Thursday, June 30, 2022

Sega Is Looking to Adapt Atlus Games for Live-Action TV and Movies - Including Persona

Sega is looking to expand further into film and TV by exploring potential live-action adaptations for games developed by Atlus.

In an exclusive reveal to IGN, Sega says that expanding storytelling forms is a new and important part of Sega's overall business strategy. This is why Sega is opening up Atlus' critically-acclaimed library of games — which includes series like Shin Megami Tensei, Persona, and Catherine — to potential live-action film and TV adaptations.

"Atlus' worlds are filled with high drama, cutting-edge style and compelling characters," says Toru Nakahara, Sega's lead producer on the live-action Sonic the Hedgehog movies and Sonic Prime TV series. "Stories like those from the Persona franchise really resonate with our fans and we see an opportunity to expand the lore like no one has seen — or played — before."

Nakahara, who is also Sega's head of entertainment productions for film and TV adds, "Together, Sega and Atlus, are working to bring these stories and worlds to life through new mediums and for new audiences."

Sega didn't confirm which production companies it's interested in working with, other than to say that it is currently exploring live-action film and TV projects with various studios and producers.

Atlus was founded in Tokyo, Japan in 1986 and is famous for its character and story-driven JRPGs. One of its most popular franchises is Persona, a series typically centered around high school students who encounter occult forces that threaten the world. The most recent entry into the franchise, Persona 5 Royal, is one of the best-reviewed RPGs of the generation. Check out IGN's Persona 5 Royal review here.

The Persona series is celebrating its 25th anniversary, and recent games like Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable are expanding to new consoles such as PC, Xbox, and the Nintendo Switch.

Sega's previous experiences with live-action adaptations resulted in commercial hits like Sonic the Hedgehog 2, though the initial Sonic reveal was anything but smooth. Sega isn't the only company looking to adapt its video games for TV and movies. Sony is leveraging its game franchises for TV adaptations including The Last of Us, Horizon, and God of War.

But given Sega's proven success in live-action adaptations, the company is hoping to repeat Sonic's success with games like Persona.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

The Fire Emblem Mobile Game Has Reportedly Made $1 Billion

Fire Emblem Heroes has reportedly now made more than $1 billion in revenue, blowing Nintendo's other mobile games out the water by becoming the first to hit the landmark amount.

As reported by gamesindustry.biz, Sensor Tower's latest report revealed that Heroes, compared to Nintendo's other selection of mobile games, was only fourth overall in number of downloads but first in revenue by a long shot.

Mario Kart Tour and Animal Crossing: Pocket Camp are sitting in joint second place, for example, but have only earned $282 million compared to Heroes' $1 billion. Dragalia Lost is fourth at $168 million, followed by Super Mario Run at $87 million (despite having 47% of overall downloads), and Dr. Mario World at $14 million.

Heroes has also made more than $29 million in the first quarter of 2022 alone. The game is most popular in Japan (which accounts for 54% of its lifetime spending), followed by the U.S. (at 32%) and Canada (at 3%).

The game was released more than five years ago in February 2017, and was the third mobile game released by Nintendo as part of its venture into the new market. While the company said at the time it planned to release 2-3 mobile games a year, Nintendo's not released a mobile game itself since 2019's Mario Kart Tour, not including the Niantic-developed Pikmin Bloom that was released in 2021.

Heroes has seemingly proved successful enough by itself though, and in our 7/10 review, IGN said: "Fire Emblem Heroes is a lighter but still engaging interpretation of the beloved tactical RPG series' signature combat."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Game & Watch: The Legend of Zelda Is on Sale for $39

Here’s an excellent deal for fans of classic Nintendo games. Game & Watch: The Legend of Zelda is on sale for $39.97 at both Amazon and Walmart. It’s an adorably pocketable device that functions as a retro gaming machine and a clock. It normally costs $49.99, and this is the lowest price we’ve seen yet.

Game & Watch: The Legend of Zelda Deal

Like Game & Watch: Super Mario Bros., the Zelda one is a dedicated handheld device that offers a few different functions. For one, it comes with the following games:

  • The Legend of Zelda (NES)
  • Zelda II: The Adventures of Link (NES)
  • The Legend of Zelda: Link’s Awakening (Game Boy)

That’s a lot of hours of classic gaming (34 hours total, according to How Long to Beat). You can also play the Japanese versions of the first two Zeldas, which feature different soundtracks and sound effects, and the Game & Watch game Vermin. The screen looks nice, clear, and colorful, and the speakers offer plenty of volume.

In addition to offering games, it also functions as a clock. In this mode, Link walks around in Zelda landscapes and fights enemies. You can take control of the green-clad hero at any time and clash swords with enemies yourself, if you so choose. There’s also a timer.

The box the device comes in also functions as a stand, which comes in handy when using it in clock mode. You can check out our full Game & Watch: The Legend of Zelda review for full details.

In any case, if you’ve been on the fence about picking this thing up, now’s a good time to do so, seeing as it’s on sale for the lowest price it’s ever been.

Chris Reed is a deals expert and commerce editor for IGN. You can follow him on Twitter @_chrislreed.

A Whole New Developer Is Remaking the XIII Remake

The much-maligned remake of XIII is now being, well, remade by a completely different developer after it was released to scathing reviews in 2020.

Announced on the game's Steam page, publisher Microids revealed that XIII's remake will essentially be released again thanks to a major update that arrives on September 13.

The hefty update from French studio Tower Five will redefine the art style (which was criticised for abandoning the original, comic book look), enhance the A.I., rework the HUD, revamp the sound design, and add multiplayer for up to 13 players.

XIII will be released on Nintendo Switch the same day (which will run at 30fps) and Microids' update also mentions PS5 and Xbox Series versions (which will run at 60fps).

"To achieve the quality standards and offer an optimal gaming experience, Microids decided to entrust the development of XIII Remake to the French studio Tower Five," the post said. "Hard at work for more than a year on a major update, this update will be released on September 13th.

"On that date, owners of the game will receive a free update and enjoy the game as intended. The development studio reworked the entire game from the Art Direction to the AI and added numerous technical improvements."

Those who bought XIII on PC, PlayStation 4, and Xbox One when it was released in November 2020 will therefore receive the update at no extra cost. The game was criticised heavily for myriad technical issues amongst other things and currently has an "overwhelmingly negative" review on Steam.

Original developer PlayMagic, who will not contribute to the remake's remake, apologised at the time alongside Microids, saying "players expectations have not been met by the launch version and we hear loud and clear the legitimate criticism and disappointment."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Cuphead: The Delicious Last Course Review

Despite what the title suggests, Cuphead: The Delicious Last Course is much more than just a fancy flan or fruit tart to top off the gourmet meal that was the original game. This is an expansion that certainly favors quality over quantity, consisting primarily of only six mainline boss fights, but they’re six incredible boss fights that each stand tall as some of the most fun, challenging, and visually jaw-dropping ones yet. Sweetening the pot are several new weapons, new charms that each add subtle new approaches to fighting bosses, some tantalizing secrets with worthwhile reward, and a brand new character in Ms. Chalice, who comes with several skills that take some of the edge off of Cuphead’s intense difficulty without outright feeling like an “easy mode.”. My first playthrough was over in just a few hours, but they were hours I’d deem essential for any Cuphead fan.

The Delicious Last Course is all about making Ms. Chalice, a character who appeared in the main game only as a super-move-granting spirit, a real living and breathing cup person. To that end, Cuphead and his pal Mugman head towards a brand new isle where they’re told that Chef Saltbaker, the greatest chef in the land, is able to create a Wondertart that can permanently grant Ms. Chalice a body. The catch, of course, is that they must collect its ingredients by defeating the powerful foes that are guarding them. The story obviously isn’t the reason anyone is here, but it’s nonetheless charmingly told with quick cutscenes and more of the outstanding art that fans have come to expect.

