Monday, October 31, 2022

The Best Xbox One Games

Microsoft's last-gen console overcame early missteps around price, power, and constant connectivity to become a capable machine on which you can play many of the best open-world games of all time. Here, we've cataloged those games — along with the best shooters, puzzlers, adventures, and more — to create IGN's definitive list of the 25 best Xbox One games.

These games were selected by the entire IGN content team (after plenty of internal debate) and represent what we believe to be the very best Xbox One has to offer.

The most recent updates were made in May 2021.

More on the best of Xbox:

25. The Outer Wilds

Outer Wilds may be a Sci-Fi game, but it has a strange sort of magic to it. Its open-ended nature could leave you drifting through space (and often into planets at literal breakneck speed) without much idea of what to do, but this handcrafted solar system is filled to the brim with enticing breadcrumbs, tantalizing story teases, and some downright incredible sights that constantly draw you into one breathtaking moment after another.

It’s a world begging to be explored, and the time loop mechanic at its core both consistently leaves you wanting more and adds a terrifyingly tense pressure to its otherwise serene exploration. It may take you a moment to get your space legs, but Outer Wilds is a trek absolutely worth taking for yourself.

Outer Wilds: Echoes of the Eye, an expansion we called "a wonderful return to the clockwork solar system of Outer Wilds," is available for $15 USD. A free 4K/60fps update is also available for Xbox Series X|S owners.

24. Destiny 2

Destiny 2's new seasonal model was met with a bit of hesitance at first, but what Bungie has delivered is instead a compelling narrative that intertwines story beats from season to season. The fact that it has been added to Game Pass only sweetens the deal by bringing more players into the fold. Whether you're looking to push back the darkness with Stasis or just shoot things with cool guns Destiny has proven the test of time and keeps players coming back.

The game's next expansion, Destiny 2: Lightfall, is out February 28, 2023.

23. Hellblade: Senua's Sacrifice

Hellblade: Senua's Sacrifice is a masterclass of atmosphere, storytelling, and the marriage of mechanical and conceptual design. The care and attention Ninja Theory has clearly poured into Senua and her story has created something amazing. Hellblade’s beautiful presentation and dense story reinforce its serious subject matter in this vivid tale of harrowing darkness.

Senua's Sacrifice is now optimized for Xbox Series X|S. Our performance review concluded that Hellblade for Series X outperforms high-end PCs.

Ninja Theory showed off a must-see Hellblade 2 gameplay trailer last year. More recently, the developer shared a stunning work-in-progress screenshot from the sequel depicting Djúpalónssandur Beach in Iceland.

22. Yakuza: Like a Dragon

Yakuza: Like a Dragon is a revolutionary take on the Yakuza game formula. Not only does it feature a new protagonist, Ichiban Kasuga, but the series' classic beat ‘em up action transforms into a turn-based RPG. Add in a whole cast of laughably fun misfits behind Ichiban and hilarious side missions of delivering formula to diaper-wearing gangsters, and Like a Dragon takes Yakuza's absurdity to the next level.

Yakuza: Like a Dragon is also just as much a drama as it is a comedy with its main storyline revolving around betrayal. The game also touches on themes of those who are marginalized from immigrants to sex workers.

The series' next mainline game, due out in 2024, is officially called Like a Dragon 8. Before then, SEGA and RGG Studio will release the previously Japan-exclusive Yakuza samurai spin-off Like a Dragon: Ishin! in February 2023.

21. Gears Tactics

Just as Halo ended up making an excellent real-time strategy game in the form of Halo Wars, so too does Gears of War brilliantly make the leap to becoming an XCOM-like turn-based strategy game in Gears Tactics. All of the classic Gears of War gameplay is here – cover-based combat, up-close executions, e-holes, and much more – just in a more strategic form. The formula works fantastically, and the story is pretty good too, thanks to the usual high-quality character development and plenty of gorgeous in-engine cutscenes. Franchises rooted in one genre don't often make the leap to a completely different one so seamlessly, but Gears Tactics pulls it off.

The original Gears made our list of the all-time best Xbox exclusives.

20. No Man's Sky

No Man's Sky Next is the story that the entire industry points to when looking for a comback tale and it's well deserved. Hello Games managed to continue supporting No Man's Sky with several updates that added quality of life features, like Expeditions that add a new set of challenges you can play with your friends, or the overhauled space stations, new enemies, cross-platform bases, and a ton of other community asks. Hello Games really does deserve credit because what they've created is beloved by players everywhere.

The game's latest update, called Waypoint, is No Man's Sky's "biggest generational jump so far," according to Hello Games. No Man's Sky also made our list of the best survival games.

19. Elder Scrolls Online

There are plenty of excellent reasons to play Elder Scrolls Online on Xbox. One, it's an excellent online RPG that continues to get better with each new content update (side note: Morrowind is in here!). Two, it now officially takes advantage of the Xbox Series X. Three, with Todd Howard and Bethesda Game Studios hard at work on Starfield, we won't be seeing The Elder Scrolls VI for quite some time. And finally and perhaps most awesomely, ESO is on Xbox Game Pass! It's an MMO that can be dipped in and out of at will; no need to treat it like a second job. Just soak yourself in the world of Tamriel and enjoy!

Elder Scrolls Online's next DLC comes to Xbox One on November 15. Called Firesong, the DLC introduces a new zone and concludes the year-long Legacy of the Bretons storyline.

18. Star Wars Jedi: Fallen Order

Star Wars Jedi: Fallen Order does an amazing job making you master the art of combat with perfectly timed parry’s that you can follow up with a flourish of your lightsaber or the force power of your choosing. This is especially rewarding on the harder difficulties as you’ll need to master all of your abilities to conquer the many foes after Cal Kestus. In addition to superb gameplay Fallen Order adds a cherry on top in the form of a memorable story that will have you travelling across the galaxy far far away with a band of misfits by your side. A great story, stellar gameplay, and plenty of Empire baddies to slice away at await you on this adventure.

Respawn and EA's Fallen Order sequel is officially titled Star Wars Jedi: Survivor. The sequel will continue the story of Cal Kestis in 2023 on Xbox Series X|S, PS5, and PC. The developer is also working on a Star Wars first-person shooter and strategy game. Respawn's three projects make up nearly half of the known Star Wars games in development.

A Star Wars Jedi novel will bridge the stories of Fallen Order and Survivor.

17. Titanfall 2

The original Titanfall was great, but the sequel delivered everything the first game failed to: an outstanding single-player campaign and some meat on Titanfall's strong but otherwise skinny multiplayer bones. The multiplayer part was obvious: more Titans, more game modes, more maps, etc. And Titanfall 2 delivered there. But that campaign almost came out of nowhere. It may not have had much of a story, but it's one of the best shooter campaigns of this generation on the back of its smart, variety-is-king design. You'll see when we mean when you get to *that* gameplay twist.

Check out our latest Art of the Level feature for a deep dive into Titanfall 2's fourth mission, Into the Abyss.

