Tuesday, May 31, 2022

Elden Ring Tamashii Nations Figuarts Mini Figures Now Available in the IGN Store

If you missed out on preordering one of the Elden Ring Figuarts Minis from Tamashii Nations when we first announced them, you're in luck. There's still plenty of time left to secure your Raging Wolf or Melina Elden Ring figures. Preorders close June 22, but if we run out before then we'll have to close the preorder window. And no one wants that.

Elden Ring Figuarts Minis

These Figuarts Minis are the first official Elden Ring collectibles, period. Given the enormous impact of Elden Ring on the cultural shared consciousness, they're certainly not going to be the last. I appreciate them as an entry point, because they're much more affordable than some giant statue would be, and they're pretty damn cute, as well. Not to say I wouldn't want some massively detailed, multi-hundred dollar statue. I just think these are a great starting point.

The Raging Wolf is based on the armor set and one of the most iconic in a game filled with iconic gear. Melina is, of course, your guide in Elden Ring, and the first NPC you meet when you start up a new game.

Check out the gallery below to see some high-resolution images of the Elden Ring Figuarts Mini figures now available in the IGN Store:

Both figures are available right now for preorder.

Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. You can find him hosting the Nintendo Voice Chat podcast.

Matchpoint - Tennis Championships: The First Preview

How long has it been since the release of the last truly great tennis game? Allow me to put it into some perspective: when Top Spin 4 came out in 2011, Ash Barty was a teenager still playing junior tennis tournaments. Cut to the present day and she’s won three grand slams, reached the women’s world number one ranking, and retired from the sport altogether -- and still the wait continues for a high quality serve and volley simulation to emerge as the heir to Top Spin 4’s throne. Matchpoint - Tennis Championships is the latest contender, and although it may be slightly lacking in terms of licensing and customisation, it certainly seems to have a lot of potential where it really counts -- out on the court.

Matchpoint just feels good in the hand. The controls are uncluttered and feel extremely responsive, and it only took me a couple of matches on the default semi-pro difficulty to get a good handle on balancing the energetic dashes and pivots of my player with the more subtle steering of the shot reticle. Each point played is also satisfyingly fluid; developer Torus Games claims that over 1,300 unique motion-capture animations are being employed and it shows, there’s a seamlessness between shots that imbues Matchpoint’s rallies with a level of realism that’s been lacking in other tennis games in recent years.

The only aspect that feels as though it requires further tuning ahead of launch is the serving, which at present seems a touch too accurate. I quickly found that I was able to land every serve on a dime like Pete Sampras in his prime, bombing them out wide or down the tee with precision and routinely finishing each match with 100 percent of first serves in. This seemed noticeably out of balance with the general groundstrokes, which I occasionally pushed long or wide if I found myself out of position or got a bit too bold, just as it should be.

While a number of modern tennis’ biggest names are unfortunately absent from the Matchpoint roster, the 16 licensed players included feature top 10 players like Daniil Medvedev, Carlos Alcarez, and Garbine Muguruza, as well as the perennially underachieving but always entertaining Australian, Nick Kyrgios. That said, it’s a shame that the licensed roster is so lopsided as far as the gender divide is concerned, with 11 licensed players from the men’s tour compared with just five from the women’s. In addition, with not a single grand slam win between them, labeling bonus players Tommy Haas and Tim Henman ‘legends’ of the sport seems like a stretch that not even Boris Becker in his prime could fling himself into.

Nixed Doubles

While the uneven numbers between licensed men and women players is disappointing, what could prove to be even more divisive amongst tennis game fans is Matchpoint’s complete lack of doubles play. Some of my fondest videogame tennis memories were forged with three friends gathered around a PlayStation 2 multitap and a copy of Virtua Tennis 2, so the inability to pair up in Matchpoint is as surprising as an underarm serve. Instead, the focus here is very much on online singles matches and tournaments, and a lengthy single-player career mode. While I wasn’t able to test the former as part of my hands-on, I was able to sink a few hours into the career trying to take my created player to the top of the tour rankings.

Matchpoint's complete lack of doubles play [...] is as surprising as an underarm serve.

Tournaments, exhibition matches and training mini-games populate the Matchpoint career calendar, with XP to be earned, branded clothing and racquets to be unlocked, and coaches to be employed. It’s all fairly standard stuff, but there are a few interesting wrinkles that could set the experience apart. The most intriguing of which is the strength and weakness system of your opponents, which can be automatically identified during a match -- a bit like receiving coaching from the box. During one contest I discovered via a splash of onscreen text that my opponent had a tendency to lose patience during extended rallies and rush the net prematurely, and sure enough I was able to use that information to my advantage by hanging back in a baseline rally and waiting for the opportunity to nail a passing shot. It’s a system that might yet prove to be as shallow as a heavily sliced drop shot, but I’m certainly keen to see if and how it forces me to adapt my game from one opponent to the next.

Career mode does appear to have its limitations, though. Despite there being some 60 events to compete in, none that I’ve come across so far appear to be officially licensed, with the French Open and Wimbledon being replaced by off-brand alternatives like The French Masters and The London Grand, robbing them of any sense of real-world prestige.

Additionally, the create-a-player toolset is somewhat limited, with only a handful of heads and hairstyles to choose from, and no fine tools for sculpting facial features nor any option to customise things like service motions. Contemporary tennis game rival AO Tennis 2 might not be as fun to play out on the court, but its tools for creating players are significantly deeper than what seems to be on offer in Matchpoint.

Despite these drawbacks, I’ve enjoyed my time with the preview build of Matchpoint - Tennis Championships, since so far it’s delivered a genuinely addictive on-court experience. With an intended release date of July 7 across all the major platforms, tennis fans don’t have long to wait in order to find out if Matchpoint can overachieve in spite of being a little under featured.

Tristan is a video producer based in IGN's Sydney office. Feel free to give him a serve at @tristanogilvie

Romancing SaGa Finally Coming To Europe 30 Years After Japanese Release

Square Enix is officially bringing Romancing SaGa: Minstrel Song to Eurpoe 30 years after it was released in Japan.

The classic JRPG was originally released on SNES in Japan, but was later remade for PS2 and released in North America. That remake version is now being remastered for modern systems and is coming to PlayStation 4 and 5, Nintendo Switch, PC, and mobile this winter, marking the game's first official release in Europe since the original launched in 1992.

Minstrel Song follows eight different characters as they travel across the land of Mardias and the remaster includes upgraded graphics, new quality of life features to making playing more comfortable, and even new gameplay elements.

The "Glimmer" and "Combo" systems from previous games will also be in Minstrel Song Remastered alongside new illustrations and a soundtrack from composer Kenji Ito.

An announcement trailer on Square Enix's YouTube channel also shows two minutes of gameplay and cutscenes from the game, giving fans a look and listen at the aforementioned graphics, art, and music.

In our 6/10 review of the remake, IGN said: "Fans of the SaGA series will be delighted by the countless hours of gameplay, endless replay value and vast array of choices at their fingertips, while newcomers will likely be overwhelmed and frustrated with the lack of direction and character development."

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Madison: Hands-On Preview

The landscape for video game psychological horror changed forever in 2014 when P.T., the interactive teaser for a Silent Hill game that never came, arrived on the PlayStation Store. Since then there’s been an overwhelming amount of similar games released, ranging from direct clones to the creatively inspired. Fortunately, from what I’ve seen so far of Madison — the latest horror game in this unnerving lineage — has just enough unique ideas to creep terrifyingly into the latter.

Much like P.T., Madison is a first-person psychological horror set within the now-familiar surroundings of an oddly designed home, its rooms tormented by general horribleness. You play as Luca, a helpless and terrified protagonist exploring his now haunted family home armed only with a Polaroid camera.

One of the first things I noticed about Madison is its attention to detail in both the layout and visual design of the environments. The history of Luca’s family covers the walls, each one extensively decorated with picture frames, newspaper clippings, and hidden messages. Every room contains draws and cupboards to rifle through, and potential solutions that will aid in escaping this nightmare. And boy, let me tell you, there’s lots of nightmare fuel.