... Some of the most spectacular 2D action-platformer bosses I've ever faced.

Thus the stage is set for another round of some of the most spectacular 2D action-platformer bosses I’ve ever faced. The content of The Delicious Last Course is accessible nearly right from the start of a new game, just after you clear the first mausoleum and meet Ms. Chalice for the first time – but if you’re new or rusty, you’ll definitely want to get your feet wet with some other foes first as the six bosses in this DLC do not pull their punches.The very first one has you contending with projectiles in the air, spikes on the ground that force you to keep moving, shifting platforms that put you in danger if they raise you up at the wrong time, little gnomes that emerge from the floor to shoot more projectiles at you, and more gnomes that appear on the platforms and will hammer you if you stay on for too long. And that’s just the first phase.

While the mechanical difficulty of the bosses in The Delicious Last Course are cranked up, Studio MDHR is not without mercy. There’s of course still an easier difficulty, but there are also a number of new charms and weapons that help tip the scales back in your favor, including the one that lets you play as Ms. Chalice herself. When you play as Ms. Chalice, you’re unable to equip any other charms, but she comes naturally equipped with a double jump, a dodge that she can use while on the ground to roll through obstacles, a dashing parry that makes it much easier to parry objects coming straight at you, and most crucially, four HP instead of the standard three.

Some may look at that and think “oh, so it’s essentially an extra easy mode,” but that’s not quite right. Ms. Chalice also has a much worse single jump than Cuphead, so she has to use her double jump in order to get over certain obstacles that Cuphead would easily be able to clear; her dash parry is great for objects coming straight towards her, but is harder to use than the traditional double jump parry in some situations; and she’s unable to equip any of the other powerful charms that are available – like my new personal favorite, the heart ring, which rewards you with HP on your first, third, and sixth parries, essentially giving you the ability to double your HP if you can successfully parry a boss’s attacks. Another powerful one is the Coffee charm, which passively refills your super meter alongside all of the normal ways to build it, meaning you get access to your super moves far more regularly.

As for the new weapons, I'm a big fan of the homing weapon called the Crackshot, which can be fired without worrying too much about aiming and has a special EX move that drops a turret, which can then be parried and launched into an enemy for big damage. Another great new addition is the Converge shot, which fires three full-screen projectiles in a wide spread, and that spread can be constricted by holding down the aim button. It’s a great weapon for quickly clearing out small weak enemies that get spawned by a boss, making it a perfect pairing for my usual go-to weapon, the Charge shot.

To get the coins needed to afford these new weapons and charms, The Delicious Last Course introduces a replacement for the run-and-gun levels of the main game in the form of a series of mini bosses led by the King of Games. Early on in the DLC, you’ll be able to climb a ladder to reach the King of Games’ castle (which is a totally awesome hand-sculpted stop motion model, by the way), and from there you’re free to challenge his champions. The catch is that each of these chess piece themed mini-boss fights aren’t won with your weapons or charms – they’re won entirely with your parry technique. One fight requires you to parry all of the tops of an army of pawns, while another requires you to blow out a bunch of candles in order to make the boss damageable with a parry. They’re all clever fights, and tackling them is a fun change of pace and a unique challenge, especially when you try the gauntlet mode and attempt to beat them all in a single life. More than anything though, it’s certainly a step up over the run-and-gun levels when it comes to earning the currency needed to purchase new equipment.

Everything else in The Delicious Last Course is what you’d expect from Cuphead, but taken to an even greater degree. Studio MDHR’s Maja Moldenhauer has stated that the animation frame count in this DLC alone is comparable to the entire core game, which sounded crazy to even think about before playing – but now that I have, it’s not a hard thing to believe. Every phase of every boss in The Delicious Last Course totally transforms the battle. You’ll go from fighting an ice magician to a diabolical refrigerator to a deranged snowflake all over the course of one fight, with each phase having anywhere from three to seven unique attacks, and each attack being so absurdly packed with detail that I didn't even notice most of the smaller bits until I recorded and watched back my footage. That includes things like the way those gnomes climb up the side of the mountain and scootch under the fur, the way the background subtly changes during every phase of the fight against Sheriff Winchester, or the way the aforementioned deranged snowflake literally wrings its own body to pop out its eye for one of its attacks.

Every attack is exceptionally well telegraphed

The magic of Cuphead’s boss design, and something that all of the bosses in this DLC exemplify, is that while it throws a ton of stuff at you, everything is generally pretty easy to avoid if you know it's coming. Every attack is exceptionally well telegraphed, patterns are easily recognizable, and the visual language is always simple and clear. So even if I was expected to do something that’s not normally very intuitive, like parrying a pink bell to close the mouth of a cow skull floating in acid in order to create a platform, it’s something that I can quickly pick up on because I had already been taught to parry pink objects before now. The Delicious Last Course skillfully nails that hard to hit balance of being tough but fair, and saves the truly difficult stuff for expert mode, which provides a very worthwhile challenge for hardcore fans once the main campaign is completed. And for those that want even more of a challenge, well there’s something for you too, but I wouldn’t want to spoil what it is or how to get it.

Return to Monkey Island Director Will No Longer Post About the Game Due to Online Abuse

Return to Monkey Island director Ron Gilbert will no longer talk about the game online due to the amount of abuse he has received, particularly about its new art style.

As reported by Video Games Chronicle, Gilbert said on his personal blog (the entirety of which has now been shut down) that "the joy of sharing has been driven from me", and it isn't the first time the developer has been forced to defend the game following fan backlash.

"I’m shutting down comments. People are just being mean and I’m having to delete personal attack comments," Gilbert said. "It’s an amazing game and everyone on the team is very proud of it. Play it or don’t play it but don’t ruin it for everyone else. I won’t be posting anymore about the game. The joy of sharing has been driven from me."

Gilbert and developer Terrible Toybox have received criticism over the game's art style, which fans have criticised for not matching the original games that were released more than 30 years ago.

Gilbert said previously that "Return to Monkey Island may not be the art style you wanted or were expecting but it's the art style I wanted." He said the point of the games was never to have pixel art but instead to use state-of-the-art tech and art to push the franchise forward, claiming that, even if he'd stuck around to make Monkey Island 3, it wouldn't have looked like the previous games.

The game was first revealed in April and is coming to PC and Nintendo Switch at some point later this year, with other consoles currently unconfirmed. Though it's not especially clear what this means, the game's website declared Return to Monkey Island will be "the exciting conclusion to the Monkey Island series."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Wednesday, June 29, 2022

Chunks Of Half-Life 2 Are Hidden Inside Portal on Switch ⁠— And Hackers Are Getting Them Working

After yesterday’s Nintendo Direct Mini, Valve released Portal: Companion Collection, a bundle of Portal and Portal 2 for the Nintendo Switch. Within 24 hours, hackers have already found out that this bundle essentially contains a hidden game within its code, and it’s none other than Half-Life 2.

Yesterday, Twitter user @OatmealDome shared that they had found Half-Life 2 in its entirety (save for a few things like maps and music) within the game’s files.

@OatmealDome pointed out that Portal having bits and pieces of Half-Life 2 is expected because “Portal 1 is just a fancy mod of Half-Life 2.” However, they also found larger chunks like NPCs and voice clips that don’t have any correlation to Portal.

In fact, there are so many pieces that they were able to fully mod Half-Life 2 onto Switch using the fragments hidden within Portal.