16. Apex Legends

Respawn's slick gunplay came to life in an exciting new way when its battle royal Apex Legends first launched in 2019, and since then, it's only gotten better. Apex Legends' regular seasonal content drops are impressive. Not only can we expect a new Legend complete with story content and a neat kit, there's often also map changes (and sometimes a whole new map), a weapon or mechanic, and quality of life updates alongside the battlepass. Those regular updates plus the occasional holiday event and addition of quests keep Apex Legends in our rotation.

Check out our breakdown of everything you need to know about Apex Season 15, including details on the new Legend (Catalyst) and map (Broken Moon).

15. Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V – both The Phantom Pain and its precursor Ground Zeroes – is, without question, the most ambitious entry in the Metal Gear series, both in terms of its gameplay mechanics and scattered (some might say incomplete) story. Featuring what is undoubtedly one of the most complex sandboxes in gaming history, The Phantom Pain gives players a huge arsenal of weapons, vehicles, gadgets, and AI companions to approach missions creatively. As always, stealthy tactical gameplay is rewarded heavily, but if a mission goes sideways (or if you’re feeling squirrelly) the game doesn’t punish you for getting loud and messy. While the full scope of Hideo Kojima’s ultimate vision may have been stymied by creative differences with Konami, Metal Gear Solid 5 is still an absolutely worthwhile adventure for open-world stealth fans.

14. Ori and the Will of the Wisps

Ori and the Will of the Wisps picks up the torch that Blind Forest lit in 2015 and carries it to new heights. The foundation was already there, but Moon Studios spent the five years between games building out a livelier world, a fully-loaded moveset with a new emphasis on combat, and another helping of bittersweet story. Ori and the Will of the Wisps is one of the best platformers you will find on any platform thanks to its creative puzzles and periods of racing platforming punctuated with soulful moments that give its characters a chance to breathe and shine.

IGN spoke with Moon Studios in 2020 to discuss the potential of a new Ori game, though Microsoft is reportedly no longer working with the studio following what was said to be a "difficult relationship." The studio is now working on a new action-RPG in partnership with Take-Two's Private Division publishing label.

13. Forza Horizon 4

Forza Horizon 4 isn't just the best Forza game ever made, it's the single greatest car game of the last decade, and maybe of all-time. With its four-season fictionalization of beautiful Great Britain and focus on socially fueled fun rather than hardcore simulation racing, it’s the equivalent of a perfect, breezy, 72-degree summer day distilled into video game form. It has a gigantic, diverse selection of cars , its seasons change the look and feel of the experience, and its soundtrack is bright, cheery, and bound to put you in a good mood. Somehow, Forza Horizon keeps getting better, which seemed all but impossible after the sublime Forza Horizon 3.

The series' latest entry, Forza Horizon 5, was crowned IGN's 2021 Game of the Year. Playground's latest racer just received a big 10th anniversary update.

12. Gears 5

Gears 5 loses the “of War” part of its title but absolutely none of its third-person cover-based shooter gameplay excellence. The chainsaw gun-wielding soldiers return and it’s finally time to uncover the mystery of Kait Diaz’s past and resolve the cliffhanger from the end of Gears of War 4. The story of Gears 5 is heartfelt, personal, and engaging, while multiplayer is once again a blast, too. The staple Versus and Horde modes are joined by the interesting new Escape mode that challenges a team of three to get the heck out of a map before a lethal poison cloud envelops them. Bring on Gears 6!

Gears developer The Coalition is working on "multiple new projects" using Unreal Engine 5. The studio is also assisting Undead Labs on the development of State of Decay 3.

11. Halo: The Master Chief Collection

This collection of six Halo games stands tall for the campaigns alone – particularly the completely remastered Halo 2 Anniversary – but now that developer 343 has updated the once-maligned multiplayer suite along with new features, enhancements, and an overall level of polish, Halo: The Master Chief Collection is an absolute must-own that just keeps getting better year after year. This is the quintessential Halo experience that has finally fulfilled all of its massive potential. If you're a longtime fan of the Halo universe or a newcomer who has no idea where to start in the long saga of the Master Chief, you can't do better than this.

The latest chapter in Master Chief's saga, Halo Infinite, was released in December for Xbox One, Xbox Series X|S, and PC.

10. Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice offers an exhilarating dose of what FromSoftware does best with new, skill-heavy combat systems that require precision and perfection to master. The supernatural take on Japanese history makes Sekiro’s obligatory moody atmosphere and cryptic story stand apart from its Souls-Borne siblings, and the new additions to traversal and combat offer unique and welcome updates to the already-excellent playbook of fighting tooth and nail for every inch of progress. Its specific brand of action may not be for everyone, but those who stick it out will find Sekiro to be an immensely rewarding journey.

FromSoftware's latest game, Elden Ring, is one of the best-reviewed games in modern history. It sold 16.6 million copies during its first four months.

9. Inside

We define a 10 out of 10 as a "masterpiece," and Inside is every bit of one. The non-sequel follow-up to the sublime Limbo took six years to make, and it looks like five of those were spent on polish. Every pixel, animation, ray of light, and audio cue feels considered – not to mention the puzzles themselves. Inside won't strain your brain too hard, but its impactful non-verbal story will leave you contemplating what it all means for days after you finish it. Inside is simply unforgettable and should not be missed.

According to a 2021 job listing, developer Playdead's next game is a "3rd-person science fiction adventure set in a remote corner of the universe." It will be published by Epic. Those who enjoyed Inside may also be interested in Somerville, a new game from Playdead co-creator Dino Patti's new studio. It's out November 15 for Xbox and PC.

8. It Takes Two

Admittedly, It Takes Two won't exactly melt your GPU with its graphical intensity. Is it a nice looking game with a whimsical, fairy-tale tone and graphics to match? Yes, most certainly. But you need to play It Takes Two (with a friend or loved one either on the couch or via online play, of course, since It Takes Two cannot be played alone) because it is simply one of the best and most unique multiplayer experiences you can find these days. Writer-director Josef Fares – yes, he of "F*** the Oscars!" fame – follows up the equally excellent A Way Out with this, a story about a failing marriage that might just be able to be saved thanks to the couple being turned into children's dolls and forced to work together to find their way back to their human forms. Play it and we promise you'll smile.

It Takes Two is The Game Awards' reigning Game of the Year; executive producer Geoff Keighley recently announced The Game Awards 2022 will air on December 8.

7. Control

Control won IGN’s 2019 Game of the Year award for good reason: it’s an exceptional third-person action-adventure that does nearly everything right. Developer Remedy has long been known for its storytelling prowess, and that’s on full display here. Great characters solving an engaging mystery in a beautiful brutalist-inspired setting, plus one of the best takes on telekinesis in gaming all combine to make Control a can’t-miss experience. It’s a game that keeps you guessing from the opening to the end credits, and even then you’ll be wanting to know more about its bizarre world.

Two expansions for Control were later released: The Foundation and the Alan Wake crossover AWE. Remedy is now working on a Control multiplayer game, the long-awaited Alan Wake 2, a free-to-play co-op shooter codenamed Vanguard, and remakes of Max Payne 1 and 2.

6. Hitman 3

Agent 47's latest (and for now, last) outing is not only a much better game than its two predecessors, it's a much prettier one too. Hitman 3 has some truly breathtaking scenes from an eye-candy perspective. The first mission in Dubai will get you hooked, but the remaining five – including the second one, which is essentially like a playable version of the fantastic film Knives Out – will keep your Xbox powered on for hours as you try out the myriad ways to take out your targets. This is the best Hitman since Blood Money.

