rumble entrance, it was also revealed that she will be a guest commentator in the upcoming Street Fighter 6. This is in addition to a number of FGC commentators like Tasty Steve and James Chen who will spice up the matches with what Capcom is calling its "Real Time Commentary Feature."

IGN is also excited to announce that Zelina Vega will be at this year's IGN Fan Fest talking about her participation in Street Fighter 6. IGN Fan Fest will run from Februrary 17-18, beginning at 10:00 AM PT.

Street Fighter 6 is set to release June 2, 2023. For more, check out our closed beta impressions as well as what comes in each edition of the game.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Saturday, January 28, 2023

Daily Deals: Forspoken Already Discounted on PlayStation 5

Today, you can already save $10 off the recently-released PlayStation 5 exclusive Forspoken. Today's other daily deals include a powerful AMD Radeon RX 6800 GPU (RTX 3080 equivalent), the top-of-the-line AMD Radeon RX 7900 XTX GPU (RTX 4080 equivalent), the diminutive Cooler Master NR200P mini ITX case, an Alienware m15 R7 RTX 3070 equipped gaming laptop, and more.

$10 Off Forspoken for PS5

Forspoken was released earlier this week and already we're seeing a discount for it. Pick it up from Amazon for $59.99, a $10 discount from it's original $70 MSRP. Forspoken is a current-gen only game that's not available for the PS4. That means it was built from the ground up to take advantage of the PS5's hardware. It features impressive visuals and a fun combat system. It's not a perfect game by any means, so all the better to get it on sale.

PowerColor Fighter AMD Radeon RX 6800 Video Card (Almost RTX 3080 Equivalent) for $479.99

Includes Dead Island 2 & The Callisto Protocol

Here's your chance to get performance comparable to a GeForce RTX 3080 for a much better price. The Radeon RX 6800 is only about 3% slower than an RTX 3080. The RTX 3080 has an MSRP of $699.99 but it's hard to find that card at is retail price; you'll usually have to pony up an additional markup. The Radeon RX 6800 launched with an MSRP of $579 and now it's $100 cheaper. It might not have the ray tracing performance or the DLSS feature of NVIDIA cards, but with this price discrepancy, who cares?

PowerColor Red Devil AMD Radeon RX 7900 XTX Video Card (Equivalent to RTX 4080) for $1079.99

The AMD Radeon RX 7900 XTX is AMD's flagship card, and it's mean enough to challenge the crazy powerful GeForce RTX 40 series cards. In fact, it actually performs a bit betterthan the RTX 4080 video card outside of ray tracing. It's also $120 cheaper right now than the RTX 4080 retail price (although in most cases vendors are still charging more than MSRP). If ray tracing is something that's important for you, then you shoud always stick with NVIDIA cards. If you don't care about ray tracing, then the RX 7900 XTX offers a way better price to performance ratio.

Cooler Master NR200P Mini ITX Computer Case for $78

Even at retail price, the Cooler Master NR200p is already considered a heck of a deal compared to other mini ITX cases out there. The NR200P is easily the most newbie-friendly mini ITX computer case on the market. Although it's a bit larger than the smallest mini ITX cases, it's definitely much smaller than any mATX case you'll find. It's less than 12" tall and about 7.5 inches wide. Don't let the diminutive size fool you. I'm currently using this tiny case to house an Intel Core i7-12700K processor and RTX 3080 video card. There's space for up to seven 120mm fans, both perforated steel and tempered glass windowed side panels are included, and there's even a PCI riser for mounting your GPU vertically.

Alienware m15 R7 Intel Core i9-12900H RTX 3070 Ti Gaming Laptop for $1587.59

For a limited time, Dell is offering the 2022 Alienware m15 R7 15" Intel Core i9-12900H Alder Lake gaming laptop with RTX 3070 Ti video card for only $1587.59 after $450 in instant savings and stackable coupon codes "AWSMITE09" and "ARMMPPS". This is easily the most powerful Alienware gaming laptop you'll currently find for under $1600.

Samsung EVO Select 512GB Micro SDXC Card (Nintendo Switch Compatible) for $46.99

Amazon has the Samsung EVO Select 512GB Micro SDXC card for only $46.99. This card is 100% compatible for the Nintendo Switch console. The Switch only comes with 32GB of built-in storage, which is a paltry amount considering The Legend of Zelda: Breath of the Wild takes up 14GB of storage all by itself. This card increases your storage by a whopping 16 times!