Across four hours of play (which I believe to be roughly half of the game) I experienced not only my fair share of demon-based jump scares but also the consistent sense of dread you’ve come to expect from the P.T.-like subgenre. There was never a corner I turned where I wasn’t expecting the next haunting flash of something lurking in the dark, even if that moment never came. The general sense of eeriness has been masterfully achieved by the small Argentinian studio Bloodious Games, particularly in Madison’s smaller moments. The endless audio teases of something lurking unseen in the environment with you, or the moving of a statue when you least expect it, constantly keeps you on edge.

Madison is full of dark corners and ambiguous shadows, and unfortunately, Luca doesn’t own a flashlight.

Despite all this impressive polish and detail, though, it could be easy to dismiss Madison as being just another in the long line of identikit psychological horror games that regularly arrive on Steam. Fortunately, Bloodious Games has a couple of ideas that will hopefully help it stand out from the crowd. As mentioned earlier, Luca comes equipped with an instant camera which works as a device to reveal elements of the world that can’t be seen with the naked eye. For example, a quick snap of a pentagram-like symbol on the wall might reveal hidden clues to a lock puzzle, or even trigger the environment to alter in some way. As my playthrough progressed, the camera’s abilities broadened to become a device that could even help Luca travel to different time periods. It leaves me excited for what other creative uses this trusty little Polaroid could have in the rest of the game.

But perhaps the most exciting element of the camera is not its puzzle-solving abilities, but how it can be used as a tool to explore the most terrifying areas of the house. You won’t be surprised to hear Madison is full of dark corners and ambiguous shadows, and unfortunately, Luca doesn’t own a flashlight. As such, you become reliant on the camera’s flash to cut through the darkness. There’s a fantastic, ongoing sense of dread as you slowly creep around each room, rhythmically flashing your camera to create one precious second of light and then painfully waiting for the photograph to develop so that you can see what’s ahead before proceeding. It’s a credit to the game that every dark corner feels like it could be concealing the next frightening experience. You’re always reaching for that camera, and each click feels in equal parts like a respite and the start of a new terror as you nervously wait and shake to see what develops.

Each camera click feels in equal parts like a respite and the start of a new terror as it develops.

Despite obviously wearing its P.T.-style psychological horror elements on its sleeve, Madison also appears to share common ground with Resident Evil 7 thanks to some light survival horror elements. The lack of guns means you won’t be trying to carefully manage your ammunition counts, but Luca does have limited inventory space and you’ll regularly stumble upon safes to store your excess equipment in. As you might expect, these safes have magical properties that transport your items from lockbox to lockbox, akin to the Resident Evil storage boxes of the past.

I’m unsure that this horror trope is needed, though. The inventory management seems largely arbitrary rather than feeling like a vital mechanic, especially since three out of your eight inventory spots are already taken up by primary items that Luca refuses to deposit. The resource management in Resident Evil works because you’re always forced to consider what items will be most valuable to you in the next room. Do you need to stock up on health, or is ammo more important? This is often a choice between life and death. In Madison, though, it basically boils down to which puzzle do you want to solve first, creating busy work for the player without any real risk or reward. Perhaps this changes in the latter half of the game, but during the first hours, I couldn’t see any benefit in the system.

As for the items used in those puzzles, much like in Resident Evil there is the ability to inspect them and reveal a different item hidden within. But frustratingly, like point and click adventures of the past, there’s only ever one solution for each puzzle, even when a second, perhaps more logical one feels transparent. For example; early on in the game, I encountered a very feeble chain bolting down a toilet and with a two-pound claw hammer in my inventory it felt like there was a simple, real-world solution. But I suspect that’s more of an issue with my “If you got a hammer, smash it!” approach to life, coupled with puzzle frustration than a fault of the game design.

Amidst the overabundance of P.T. clones, Madison feels like it’s doing just enough to stand out from the pack. From what I’ve seen so far, its sense of space and dread are up there with the best, and the way the Polaroid camera connects to the exploration feels like a shrewd move in terms of helping it create its own identity. So much so that I’m now nervously excited to slowly approach Madison’s latter-game scares, flash my camera, develop the film, and see exactly what’s around that next corner.

Dale Driver is the UK Video Lead for IGN and a lifelong horror fan. Be thoroughly bored by following him on Twitter at @_daledriver.

Diablo: Immortal Won't Launch in Belgium and the Netherlands Due to Lootbox Laws

Diablo: Immortal will no longer be released in Belgium or the Netherlands due to lootboxes being illegal in both countries.

The long-awaited mobile (and now PC) game finally arrives on June 2 but developer Activision Blizzard cancelled the launch in the two European countries just days before their release date.

As reported by gamesindustry.biz and confirmed to Eurogamer, Diablo Immortal will not be available there due to "the current operating conditions in these countries", as Belgium and the Netherlands both deem lootboxes to be gambling and they're therefore illegal.

"Diablo Immortal will not be available in Belgium or the Netherlands, and will not appear on Battle.net or the Belgian and Netherlands App or Google Play Stores," a spokesperson told Eurogamer.

The ban was placed in 2018 and is essentially only intended to affect loot boxes that have contents which can be sold for money.

It's unclear if lootbox items will be sold on the secondary market in Diablo: Immortal (or if this will be possible in the game at all) but Activision Blizzard seemingly has some reason to believe this will be the case and has therefore banned the game in these territories altogether.

Diablo: Immortal was announced at BlizzCon 2018 and was rumoured to release on June 30 after a date appeared to those who pre-registered for the game on Apple devices.

It was almost immediately met with negative fan reception due to its mobile-only plans and then-Blizzard Entertainment president J. Allen Brack said the company learned that "fundamentally our roots are PC" as a result of the reveal.

However, once the game hit alpha, we called it a hell of a good time, even if it did come with some problems.

Brack stepped down from the his position after Activision Blizzard was hit with a discrimination and harassment lawsuit from the state of California last year, the first in a long series of accusations that have since been made against the company.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Deal Alert: Get a Free 128GB Switch SD Card with Nintendo Online Family Memberships

One of our favorite Nintendo Switch deals is back, and it's the greatly appreciated free SD card promotion. That's right, with any purchase of the Nintendo Switch 12-month family plan from Best Buy, you'll also be getting Nintendo Switch 128GB SD Card, absolutely free. That means you're paying just $34.99 for what is basically $70 worth of gear - that's a great deal.

The Switch Online family plan gives you access to online play on Nintendo Switch for up to 8 Nintendo account holders. You also get access to the NES and Super NES libraries, which is worth the price of admission alone.

Switch Online 12-Month Family Membership + Free 128GB SD Card

You don't need to do anything to be applicable for this deal, just add the 12-month Family plan into your cart at Best Buy and the retailer will sort the rest for you, automatically adding the SD card as well at no extra cost.

Some more deals to check out at the moment include the Nintendo Switch Pro Controller, which has dropped to just $54.99 at Amazon right now.

While the PlayStation Days of Play sale is also still popping off at the moment, which top deals like DualSense Controllers for $59 in all colors for a limited time (that's 20% off overall).

Don't forget that Walmart will also have PS5 stock on June 2 for Walmart+ members. Yes, it's pay to win ($12.95/month), but thankfully Walmart is giving some of that money back with a $25 voucher for anyone who signs up for a Walmart+ membership at the moment.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Monday, May 30, 2022

Warhammer Skulls 2022: How to Watch and What to Expect

Warhammer Skulls is returning in 2022 for another week-long event filled with brand-new reveals, updates, deals, and a celebration of video games set in the Warhammer universe. This week-long Warhammer party will begin on June 1 with an announcement showcase and it will be filled with world premieres, new trailers, sneak peeks, and more.

We will be carrying the stream and IGN’s Max Scoville and YouTuber Bricky will be hosting the official post-show right after the livestream. As usual, this watch guide will provide you with everything you need to know to watch the stream, including when it starts, a list of places you can watch it with us, and what you can expect to see.