IO is now working on Project 007, a new James Bond game, and an all-new IP.

5. Doom Eternal

Doom Eternal is arguably the best single-player FPS campaign we’ve seen in the entire Xbox One generation. Its entire gameplay loop is built around you being a badass – complete with other characters you encounter in the game being very, very aware of your badassery – but Eternal meets you in the middle by throwing literally dozens of demons at you at a time to even the odds. As the enemies get bigger and nastier during the campaign, you get faster, smarter, and more powerful too. It’s an incredible combat dance that’s quite simply unlike anything else on Xbox One.

Doom Eternal also made our list of the best Steam Deck games.

4. Assassin's Creed Valhalla

Assassin's Creed has essentially evolved from a stealth action-adventure to a full-blown open-world RPG, and Assassin's Creed Valhalla is perhaps the best example of its modern form yet. You'll never be lacking in things to do within its Norse-Viking world, and when you do get into combat, it's as weighty and brutal as it's ever been. What's more, if you've never played an Assassin's Creed game before, you can jump right into this one, as even though there's a larger universe at play here, there's no pre-required knowledge that will stop you from thoroughly enjoying your time here.

The series' next game is officially titled Assassin's Creed Mirage. Due out in 2023, Mirage is a smaller-scale, more narrative-focused return to the franchise's stealth roots. After Mirage, Ubisoft will launch Assassin's Creed Infinity, a new platform/hub for the series' future entries. Among those entries will be an open-world RPG set in feudal Japan (Assassin's Creed Codename Red) and Codename Hexe.

3. Red Dead Redemption 2

Both a stunning technical achievement and a new gold standard for video game storytelling in an open-world setting, Red Dead Redemption 2 is one of the best games Rockstar has ever made, and one of the greatest games ever, period. While its story is a complex tale of honor, loyalty, and loss woven around rich characters brought to life by nuanced performances, the real star of Red Dead 2 is its world. A sprawling and stunning recreation of the American south and west, it’s packed so full of detail that getting from A to B is virtually impossible without going off the beaten path to some other distraction. Whether it’s hunting, fishing, taking on any number of side quests for a parade of memorable NPCs, or just stopping to admire the verdant scenery, every single aspect of its world is deeply considered in its own right; providing a bespoke level of detail that makes Red Dead 2 nothing short of a masterpiece.

Despite being out for only four years, Red Dead 2 is already one of the best-selling video games of all time.

2. The Witcher 3: Wild Hunt

Few RPGs manage to put forth a larger chunk of sophisticated content than The Witcher 3. Its massive open-world areas impress, in terms of both scope and density. Each massive area is generously dotted with great monsters to slay, tantalizing mysteries to solve, and personal stories to unfurl. It’s also one of the most impressive overall productions in gaming history, with reams of great dialogue performed by a stellar voice cast, an incredible original soundtrack, visuals that qualify as both a technical and artistic achievement, and a story with more branches than you could shake David Cage at. Package all that with two of the best and biggest expansions in recent memory, and you’ve got not only one of the best Western RPGs of all time, but a game that sets the bar for open-world adventures for years to come.

CD Projekt Red is working on a new Witcher trilogy, as well as an Unreal Engine 5 remake of The Witcher 1. On the TV front, Henry Cavill is officially out as Geralt in Netflix's The Witcher. The Superman actor will be replaced by Liam Hemsworth in Season 4.

1. Grand Theft Auto V / GTA Online

Grand Theft Auto V’s sprawling, meticulously detailed map is still the high-water mark to which all other modern open-world adventures aspire. Not only is it huge, it’s impossibly dense with excellent content – and that’s not just the driving and shooting that make up its campaign, nor is it limited to the numerous side activities that could amount to a full game on their own – but one rich with all the sights, sounds, and bustling activity you'd expect to find in a city teeming with humans, seedy underbelly included.

Its single-player story is an engaging crime epic, one that smartly conveys Rockstar’s satirical take on the 21-st century American dream through three different playable characters, and when you’ve finally rolled credits on that - after some 30-plus hours - there’s literally years worth of content to dig into in its multiplayer component, GTA Online.

Featuring everything from elaborate multi-phase heists to custom high-stakes racing to flying DeLoreans and Mad Max-style vehicular deathmatches, Grand Theft Auto Online offers unparalleled variety, and with so much to do, explore, and play with, both with friends and on your own, there’s no question that GTA 5 remains the best Xbox One game ever.

Rockstar has officially confirmed GTA 6 is in development. It will reportedly feature a return to Vice City and star the series' first female playable character in a Bonnie & Clyde-inspired adventure — details that were seemingly corroborated by a massive GTA 6 leak.

Spring 2021 Updates:

Added: Destiny 2, Yakuza: Like a Dragon, Gears Tactics, No Man's Sky, Elder Scrolls Online, It Takes Two, Hitman 3, Assassin's Creed Valhalla

Removed: The Witness, Devil May Cry 5, The Outer Worlds, Monster Hunter World, Assassin's Creed Odyssey, Rise of the Tomb Raider, Resident Evil 2 Remake, Sunset Overdrive

Shifted: Titanfall 2 (No. 15 to No. 17), Apex Legends (No. 14 to No. 16), MGS 5 (No. 22 to No. 15), Ori and the Will of the Wisps (No. 7 to No. 14), Forza Horizon 4 (No. 8 to No. 13), Gears 5 (No. 11 to No. 12), Halo MCC (No. 9 to No. 11), Sekiro (No. 6 to No. 10), Inside (No. 12 to No. 9), Control (No. 4 to No. 7).

Also make sure to check out our lists of the Best PS4 Games, the Best PC Games, and the Best Nintendo Switch Games.

IKEA Sends Cease and Desist to Indie Dev Making Furniture Store Survival Game

Ikea has sent a cease and desist letter to the developer of The Store is Closed, an indie survival game about spending the night in a furniture store.

As reported by Kotaku, lawyers representing Ikea have accused solo developer Jacob Shaw of committing trademark infringement and have given him ten days to change parts of his game that allegedly represent Ikea branding.

This includes a blue and yellow sign, a Scandinavian name (STYR), yellow vertical striped shirts, a grey path on the floor, and some furniture. "All the foregoing immediately suggest that the game takes place in an Ikea store", the lawyers' letter said.

No reference to Ikea exists on The Store is Closed's Steam or Kickstarter pages, however, and Shaw maintains that he wasn't inspired by Ikea for the game's furniture as he bought a generic furniture asset pack that can be used in any game. The Ikea lawyers also cite press outlets and online commentators for drawing a comparison between his game and Ikea.

The letter continued: The "unauthorized use of the IKEA indicia constitutes unfair competition and false advertising under Sections 43(a) of the U.S. Trademark Act, 15 U.S. C § 1125(a), and state unfair competition and false advertising laws.

"You can of course easily make a video game set in a furniture store that does not look like, or suggest, an IKEA store. You can easily make changes to your game to avoid these problems, especially since you do not plan to release the game until 2024."