Pokemon TCG Sword & Shield Ultra-Premium Collection Charizard for $103.66

The set includes three etched foil promo cards: Charizard V, Charizard VMAX, and Charizard VSTAR, sixteen Pokemon TCG booster packs from the Sword & Shield series, a playmat, 65 card sleeves, metal coin, six metal damage-counter dice, 2 metal condition markers, an acrylic VSTAR marker, a player's guide to the entire Sword & Shield series, and a code card for Pokemon TCG Live.

Dell G15 15" Core i7 RTX 3060 Gaming Laptop for $1058

Dell is also offering this Dell G15 gaming laptop equipped with a 12th gen Intel Core i7-12700H 14-core Alder Lake CPU and NVIDIA GeForce RTX 3060 GPU for only $1058.39 after $150 in instant savings and stackable coupon codes "AWSMITE09" and "ARMMPPS". The RTX 3060 is more powerful than the previous generation's RTX 2070 and will be able to power through any game on the laptop's 1080p display.

75" Hisense U7H 4K QLED ULED Google TV for $948

The U7H is Hisense's lowest priced TV model with a native 120Hz refresh rate. That's right, this TV supports 4K @ 120Hz for PS5 and Xbox Series X consoles. That, along with VRR and ALLM makes this an excellent gaming TV. The U7H boasts a quantum dot panel with full-array LED backlighting (120 local dimming zones) and wide color gamut. It also pumps out an impressive 1000nits of peak brightness so you can easily use this TV in rooms where light control might normally be an issue.

Alienware Aurora Ryzen Edition R14 RTX 3080 Ti Gaming PC for Only $1587.59

Dell is offering the Alienware Aurora Ryzen Edition R14 gaming PC equipped with a powerful GeForce RTX 3080 Ti GPU for under $1600. That's right, you can get it for $1587.59 after $580 in instant savings and stackable coupon codes "AWSMITE09" and "ARMMPPS". There are newer (and far pricier) 4000 series of GeForce cards out, nevertheless this is still a very powerful and very relevant gaming rig.

This Alienware gaming PC is equipped with a liquid cooled AMD Ryzen 7 5800X 8-core CPU, GeForce RTX 3080 Ti GPU, 8GB of DDR4-3200MHz RAM, and a 512GB SSD. The RTX 3080 Ti is one of the most powerful cards in the RTX 30 series linup, features DLSS and ray tracing, and is an excellent GPU for 4K gaming. It's about 10% more powerful than the RTX 3080 at 4K. It's on par with the RTX 3090 in gaming prowess (the RTX 3090 has more VRAM which is better for graphics workstation builds but not for gaming). This PC will be able to push just about any game at 60fps+ speeds, even at 4K resolution. The AMD Ryzen 7 5800X CPU is an excellent all-around processor and won't bottleneck your gaming.

Seagate King of Wakanda 2TB USB Type-C Portable Hard Drive for Only $49.99

A 2TB portable hard drive for $49.99 isn't a bad price, but that's nothing new, right? Well this offering from Seagate isn't just any old hard drive. It has a pretty badass artwork of T'Challa on his throne emblazoned on one side. It also has customizable RGB LED lighting and an upgraded USB Type-C connection. It's normally $120 but Walmart (exclusively) has it right now for $49.99.

The Best Deals of the Week

These deals are definitely worth your attention.

Marvel Snap Player Hits Max Collection Level in What Dev Calls a 'World First'

A Marvel Snap player has achieved a truly Marvel-ous feat by reaching the end of the Collection Level track and seemingly becoming the first player in the world to do so.

Spotted by @SnapDecks on Twitter, a player by the in-game name Aaron has reached the end of his progression in Marvel Snap, halting his progress and gaining the attention of the development team at Second Dinnner.

In the short video posted with the tweet, we can see Aaron has maxed out at CL 22,366, a number the vast majority of Marvel Snap players will likely never reach. Aaron created a post in the official Marvel Snap Discord to bring attention to the issue, as he is no longer able to earn in-game rewards simpy by playing to increase his Collection Level.

Second Dinner developer Stephen Jarrett responded to Aaron's discord post by saying, "Thanks for sharing! Impresive achievement. Think we can call it a 'World First'. We will extend it in a future update."