Warhammer Skulls 2022 Announcement Showcase Start Time

Warhammer Skulls’ announcement showcase will kick off the Warhammer festivities on June 1, 2022, at 10am PST/1pm EST/6pm BST. If you live in Australia, that translates to June 2 at 3am AEST.

Following the showcase, IGN’s Max Scoville and Warhammer Expert Bricky will be hosting the official post-show to break down all the biggest moments.

Where to Watch Warhammer Skulls 2022 Announcement Showcase

If you’re interested in watching Warhammer Skulls 2022, we’ll be hosting the show here and across our many channels on platforms like YouTube, Twitch, Twitter, Facebook, and more. Here’s the full list of places you can watch it with us:

What to Expect from Warhammer Skulls 2022

Warhammer Skulls 2022 will take place from June 1 through June 8 and promises to be an exciting week for fans of the Warhammer universe that will be filled with announcements, deals, updates, and much more.

The announcement showcase on June 1 will feature global premieres of new games alongside reveals from Warhammer 40,000: Darktide, Space Marine 2, and much more. There will also be update news for existing games like Total War: Warhammer III, Warhammer: Vermintide 2, and Warhammer 40,000: Battlesector.

After the show, Warhammer fans will be able to look forward to “enticing offers” on Warhammer video games, new content, DLC, and updates on existing games already out in the wild from June 1 to June 8.

World of Tanks fans will have even more to look forward to as a special Warhammer 40,000-themed Battle Pass was announced that will help them begin their new season with “some help from the Ultramarines, Death Guard, and the Evil Sunz.”

Kratos and Master Chief Finally Face Off Thanks to God of War Mod

Remember those debates with your friends over who would win in a fight between God of War's Kratos and Halo's Master Chief? Well, now you can see the two video game titans duke it out thanks to a PC mod for God of War 2018.

The mod was originally created by Marcos RC, and the footage takes the first boss fight from the game, replacing The Stranger with Chief himself. You can check out a snippet of the brawl below, or watch the entire thing play out on Marcos RC's YouTube page.

Due to the nature of the original boss fight, Chief doesn't rely on any of his iconic weapons, instead opting for hand-to-hand combat. So, I guess the jury's still out on who would win if both characters were fully equipped.

Modders have been creating all sorts of wild God of War mods since the game launched on PC earlier this year. If you want to see a much more comical brawl, check out how one modder replaced Kratos and The Stranger with Homer Simpson and Ned Flanders from The Simpsons.

Kratos fans are anxiously awaiting God of War: Ragnarok, the follow-up title to 2018's God of War. Ragnarok recently received a rating in South Korea, suggesting the game is set to hit its 2022 release target. There are certainly high expectations for the game, as we awarded its predecessor a 10/10 and our 2018 Game of the Year award. God of War 2018 even came out on top in IGN's best video game of all time fan bracket.

Logan Plant is a freelance writer for IGN. You can find him on Twitter @LoganJPlant.

Final Fantasy X's Blitzball Minigame Is Now Star Wars Canon, Weirdly

The Blitzball minigame from Final Fantasy 10 is now, weirdly, an official part of Star Wars canon.

The fantastical sport - which is essentially underwater hockey played by the inhabitants of Spira in Final Fantasy 10 - is mentioned in Star Wars: Brotherhood, a novel focusing on the adventures of Anakin Skywalker and Obi-Wan Kenobi during the Clone Wars.

As spotted by GamesRadar, author Mike Chen shared a series of Easter eggs from the novel on Twitter (below), revealing that he is a huge fan of Blitzball and therefore included it in the novel.

It's only a fleeting reference, but the sport is mentioned as something played in a local lake. Chen confirms this isn't a coincidence and comes straight from Final Fantasy, saying he's a big fan of hockey and therefore loved the minigame.

It's not the only video game reference in the book, though the other one is much more on brand. A jedi called Jaro Tapa (from the video game Star Wars Jedi: Fallen Order) is mentioned in the book and is seen with a "red-haired youngling", who Chen confirms to be the Fallen Order's protagonist, Cal.

There are several other references and Easter eggs included in Star Wars: Brotherhood that Chen unpacks in his thread, including the basis of some plot points (such as the giant space corgis being based on his dog).

There will likely be several more references hidden within the ever-growing franchise, with last weekend's Star Wars Celebration revealing the new Andor Disney+ series and Jedi: Survivor video game, and confirming that The Mandalorian Season 3 is coming next year.

For absolutely every piece of Star Wars news from the event check out IGN's round-up of everything announced at Star Wars Celebration 2022.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

The Last of Us Part 2 Drops to Just $10 for Memorial Day

The summer sales season has officially begun with Memorial Day now upon us. While most people tend to associate the best Memorial Day sales with household items and clothing, you can find some really great gaming and tech deals if you're savvy enough.

We've been doing our best to round up those deals for you here, and there are bargains to be had on everything from headsets to TVs to console accessories. Let's check out our favorite Memorial Day gaming deal right now, including The Last of Us Part 2, which has now dropped to just $10 at Best Buy.

Pick Up The Last of Us Part 2 for Just $10

If you still haven't got round to playing the second instalment of the groundbreaking The Last of Us games, then now is your chance to grab it at a discount price.

Head over to the Best Buy website and pay just $10 to jump back into the action with Joel and Ellie. You definitely don't want to miss this Memorial Day Deal. There's still plenty of rumours about a Last of Us Remake for the original game as well, so this is a great opportunity to dive into the second game before the hype gets even bigger for the HBO show and potential new game.

If you're reading this article and you're in the UK, fret not. You too can pick up The Last of Us Part Two on the cheap, with GAME offering the title for just £10 as well.

The Last of Us Part 2 Runs at 60FPS on PS5

In case you missed it, last year The Last of Us Part 2 got a new PS5 patch, unlocking the games frame rate all the way to 60FPS on the new-gen console. This is great news for anyone who is only just picking up the game, as it'll look and run incredibly smoothly.

Savings on DualSense Controllers

If you're picking up a game for a bargain, you might as well also save yourself some money on DualSense Controllers for the PS5. Did we mention this discount is available at all retailers? Don't miss out on this one.

You can grab a brand new DualSense controller for as little as $54.99 (dropping from as much as $74.99 list price). The offer applies to a number of different designs, including Cosmic Red, Galactic Purple, and Midnight Black.

Nintendo Shutting Down Pokémon DP Sound Library After Just 3 Months

Nintendo is shutting down the Pokémon Sound Library later this week, just three months after the service was launched.

As reported by Eurogamer, the Pokémon DP Sound Library - which lets content creators download and legally use sound effects and music from Pokémon Diamond and Pearl - will cease to exist as of May 31.

The move is quite unexpected as Nintendo heavily promoted the Sound Library when it launched in February, even collaborating with Japanese performer and DJ Alan Shirahama to have a single released that solely used Pokémon music.

Though not confirmed to be related, the service was also launched shortly after Nintendo removed several videos from video game music YouTube channel GilvaSunner, prompting its owner to delete the channel completely. The Pokémon Sound Library was therefore seen as a viable, safe, and completely legal way for Nintendo fans to enjoy otherwise hard-to-find music.

No reason for the shutdown was given, with the Sound Library now simply displaying a message that states users can no longer stream or download sounds after 2am PT on May 31.

Users who have already downloaded files from the website can continue to use them as long as that use adheres to the Sound Library's terms and conditions, though it's currently unclear if these will change following the website's closure.

The Sound Library has 149 different tracks and sound effects from the original 2006 versions of Pokémon Diamond and Pearl but doesn't feature any of the updated music from last year's remakes, and fans can continue to download these files until the service closes.

We've contacted The Pokémon Company for comment.

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He'll talk about The Witcher all day.

Nintendo Switch Pro Controllers Are On Sale for Memorial Day

Memorial Day has landed and with it is your chance to snap up some great bargains. While Memorial Day sales tend to focus on household appliances and clothing, there are some great gaming and tech deals out there if you know where to look. Be sure to check out our roundup of all the best Memorial Day offers this year.