Shaw has indicated that he plans to make the changes to The Store is Closed, but is seeking legal advice himself. "I was going to spend the last week of my Kickstarter preparing an update for all the new alpha testers," Shaw told Kotaku. "But now I’ve got to desperately revamp the entire look of the game so I don’t get sued."

Though Shaw is just one developer, the entertainment has proven that any company, no matter how big, is at threat of being sued for copyright infringement. Cheats website AimJunkies is being sued by Bungie for implementing cheats in Destiny 2, while Paramount is being sued over its ownership (or lack thereof) of Top Gun: Maverick.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Marvel and EA Sign Three-Game Deal, Starting With Iron Man

Marvel has entered an agreement with FIFA and Battlefield publisher EA to make at least three action adventure video games based on the Marvel comics.

As reported by Bloomberg, this deal will begin with the previously announced Iron Man game from EA Motive, with all three games coming to consoles and PC. Though details about what's coming after Iron Man are still thin, each game will feature its own original story set in the Marvel universe.

Perhaps known more for its sports or traditional shooter games, EA is looking to increase its offerings with the Marvel deal. "We have an intentional, deliberate strategy to have a balanced portfolio," said chief operating officer Laura Miele. "There will be Marvel fans who don’t play other EA games."

It's unclear if the second and third game will be centred on different Marvel characters like The Hulk or Thor or if they'll be follow-ups to the Iron Man game, similar to what Insomniac did with Spider-Man, its spin-off Miles Morales, and upcoming sequel.

Nothing about a release schedule or single versus multiplayer focus was mentioned either, though we do know that EA Motive's Iron Man is a "single player, action-adventure game".

EA Motive is the developer behind the upcoming Dead Space remake and has previously worked on the likes of Star Wars: Squadrons and Star Wars: Battlefront 2, but we'll just have to wait and see which other studios are involved with the remaining two Marvel projects.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Amsterdam Hotel Featured In Call of Duty: Modern Warfare 2 Is Unhappy With 'Unwanted Involvement'

The real world Amsterdam hotel featured in Call of Duty: Modern Warfare 2 is not happy with its "unwanted involvement" in the first person shooter from Activision Blizzard.

As reported by de Volkskrant (and translated by PC Gamer), the manager of the Conservatorium Hotel in Amsterdam said the business is currently considering how to deal with its near-exact recreation in Modern Warfare 2's Tradecraft level and Breenbergh Hotel multiplayer map.

"We have taken note of the fact that the Conservatorium Hotel is undesirably the scene of the new Call of Duty," said manager Roy Tomassen. "More generally, we don't support games that seem to encourage the use of violence. The game in no way reflects our core values ​​and we regret our apparent and unwanted involvement."

The hotel is still considering what steps to take next but gave no indication as to its plans, whether it be legal action, something else, or nothing at all. IGN has reached out to Activision Blizzard for comment.

The Conservatorium Hotel (called the Breenbergh Hotel in-game) is one part of a much larger Amsterdam level that recreates several streets and locations from the real city, though it is obviously the sole focus of the multiplayer map of the same name.

In our 6/10 review of the game's single player, IGN said: "Call of Duty: Modern Warfare 2’s campaign is a lackluster follow-up to its refined predecessor, saved by its best-in-class shooting."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Phil Spencer Admits It's Been Too Long Since Xbox Had a Major First Party Exclusive

Xbox boss Phil Spencer has admitted it's been too long since a major first party exclusive game landed on the Xbox Series X and S.

Speaking to Same Brain on YouTube, Spencer said he understands why players are frustrated at the lack of major Xbox-only games - with last year's Halo Infinite arguably being the most recent - but noted that 2023 is set to be a big year for the company.

"One thing we've definitely heard loud and clear is that it's been too long since we've shipped what people would say is a big first party game," Spencer said. "We could have our excuses on Covid and other things, but in the end I know people invest in our platform and they want to have great games."

He continued: "We're excited about 2023. We've talked about games that are coming, and those games are tracking well. Getting our first real Xbox first party games out of Bethesda, having them ship Redfall and Starfield, will be a lot of fun."

Forza Motorsport 8 is also expected to be released in spring 2023, adding to Xbox's line-up for the year and returning to the simulator-based series for the first time since 2017.

The current lack of first party games, however, was noted in particular after the delay of the aforementioned Starfield - the massive space RPG from the studio behind Skyrim and Fallout - which was pushed back alongside Arkane's open world shooter Redfall.

While Xbox does have some console exclusives this holiday period, such as the foul-mouthed talking weapon shooter High on Life, it's perhaps missing a blockbuster title to compete with the likes of PlayStation's God of War: Ragnarok and Nintendo's Pokémon Scarlet and Violet.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

The Valiant Review

One part small-scale, isometric sword-and-shield skirmishing and one part continent-spanning treasure hunt for a powerful religious artefact, The Valiant is a medieval squad-based RTS that’s as much clicking as it is conquering. If you microwaved your copies Kingdom of Heaven and Indiana Jones and The Last Crusade and made a scented candle out of the molten goop you might get a whiff of what developer Kite Games is going for here. However, while the result is a competent strategy game overall, it’s also a bit repetitive and shallow – and subsequently not quite as fun as that previous fusion sounds.

An adequate way to quickly describe The Valiant might be as a 13th century Company of Heroes. A more accurate parallel, however, might be 2018’s Ancestor’s Legacy thanks to its broadly comparable Middle Ages setting and its very similar range of unit types. They differ considerably in terms of story, though; while Ancestor’s Legacy is more overtly inspired by historical events (albeit loosely), The Valiant is a the tale of a retired crusader knight, Theoderich von Akenburg, and his search for an ancient and dangerously powerful relic – which he’s racing against an equally dangerous Templar of doom to recover. Joining Theoderich along the way is a brave band of medieval expendables, plucked from several corners of the post-classical world.

Praise the Sword

The Valiant is the kind of RTS that takes a more intimate approach to tactical, top-down combat by focussing on individually managing a handful of units rather than an enormous army. This approach brings with it a fair degree of initial accessibility, because juggling the actions of a half-dozen or so small squads is certainly a lot more straightforward than managing giant swarms of them in something like StarCraft 2. The Valiant also does quite well at pacing its 20-hour campaign to slowly and organically teach us how each of the units tick, rather than handing over the keys to the castle from the first mission. The campaign definitely gets a bit samey in stretches, with a lot of identical encounters staged one after the other, but it was engaging to be exposed to brand-new squads, like the healing War Priests, even late in the main story.

Even though certain missions are built around specific units’ abilities, there’s still some inviting flexibility here in terms of how we can approach each mission.

Even though certain missions are built around specific units’ abilities, there’s still some inviting flexibility here in terms of how we can approach each mission – and that really opens up in the closing stages of the campaign when all the unit types are unlocked. Only a finite selection of the main heroes and the backup mercenary squads can be taken into each battle, which is a smart way to compel us to find and embrace the tactics that work for our own style instead of being tempted to simply enlist one of each and toss them all into the grinder.