Of course, the version of Half-Life 2 they constructed via Portal isn’t quite up to par with its PC predecessor — @OatmealDome noted that they edited out load times and built a bypass for crashes. That being said, it runs impressively smoothly for a mod constructed out of another game.

Aside from Portal: Companion Collection (and its hidden Half-Life 2 chunks), yesterday's Nintendo Direct Mini also gave way to other announcements like Persona on Switch.

Amelia Zollner is a freelance writer at IGN. Find them on Twitter: @ameliazollner.

Mario + Rabbids: Sparks of Hope’s Score Combines the Powers of a Rockstar Trio of Composers

Mario + Rabbids: Kingdom Battle had a lot of aspects worth celebrating, including its soundtrack by Grant Kirkhope of Donkey Kong, Banjo-Kazooie, and Perfect Dark fame. We already knew he was returning for Sparks of Hope, but today we learned he’s being joined by two other incredibly talented game composers: Gareth Coker and Yoko Shimomura.

If you don’t recognize those names, you’ve definitely heard their work. Coker has won numerous awards for his work on Ori and the Blind Forest and later for its sequel, Ori and the Will of the Wisps. He also composed the music for Ark: Survival Evolved and Immortals Fenyx Rising, and a number of tracks in multiple Minecraft expansion packs, Dota 2, and Halo Infinite.

As for Shimomura, she’s best known for her work on all the Kingdom Hearts games, but has racked up numerous credits going back to the 1980s. She composed music for Street Fighter 2, Breath of Fire, Live a Live, Super Mario RPG, Legend of Mana, multiple Mario & Luigi games, Xenoblade Chronicles, Radiant Historia, and Final Fantasy 15, among many other games. With her joining Coker and Kirkhope, it’s truly a music power trio.

We learned much more about Mario + Rabbids: Sparks of Hope during both yesterday’s Nintendo Direct and today’s presentation including its release date of October 20, 2022, and a ton more details about its combat and characters that you can read about in our roundup of all the new news.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

The 10 Best Legend of Zelda Games

For 36 years, Link has been traversing the fields and ruins of Hyrule in a seemingly never-ending quest to save Princess Zelda. His journey has spanned many consoles, redefining the franchise in many ways. From its humble beginnings on the NES to the groundbreaking 3D action-adventure in Ocarina of Time, we decided to take a look back at The Legend of Zelda’s impressive history in gaming, bringing you the very best mainline Zelda games, ranked.

10. The Legend of Zelda: Twilight Princess

Twilight Princess gets an unfairly bad rap among Zelda fans. As the darker and edgier Zelda, it often receives unfavorable comparisons to Wind Waker, which has arguably held up better in comparison. But buried under all the cruft is a quality Zelda adventure, with a large world to explore, many enjoyable sidequests, and some great dungeons, the Snowpeak Ruins being a highlight. But the strongest element of Twilight Princess by far is Midna, a snarky imp who rides around on Wolf Link's back and basically trolls him for the duration of the game.

She's a far more appealing companion than the pestering Navi, her story tying firmly into Twilight Princess' world and lore. She gives Twilight Princess a style all its own — a style that deserves more respect than it's been given over the years. It's not quite enough to push it into the upper level of Zelda releases — the bloat in this game is extreme — but it's still a quality entry with a lot to offer the Zelda mythos. -- Kat Bailey

9. The Legend of Zelda: Oracle of Ages/The Legend of Zelda: Oracle of Seasons

Mainline Pokemon entries always come in pairs, and Zelda followed their lead with The Legend of Zelda: Oracle of Season and Oracle of Ages. Unlike Pokemon, however, the pair had significant differences, and both were required to see the true ending of the ultimate story. These Capcom and Flagship-created games also varied from each other in that Seasons was more focused on combat, while Ages put greater emphasis on the puzzles.

Each game also had a unique mechanic that assisted you in solving puzzles: Seasons let Link use the Rod of Seasons to change the… well… season to accomplish such tasks as making it winter to freeze a lake that would have been impossible to cross in the summer. Ages, on the other hand, let you utilize the Harp of Ages to travel through time and enter a cave in the past that would have been inaccessible in modern time, for example. Despite it costing double to see this story to its end, it was a joy to explore both Seasons’ Holodrum and Ages’ Labrynna and learn all the secrets these lands held. -- Adam Bankhurst

8. The Legend of Zelda

The original Legend of Zelda stands as a testament to the power and allure of sprawling, vast video game worlds. It was ambitious enough to throw you right into the middle of a world infested by monsters without so much as a weapon to defend yourself, confident that the thrill of free-roaming exploration would lead players to investigate, experiment, and find their own way.

The Legend of Zelda cast aside linear paths and storytelling in favor an open-ended exploration that continues to be iterated on to this day, and crammed its world full of dungeons and secrets that endeared itself to encouraging players into sharing tips and revelations with their friends at school. Even now, it stands the test of time as one of the best examples of giving players the freedom to find their own path, learn from mistakes, and slowly master a strange new world. -- Brendan Graeber

7. The Legend of Zelda: A Link Between Worlds

A Link Between Worlds was a pleasant surprise when it first released on Nintendo 3DS in 2013. Initially dismissed as a pale copy of A Link to the Past, fans were surprised and delighted by its non-linear progression and high-quality dungeon design. Far from a mere knockoff, A Link Between Worlds turned out to be one of the tightest, most enjoyable Zelda experience in years. Because it's a portable entry, A Link Between Worlds tends to be overlooked when discussing the top Zelda games, which is a shame.

While it's in some ways a tribute to A Link to the Past, featuring many of the beats of the original, it also stands up rather well on its own. The ability to tackle dungeons in any order hints at the direction Breath of the Wild would take a few years later, and its story is surprisingly emotional, with a wonderful reveal at the end that will delight fans. As a tribute to classic Zelda, A Link Between Worlds is a wonderful treat. -- Kat Bailey

6. The Legend of Zelda: Link's Awakening

The Legend of Zelda: Link’s Awakening crafts one of the more unique stories in the Legend of Zelda Franchise. The world, characters, and story venture off the beaten path and succeed without relying on locations or characters like Zelda and Ganon that are typically expected to appear.

We’ve seen three iterations of Link’s Awakening, and each one’s additions to the formula have made this entry on the list even better. The DX version included an additional dungeon and filled the world with vivid colors. The 2019 remake advanced it further with an updated art style for its characters, world, and overall visuals that energized the heartfelt moments throughout Link’s journey like never before. New additions like “The Chamber Dungeon” added replayability, allowing us to create and explore custom dungeons and share them with our friends.

Link’s Awakening is a testament to the franchise with its dungeons, puzzles, and music which became the foundation for many of the future Zelda games. It is one of the simpler games in the franchise, but the mastery of the gameplay loop and core elements of what it means to be a traditional Zelda game is what makes it special for Legend of Zelda fans. -- Jada Griffin

5. The Legend of Zelda: The Wind Waker

Time has been kind to The Legend of Zelda: The Wind Waker. Though some fans greeted its cartoon-y, cel-shaded style with ire after the promise of more mature takes on the franchise, The Wind Waker's vibrant, colorful world is now more widely accepted for how beautiful and unique its take on Hyrule is. Yes, there's a lot of ocean to sail around, and even with the improvements made in The Wind Waker's Wii U re-release, sailing around on extended hunts can weigh the experience down. But the sailing, when it often works, is a zenlike, freeing experience that nailed the sense and feel of open adventure that Zelda has perfected so frequently throughout the franchise.