For those unfamiliar with the fast-paced card battler, your Collection Level is a reward track that allows you to unlock new cards, variants (basically cosmetic skins for your collected cards), as well as in-game currencies and other cosmetic items. Prior to this discovery, it was assumed you could continue progressing indefinitely as once you achieve a full card collection, there are still thousands of variants and other cosmetic items such as titles and avatars to add to your collection.

Marvel Snap has been available globally since October 18, 2022, but had an extended closed beta period that began in May, which Aaron was a part of. This has given him additional time to grow his Collection Level, but he also added in Discord that "[he] stopped keeping track, but [he] spent like $400-500 a month since day 1 of closed beta. and bought every bundle, and maxed out the nexus event to get this far."

For comparison, I've been playing Marvel Snap daily since its global release and I'm currently sitting at CL 2,458. That means if I keep up this pace, I'll reach Aaron's CL in a little over two years. That's a lot of Marvel Snap.

Marvel Snap continues to see massive success since its launch a few months ago, taking home Best Mobile Game at The Game Awards. Its long-awaited upcoming Battle Mode is right around the corner and looks to shake up the existing formula by allowing players to finally play against their friends.

For even more Marvel Snap, check out our review as well as some top Tips and Strategies to help grow your collection.

Matthew Adler is a Commerce, Features, Guides, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

A Space for the Unbound Took Me on an Emotional, Nostalgic Anime Pilgrimage

Since late 2021, I’ve been tinkering away at a little column here on IGN.com highlighting indie games I thought were neat. It’s been running quietly away on Saturday afternoons, throwing spotlights on little games and developers that weren’t otherwise getting a lot of attention from mainstream gaming sites like ours.

I’m proud of that coverage up to today, but today I’m extra proud, because my quiet year-plus efforts are about to get much, much louder. My little column today joins a much larger IGN initiative to bring editorial columns of all varieties into the spotlight. Which means I get to take a moment to wax poetic about what my corner of this initiative is actually all about.

Indie game coverage is always a tricky question to answer, especially on sites like this one. With a large audience that rightfully expects us to cover all the biggest beats across games and entertainment every day, combined with the massive size of both industries, it’s inevitable that the vast majority of our resources go toward writing about things people already know they’re interested in. I’m talking about the Marvels, the big PlayStation exclusives, the prestige TV shows, the Marios. Our audiences desperately want to read about those things, we love to write about them, and there are only so many hours in the day to write, so write about them we do.

My goal is to shed a little light on the brilliant games inhabiting the spaces between the Marios and the Marvels

And yet, the unfortunate inevitability of this is that it often leaves out the truly massive body of work being done by smaller, lesser-known or even unknown creators who don’t have the IP, the budget, the thousand-person studios, or the names to already be known by a mainstream audience. Sure, occasionally an indie surprise garners a large enough community to hit the mainstream (see Stardew Valley, or Vampire Survivors), but those occasions are very, very rare. And yet, every single day, countless innovative, beautiful, moving, strange, clever, and fascinating games are being made that you will never hear about. Many of them are breaking game design, art, music, and conceptual ground that we never see touched in AAA due to fears of missing sales targets. Some are filling gaps in genres that mainstream gaming has forgotten entirely. And others are made by developers who overcame immense obstacles to chase their dream of making video games.

I firmly believe those games are also worth knowing about - not just in passing as part of a showcase or a quick tweet, but with joyful, curious depth and attention. And I think IGN has an important role to play in surfacing them.

So this is Hidden Treasures, a column where every month I’ll introduce you to a small game made by a small team that isn’t otherwise being covered extensively on IGN. I’ll use this space to tell you about my early impressions of it (at least the first few hours, if not more) and chat with its developers about who they are, what they’re making, why they’re making it, and why you should care. My goal isn’t to surface to you only 10/10 perfect indie gems, or the next Stardew Valley. It’s to shed a little light on the brilliant games inhabiting the spaces between the Marios and the Marvels, and celebrate the corners of this creative industry that don’t always get time in the sun.

I hope you’ll end up inspired by this column to at least check a few of them out, or if not, to go hunt for some hidden treasures of your own.

(And you can catch up on all previous Hidden Treasures columns, including from before this column had a name, right here.)