For instance, my playstyle is slow and methodical, and thus I found myself gravitating towards doubling down on archers whenever I could. Archers dole out piles of damage from afar but are cut down in any sort of close quarter combat, so my approach was to draw the enemy into battle with my tank-like heroes up front and then rain arrows upon them from a distance. I found cavalry handy, too, for quick hit-and-run strikes against enemy archers – but mounted units are, in turn, vulnerable to spearmen and shieldbearers. This scissors-paper-rock philosophy is obviously typical of the genre but it’s something that The Valiant not only does well, but also communicates clearly in its menu screens.

The aggressive micromanagement required can get a little boring and exhausting at times.

However, things do become a little more cumbersome once you layer on the special abilities and various supernatural powers The Valiant’s heroes possess, or earn as they level up. The aggressive micromanagement required can get a little boring and exhausting at times – and personally I got pretty numb to all the math disguised as magic when success regularly comes down to fastidiously spamming special attacks and boosts, watching them cool down, and then spamming them again. There are some keyboard shortcuts that speed it up a fraction, but it can feel like a bit of a grind.

Outside of combat, the need to backtrack considerable distances to replenish squads at camps tends to bog things down, too – and the lack of a manual save option is very annoying when you need to replay lengthy battles that could’ve easily had one or more extra checkpoints.

There’s some very basic base building in The Valiant, but only in a few siege missions, and it’s limited to a trio of defensive towers and the chance to build catapults and trebuchets. These missions aren’t quite as fun as they seem, as they don’t seem totally suited to the deliberately constrained squad limit of The Valiant. That is, you need to take over resource facilities around the map in order to build a modest camp and the necessary siege engines – but you can’t really protect all your resource facilities and your camp with your limited squads. You have to traipse back and forth, retreating to your camp every couple of minutes as the castle sends out an attack.

There’s a decent variety of locations – even if the combat is all effectively the same whether you’re fighting on snowy mountains, dense swamps, or blazing deserts – and they do look nice at a distance. Character models aren’t exactly brimming with detail when you zoom in, but to be fair they’re designed to be seen at a few millimetres tall.

Some of the missions let us tackle objectives in the order we choose but outside of that The Valiant mostly channels us through a specific, linear series of encounters. There are 16 story missions, and there are additional challenges you can toggle on when redoing them, but there aren’t any I’m desperately keen to play again – especially following the infuriating final boss fight. This last clash – which inexplicably strips away every perk, buff, and weapon The Valiant spends the entire campaign encouraging you to select and curate – is absolutely awful and bafflingly hard. It’s deeply unsatisfying to suddenly have bog-standard enemies shrugging off blows from the trash weapons I discarded a dozen missions ago, and having all but one of the special abilities you’ve earned arbitrarily removed doesn’t just feel anticlimactic – The Valiant is outright cheating against you at this point.

One Knight Stands

It’s a shame the stench of the final battle lingers like a fart in a suit of armour, because I otherwise enjoyed the story overall. There’s a fair bit of filler in the middle, and The Valiant has a habit of sidetracking Theoderich with the needs of random royals interrupting his own quest, but the writing is earnest and the voice acting is very good.

Right now the multiplayer is deader than a medieval monarch with an ambitious, knife-wielding nephew.

The Valiant’s story campaign isn’t the only mode available – technically, there’s also PVP play for two or four players, and a cooperative PVE horde mode for three players called Last Man Standing – but it’s really the only scene at the moment. Right now the multiplayer is deader than a medieval monarch with an ambitious, knife-wielding nephew, making it all but impossible to get much out of it unless you’ve brought your own opponents.

Sunday, October 30, 2022

Call of Duty: Modern Warfare 2 Will Get Its Hardcore Mode, Now Called Tier 1, in November

Call of Duty: Modern Warfare 2's hardcore playlist, which is now called Tier 1, will not arrive until the start of the game's first season on November 16, 2022.

As detailed on an official Call of Duty blogpost, the Tier 1 playlists offer a "more challenging experience compared to traditional Multiplayer. Operators have less health and limited HUD elements, and friendly fire is on. These elements are consistent in all game modes that support the Tier 1 variant."

The Tier 1 playlist isn't the only thing Call of Duty: Modern Warfare 2 owners will have to wait for, as the game's Battle Pass will also go live on the first day of Season 01 alongside the long-awaited arrival of Call of Duty: Warzone 2.0.

Speaking of Call of Duty: Warzone 2.0, which will be free-to-play and will include the traditional battle royale gameplay with a new twist, the game will also include a new "extraction mode" called DMZ that appears to be similar to titles like Escape from Tarkov.

Warzone 2.0 is a "fully revamped experience" and will take place in the desert of Al Mazrah, a fictional region of Western Asia. Players will contend with A.I. as well as real players if they want to be the last ones standing. There will also be a new "Multi-Circle closure," water combat, a new gulag, and more.

While you wait for the Tier 1 Playlist and Warzone 2.0, be sure to check out our review of Call of Duty: Modern Warfare 2's campaign to see if it's worth your time.

You can also jump into all the other multiplayer offerings, and our wiki guides will help you become the best of the best. Some highlights include our best tips for Call of Duty: Modern Warfare 2's multiplayer, how progression works, and what the best settings are to choose.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Friday, October 28, 2022

Xbox Games With Gold for November 2022 Revealed

Microsoft has announced the Xbox Games with Gold lineup for November 2022, including Roman Empire RTS Praetorians - HD Remaster and co-op twin-stick shooter Dead End Job.

According to Xbox Wire, the library update begins with Praetorians on November 1 (available until November 30). Dead End Job follows up later in the month on November 16 (available until December 15), while the October Games With Gold offering Bomber Crew is free until November 15.

On Xbox One and Xbox Series X|S, Praetorians gets an HD makeover for the 2003 strategy game. In a bid to become emperor, you’ll navigate the Roman Empire’s political intrigue through reworked console controls and high-definition visuals. The remaster includes more than 20 campaign missions, plus online multiplayer with up to eight players.

The colorful, playful ghost-blasting of Dead End Job offers another co-op game for the service, and still includes the option to go at it alone. Inspired by the whimsy of 90’s cartoons, paranormal pest buster Hector Plasm will rid offices, restaurants, and more of otherworldly critters with his trusty plasma blaster and vacuum pack.

October marks the first month since Microsoft stopped including Xbox 360 games through its Games With Gold program. Prior to the change, the service typically offered four games, with two of those slots reserved for Xbox 360 titles. Both games for October were originally released on Xbox One.

The Games With Gold library is also available to Xbox Game Pass Ultimate subscribers, a premium offering bundling its services together. If you’re interested in making the upgrade, check out our list covering the expanded digital library.

Andrea Shearon is a freelance news writer at IGN covering games and entertainment. Find her on Twitter (@Maajora) chatting about FFXIV and other RPGs.

The Best Board Games to Play in 2022

What do we mean when we talk about an “all time” great in any genre? It’s got to be something that’s stood the test of time, like all our picks for the best classic board games. But at the same time we need to steer away from titles that have become diminished by over familiarity and stray into new and exciting territory. We also want to include things that have been acclaimed as top of their particular tree at one time or another, to give some historical perspective.

That’s the steer we’ve brought to the list below, a mixture of board games once seen as the best ever, together with some close pretenders that have earned their spot through novelty or popularity. They’re all great in one way or another, so whatever you pick you can’t go wrong. Here are the best board games to play in 2022.