One of the best deals we've managed to pick out so far is this wonderful offer from Amazon on the Nintendo Switch Pro Controller which has dropped to just $54.99 (see price in cart).

Memorial Day Savings on Nintendo Switch Pro Controller

You can grab yourself a Nintendo Switch Pro Controller for just $54.99 over on Amazon. That's a 21% discount this Memorial Day, and it's pretty rare to see the controller see such a significant discount, so this could be a great opportunity to pick one up. Just make sure you add it to your basket to see the correct price at Amazon.

These controllers are such a handy piece of kit that allows you to take your handheld gaming to the next level. It also comes with a handy USB C to USB A charging cable to keep you going no matter where you are.

More Great Deals on Controllers

There aren't just great savings on Switch controllers this Memorial Day, there are also loads of savings to be had on DualSense Controllers for the PS5. Did we mention this discount is available at all retailers? Don't miss out on this one.

You can grab a brand new DualSense controller for as little as $54.99 (dropping from as much as $74.99 list price). The offer applies to a number of different designs, including Cosmic Red, Galactic Purple, and Midnight Black.

PlayStation Days of Play Sales

Speaking of PlayStation, we've once again been lucky enough to be blessed with a Days of Play sale. Sony's incredible offerings are running right the way through to June 8.

As well as the DualSense controllers listed above, you can find savings on titles like Ratchet and Clank: Rift Apart, LEGO Star Wars: The Skywalker Saga, and Elden Ring.

Not to mention that PS5 consoles will very soon be avaialble again in Walmart stores, the retail giant is expected to restock the consoles from June 2.

Best Days of Play Deals Today

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Tournament Players Asked to Follow Absurd Rules and Not Mention Dr Disrespect on Twitch

A $100,000 tournament hosted by Dr Disrespect had Twitch streamers following some absurd rules to not mention him as he was previously banned from the platform.

Full Squad Gaming's Jake Lucky shared a recap of these Twitch community guidelines that were posted in-house by the organizer of the event, BoomTV.

"It is prohibited to use your channel to knowingly feature or advertise a suspended user," the message reads. "We understand that there may be instances where suspended users may appear on your stream due to circumstances beyond your control, such as through third-party gaming tournaments, but we expect that you make a good faith effort to remove them from your broadcast, mute them, or otherwise limit their interactions with your stream."

The message then shared a "few helpful tips to navigate this tournament if you are a Twitch streamer:"

  • Use "Hot Shot Duo Drop featuring Fortnite" to refer to the event.
  • User other Names for DrDisrespect, example the "two-time", "Blockbuster video game champion."
  • Hide images, videos and streams of DrDisrespect from your stream.
  • Mute DrDisrespect in game.
  • Be mindful of showing the tournament/bracket page on stream.

As previously mentioned, this is a recap of sorts of the Twitch community guidelines for Suspension Evasion.

"In addition, it is prohibited to use your channel to knowingly feature or advertise a suspended user," the guidelines say. "We understand that there may be instances where suspended users may appear on your stream due to circumstances beyond your control, such as through third-party gaming tournaments, but we expect that you make a good faith effort to remove them from your broadcast, mute them, or otherwise limit their interactions with your stream."

Dr Disrespect was banned from Twitch in June 2020, but the official reason as to why still has not been revealed. In response, Dr Disrespect sued Twitch. He would eventually resolve the lawsuit, but said he had no intention of returning to the platform.

Dr Disrespect now streams on YouTube and also formed a AAA game studio with ex-Halo and Call of Duty devs.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Saturday, May 28, 2022

Star Wars: Tales of the Jedi Explained - Why the Animated Series Is very Different From the Comics

Weeks before Star Wars Celebration 2022, word broke of a new animated anthology series called Star Wars: Tales of the Jedi. That series shares its name with one of the earliest and most influential comics in the Star Wars Expanded Universe. But now that the series has been officially unveiled, we know the new Tales of the Jedi is a very different project, one that focuses on multiple Jedi Knights during the Prequel era.

Tales of the Jedi is a name with deep significance to the Star Wars mythos. The original Dark Horse Comics series was among the first Star Wars stories to flesh out the ancient history of the Jedi Order and their war with the Sith. It doesn't appear that the new animated series shares much more in common than the title, but there's always a chance the connection runs deeper. With that in mind, let's take a closer look at the original Tales of the Jedi comics and why they're so different from the newest Star Wars cartoon.

These are the topics we cover here:

Tales of the Jedi: What We Know About the Animated Series

Star Wars: Tales of the Jedi is an animated anthology series set at different points during the Prequel era. The series consists of six episodes, half focused on Ahsoka Tano (voiced, as usual, by Ashley Eckstein) and the other half on Count Dooku before his descent into the Dark Side. Dooku's Padawan Qui-Gon Jin will also play a heavy role in the series, and he'll be voiced by both Liam Neeson and Neeson's son, Michael, depending on the time period.

The series will shed light on three distinct points in Ahsoka's career, including her early childhood. Janina Gavankar (who played Iden Verso in Star Wars: Battlefront II) will voice Ahsoka's mother in that first episode. The second will showcase Ahsoka during the Clone Wars, while the third reveals a battle between an older Ahsoka and an Inquisitor.

It's unclear whether Tales of the Jedi is a standalone project or if writer Dave Filoni is planning multiple seasons. If the latter, it's possible the series could branch out beyond the confines of the Prequels to explore other characters and time periods. Perhaps even the heroes and villains of the Tales of the Jedi comics? Let's shift focus to them.

Tales of the Jedi: The Comic Books

The original Star Wars: Tales of the Jedi is a series of comic book story arcs published by Dark Horse between 1993 and 1998. The series was originally conceived by writer Tom Veitch, who is considered to be one of the core architects of the Star Wars Expanded Universe. While Veitch's first Star Wars project, Dark Empire, was a sequel set six years after the events of Return of the Jedi, Veitch included references to ancient Jedi Knights and Sith Lords in that series. Those references became the foundation on which Tales of the Jedi was built.

Tales of the Jedi is largely set 4000 years before the era of the movies, in a time when the ancient Jedi Order is at war with the Sith (who at that point were depicted as a singular race of Force-sensitive aliens rather than the secretive order they would later become). Later Tales of the Jedi arcs delved even further back in the Star Wars timeline, exploring a period 5000 years before the movies.

Together with co-writer Kevin J. Anderson (who also penned the Jedi Academy Trilogy of novels around the same time), Veitch fleshed out an era of Star Wars history that fans knew almost nothing about at the time. And even though Tales of the Jedi has been rendered non-canon like most of the Expanded Universe, it's a series that continues to exert a strong influence on contemporary stories.

Tales of the Jedi is largely set 4000 years before the era of the movies, in a time when the ancient Jedi Order is at war with the Sith.

The Plot of the Tales of the Jedi Comics

While Tales of the Jedi is ostensibly an anthology series focused on different characters and conflicts in the Old Republic era, the various stories do connect to form an overarching narrative. The series is largely about the rise and fall of Ulic Qel-Droma, a Jedi Knight from Alderaan who becomes corrupted by the Dark Side. Over the course of the series, Qel-Droma battles the Sith Empire and falls in love with fellow Jedi Nomi Sunrider, only to succumb to the temptation of darkness himself.

Qel-Droma's story is deeply intertwined with that of Exar Kun, another former Jedi who turns to the Dark Side. Kun was originally created by Anderson for the Jedi Academy Trilogy, which reveals that his spirit was tethered to the abandoned temple on Yavin IV that briefly served as the base of the Rebel Alliance. Working together, Anderson and Veitch integrated Kun into the overarching Tales of the Jedi storyline, and the comics showcase the Sith Lord at the height of his power and reveal how he met his eventual end.