Exploring new shores and not quite knowing what to expect from each new island, whether it be some great dungeons, intriguing civilizations, or something else entirely, Wind Waker captures that sense of thrilling mystery with each new chapter, introducing a surprisingly dark and fascinating story that ranks among the best actual tales told throughout the series. Add to it some familiar but solid combat, that makes each hit impactful, a cast of endearing familiar and new characters, and, as ever, a moving score, and The Wind Waker not only nails the Zelda staples it needs to, but charts new territory in one of the series' most memorable adventures. - Jonathon Dornbush

4. The Legend of Zelda: Majora’s Mask

Majora's Mask is most recognizable for adding a divisive three-day time limit that you either loved or hated. It’s intrinsic to the core gameplay loop, permeating through the world, NPC behavior, and side quests. Incentivizing us to optimize and prioritize our time management to get as much done in each three-day cycle before needing to play the Song of Time and restart once again.

Many of the characters and items in Majora's Mask were reused but reworked and amplified to make them more compelling and influential than their previous appearances. Masks and other items were enhanced and placed into the forefront as centerpieces to how the story would unfold. People in the world became integral to advancing elements of the story and its subplots. Time itself and your trusty ocarina became a necessary tool leading to the destruction of Link and all the inhabitants of Termina if managed poorly.

Majora's Mask remains one of the most somber entries in the franchise and often deals with heavier themes such as abandonment, trauma, and death which sets it apart from other entries in the franchise. While we may not have all loved the time limit and darker tones it pushed the franchise forward and gave us a new perspective on the adventures of our Hero of Time.

3. The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time tops our list of best Nintendo 64 games ever made, so it’s testimony to the overall quality of Nintendo’s Zelda games that it “only” came in at number 3 here. When it launched in 1998, Ocarina of Time instantly defined what 3D adventure games would be like for decades to come. From the lock-on camera that made switching between exploration and one-on-one combat a cinch, its innovative 3D puzzles, to the way series staples like the hookshot and bow and arrow are implemented, Ocarina of Time is rightfully remembered as the best game of its era.

Nintendo 64 games haven’t always aged gracefully given the hardware limitations of its day, but Ocarina of Time remains incredibly playable and engrossing to this day. And whether you’re talking about the original classic or its tweaked and improved 3DS remake, Ocarina of Time will always remain the definitive Zelda experience to date for many fans. It took everything that worked in A Link to the Past and near flawlessly translated it to a three-dimensional realm. Which brings us to the game that narrowly beat out Ocarina of Time for our panel of Zelda rankers... -- Peer Schneider

2. The Legend of Zelda: A Link to the Past

Building off the vast top-down world of The Legend of Zelda’s Hyrule, A Link to the Past refined the scope by trading in a free-form adventure for an engaging storyline, a dense and populated world, and the grand reveal of an equally sprawling mirror dimension that was The Dark World. It’s a masterclass in adventuring game design, with an impeccably paced grand story, and a huge variety of puzzle-filled dungeons lorded over by some of the most imposing bosses in the series.

With a rip-roaring soundtrack and beautiful sprite graphics, A Link to the Past was the perfect package to immerse yourself in the land of Hyrule - featuring tons of quirky characters to help out, as well as secrets and heart pieces hiding in almost every screen. Each new item gained on your adventure practically begged to be experimented with to find new applications in delving through it’s expertly crafted dungeons or uncovering new areas on the overworld map. Even all these years later, you’ll be hard-pressed to find a more quintessential Zelda experience. -- Brendan Graeber

1. The Legend of Zelda: Breath of the Wild

The Legend of Zelda: Breath of the Wild reinvented a 30-year-old series in a way we rarely see. After Skyward Sword offered a slightly more linear, story-driven campaign than most fans were used to, Breath of the Wild readjusted dramatically in the opposite direction. Suddenly you could go anywhere and climb anything in any order you wanted, and goodness gracious was there a whole lot to choose from.

There are plenty of fair criticisms to throw at Breath of the Wild, with common ones being around its lack of Zelda’s traditional dungeons and items. But what’s truly impressive is how much it maintained the heart of a Zelda game even as it altered nearly every system around it. To a certain extent, Zelda has always been about exploration and choice, and Breath of the Wild simply leaned into and enabled those aspects of itself above all else, now making the world a place that would react to those choices as well. There’s just so much to see, so many people to meet and secrets to find hidden throughout this long-since devastated version of Hyrule.

But while the options available to you are enormous in scale, there’s a subtle restraint at play here as well, with Nintendo refraining from cramming your mini-map full of markers and waypoints like so many other games do. Indeed, Breath of the Wild didn’t just reinvent Zelda in this way, it shook up the entire open-world adventure genre by empowering you to make your own moments rather than giving you an exhaustive checklist to methodically go down. No one is telling you to climb that one particular hill in the distance, but if you want to do so you better believe a Korok will be waiting there to reward you for the effort.

There’s always been a bit of a distinction between 2D and 3D Zelda games, but Breath of the Wild and its successors may end up defining a third category for the series going forward. Whether or not you prefer the more structured nature of the mainline games before it, the impact Breath of the Wild has had on both Zelda itself and the industry as a whole is undeniable – and the endless slew of magical, natural discoveries it provides make it easy to see why. -- Tom Marks

And there you have it! Our picks for the top 10 Zelda Games. With Legend of Zelda: Breath of the Wild 2 set to release sometime next year, we’re sure to be blown away and inspired by Link’s continued adventures in Hyrule. With 36 years under his shield, the young adventurer shows no signs of aging out of existence. Now let us know which of these Zelda titles stuck out the most to you, and which one was your entry point into the vast world of Legend of Zelda? We’d love to know. And for more on gaming, keep watching IGN.

Star Ocean: The Divine Force Launches in October

Square Enix and Tri-Ace have announced that Star Ocean: The Divine Force will launch on October 27 globally for PC, PS4, PS5, Xbox One, and Xbox Series X|S. We also got two new trailers for the game.

Star Ocean: The Divine Force follows two protagonists, Raymond Lawrence and Laeticia Aucerius Raymond’s merchant transport vessel, the Ydas, gets gunned down by a Federation battleship and he crashlands on an underdeveloped planet. Laeticia is the crown princess of the Kingdom of Aucerius on the planet.

Players will have the choice to pick between the two characters and gain unique perspectives from both. Raymond is on the search for his lost crew while Laeticia is trying to save her homeland from an unknown threat.

The battle system seems to have gone through an overhaul. Instead of the long-range and short-range attack assignments seen in the previous three Star Ocean games, characters now expend AP to perform special attacks. The transition from the field into a battle is seamless. Four characters can participate in battle at any time, which is actually a decrease from seven in the previous entry, Star Ocean: Integrity and Faithlessness.

The game now utilizes a Chain Combo system where players can assign different battle skills in any specific order to the controller’s face buttons. Certain actions during battle can temporarily increase max AP in order to execute more battle skills in a row.

Star Ocean: The Divine Force also has a more open-world structure and characters will be able to glide across landscapes and jump between roofs of buildings. More details about the game will be revealed later.

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

Monster Hunter Rise: Sunbreak Review

Alright, let’s do this one more time: you are a hunter, and monsters are threatening your adorable little town. You’re given a quest list full of creatures to track down and turn into funny hats, and you’ll do just that until the townsfolk are safe, your build is optimized, and your outfit is as fly as your wirebugs. If you played Monster Hunter World’s Iceborne expansion, or pretty much any of Monster Hunter’s major re-releases before it, then Monster Hunter Rise: Sunbreak is going to be a very familiar Palamute ride through the park. It’s a formulaic DLC full of exciting new foes and a couple cool new locales – and even though it doesn’t really have a ton of interesting surprises of its own, the quality of those additions reinforces just how fun that formula can be.