TLDR: The Best Board Games

Don't have time to scroll? Here are all the games you'll find below.

Cosmic Encounter

Lots of games that revolve around grabbing territory tend to involve the kind of tentative alliances and festering enmities that mimic real-world diplomacy. Back in 1977, the designers of Cosmic Encounter had a brainwave: why not get rid of the territory and cut to the chase? The result is this hilarious game of shifting alliances where every player has a game-breaking alien power to leverage in the race to win colonies on five of your opponent’s planets. Crammed with variety, tactical decisions and more dramatic reversals than a prime-time soap opera, Cosmic Encounter may be the only negotiation game you need.

Gloomhaven

The current king of the board gaming pile got that way through an ingenious bit of genre-blending. If you like old-fashioned dungeon crawls with a strong narrative, well, the 95-scenario campaign of fantasy adventure has you covered. If you’re a sucker for tactical combat then its cunning, card-driven face-offs against a staggering variety of foes will thrill you. But if you want heavyweight strategy then deck-building and resource gathering over the campaign plus the in-scenario exhaustion mechanic gives you plenty of meat. Truly all things to all gamers -- even fans of the best solo board games -- Gloomhaven deserves its staggering level of acclaim. And if the cost is a bit much, Gloomhaven: Jaws of the Lion offers a smaller campaign at a much smaller price tag. And not for nothing, both of these iterations also made it on our best board games for adults list as well.

Pandemic Legacy: Season 1

If combat-based narrative campaigns aren’t your thing, how about working together to purge the world of infectious diseases? Building on the success of the original Pandemic, this introduces “legacy” concepts to the game, in which components are added or removed as you progress through the game, based on your decisions, successes and failures. After a few plays, your copy will be a unique record of your group’s play. So in addition to offering a very personal tale to engage you, Pandemic: Legacy also individualizes your strategic experience. It’s a magical combination that has spawned two further seasons, creating an epic arc of story and strategy to enjoy with a gaming group or even as one of the best family board games.

Twilight Struggle

Billed as a cold war simulation and with bullet-pointed rules, Twilight Struggle can appear daunting to the uninitiated. But there’s a reason it was widely acclaimed as the best game of all time after its 2009 release. Players have hands of event cards that replicate key moments from the conflict, keyed to either their side or their opponent. If you play an opponent’s card you can still make moves on the board but their event also occurs. This makes every hand a thrilling, tactical dance of play and counterplay as you try to move your plans forward while also nullifying enemy events. In addition to the superb strategic workout, you might even learn some history too with this war board game.

Agricola

Another game that spent its time in the “best game ever” limelight is this unlikely game about farming. Stepping back from the theme, however, growing a family to work on a family farm is a dead ringer for the popular Worker Placement mechanism. As a result, Agricola conjures a real sense of growing and developing your humble plantation into a thriving stead, with plenty of interesting strategic bumps to navigate along the way. Its particular genius is its huge decks of cards, only a handful of which are used in each game, which ensures lots of strategic variety and allows you to tailor things like complexity and interaction to your group’s tastes.

The Castles of Burgundy

Coming into this game of estate-building in medieval France you could be forgiven for feeling overwhelmed by the options to grow your castle. Fortunately, it’s a dice-based game where the roll each turn limits your choices of where you can take actions. But don’t be fooled into thinking this is a random game: rather, the dice are there to keep throwing you curveballs you have to dodge around as you build a strategy. A classic case of having too much to do and too little to do it with, every action of every round feels weighted with impossible priorities, keeping you stretched right up until the points are tallied.

Lords of Waterdeep

By marrying the sensibilities of Dungeons & Dragons with the mechanics of modern board games, Lords of Waterdeep made a smash hit to last down the ages. Players take the roles of power brokers in the Forgotten Realms’ biggest city, hiring adventurers to defeat perils threatening Waterdeep while building new facilities in the town. It’s these additions that take this unusually thematic worker placement game to the next level, with the new buildings entering play ensuring that new strategies are required each time. Throw in a modicum of minor “take that” cards to spice things up and you’ve got a brilliant game with very wide appeal.

Ticket to Ride

One of the few hobby board games to cross over into full mainstream sales, Ticket to Ride is a steaming success story. It’s a combination of familiar concepts with players collecting cards, like a Rummy game, in order to try and claim matching routes on a map of the US. But beware: it’s a tight board with relatively few potential connections between the cities that you’ll need in order to complete your allotted routes. And if another player gets there first, you’ll lose potential points instead of gaining them. Easy to learn and exciting to play and with a wide variety of versions and expansion maps, Ticket to Ride is great fun for all ages. It also works well as a two-player board game, or with a group.

Concordia

While conquest games involving ancient Rome are ten a penny, Concordia instead has you manoeuvring a noble family to gain wealth and contacts during the height of empire. Play is conducted using a deck of action cards that you can expand, using wealth from your trades, as the game progresses, allowing you to tailor your strategy accordingly. But the kicker is that your final scoring is also depending on those cards, with different cards earning you points in different ways, from goods in your storehouse to colonist pieces on the board. This creates a fascinating, rich, wheels within wheels layer of strategy, while the resource management elements also let you mess up your opponent’s plans while advancing your own.

Summoner Wars 2nd Edition

Collectible games wax and wane in popularity and print status, which makes even classics like Magic: the Gathering hard to include in this kind of list. Summoner Wars, however, with its clever blend of card and board-based gameplay has an evergreen sense about it and, best of all, its collectibility comes in packages. So if you tire of facing off the six included factions against one another, you can just add more to your collection. By forcing players to use cards both as units and currency, it keeps everyone making knife-edge decisions as they maneuver round the board and roll off against opposing units in their quest to kill the enemy summoner, right up until the on-board death.

Codenames

Blasting onto the scene in 2015, Codenames changed the face of party games forever. In place of trivia quizzes or trivial tasks, it challenged players to come up with clues to interlink a series of apparently unconnected words. So you might link “Trip”, “Rome” and possibly even “Embassy” with the clue “Holiday”. The concept proved so accessible and addictive that it launched an entire new genre of synonym-based word games, each giving different spins on a similar formula. But for ease of teaching and wideness of enjoyment, the original is still the best.

Looking for more ideas not covered herer? Check out our rundown of the best board games for kids.

What to Consider When Shopping for Board Games

There’s so much choice in modern board gaming that picking a game can be overwhelming, not to mention expensive! So to help winnow down the selection, here are a few things to look out for when making your picks.

Perhaps the most important one is whether it’s likely to see much play. Aspects of this are fairly obvious: whether it appeals to your friends, what’s the target age, if it’s a long game, will you have time for it, and so on. But there’s still more to these facets than may be immediately apparent. You may feel comfortable learning a very complex game, for example, but will your fellow players, and will you be able to teach it? Do you want a game to play with your partner, or your wider family, or does it need to be flexible enough to cater for both crowds?

Even then, these are often vexed questions. The play times listed on box sides are often hopelessly optimistic. Similarly, a game’s advertised player count can be very different from the ideal. A good tool to clear this up is the game information database boardgamegeek.com. If you search on a game there then, at the top of the page you’ll find, beneath the player count, a “best” suggestion for the optimal player count according to the site’s users.