Tales of the Jedi proved to be hugely influential for the franchise, establishing key pieces of the Jedi/Sith mythology in a time before the Star Wars prequels began to cover that ground. Among other things, these comics cover pivotal conflicts like the Freedon Nadd Uprising and the Great Hyperspace War and introduce the ancient Sith Empire and the warriors of Mandalore. Above all, Tales of the Jedi proved that even thousands of years before the time of Luke And Anakin Skywalker, some of the galaxy's most powerful Jedi battled the influence of the Dark Side.

The Knights of the Old Republic Connection

You may be wondering where the Knights of the Old Republic games fit in. The KOTOR name actually originated in the comic, as it's the subtitle of one of the major Tales of the Jedi story arcs. The games themselves are also essentially direct sequels to the comic. The original Knights of the Old Republic is set roughly 40 years after the conclusion of Tales of the Jedi.

KOTOR builds on the Jedi/Mandalorian conflict introduced in the comic, introducing Sith Lord Darth Revan and their apprentice Darth Malak. Like Exar Kun and Ulic-Qel Droma before them, Revan and Malak were distinguished Jedi Knights who fell to the temptation of the Dark Side. The exact reasons for their shared downfall weren't revealed until the release of The Old Republic, an MMORPG set several centuries later. In the process, The Old Republic ties back to the Sith Empire mythology introduced in Tales of the Jedi.

KOTOR puts players in the shoes of an amnesic main character and a ragtag band of Jedi, smugglers, Mandalorians and one extremely cranky droid as they seek to prevent Malak from unleashing one of the galaxy's deadliest super-weapons. The sequel, set a decade later, shifts focus to a disgraced Jedi known as the Jedi Exile as they battle a triumvirate of upstart Sith Lords.

While the KOTOR games are sequels to Tales of the Jedi, there are some storytelling discrepancies between the two. Tales of the Jedi was released before the Star Wars prequels materialized, whereas KOTOR arrived a year after Episode II hit theaters. When Tales of the Jedi was being published, George Lucas hadn't established basic details like the idea that "Darth" is an honorific adopted by all Sith Lords, not just Vader. The technology and architecture of KOTOR is also wildly different from Tales of the Jedi. The latter showcases the Star Wars universe in a much more primal and less technologically advanced state, one where the influence of Westerns and samurai movies is even more apparent.

Do you think the Tales of the Jedi animated series is borrowing more than just the name from the original comics? Let us know your theories in the comments below. And be sure to vote in our poll to let us know which time period you most want to see explored in Tales of the Jedi.

Note: this story was originally published on April 29, 2022 and updated on May 28 with the latest news from Star Wars Celebration.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Floppy Knights Builds a Tactical Deck of Cartoon Nostalgia

With Advance Wars Re-Boot Camp indefinitely delayed and a new Fire Emblem tactical game nowhere in sight for now, lovers of cartoonish tactics games would do well to pay some attention to Floppy Knights. It’s inspired heavily by both aforementioned tactics franchises, but is still wholly itself thanks to a whimsical aesthetic and the addition of a deck-building mechanic that throws in an element of strategic randomness to reckon with on top of the usual unit moving and attacking and objective completion.

Floppy Knights takes place in a mish-mash world of fantasy and 90s-era technology, and follows a teenager named Phoebe and her sentient robot arm Carlton. Phoebe’s ready to move out from her parents’ house and build a life of her own, but she’s also uninterested in most jobs and would rather spend her time doing cool science. So she creates a digital army of “Floppy Knights” named for the floppy discs they’re stored on, intending to use them for typical odd jobs. But she quickly winds up commanding them to fight off little armies of goblins and slimes causing problems for her neighbors instead.

On its face, Floppy Knights is a perfectly competent tactics game with an interesting spread of units, some challenging maps and enemies, and plenty of additional objectives for those whose strategic brains want a bit more. But what really elevates it is the way the deck building element interfaces with all the rest. Unlike Fire Emblem, there’s no dumping a pile of units on the field with built-in movement from the start. You need to make sure your deck is equipped with enough units to draw what you need when you need it, and you’ll have to stock it with movement cards too if you ever want them to get anywhere.

Crucially, you only have a certain amount of cards you can play at a time, and everything is discarded at the end of each turn. So Floppy Knights’ tactics are not just about the chess game of trying to stay multiple moves ahead of your opponent; it’s also about playing the hand you have, when you have it. So you might draw a handful of minions early, and be forced to spend a turn playing them when you’d rather be doing something else, otherwise you might not see them again until you can shuffle them back in. Or you might have a unit trapped in a tricky spot, but no movement cards to get them out. The deck building in Floppy Knights opens the door to a level of improvisation I don’t often encounter in games like this. It tickles my brain. In a nice way.

Marlowe Dobbs isn’t just the artist behind Floppy Knights; she’s also the person who conceived it, as part of an internal game jam at developer Rose City Games a few years ago. She’s happy to acknowledge the AAA tactics inspirations of her work, while taking pride in the team’s efforts to make sure Floppy Knights didn’t just stand out, but also functioned well.

“The most challenging part is blending the mechanics of top-down tactics, deck-building, and card games,” she says. “There are a handful of games that have done that, but not really in the same way that we are. And there was a lot of pioneering of how the UX worked: at what point are you hovered over your cards? At what point are you hovered over your grid? How does that work with each other?... I think it oddly feels very natural where we ended up, despite the fact that there was a lot of trial and error that went into making it flow well enough.”

As the artist, Dobbs is responsible for the slate of goofy cartoon knights Phoebe summons throughout Floppy Knights, from the goofy plant creatures of the starter deck to the funny goblins they fight and all kinds of monsters following after. She describes their creation as almost a fun art exercise, just “making a bunch of little guys.”

“It started out as a shotgun blast of me just drawing whatever monsters I thought would be interesting, and then we picked and chose from those pools and cut certain ones to make it a little bit more thematic with how you would be playing with each deck.”

Dobbs cites a number of inspirations, including vintage American illustration, children’s books, and Hanna-Barbera cartoons. And even though it doesn’t draw on any one thing specifically, there’s something powerfully nostalgic about playing Floppy Knights. For me, the closest comparison to its style that I can come up with, visually, is the 90s cartoon Kablam!. Meanwhile, its soundtrack feels like something I must have heard before in the old Game Boy days but can’t quite put my finger on. It’s distilled nostalgia without relying on a bevy of references to specific things.

And Dobbs confirmed that the unspecifiable nostalgia I’m enjoying so much is entirely on purpose.

“A lot of Rose City games are very focused on that feeling of nostalgia we had when we played games growing up,” she says. “I feel we're all really inspired by that Super Nintendo, Game Boy Advance era of games, in the late 90s, early 2000s, and I think that some of that translates to it feel[ing] a little familiar in some of the games that we make.”

Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.

How Star Wars Jedi: Survivor Picks Up From Fallen Order

Cal Kestis’ journey is officially continuing in Star Wars Jedi: Survivor, set for a PS5, Xbox Series, and PC release in 2023. The sequel is coming nearly four years after Jedi: Fallen Order introduced us to new Jedi, new Inquisitors, and one of the cutest droids in the galaxy. But it’s actually been an even longer stretch of time in between the stories of both games: EA confirmed Survivor is set five years after the events of Fallen Order, and our first look at Survivor shows Cal and BD-1 in some serious trouble.

Now, one big component of Cal’s life, as far as players know, is his found family and crew of the Stinger Mantis, Cal’s starbound home throughout the events of Fallen Order. We don’t really see the crew - Cere, Greez, and Merrin - in the Survivor reveal, but we can surmise things haven’t gone all that well for them. The trailer shows the Mantis downed on a desert planet, with a slow pan through its main hull spelling nothing but trouble. Looking out the cockpit window, you can see a singular set of footprints trailing off into the distance, suggesting either Cal or another member of the crew escaped this crash alone. But the rest of the team’s fate remains a mystery.