Sunbreak is essentially structured like a brand new game, introducing the functionally identical hub town of Elgado to operate out of and a fresh storyline to follow there. That story is, once again, a largely ignorable and entirely predictable tale about how something is making the local monsters all hot and bothered, this time set in the European-themed Kingdom rather than the Japanese-inspired Kamura. Its characters are at least slightly more interesting this time around, but plot has never been the draw of Monster Hunter and that certainly doesn’t change here.

As has become a time-honored tradition, the expansion immediately makes all of your gear irrelevant by introducing Master Rank: a higher tier of hunts full of more difficult versions of the base game’s monsters, as well as an assortment of new and returning monsters to take on. That’s not a complaint, though, as it is legitimately fun to have the bar reset so drastically, with plenty of powerful armor pieces and weapon upgrades to gleefully chase all over again. And while it’s by no means a new trick in Monster Hunter’s bag, one of Master Rank’s greatest strengths has always been that it gives monsters altered behaviors and fresh moves to make them a renewed challenge without just raising their stats.

Both the brand new monsters and the ones returning from previous Monster Hunter games continue Rise’s trend of being as stellar to look at as they are to fight. A new trio referred to as the “Three Lords” are all particularly great: Garangolm’s rocky ape-like appearance disguises its explosive mobility and surprising elemental effects; Lunagaron puts a fun twist on a traditional werewolf theme; and Malzeno’s vampire-inspired moveset genuinely shocked me the first time I saw it blink around the battlefield. Older returning foes like Astalos and Gore Magala fit right in as well, looking better than ever while providing an excitingly fresh challenge for anyone who hasn’t had a chance to face them before.

The new monsters are as stellar to look at as they are to fight.

As for where you’ll do that, Sunbreak adds two new locales: the Jungle, a tropical island originally introduced in Monster Hunter 2 that has been masterfully reimagined thanks to Rise’s seamless 3D maps, and the Citadel, a delightfully eclectic space that can stretch a single hunt from poisoned swamps to snowy peaks to a huge ruined castle. While I liked the Citadel more thematically, the Jungle’s condensed layout makes it Rise’s most convenient map to hunt on yet. It feels as if it learned the valuable lesson that collecting Spiribirds for a stat boost at the start of each quest shouldn’t be such a hassle, giving you a huge patch of them just a Wirebug-ride away from your starting tent. But both locales are quite entertaining to explore in their own ways, packed with even more little secrets waiting to be found.

Speaking of fixing some of the mistakes of Rise, Rampages have been given the boot to an almost comical degree. The Rampage weapon tree is practically the only one that doesn’t get extended with new upgrade options, Rampage quests don’t seem to have been updated in any way, and new weapons scrap the Rampage Skill system entirely in favor of a decoration slot only fillable with special Rampage decorations (which have no connection beyond the name). It’s a stunning reversal, though not an entirely surprising one given how dull the repetitive nature of Rampage quests eventually became.

While I’m not shedding any tears over the abandonment of Rampages, it also stands out that nothing has been introduced to take their place. I was glad Capcom decided to experiment with a new quest type like that, even if its appeal ultimately didn’t last, and the fact that a central feature of Rise has been gutted rather than improved in Sunbreak leaves this expansion feeling far thinner. That’s especially true compared to Iceborne, which introduced clever new ideas of its own to World, most notably the Guiding Lands as an interesting take on its endgame. In contrast, later on Sunbreak just ramps up monster difficulty with a small but amusing twist I can’t spoil – and while that’s certainly kept me happily playing, it doesn’t inspire the same sort of newfound excitement.

It's odd that Rampages were abandoned instead of improved.

To be clear, there is plenty to do in Sunbreak. After 45+ hours I still have gear I want to chase and optional tasks to complete, but there just aren’t that many fresh ideas to help it stand out as a whole lot more than a bunch of cool new monsters to fight. To that end, nearly every mainline quest sticks to the standard hunt format, with nothing like World’s colossal Zorah Magdaros fights, Iceborne’s Seliana defense against Velkhana, or even Rise’s admittedly one-note Rampages to at least try and shake things up. Again, every single quest I went on was still a ton of fun, but Sunbreak can start feeling pretty familiar by the end.

The one place it does do something truly interesting is in its Follower quests. As you progress up Master Rank, townsfolk in both Elgado and Kamura will ask to accompany you on specific single-player quests as AI-controlled hunters. Doing their quests will unlock those people as options in Support Survey quests (also limited to single-player) where you can pick two as your party members. The hunts themselves aren’t exactly challenging or unique, but the AI is surprisingly sophisticated, using items, mounting monsters, and even placing traps before standing behind them and emoting for you to come and wait with them.

It’s not as robust as a whole single-player campaign or anything, with Follower quests still initially unlocked through multiplayer story progress, but it does make grinding for specific monster parts on your own a lot more fun. The followers you bring along will banter amusingly with each other during a quest, and it was nice to get to know these characters better by actually going out into the field and hunting with them. Followers are so well implemented, in fact, that it’s a bit disappointing you can’t use them to fill empty seats in multiplayer quests as well. It seems like a pointless restriction, especially when a follower can sometimes accompany you into a handful of specific multiplayer Urgent quests.

Apart from the big additions, Sunbreak brings a slew of quality of life improvements. One notably smart tweak to the way you pick your pre-hunt meals lets you alter the effectiveness of each dango ability by changing on the order you select them, adding some neat decision-making to the process. You can now quickly swap between two loadouts of Switch Skills in the middle of a hunt too, massively expanding your potential moveset. Similarly, buddies can be customized more than ever, letting you change out special moves to build the ultimate Palico without having to rely as much on finding your ideal randomized cat. There’s nothing earth-shattering in all these updates, but it’s great that pretty much every system has been touched in some welcome way.

Return to Monkey Island Will Be the 'Conclusion' for the Series as a Whole

Return to Monkey Island will be the "conclusion" to the entire series, according to the game's charming new website.

The website is presented as its own point 'n' click experience, full of interactivity drawn from the Monkey Island series. Click through to the Overview section, however and (as spotted by Eurogamer) you'll find out that Return to Monkey Island will be "the exciting conclusion to the Monkey Island series."

After a very long wait – the last game in the series was Tales of Monkey Island in 2009 – fans might be dismayed to hear that this could be the final outing for the classic adventure games. It is possible that it may be designed as the end of the story, of course, and that prequels could be a future way for it to continue.

It's also possible that developer Terrible Toybox is referring to this is as the conclusion of a trilogy, rather than ruling out any more Monkey Island games. Return to Monkey Island will be a direct sequel to the first two games, The Secret of Monkey Island and Monkey Island 2: LeChuck's Revenge, from original writer-director Ron Gilbert. It will ignore the events of Monkey Island games created after that point (although does reintroduce Monkey Island 3 fan-favourite, Murray the Talking Skull).

We've contacted the developer for comment.

Return to Monkey Island was announced in April, and Gilbert and the team at Terrible Toybox have been drip-feeding information ahead of its release later this year, most recently revealing that it will come to Nintendo Switch first on consoles.

While he's announced some gameplay details, such as the inclusion of an easy mode and hint system, Gilbert has mostly talked about the long and unexpected timeline that eventually led to the creation of Return to Monkey Island.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Skull & Bones Appears to Be Arriving in November

Ubisoft's open world pirate game Skull & Bones will reportedly be released on November 8, after years of troubled development.