With that out of the way, I’d like to formally kick things off by telling you that I spent at least an hour last night ugly crying my way through the end of A Space for the Unbound – a gorgeous pixel art slice-of-life game that’s consumed my evenings for the last several days.

A Space for the Unbound follows a young man named Atma, who’s on the cusp of adulthood in late '90s rural Indonesia. In a story structure that gives off massive Your Name and Weathering With You vibes, Atma and his girlfriend Raya are balancing big discussions of their future and completion of a wholesome bucket list with mutual discovery of strange, magical powers. Raya has some kind of matter manipulation thing going on, and Atma can “spacedive” into the hearts of people he meets and help them resolve their internal dilemmas.

Part of the way A Space for the Unbound lets its mystery pleasantly simmer in the backdrop is through its cheerful portrayal of '90s Indonesia and Atma’s role in it as a young man. Between adventures with Raya, he’s exploring the town: collecting bottle caps, naming and petting every cat he sees, playing games at the arcade, helping local townspeople with their problems, or fending off school bullies. The various vignettes between major story beats offer a loving glimpse into Indonesia in the '90s and the relatably mundane problems of ordinary people. As someone who has extremely little experience with this setting, I loved the mix of unfamiliar culture and familiar humanity.

A Space for the Unbound is clearly a very personal glimpse into a setting and time period close to game director Dimas Novan D.’s heart. He tells me in an email interview that his idea for the game came from the concept of Seichijunrei, or an “anime pilgrimage,” where you compare real-life locations with an anime counterpart. Through this idea, Dimas began to discover much of the anime he was familiar with referenced real-life locations ranging from iconic buildings or landmarks to common rural neighborhoods. He wanted to do the same, but for places he lived in during a time period that was personally sentimental to him and the development team.

Dimas began work on the game back in 2015 with a team of just two to three people within Surabaya-based Mojiken Studio. For much of that time, Mojiken was making and releasing a number of other games, including She and the Light Bearer and When the Past Was Around. But around 2020, with When the Past Was Around released, the studio was able to dedicate everyone at the studio (around 12-14 people) to Dimas’ project. But Dimas admits the first few years were “probably the hardest” for him personally.

“I [had] to juggle between work and trying to find ASFTU’s game direction,” he recalls. “The very basic concept of the story has already been finished since the ASFTU prototype in 2015, but making it a more substantial experience in a video game format was a heavy task. As somebody who is relatively very new in the game development field, I had a hard time deciding what kind of mechanic was suitable for the full game. If we talk about games, it has to have some kind of entertainment and interactivity aspect so that the player can have a great time with it and immerse themselves in the game.

“Plus the core message of the game is something that can not be said right after the very first part of the game. We have to slowly make the overall experience entertaining and compelling so people are willing to understand the message we want to deliver, especially the story. We made some prototypes, some elements worked and some elements didn't. But in 2019, we were really glad that we finally found the right formula for the game, and in 2020, the demo was released to very positive reception.”

Along with his desire to depict a place and time close to his heart, Dimas hopes those who play A Space for the Unbound keenly feel the passage of time in Loka Town as they play. He tells me he was also inspired by another Japanese concept: Mono no aware, or “the pathos of things.” He describes it as an appreciation for or awareness of impermanence and the passage of time.

The most important thing for us is that it makes us feel at home as Indonesians, making it feel like our own growing-up time.

“We picked that theme because we grow older and want to reminisce about the past, those happy times, those difficult times, those growing up times,” Dimas says. “Every generation has its own memories and ASFTU is our memories and we want to preserve that before we completely forget about it. The most important thing for us is that it makes us feel at home as Indonesians, making it feel like our own growing-up time.”

While A Space for the Unbound is certainly about all these things – nostalgia, growing up, being aware of the passage of time as two young people enter a new chapter of their lives – there’s something else going on here that I don’t want to spoil, but that I want to urge you to play and uncover. The good news here is that you don’t have to play A Space for the Unbound long to be hooked on doing that detective work. Very early on, A Space for the Unbound has an overpowering sense of underlying mystery, even when you’re not exactly sure what the mystery is. Part of that comes from the prologue - a dream-like sequence featuring a young girl named Nirmala who’s friends with Atma but doesn’t seem to exist anywhere in his day-to-day life. Or maybe it’s the strange relationship Atma seems to have with everyone in town - he has memories of a favorite food stall, for instance, but not of another young woman in his class. By the end of chapter 2 I was ravenous to keep playing, just to figure out what on earth was going on in this town, because no easy theory seemed to make sense.