As for the first desert planet we see, well, Star Wars is home to no shortage of sandy shores, and it’s equally likely that this could be a new planet as it is potentially a familiar one, given Fallen Order brought us to several lesser-seen worlds. If it’s an existing one, it’s natural to assume Tatooine given its prevalence. Plus, Survivor would essentially take place around the same time as the Obi-Wan Kenobi series, and we know the Inquisitors will have a presence in both. It could even be the sequel trilogy’s prominent desert planet Jakku. But it could also potentially be the desert moon Jedha. Not only is the moon spiritually and historically significant spot for the Jedi, and as we see later in the trailer Cal at some point needs a lightsaber, but we also know the planet eventually becomes the base of operations for someone Cal has already had ties to: Saw Gerrera, who Cal met during Fallen Order.

Wherever this planet is, it’s only one brief glimpse of the dire state of things for Cal. Several threads run throughout the trailer - slow pans of a character in a bacta tank, a voiceover questioning Cal, and a battle between Cal and another figure. Let’s start with the latter first, and how it sets up the other lingering threads.

A Jedi Without a Lightsaber… Again

Spoiler warning! Spoilers for Star Wars Jedi: Fallen Order's ending follow - if you haven't beaten that adventure yet, this isn't the article you're looking for.

Tying into the lack of the crew’s presence in the trailer, we mostly see Cal going it alone in the reveal. At one point, Cal comes to blows with a masked figure wielding a red lightsaber, and seemingly loses his lightsaber in the process.

Anyway, the Survivor reveal gives us a strong sense that Cal is on the backfoot, but for a series that has already delivered such great lightsaber combat and EA’s promise of expanding on those mechanics, presumably he won’t be without such a signature weapon for long. That could lead to a theoretical trip to Jedha or another location known for its kyber crystal supplies, as he visited Ilum in the first game to forge his lightsaber with a new kyber crystal.

As for that lightsaber? Well, it ends up in the hands of someone of power working for the Empire. Though Cal loses his lightsaber in the midst of the trailer, the reveal actually opens with a shot of Stormtroopers carrying a suitcase to a secure location, and we later see that suitcase open, in the mitts of this figure.

The pointy teeth and skin suggest this is a pau’an, and it’s natural to assume this would be the Grand Inquisitor hunting Cal down, his appearance is different enough from that character’s live-action and animated appearances to signal it isn't him, and in fact StarWars.com labels him as an imperial senator. Still, this antagonistic force is clearly interested in hunting down Cal Kestis. And that’s no surprise, given Cal has been outrunning the Empire for years as a known Jedi, and in particular his run-in with some powerful foes in Jedi: Fallen Order. This imposing figure’s voiceover intones the entire trailer, saying “Tell me Cal Kestis, why lead when they won’t follow,” questioning what Cal’s next move will be as he creepily ogles Cal’s lightsaber.

Here, we may get another hint at Cal and the rest of the Mantis’ current plight, if the crew is indeed the “they” this figure is referring to. He could be alluding to some sort of division of purpose among the group amidst the increasing, imposing force of the Empire. As we know from the end of Fallen Order, rather than choose to pursue the locations of other potential Jedi in the galaxy, Cal destroyed the Holocron containing that information to keep those children safer, allowing them to choose their own paths. That information would have been valuable to the Empire, but also left the Mantis crew on their own - it’s possible not everyone in the ensuing years agreed with Cal’s call, or there may be other issues brewing during such an oppressive time in the galaxy.

As we see from this figure’s brief scenes, whether he’s working directly with the Inquisitors who have previously hunted Cal, he’s not at the Fortress Inquisitorious. We know that he’s somewhere on Coruscant, as that city skyline looks like the perfect place to fly through while barely hanging onto a droid. Either way, the Inquisitorious is undoubtedly also going to continue to be an antagonistic force against Cal.

As we mentioned earlier, it seems Cal is quite alone for the moment. But the last remaining mystery of the trailer could indicate one potential ally in Cal’s continuing quest.

Who’s in the Tank?

Throughout the trailer, slow pans of a character in a bacta tank are interspersed along with the rest of Cal’s tribulations, before ultimately ending with Cal standing before said person in the tank, amidst an otherwise spare and desolate room overgrown with flora. Cal is looking up at this white-haired character, seemingly otherwise alone in this room. It’s also worth noting he does have his trademark lightsaber (that he loses at some point in the trailer) on him in this moment. He’s also seemingly sporting a blaster in a holster, which is not something Cal typically carried on him in Fallen Order. Maybe Respawn is pulling from some of its expertise with shooters like Apex Legends and Titanfall and giving Cal some more ranged options.

We only get brief glimpses of a close-up at them, and while they give off some major Cloud Strife vibes, it’s quite possible this is a brand new character, though someone Cal may be turning to for help at his darkest moments, whether he wants to or not. After all, Cal’s antagonist asks, “What is your next move, Jedi?” just before the trailer pans to this mysterious new figure, and the ominous room, coupled with Cal’s seeming dismay on his face as he observes the figure, could mean it’s not someone he’s particularly happy to turn to. Respawn game director Stig Asmussen did tell https://www.starwars.com/news/swca-2022-star-wars-jedi-survivor-interview that Cal will be “making connections with people that, in other times, might be considered unsavory.”

This figure has mysterious, inky black veins running across their shoulder, potentially signaling some sort of corruption or injury that required them to be inside this bacta tank. They may be someone essential to Cal, well, surviving, in Jedi: Survivor, and could very well be a survivor of some kind themselves, but perhaps they’re someone who tests Cal’s commitment to his survival - this could potentially be a Sith or someone else who follows the Dark Side, resulting in the grim look on Cal’s face.

Unfortunately, the breathing mask, lighting, and flowing hair obscures the character’s face a bit, so it’s hard to guess their exact identity, but the scene and trailer overall convey the dark moment Cal finds himself in, leaving mysteries about what’s happened to the Stinger Mantis crew, how he plans to keep outrunning the Empire, and more. We’ll have to wait to find out what returning faces join Cal along the way, which new ones prove to be true allies, and how he plans to continue surviving against the Empire closer toward Jedi: Survivor’s launch next year.

Jonathon Dornbush is IGN's Senior Features Editor, PlayStation Lead, and host of Podcast Beyond! He's the proud dog father of a BOY named Loki. Talk to him on Twitter @jmdornbush.

Friday, May 27, 2022

Lego Bricktales Preview: Snap Bricks and Chill

Lego games, like the recently released Skywalker Saga, typically focus on combat, storytelling, and light puzzle-solving, but don't include much actual construction. Sure, there's ample opportunity to build, but the task requires little more than holding down a button until the colorful bricks magically connect. Lego Bricktales aims to remedy this, focusing on creativity-fueled construction above all else.

Coming from Bridge Constructor developer Clockstone Studio, Bricktales doesn't do the hard work for you, but rather challenges you to use your brain to build pre-determined objects from piles of plastic. While it looks to stimulate the mind more than blister the thumbs though, it's still a Lego game packed with plenty of the brand's signature personality and charm.

As its story goes, you must help your quirky, scientist grandfather restore his disheveled theme park. You're partnered with an adorable robot sidekick, then unleashed into a variety of vibrant, themed worlds, such as a tropical island, medieval castle, and lush jungle. My demo unfolded primarily in the latter area, where I was charged with helping find and help a group of plane crash survivors.

Exploring the detailed, diorama-like worlds regularly presents progress-blocking obstacles, which then call on you to essentially construct solutions. Bridges, stairways, platforms, and other projects must be tackled to clear obstacles and access new areas. But again, it takes much more than a simple button-press to bring the Lego bricks together and form something that's structurally sound.

Arriving at these obstacles gives you the option to enter a dedicated construction interface. Once selected, you're told what to build – without any instruction manual – and given a selection of Lego bricks to make it happen. An early conundrum, for example, required I strengthen the supports under a platform in order to ensure it was strong enough for me to climb it. This boiled down to me stacking various Lego brick types from the ground all the way up to the underside of the platform until it was sturdy and stable.

Of course, you can't just haphazardly snap bricks together and call it a day. Structural integrity and physics are factored into the equation, elements that can be assessed throughout construction. At any point during the building process, you can run a simulation to test out your structure. The game will then drop weights on your precious project or send a robot rolling through it to see if it actually works. If it's up to snuff, you can then pop back into the game world and leverage your newly crafted build to progress or complete a task.