As reported by Eurogamer, industry insider @ALumia_Italia shared on Twitter (below) that a release date had been found amid an apparent Xbox Store entry, also listing a plethora of DLC packs for the game. These include a preorder bonus, Bloody Bones' Legacy Mission, the Ashen Corsair Mission, the Smuggler Pass Token, digital soundtrack and artbook, and Premium Bonus Pack.

While it's unclear exactly what these are individually, their placement on the Xbox Store certainly implies that Ubisoft is nearing an official announcement of Skull & Bones' release date, from which point players will be able to preorder it. Repeated leaker Tom Henderson subsequently followed up to add weight to the November 8 release date (also in the tweet above),

It's also not the only evidence to suggest a major reveal is coming. Skull & Bones was rated by the ESRB on June 27 (and by South Korea's ratings board in May), and games are usually only presented to ratings boards once they're in a complete or near-complete state. Gameplay also leaked in April that had a pretty comprehensive overview of the game, and while it's not clear what stage of development this was from, we do know that certain members of the public have been playing Skull & Bones to test it for Ubisoft.

The game was first revealed five years ago in 2017 but suffered delay after delay and as of July last year had reportedly been in development for eight years. It reportedly entered an alpha stage at this time after receiving a major reboot in September 2020.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Tuesday, June 28, 2022

Mega Man Battle Network Legacy Collection Announced for Nintendo Switch

Capcom is finally re-releasing all 10 Mega Man Battle Network games in 2023, with a new collection for the Nintendo Switch called Mega Man Battle Network Legacy Collection.

As revealed in today's Nintendo Direct Mini, a new collection featuring 10 Mega Man Battle Network games are coming to the Nintendo Switch next year.

The collection includes:

  • Mega Man Battle Network 1
  • Mega Man Battle Network 2
  • Mega Man Battle Network 3 Blue
  • Mega Man Battle Network 3 White
  • Mega Man Battle Network 4 Red Sun
  • Mega Man Battle Network 4 Blue Moon
  • Mega Man Battle Network 5 Team ProtoMan
  • Mega Man Battle Network 5 Team Colonel
  • Mega Man Battle Network 6 Cybeast Gregar
  • Mega Man Battle Network 6 Cybeast Falzar

Mega Man Battle Network was first released in 2001 for the Game Boy Advance. The series combines strategy and card-builder elements, seeing players control Mega Man on a 3x6 grid and utilize Battle Chips with different abilities and attacks to defeat monsters and bosses.

As part of the Legacy Collection, a gallery with over a thousand illustrations as well as a music mode featuring a library of the game's songs will be added to the conclusion. The package will also be split digitally as Legacy Collection Vol. 1 and Vol. 2.

The series is beloved by tactics fans and Capcom began releasing multiple versions with unique bosses and Battle Chips starting with Battle Network 3 in 2002. The games were re-released digitally for the Wii U, but remain largely absent from modern digital stores.

There hasn't been a Mega Man Battle Network game since 2006, though the series did generate several video game spinoffs and an anime series called MegaMan NT Warrior.

For everything else from today's Nintendo Direct Mini check out IGN's recap here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Everything Announced During Today's Nintendo Direct Mini, Including Persona 5 on Switch

A Nintendo Direct Mini focused on third-party developers premiered today and there was news for almost everyone.

Fans who've waited a long time for Persona 5 to come to the Switch finally got their wish, and then some, while developers like Square Enix, Capcom, Ubisoft, and even Valve showed off some new games coming to the Nintendo console.

Here's everything announced during the Nintendo Direct Mini:

Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable on Switch

The recent Persona games, including Persona 5 Royal, Persona 4 Golden, and Persona 3 Portable are finally coming to the Nintendo Switch. Following the news the popular JRPGs are coming to Xbox and PC, Atlus announced that Persona 5 Royal will be coming to the Switch on October 21, and Persona 4 Golden and P3P are coming soon. All three games will be in full HD and include both English and Japanese voice acting. But note, all three games will be sold separately.

Mega Man Battle Network Legacy Collection Announced

The popular Mega Man Battle Network series is coming to Nintendo Switch in a new bundle that combines all ten games. The Mega Man Battle Network Legacy Collection will also include a new art gallery and music library mode. The Collection will be coming to the Nintendo Switch in 2023 and will be sold in two parts if purchased digitally.

Mario + Rabbids Sparks of Hope Gets Release Date

The sequel to Mario + Rabbids got a new look today in a gameplay overview trailer, which included the introduction of Bowser as a playable character. Mario + Rabbids Sparks of Hope will be released on Nintendo Switch on October 20, and there will be a deep-dive stream tomorrow with more information.

Portal: Companion Collection Comes to Switch Today

The critically-acclaimed Portal series are coming to the Nintendo Switch later today. Use the trusty Portal gun to solve inventive environmental puzzles trying to escaped the twisted Aperture Labs and its AI ruler GLaDOS. Portal 2 will still include local, split screen, and online multiplayer as well.

Nier: Automata The End of YoRHa Edition Coming to Switch

Nier: Automata is also making its way to the Nintendo Switch. This epic action-RPG has been lauded as one of the best RPGs in the past decade, set in the backdrop of an eternal war between androids and machines. The Nintendo Switch version will include all previously released DLC as well as Switch exclusive costumes when it's released on October 6.

Harvestella - New Game Announcement

Square Enix announced a new game that combines the developer's fantastical RPG worlds with the lifestyle-sim gameplay of Stardew Valley. Play as a villager and collect materials, grow a farm, and prevent the Quietus – the season of death – from destroying your idyllic life. Harvestella will be released on November 4.

Return to Monkey Island Coming to Consoles First on Switch

The new sequel to the Monkey Island series is coming to consoles first on the Nintendo Switch in 2022. As announced in the Nintendo Direct Mini, Ron Gilbert's newest Monkey Island puzzle game will see the return of fan-favorite characters and evolve the classic point-and-click gameplay.

Super Bomberman R 2 - New Game Announced

A new Bomberman game was announced for the Nintendo Switch. The new Castle Mode lets teams of up to 15 players blast their way to a treasure chest, while one player acts as a defense to try and stop them. You can also create and share custom battle stages. Super Bomberman R 2 is coming to the Nintendo Switch in 2023.

LIVE A LIVE - Demo Announced

The cult-classic RPG is coming to the Nintendo Switch with a new HD-2D look. While the full game will be released on July 22, a demo that includes three chapters will be released later today on the Nintendo eShop. These chapters include Imperial China, Twilight of Edo Japan, and The Distant Future.

Monster Hunter Rise: Sunbreak - Roadmap Revealed

Capcom detailed its roadmap for the upcoming expansion Monster Hunter Rise: Sunbreak. Alongside the massive new expansion, Capcom revealed that a free title update featuring the Seething Bazelgeuse will be released in August 2022, with more free title updates coming in the fall, winter, and 2023.

Sonic Frontiers - Gameplay Trailer

The free-roaming Sonic Frontiers is also coming to the Nintendo Switch and we got a new look at its combat in today's Nintendo Direct Mini.

Minecraft Legends - New Trailer

The action-strategy spinoff Minecraft Legends is coming to the Nintendo Switch in 2023. Control a hero and team up with allies as you roam the Minecraft world which is under invasion by monsters.

Blanc

Play as a fawn and wolf cub who must work together to find their way home in the snow. Described as an emotional adventure, Blanc is completely text-free, so anyone can experience this story. Play with a friend in local or online co-op when Blanc is released in February 2023.

Disney Dreamlight Valley

A life-sim game set in a world filled with popular Disney and Pixar characters. Explore the world and build a life while farming, cooking, and interacting with famous characters. Disney Dreamlight Valley will be released on September 6 in Early Access.