There are other many other considerations. Some games take up a lot of table space, for example, which is no good if you play on a coffee or card table. Others can take a long time to set up and put away. These issues are often mentioned in a review if they’re problematic. And they can stack: you may be able to play a much longer game, for example, if you have space to pause and leave it out on the table to resume later.

Some genres of game require greater research than others. Increasingly, games are being released as lifestyle choices with a steady stream of expansions and new content. Which is great if it appeals to you, but you need to know what you’re getting into. Other games merge into miniature modelling which is a whole other hobby in it’s own right. Editions and versions are another thing worth checking out as many modern games come in standard and deluxe editions or may, in fact, be reprints of older titles.

You also need to think about how a game might fit in with your existing collection, both aesthetically and physically. For the former, consider what makes it different enough, mechanically or thematically, from games you already own to make it worthwhile. For the latter, remember that board games are big, and you’ll need to find space to store it!

Collecting and playing board games can be a very enjoyable and rewarding hobby. Good luck!

Blizzard Sells an Overwatch 2 Charm Cheaper in Real Life Than In-Game

Overwatch 2’s monetization has been a point of contention since the game’s shift to free-to-play has made cosmetics that were once free through the original game’s loot boxes fairly expensive. It turns out one of the in-game items is also for sale in Blizzard’s online store and costs more in Overwatch 2 than it does in real life.

As VG24/7 and users on Reddit have pointed out, Overwatch 2 has a cosmetic weapon charm featuring Pachimari, an in-universe mascot character, that costs 700 coins in the game’s currency, which roughly equates to $7 USD. Meanwhile, a real keychain with the same design costs $5 on Blizzard’s Gear Store.

Notably, the 700 coins you would need to buy the Pachimari charm in Overwatch 2 are difficult to come by without paying for one of the preset currency bundles, and the cheapest one that would get you 700 coins is the $10 transaction that gives you 1000 coins.

As of right now, Overwatch 2 doesn’t have any option to pay for the specific number of coins you’d like, so if you don’t already have the 700 coins through earning them through challenges (you can only earn 60 a week through this method, so even if you completed all these challenges since the October 4 launch, you wouldn't have that many coins yet), you’ll have to pay extra to get the charm.

Overwatch 2’s shift to free-to-play did away with loot boxes, which were free and unlockable through standard play, and made it much easier to gain in-game currency by converting duplicate cosmetics into money that could be spent on skins, emotes, and other unlockable content.

The change has put the game under scrutiny for its monetization practices, as items that were once attainable for free are now pretty expensive or require a significant grind to unlock while only being available for a limited time during weekly shop rotations and events like the ongoing Halloween Terror event.

Despite criticism surrounding its monetization and some significant troubles with DDoS attacks and certain characters, Overwatch 2 has amassed a pretty high player base in its first month, with its daily player peak outpacing the original game’s launch.

Kenneth Shepard is a writer covering games, entertainment, and queerness all around the internet. Find him on Twitter at @shepardcdr, and listen to his biweekly video game retrospective podcast Normandy FM, which is currently covering Cyberpunk 2077.

Call of Duty: Modern Warfare 2 Won't Let PC and Xbox Players Disable Crossplay

Those playing the latest Call of Duty: Modern Warfare 2 on Xbox and PC have realized that they can’t disable crossplay with other platforms. However, PlayStation players do have this option.

PC lacks the function entirely, while the only way for Xbox players to disable crossplay right now is to do so on the console itself. While this guarantees that you’ll only be playing with other Xbox players, it will apply to all games, not just Modern Warfare 2.

PlayStation 4 and 5 players are simply able to toggle whether they’d like to crossplay with other platforms or not. Unfortunately, Xbox and PC players are stuck with each other until Activision Blizzard puts out an update to enable this function for them.

Whether the developer chooses to is another matter, as this isn't a totally new issue: even Call of Duty: Warzone functions similarly on Xbox. While the crossplay toggle is there for the platform, the game pops up a notice requiring the player to enable crossplay as soon as they queue up for a playlist, effectively rendering the toggle useless. On PlayStation, players can just bypass the notice and queue up for a match.

In IGN's Call of Duty: Modern Warfare 2 multiplayer review in progress, we said, "In spite of the fact Modern Warfare II feels almost overwhelmingly familiar, I'm having a good time playing it, and I'm keeping my fingers crossed that we see some meaty, meaningful additions to shake things up a bit."

George Yang is a freelance writer for IGN. You can follow him on Twitter @yinyangfooey

Bayonetta 3: Voice Actors Detail Their Pay, Workload, and the Dangerous Race to the Bottom

Almost exactly five years since the longest actor's strike in US history came to a close, video game voice actors are in the spotlight once again. Back in 2017, it was about voice actors refusing to work with publishers like Activision and Take-Two over fair payment concerns. Now, a fiery controversy surrounding Nintendo and Platinum's upcoming Bayonetta 3 has reignited the debate over fair pay for voice actors in the video game industry.

It all started over a week ago, when former Bayonetta voice actor Hellena Taylor released a thread of videos on Twitter claiming she was offered only $4,000 in total to reprise the role for Platinum and Nintendo's upcoming Bayonetta 3. In addition, Taylor asked fans to boycott the game and instead donate the money they would have spent on it to charity.

In the middle of the ensuing social media firestorm, a conversation surrounding voice actor wages in the video game industry started to develop, with some actors sharing their accounts of how much they were paid for taking on certain roles.

Then, the story took a new turn. On Tuesday, a report from Bloomberg (and later corroborated by VGC) revealed that Platinum allegedly attempted to hire Taylor for five four-hour sessions at a rate between $3,000 and $4,000 apiece. This would have put Taylor's total compensation for Bayonetta 3 at $15,000, much higher than the amount she claimed she was offered. Taylor has since released a new statement, saying she was in fact offered $15,000 for the role.

Through all of the drama and changes to the story, though, there's still a very real discussion to be had surrounding pay and workload in the voice actor industry. So, IGN sought out to learn the following: what is the standard rate for a voice actor, and what is the workload like? IGN spoke to three people in the voice actor industry to find out.

What Voice Actors Get Paid, and How Much Work it Takes

As with any industry, a voice actor's compensation greatly fluctuates depending on the scope of a project and the resources from a studio. We spoke to one voice actor with experience on multiple AAA titles who chose to remain anonymous. It's worth noting that we spoke to this actor before the Bloomberg report changed the discourse surrounding the Bayonetta situation, when $4,000 was still the primary number being thrown around.

"[Four-thousand dollars] is slightly more than I got paid for being a supporting character in a fighting game," the actor said. "I had like three sessions, and it was a union game… It was a lot of work. It was ‘efforts’, which is getting hit, attacking, and all that. [It was] the story mode, the arcade mode, and it was a lot of work. And I'm a supporting character, I'm not even a main character."

The actor mentioned it was a union job, which is a huge factor in determining how much these performers get paid. The union that represents voice actor talent in the video game industry is SAG-AFTRA, and the actor we spoke to is a member of that union. In a document from SAG-AFTRA detailing the minimum wages their members will work for, it shows that one day has a going rate of somewhere between $900 and $1000.