One of the game's cooler touches is that it displays your workable constructs in the game world, warts and all.

While projects must follow the laws of physics, they needn't be aesthetically pleasing. One of the game's cooler touches is that it displays your workable constructs in the game world, warts and all. They don't need to look like the polished photos adorning the boxes of retail Lego sets – they just need to get the job done.

Getting the job done isn't always simple though. I was able to fashion those structural supports, as well as a staircase and some other jungle-based builds with moderate effort, but making a complex canopy bridge took me more time than I care to admit. Couple the lack of any sort of step-by-step instructions with a large selection of Legos staring at you, and some of the challenges can be a bit daunting.

It doesn't help that an occasionally finicky camera can make it difficult to place bricks with the precision that's sometimes required. These issues are by no means deal-breakers, but there was a moment or two when building felt about as satisfying as stepping on a Lego brick while barefoot. Personal injuries aside, I wouldn't mind seeing an optional hint system in the final game.

My time in Bricktales' toy jungle wasn't just spent crafting bridges and staircases, as the game nicely varies and mixes up its projects and objectives. At one point, for example, I needed to construct a duplicate version of an ancient monkey statue, while my demo's final challenge tasked me with building a gyrocopter. The latter, one of the demo's most rewarding puzzles, saw me fashioning a makeshift fuselage, attaching a seat and propeller to it, then praying it wouldn't crash and burn once my robot pal took it for a test spin.

Bricktales impresses with its more cerebral take on Lego gaming, nicely mimicking the creativity-driven experience, satisfaction, and rewards that come with playing with the popular toys.

When not mastering my building talents, Bricktales saw me performing skills that wouldn't seem out of place in a more traditional action game. I acquired a bullwhip – accompanied by a cheeky Indiana Jones joke – as well as a ground pound-like ability, both of which granted some construction-free traversal and puzzle-solving options out in the plastic jungle.

Overall, Bricktales impresses with its more cerebral take on Lego gaming, nicely mimicking the creativity-driven experience, satisfaction, and rewards that come with playing with the popular toys. The camera could use some fine-tuning and the steeper challenges would benefit from a hint system, but minor gripes aside, it's hard to beat the feeling that comes from using your brain to build something that's actually functional.

I look forward to diving back into this virtual tub of bricks when the game lands later this year.

Kao the Kangaroo Review

Kao the Kangaroo reminded me why I fell in love with 3D platformers back in the N64 days. While I missed the Dreamcast console-exclusive original back in the day, it surprised me how familiar this reboot of the 22-year-old series felt, though the revived Kao doesn’t exactly try hiding how it’s looked to other modern platformers to create a highly derivative comfort-food experience. It’s a lot of fun, colorful, and certainly rather nostalgic; just don’t come in expecting a Crash Bandicoot 4-level challenge.

Stories of heroes rescuing loved ones against the odds is nothing new in this genre, so suffice it to say that Kao’s not breaking from tradition here. Dialogue could’ve been stronger, too; there’s good humor to it, but that’s sometimes weakened by outdated pop-culture references. Kao’s mom referencing “taking an arrow to the knee” is hardly topical, and the younger crowd a game like this is aimed at probably won’t recognise it. Still, there’s a pleasant cast joining our young hero like his wise teacher, Walt, whose more grounded nature keeps scenes entertaining by acting as an effective straight man for Kao.

Now, this wouldn’t be much of a mascot platformer without wildly varied environments, and Kao packs four visually appealing worlds. Between the uncomfortably warm Lava Caves hiding within the sunny Hopalloo Island, Hungry Jungle’s tropical sights, and the (hopefully) self-explanatory Frozen Mountains, they’re fun to explore even if they fall into the usual tropes. Each location serves as a hub that’s filled with collectibles, though runes are the only batch you actually need to concern yourself with, since they unlock new levels.

Once you begin exploring, Kao quickly finds his father’s old boxing gloves, which absurdly happen to be home to a strange and sassy entity who provides him with supernatural abilities. Alongside your standard jabs and combo strikes, Kao can build up to powerful finishers by hitting multiple enemies. These gloves also store up to three elemental charges, starting with fire before unlocking ice and electricity. They provide some nice visual flair to his finishers but, more importantly, also help him clear platforming obstacles like spider webs or freeze water to create a bridge. Otherwise, Kao’s dodge-roll also attacks enemies, making it a blessing for defensive strategy, with an understandable trade-off in that these don’t hit nearly as hard as a straight punch.

Traditional ideas are sampled and remixed effectively enough.

Kao's packing some strong moves and the new developer, Tate, has given us plenty to do with them by providing us with decent enemy variety. We’ve got the usual grunts taking swipes at you up close, but things like goats firing sheep at you with a launcher keep this interesting. Every world’s capped off with a boss fight, each of whom provide some fresh tricks -- I won’t spoil them all, but Hopalloo Island’s boss, Terror, leaves a trail of fire behind him after attacking, while Hungry Jungle’s Jayabaya lobs projectiles from afar that Kao can punch straight back. Nothing groundbreaking, sure, but enough to avoid predictability.

Between climbing across vines using his ears, grappling across floating hooks, and making temporary platforms appear once you’ve struck a purple crystal, levels carefully and effectively avoid repetition. There’s the odd bit of puzzle solving too, including one challenge where Kao must link the lines together on a crystal to make it whole, clearing your path upon completion. Another level had me running away from an enemy rolling towards Kao on a giant log, taking clear inspiration from Crash Bandicoot’s Boulder Dash. Again, nothing entirely original, but traditional ideas are sampled and remixed effectively enough.

You’ll find no end of hidden secrets, so I’d recommend thorough exploration. Are there secrets behind those waterfalls? You bet! Levels hide plenty of collectibles: between extra lives, heart pieces, treasure chests packed with coins, and diamonds, there’s plenty to grab, and cash can buy new costumes from each hub world’s shop. That includes a retro look for Kao, which will likely please original fans. Every level also hides three letters spelling KAO, which can be tricky to find, and some enemies drop scrolls that unlock fresh lore for the ‘Kaopedia.’

If you’re not feeling it for another platformer collectathon, fear not. Like I said before, only runes are essential for progression and nothing else is mandatory. But it does beg the question; why are some of these even here? The letters can be tricky to find, much like it was in Donkey Kong Country, so I understand there’s a sense of accomplishment in finding them. But across my entire playthrough, I couldn’t find any practical use for these collectible diamonds. That includes during the post-game, which takes you back to before the creative final fight, letting you complete things you missed.

Kao is fairly quick, but it felt like the right length.

Thankfully, items aren’t the only secrets found during exploration. There are 14 mini bonus levels, known as Eternal Wells, hidden within these stages, and each requires you to complete a set challenge. That can be something simple, like defeating several waves of enemies, though more commonly it involves completing trickier platforming challenges, earning more coins, or collecting more diamonds. Each hub world contains a separate Well, so if you find one but struggle to complete it you can still go back at any time, there’s no need to dive into the main levels and find it again.

That said, even after beating those wells, Kao is a quick experience that needed just nine hours to complete, taking 20 mins on average per level. If you’re not fussed about exploration or the Eternal Wells and are simply here to see this campaign through, you’d probably manage it in about seven or eight hours. In fairness, though, not many platformers are longer than that; big-name games like Ratchet and Clank: Rift Apart and Super Mario Odyssey are one thing, but smaller efforts like A Hat in Time or Ary and the Secret of Seasons clock in at similar lengths. I’m just glad Kao doesn’t overstay his welcome -- it felt like the right length, and Tate’s balanced this well.

The main problem was that I just didn’t find it particularly tough, and there’s no difficulty settings to crank this up to challenge me on a second playthrough. It’s not a complete cakewalk, (that dodge roll comes in handy when confronted by enemy groups), but those extra lives scattered everywhere quickly stack up. Death came infrequently, even more so once I began finding heart pieces to increase Kao’s health. I didn’t mind this so much, though. I won’t pretend this structure doesn’t feel formulaic after four worlds, yet Kao nails the basics.