Dragon Quest Treasures

The latest Dragon Quest spinoff will be released on the Nintendo Switch on December 9. Plays as Eric and Mia who can team up with monsters and use their treasure tracker to find buried loot.

Little Noah: Scion of Paradise

A new roguelite action game titled Little Noah: Scion of Paradise will be released later today on the Nintendo Switch. Play as Noah who along with her cat Zipper must explore ancient ruins, recruit allies, and fight enemies and bosses. But if you're defeated, you'll have to start over.

RPG Time: The Legend of Wright

Kenta is an aspiring game creator who is working on their first hand-drawn RPG, The Legend of Wright. Play through Kenta's notebook with over 200 pages with puzzles to solve, draw, and erase. RPG Time will be released on the Nintendo Switch on August 18.

Lorelei and the Laser Eyes

A surreal puzzle mystery game evoking the golden era of detective mystery novels. The puzzle adventure game is coming to consoles first on Nintendo Switch in 2023.

Doraemon Story of Seasons: Friends of the Great Kingdom

The famous Japanese mascot Doraemon stars in a new game where players can harvest crops, tend to animals, and use Doraemon's secret gadgets. Hang out with your friends and build a ranch in the Doraemon life-sim coming to Switch in 2022.

Pac-Man World Re-PAC

A remake of Pac-Man World is coming to Nintendo Switch on August 26. This 3D Pac-man game features the iconic character, who must rescue his family after they're taken to Ghost Island.

RAILGRADE

A rail management game in which players will build railway systems that can best transport cargo and keep the economy chugging. Railgrade will be released on Nintendo Switch this fall.

Captain Velvet Meteor: The Jump+ Dimensions

Play as a young boy who recently moved to Japan with no friends. Damien chooses to live in his imagination as the superhero Captain Velvet Meteor who teams up with his favorite manga characters to help escape a mysterious world. Captain Velvet will be released on the Nintendo Switch on July 28.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Mario + Rabbids: Sparks of Hope Blasts Off This October

During today’s Nintendo Direct, we got several more details about Mario + Rabbids: Sparks of Hope, including a release date for the tactical sequel to Nintendo and Ubisoft’s unusual collaboration: October 20, 2022.

But we also learned a bit more today about Sparks of Hope, notably that it will include Bowser as one of the nine playable characters. There’s more to come on Mario + Rabbids: Sparks of Hope, too, as we’ve been promised a special presentation tomorrow, June 29 at 9am Pacific / 12pm Eastern /5pm UK with even more details about the upcoming game, so stay tuned.

Sparks of Hope promises a number of changes to Kingdom Battle’s tactics formula, most notably allowing free movement around the map instead of using a grid-based system, and introducing some strange new Rabbids – including Rabbid Rosalina. We know from the announcement that it will remain an entirely single-player game, and will feature new equipable partners called Sparks, which offer both active and passive bonuses in battle.

We first learned about Sparks of Hope over a year ago at Ubisoft E3 2021, and today’s presentation was the first significant chunk of info we’ve gotten since then. It’s a sequel to 2017’s Kingdom Battle, which we praised for its surprising XCOM-like complexity and variety of enemies, objectives, and abilities.

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

Nier: Automata The End of YoRHa Edition Announced For Nintendo Switch With New Costumes

More than five years after its original release on PlayStation 4, Nier: Automata is headed to Nintendo Switch.

Square Enix confirmed the Switch release during today's Nintendo Partner Direct, which also included announcements for Persona 5 Royal and other hotly-requested RPGs.

Nier: Automata The End of YoRHa Edition will include all previously-released content as well as new costumes exclusive to the Nintendo Switch edition. It will join versions already released on PS4, PC, and Xbox One.

Nier: Automata is the game that made director Yoko Taro a familiar name among RPG fans while raising the series into mainstream popularity. Lauded as one of the best games of 2017, it follows androids named 2B and 9S as they explore the remains of human society. It is an indirect follow-up to the original Nier, taking place thousands of years after one of that game's endings.

IGN's review of Nier: Automata lauded it as a "great action RPG filled with beautiful locations and zany, fun-filled combat." As of July 2021, it has sold more than 6 million units worldwide -- an impressive feat given the niche status of the original game.

It has since grown into a franchise, complete with an anime adaptation and an updated remaster for the original game. Meanwhile, Taro is apparently working on his next game, and yes, it will be weird.

For those who haven't experienced it yet, Nier: Automata is set for release on Nintendo Switch on October 6. You can check out the full recap of our Nintendo Direct Mini right here.

Return to Monkey Island Is Coming to the Nintendo Switch First on Consoles

Return to Monkey Island, the new sequel in the famous point 'n click adventure series, will be released on the Nintendo Switch first when the game comes to consoles later this year.

As announced in today's Nintendo Direct Mini, Ron Gilbert's sequel to Monkey Island and Monkey Island 2: LeChuck's Revenge, will be coming to consoles starting with the Nintendo Switch. While no other platforms have been announced, we know at least that players who want to Return to Monkey Island on consoles can expect it on the Nintendo Switch first.

A direct sequel in the Monkey Island franchise, Return will take place after the events of LeChuck's Revenge. Hero Guybrush Threepwood, as well as Elaine and Murray, are all set to return.

Writer-director Ron Gilbert, along with co-writer Dave Grossman and composers Michael Land, Michael McConnell, and Clint Bajakian are all set to return for the sequel.

Along with the returning cast, there will be some modern updates including an Easy Mode and Hint System. The classic point 'n click format raised a generation of adventure game enthusiasts, but early game design was sometimes byzantine. The optional modes should help new players jump into the format with ease.

Be sure to check out our interview with Gilbert on how he returned to Monkey Island. And for more announcements from the Nintendo Direct Mini, check out IGN's round-up here.

Matt T.M. Kim is IGN's News Editor. You can reach him @lawoftd.

Fallout: London, a 'DLC-Sized' Mod For Fallout 4, Gets Brand New Trailer And Release Window

Fallout: London, a highly anticipated, DLC-sized mod for Fallout 4, has received a lengthy new trailer alongside confirmation of a 2023 release window.

Shared on the mod's YouTube channel and in a tweet (below), the four-minute trailer shows off a ton of the game's derelict locations, from decimated tube stops to an overgrown Tower Bridge.

We also get a look at some of the NPCs in the mod, though whether these are enemies, allies, or a bit of both is unclear. The trailer highlights a handful of relatively normal looking characters that wouldn't look out of place in a regular Fallout game, alongside some wackier individuals – including a wild-looking tree man.

Fans eager to find out exactly who these NPCs are will have to wait a little longer given the announcement that Fallout: London is coming next year. Nothing more specific was revealed in the trailer, but this is the first indication of a release window the developers have offered in the mod's four years in development.

It certainly looks impressive, however, evidenced by Fallout developer Bethesda actually hiring one of the mod's lead writers as a quest designer in August last year.

Fallout: London is also the only taste of the franchise (albeit unofficially) that fans will get for a long time. Director Todd Howard revealed recently that Fallout 5 is planned to be released after the Elder Scrolls VI, which is likely still years away given it was put to one side while Bethesda focuses on its space RPG Starfield.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Monday, June 27, 2022

Endless Dungeon Is a Tactical Roguelite that Brings On the Pain (in a Good Way)

If you’ve played Dungeon of the Endless, then you’ll know the biggest hallmark of the tactical tower defense game is its incredibly high level of difficulty. Defending against countless waves of enemies as a squishy hero while managing scant resources to use for tower defense was often a humbling experience. With successor Endless Dungeon being a roguelite, you might wonder if developer Amplitude intends to use a lighter touch going forward. After several hours of getting absolutely dabbed on by various bugs and robots in Endless Dungeon’s harrowing space station, I can safely report that no quarter is being granted – and that’s great news for gluttons for punishment like myself.