So no, I’m not going to spoil why I was blubbering into multiple handkerchiefs by A Space for the Unbound’s beautiful (emotionally and aesthetically) conclusion, but I desperately need to recommend the game as one of the fastest turnarounds from “Oh hey this looks neat” to “I MUST KEEP PLAYING THIS” I’ve ever experienced. If you’re at all keen on anime romances like Your Name, slice-of-life tales that take you to new places, emotional explorations of trauma or identity, or petting cats, give it a shot.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Friday, January 27, 2023

Tomb Raider TV Series in the Works at Amazon from Fleabag Writer

After a long break, Lara Croft is on the comeback trail. THR reports that a television show about the famous video game adventurer is in development at Amazon, with Fleabag writer Phoebe Waller-Bridger attached to pen the scripts.

Amazon did not immediately respond to IGN's request for comment.

Not much is known about the new project, which Waller-Bridger is also set to executive produce. It's not known who will play the role of Lara Croft, who has been previously portrayed by Angelina Jolie among others.

Waller-Bridger rose to prominence thanks to Fleabag, an acclaimed BBC sitcom based on her one-woman show of the same name. The success of Fleabag earned Waller-Bridger an overall deal at Amazon Studios, which also includes another mystery series that may or may not still be on the schedule.

There hasn't been a new Tomb Raider game since 2018's Shadow of the Tomb Raider, but Lara Croft has shown signs of reemerging of late. In addition to new Power Wash Simulator DLC that allowed players to clean her apparently filthy mansion, Amazon recently struck a deal with Crystal Dynamics to make a new game in the series.

Tomb Raider was part of Embracer Group's $300 million acquisition of Square Enix's western studios, which also included Deus Ex and Thief among other franchises. You can read our full analysis of the Embracer Group here along with our list of the biggest games of 2023.

Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

nOS is a New Switch App That Turns the Console Into a Mini Tablet

The Nintendo Switch has notably less customization features and apps than its Nintendo handheld predecessors — themes aren't customizable beyond two simple colors, users can't rearrange their home screens, and it lacks a note-taking feature like the 3DS' Game Notes app.

But today, indie developer and publisher RedDeerGames released nOS: New Operating System, an app for the Switch that seems to bring back some of these little widgets that the console is missing, all in one tiny OS.

The app contains all of the bits and bobs that come with modern operating systems: a calculator, a gallery, a notebook, a to-do list, an MS Paint-like drawing app, a puzzle game, and customizeable settings. Like any modern OS, users are able to open multiple windows at once, giving them the ability to multitask, though it doesn't currently have a browser or any other features.

According to the game's press kit, it's currently on sale for $1.99 until February 16, though it's normally priced at a steep $39.99.

Of course, nOS isn't the only new title headed to the switch this year. There's plenty to expect from Nintendo in 2023, like the long-awaited The Legend of Zelda: Tears of the Kingdom and the recently revealed Pikmin 4.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

YouTuber's Pet Fish Streams Pokemon, Then Commits Credit Card Fraud

YouTuber Mutekimaru Channel is well-known for livestreaming their pet fish playing various games through motion tracking software, which registers the pets' positions as button inputs. The fish have accomplished some pretty impressive things during these streams — in 2020, they even beat Pokemon Sapphire after a 3,195 hour run. But earlier this month, their fish did what no fish has (hopefully) done before: commit credit card fraud.

During a livestream 12 days ago, the fish were off to a good start in Pokemon Violet, winning a few battles and slowly but surely progressing through the story. About 5 hours into the stream, however, the game crashed, giving the fish free access to the rest of their owner's Switch.

From there, the fish went to the eShop and added 500 yen (about $3.85) of funds to their owner's account, even exposing their owner's credit card information to viewers in the process.

They also sent their owner a PayPal verification email, redeemed Nintendo Switch Online points for a Nintendo Switch Sports profile picture, and downloaded the Switch's Nintendo 64 emulator app.

Luckily, according to TechSpot, the YouTuber was able to get a refund after explaining the situation to Nintendo.

We gave Pokemon Scarlet and Pokemon Violet a 6 in our review, praising its massive open world and story but criticizing its all too apparent performance issues.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...