Mario Strikers Battle League Preview: Will the Third Mario Soccer Game Be Enough for the Hat Trick?

Since its premiere on the Gamecube in 2005, Mario Strikers has been a favorite of many Mario sports fans, thanks in large part to its non-stop action. Its successful formula was improved in Mario Strikers Charged just two years later on the Wii. And then…nothing. It's now been 15 years since the last time we got Mario and his friends on the field for a friendly (or not-so-friendly) soccer match. My demo session left me intrigued by the updates and excited to take it for a spin myself, but in the back of my head, I had the looming question: Is Mario Strikers Battle League playing it too safe?

I recently watched 45 minutes of Mario Strikers Battle League ahead of next month's release, played by members of the Nintendo Treehouse. The session showed us two offline modes: Quick battles and Cup battles. The latter features multiple double elimination tournaments of increasing difficulty. Mario Strikers Battle League will also support up to 8 players offline versus on one console and four-player co-op in the offline cup battles.

For those wondering about what it offers beyond the offline content, we also got to check out the online Striker club mode. Strikers club is Battle Leagues online mode where players can create or join football clubs and compete against others in seasons to earn rewards and customizations. Matches played online will earn or lose your club points and place you in various tiers that will determine your prizes at the end of each season.

Battle League still utilizes one character to assume the captain's role, showcasing their unique styles at the beginning and end of matches. While you were only able to field one main character as a captain in the previous Mario Strikers entries – and the remainder of the team would consist of Toads, Birdos, Koopas, and more – this time around, you select your team from any remaining characters in the roster in any way you see fit, minus the goalie.

The roster during our preview only included ten characters, most of which everyone will expect. It was shocking that it appeared to have a smaller roster for a team game where you use four characters, especially compared to Switch's other Mario sports games. Both Mario Tennis Aces and Mario Golf: Super Rush launched with 16 characters. Granted, it's arguably tougher to balance a game and its characters when more of them are on the field at once, but it did feel like Strikers is playing it safe. Thankfully both tennis and golf have a solid track record of adding new characters post-launch, so here's hoping that Mario Strikers Battle League will follow suit in the same way.

I selected Waluigi as my captain for my demo, with Peach, Rosalina, and Wario filling up the remaining slots. Each character has a unique special called a Hyper Strike that aligns with their personality. Waluigi twirls with his iconic rose, and his particular shot spawn thorns that block others from passing, while Rosalina kicks the ball around a planet before it returns covered in ice, freezing all caught in its path. Hyper Strike goals can sometimes decide a match as they have the potential of being an unblockable two-point goal. However, teams will be fighting to obtain hyper strike balls that will spawn throughout the match to enable these Hyper Strike shots. This power-up lasts a short while or until the player attempts a Hyper Strike, but opponents can prematurely end the power-up by interrupting the shot with a well-timed tackle.

Each character has a unique special called a Hyper Strike that aligns with their personality.

Speaking of tackling opponents, just like in the previous installments, attacking players who don't have the ball will give that team a free item to use and potentially gain a significant advantage. Items include green and red shells, banana peels, bob-ombs, stars, etc. And don't worry if your opponent refuses to tackle your team unless they have the ball, as items will still randomly spawn on the field regularly throughout the match. If you've played Mario Kart or any other Mario sports game, you can imagine how powerful an item at the right time can be for turning a match around.

Meanwhile, Mario Strikers Battle League seems to have leveled up its customization options. Besides choosing the pattern or colors for your jersey or kit, you can also equip stat-boosting gear to enhance your character's stats. Gear sets like the muscle set increase your strength at the cost of shooting, whereas equipping the complete cannon set can help make even the worst shooters an ace scorer.

Additionally, you can personalize your stadium to your liking. There are multiple themes for your stadium, field, and other fixtures. Depending on your preference, the fences and goalposts we see in soccer swap from the boring goalposts to pipes, blocks, and other Mario-themed objects. I got to see five themes in the preview, Mushroom Hill, Jungle Retreat, Royal Castle, Lava Castle, and a Spooky Mansion theme that, as you might expect, is heavily inspired by Luigi's Mansion. Each of these also has multiple variations to unlock and customize to help differentiate your stadium's theme from your opponents. The coolest part is that when you face off against an opponent, your stadium merges with theirs, so both get to show teams get to show off their flair.

Although I couldn't play Mario Strikers Battle League myself, the preview was enough of a taste of what to expect when it launches. I'm excited about the ability to build my dream team of Mario characters and challenge others around the world. And while Nintendo wouldn't confirm anything specific, they did mention that there are plans for additional content down the line. Hopefully, we will see other popular characters join the roster after it launches for the Switch on June 10, along with their matching customization options.

The Art of Horizon Forbidden West Revealed By Dark Horse Books

Dark Horse Books is adding another major franchise to its ever-growing library of video game art books. This time, Horizon Forbidden West is the subject of a lavish hardcover book that gives fans a much closer look behind the scenes.

First off, check out the stunning cover to The Art of Horizon Forbidden West below:

Like all of Dark Horse's past art books, The Art of Horizon Forbidden West features a healthy mix of concept art and interviews with the development team at Guerrilla Games. In total, the book clocks in at 200 pages.

The Art of Horizon Forbidden West is priced at $49.99. The book is scheduled to debut online and in bookstores on Tuesday, October 18 and in comic shops on Wednesday, October 19. Based on Dark Horse's past releases, there may also be a deluxe edition version of the hardcover, but the publisher has yet to announce one.

Previous Dark Horse art books include The Art of Halo Infinite, The Art of Deathloop and The Art of He-Man and the Masters of the Universe.

Horizon Forbidden West debuted on the Playstation 4 and 5 in February 2022. IGN's Simon Cardy gave the long-awaited sequel a 9, writing, "A triumphant combination of enthralling combat, top-tier creature and character design, and a captivating open world, Horizon Forbidden West is an absolute blast and fantastic showcase for the power of the PS5. Although the return of a couple of familiar series trappings and a noticeable lack of freeform climbing never threatens to derail the enjoyment, it does leave it falling frustratingly short of something revolutionary."

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Cyberpunk 2077 Expansion: Leak Points to Inaccessible Areas Being Opened

Warning: If you want to know knothing about potential details for Cyberpunk 2077's first expansion, turn back now.

It looks as though Cyberpunk 2077 is about to get a whole lot bigger after the game's 2023 expansion.

According to VGC details of the still-untitled expansion have been leaked online, pointing to inaccessible areas from the main game being opened up for the first time.

The Combat Zone, an area of the Pacifica region which was mentioned in the main game but remains locked, is said to be opened up in the new expansion. The zone was previously featured in the Cyberpunk 2077 art book. Additionally, the Sports Dome will finally be opened – another large, inaccessible area from the main game. It’s said that this area will house one of the new main missions from the expansion.

The leaked files have already circulated on social media, and also reveal some details about the new content of the expansion. The DLC will reportedly follow Songbird – a character previously datamined from the main game.

Although the leak appears to be incomplete, it’s said that the expansion will include several new side missions, as well as seven main missions. According to users who have seen the leaked files, the expansion will also include fixer quests, world stories, and new world encounters.

It’s also noted that there seems to be very little in the way of new dialogue from Johnny Silverhand, prompting speculation that there may have been an issue regarding Keanu Reeves’ availability when producing this expansion. Instead, there are several instances of other characters ‘silencing’ Johnny.

That said, the new expansion does include some changes to the game’s ending, with both V and Johnny Silverhand now referencing the events of the expansion if they're completed. The expansion is currently targeting a 2023 release date, with a large proportion of CD Projekt Red's developers working on it.

Meanwhile, a Cyberpunk 2077 artist has revealed why they used that infamous shade of yellow, while our team has dug up the best mods to make the game look incredible.

Want to find out more about Cyberpunk 2077? Check out our tips and tricks or some essential help, or our full walkthrough of the main jobs if you’re still getting stuck.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...