A lot has changed since 2014’s Dungeon of the Endless, but the core formula is still immediately recognizable in Endless Dungeon. I took on the role of two heroes stranded on a space station, searching for an exit with the help of a mechanical spider who I had to protect at all costs. Managing resources, obtaining new gear, and building defensive towers all became essential skills to surviving the brutal and relentless waves of enemies that easily overwhelmed me despite my not-insignificant tower defense chops.

Even with my characters’ extremely useful abilities, like Bunker’s skill of becoming invulnerable for an extended period of time, I quickly learned that a fast trigger finger would never be enough to prevent my untimely death on its own. Instead, I had to proceed with extreme caution as I explored the derelict space station and made my ultimately futile attempts at reaching the exit. Each new room I entered brought with it the anxiety and excitement of hoping I’d find some useful resources, while bracing myself for the inevitable monster’s den I was probably walking into. Suffice it to say, I didn’t have a single successful run in my limited time with this harrowing dungeon-crawler, and I consider that a testament to its bonafides as a hardcore roguelite – it just wouldn’t feel right if they made it easy for me.

But just because Endless Dungeon calls itself a roguelite versus the roguelikes of the past doesn’t mean it’s going to be easy. It’s true that the final version will feature a meta progression system that presumably makes the going a bit easier with each consecutive playthrough, but Amplitude describes that progression as horizontal unlockables versus vertical ones that make the player more powerful. For example, you might unlock new characters that give you more options to tackle the dungeon and its enemies, but you won’t be able to make your existing characters much more powerful than they are initially.

Grinding your way to unrivaled power is not on the menu.

There are exceptions to this rule, like weapons that can be improved to give you an edge or mod slots that can give characters certain permanent boosts, but for the most part if you want any hope in surviving Endless Dungeon’s brutal waves of relentless enemies, your skill will need to improve – grinding your way to unrivaled power is not on the menu. With this model, Endless Dungeon straddles the line between being somewhat more approachable than a fully Darwinian roguelike, without putting the same kid gloves on that’s common with roguelites.

That said, the version I played had no progression system whatsoever, so I ended up just getting repeatedly eviscerated by hordes of enemies until I learned to carefully put my resources to their best use and got a tiny bit further with each attempt. It’s certainly not for the faint of heart and although I got my butt kicked every step of the way, it was an experience that left me wanting more. I look forward to getting humiliated again when Endless Dungeon comes to Early Access later this year.

Nintendo Direct Mini Announced for This Week

A Nintendo Direct Mini will be broadcast tomorrow, June 28. It will focus on third-party partners, so don't expect the likes of Mario, Zelda or other major Nintendo series to appear.

The 'Partner Showcase', which will be around 25 minutes long, will air on YouTube at 6am Pacific / 9am Eastern / 2pm UK / 11pm AEST.

Nintendo traditionally airs a major Nintendo Direct as part of E3 in June. However, with E3 cancelled in 2022, it's unclear if Nintendo is delaying its own first-party showcase, or will announce its games in more piecemeal fashion this year.

The last Nintendo broadcast was May's Indie World show, which revealed the likes of Gunbrella, a Switch release for Totally Accurate Battle Simulator, and more.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Valorant Is Planning to Monitor Voice Chat, Tests Begin Next Month

Riot Games will begin testing its voice chat monitoring technology in Valorant next month as part of a wider strategy to combat "disruptive behaviour" in its games.

In a blog post, Riot announced its voice evaluation system - eventually intended to identify community behavioural violations such as the use of abusive language - would begin testing on July 13.

Valorant players will have their voice chat analyzed by the technology but, at this stage, it won't be judged for appropriateness. Riot said this testing period, only taking place in North America and in English, will be used "to help train our language models and get the tech in a good enough place for a beta launch later this year".

Only once the technology is working effectively will Riot launch the official beta and begin evaluating players' voice chat following reports of disruptive behaviour. "This is brand new tech and there will for sure be growing pains," it said. "But the promise of a safer and more inclusive environment for everyone who chooses to play is worth it."

While Riot has only announced this specific voice chat monitoring roadmap for Valorant so far, it made clear in the blog post that it plans to bring the service to its other games (such as League of Legends) too.

In our 9/10 review, IGN said: "Valorant is a clever tactical hero shooter that’s plenty deep, and a lot of fun to master."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

UK Daily Deals: Save Big on Callisto Protocol Preorders for PS5, Alongside More Early Prime Day Discounts

There's an amazing preorder deal for The Callisto Protocol right now at Amazon. You can pick it up for just £45.95 when preordering on PS5, which is absolutely the best preorder deal available for the game right now. You can also currently get the Pokemon Scarlet and Violet Dual Pack Steelbook set for just £89.99 from Amazon, £10 off the original list price. This is a great discount on the collectable set, and well worth considering for fans who like collecting both games at each Pokemon release.

There are plenty of other deals to check out today as well, which I've included below. This includes more early Prime Day deals including a bunch of free stuff for Prime members, such as 4-months free of Amazon Music Unlimited, 3-months free of Kindle Unlimited, and 3-months free of Audible.

There's also Cadbury Chocolate for just 85p, Samsung Official Chargers for £9.20, and the best prices ever on our favourite PS5 SSDs, now just £125 (or £235 for the 2TB version).

TL;DR - Our Favourite UK Deals Right Now

Prime Day 2022: Sign Up for a 30-Day Free Trial

This is the perfect time to sign up for an Amazon Prime 30-day free trial, as you'll be covered for all the early deals coming this week, alongside the massive shopping event next month on July 12-13.

Incredible Preorder Deal for The Callisto Protocol on PS5

This is the best preorder deal for The Callisto Protocol right now, but only for PS5 owners. I'm expecting more Amazon discounts to pop up as well for PS4, Xbox One, and Series X, but for now this deal is still perfect. All preorders get the digital content: Retro Prisoner Character & Weapons Skins, and the PlayStation Exclusive Contraband Pack.

Pokemon Scarlet and Violet Dual Pack Steelbook Edition for £89.99 (Save £10)

Amazing PS5 SSD Deals: WD Black 2TB for £235

These are fantastic deals, and well worth considering if you've recently picked up a PS5, or even if you've had your console for a while and the storage is starting to run low. Remember, a PS5 only has 667.2GB of usable storage, so it won't be long before you'll need to consider expanding the capacity - and with this good of a discount, there couldn't be a better time to upgrade.

Best Early Prime Day Deals: 3-Months of Audible for Free

Early Prime Day Deal: Great Discounts on Beer Right Now

Bonus: My Random Favourite Deals of the Week

Paramount+ Launches In the UK: Get a 7-Day Free Trial Here

If you've been looking to watch the Halo TV Show (despite its criticisms), then you're in luck. Paramount Plus is now available in the UK, and you can currently get a 7-day free trial of the service (or a 30-day free trial with Xbox Game Pass Ultimate).

If you're bored of creating entirely new logins for yet another streaming service, don't bother, just pick up the free trial via your Prime Video channels (linked below) and keep everything nice and simple. But, remember to cancel your auto renewal as well if you don't want to keep it, as it's £6.99 a month thereafter. If you do want to go directly via Paramount and create a new account, I've left a link below as well.

Elden Ring's Official Strategy Guide Preorders Now £35.19 (was £39.99)

Protect Your Data: 50% Off ExpressVPN Right Now

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

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