We also spoke with Sean Chiplock, the actor who voiced Revali in both The Legend of Zelda: Breath of the Wild and its spinoff, Hyrule Warriors: Age of Calamity, in addition to Teba and The Great Deku Tree. On Twitter, Chiplock revealed he was paid between $2,000 and $3,000 per game, which was higher than normal because he was voicing three separate characters.

Chiplock had two offscreen lines in the Detective Pikachu movie, and the actor said he earned more from those two lines alone than he did for the entirety of Breath of the Wild and Age of Calamity. This is because actors earn royalties for film/television, with Chiplock adding he still gets checks from his work on Detective Pikachu.

Speaking to IGN, Chiplock said the general sentiment is "the cost of living — and corporate profits — continues to increase, but none of that is reflected in the payments made to those who help these games see success". The actor is a big proponent of royalties or residuals for voice talent, adding "the major concern is that despite the video game industry reaching literal billions in profits for companies each year, video games do not currently offer royalties to any members who work on them nor is there any precedent."

The actor pointed out the 2016 SAG-AFTRA strike as a turning point for gaming contracts in some regards, but that the union did not manage to get royalties/residuals added as part of those adjustments.

The SAG-AFTRA union does impose limits on how long a "day" or "session" is in the industry. According to the union's wage sheet, one "session" is a maximum of a 4-hour day, and the anonymous actor we spoke to said there are limits imposed if a session is vocally stressful. This includes combat scenarios that would include a lot of screaming, grunting, or other "efforts", as they are called in the industry. The anonymous actor we spoke to shared their experience in a vocally stressful role, saying it's very taxing on the body.

[Chiplock] earned more from two [Detective Pikachu] lines than he did for the entirety of Breath of the Wild and Age of Calamity.

"[One AAA game I worked on] was two sessions, and that was a ton of work… My voice was shredded after that. Because it's a lot of screaming, and getting thrown across the room, and now you're getting punched… That was two sessions, and was also union — that was less than $4,000, but it was a ton of work."

The Race to the Bottom: The Problems with Non-Union Voice Acting Gigs

Where things start to get murkier for voice actor pay is when actors take non-union jobs. This happens when a studio doesn't go through SAG-AFTRA to hire talent, but rather hires individual actors themselves. According to our source, the standard rate for non-union video game work is $250 dollars an hour. This number has been corroborated by many other voice actors, but as voice actor Ben Diskin pointed out on Twitter, this rate only stays steady if enough voice actors continue to demand it. In an ideal world, all studios would respect this going rate, but as you might expect, that's not always how things go down.

As our source put it, "If you're working non-union, there's really no oversight", and in some cases, the rulebook is thrown out the window. As in any creative industry, opportunity can outweigh compensation if it means another credit on your resume, or a shot at appearing in a desirable game or role. While $250 is the industry standard for non-union jobs, some actors will participate in a "race to the bottom" just to make sure they secure the role they want. According to our source, some studios are unwilling to meet that $250 benchmark, which leads to difficult decisions for voice actors.

"Six hours at $100 an hour is $600… Everyone wants $600 for doing what they love, right? But then it becomes easier and easier to take advantage of people who really want in… Because there are so many people who really want to do this. So it's a slippery slope. People who want these roles, if you do it for less than the industry standard it's going to end up hurting everyone. It's not healthy for the environment if you are kowtowing to people just to say, 'I really, really want to be in this, I'll do it for whatever', that hurts everyone. It's just not a good idea to do it… but people are still gonna do it. Because they really want to be in games… but it sucks and it hurts everyone, and I wish people would understand that."

This "race to the bottom" when negotiating non-union jobs is especially prevalent in the indie game space. We spoke to Eliana Zebro, who has experience as a voice director working on indie games. They told IGN they are consistent advocates of wage increases for voice actors working on indie games, and shared with us some of the low rates these voice actors just starting out will accept to get their foot in the door.

"So many indie projects especially have low, low VA rates — mere dollars per final line delivered, or worse, a flat rate for an entire project that means well under a dollar per line," Zebro said. "Two dollars per line in the indie space is incredibly common. Some projects pay even lower rates, or a low flat rate for tens or hundreds of lines. And some indie projects are completely unpaid, and sometimes that’s even if the final product will cost money!"

In union jobs, actors get paid per session, which doesn't necessarily count the time spent preparing for the role ahead of time, by either practicing the voice or reading over the lines. As a voice director, Zebro said they expected actors to come into the session with some prep work already completed before hitting record.

"The workload on a video game for a VA greatly varies based on the scope of the game, how big the VA’s character’s role is, if the game has full or partial voice acting, and many other factors. As for prep, as a voice director, I do expect the VA to have at least looked at the script — if not practiced lines as well — before our recording session."

A 'Desperate Attempt to Get Character Credits'

In many cases, an actor wants to take a role not for the paycheck, but for the valuable experience it will net them in the long run. Zebro told us that getting specific, named characters can go a long way in landing gigs in bigger titles. This can cause an actor to sign on to a project for less than what they're worth, just to get that credit in their portfolio.

"In my observation, the biggest aspect of VA that I’ve seen is a desperate attempt to get character credits," Zebro said. "Have characters, besides unnamed characters — Soldier A, Townsperson, roles of that ilk — and fandub characters, that a VA can point to and say, 'I voiced that.' And the process of getting those credits involves auditioning for even badly paid projects, because even if it pays poorly, a VA can still add that character credit to their resume… Most VAs want — need — character credits to advance in their career, and they have been exploited by folks wishing to take advantage of that fact."

Low pay for projects means many voice actors don't make enough to get by on these gigs alone. Zebro said many voice actors they know have a second source of income unrelated to the video game industry to make ends meet.

Most VAs want — need — character credits to advance in their career, and they have been exploited by folks wishing to take advantage of that fact

On the other end of the spectrum, many of the most popular and high-profile voice actors without a second job rely on conventions for income. Appearing at comic-cons, streaming on Twitch, or otherwise promoting their own personal brand can be a huge chunk of a voice actor's income that can in some cases outperform what they may make for the voice work itself. For many voice actors Zebro knows, it seems that becoming famous enough to get invited to conventions is the goal not just because of the fame, but because of the essential revenue stream.

The sustainability of an industry can come into question when high-end voice talent has to rely on profiting off of their own brand to make a comfortable living. And now, the industry is looking forward, as the current SAG-AFTRA union contract is set to expire in two weeks. According to Stephen Totilo of Axios, there are currently ongoing negotiations that could result in a new contract, or an extension of the current deal. Whether it makes any meaningful changes to voice actors' pay remains to be seen.

Looking at the top of the industry, there aren't many publicized examples of how much a voice actor gets paid for playing the lead role in a AAA game. One notable instance dates all the way back to 2008, where Michael Hollick — who voiced Grand Theft Auto IV protagonist Niko Bellic — spoke out against Rockstar Games over his compensation. Bellic was apparently paid around $100,000 over the course of 15 months, with no residuals. At the time, Hollick said, "But it's tough, when you see Grand Theft Auto IV out there as the biggest thing going right now, when they're making hundreds of millions of dollars, and we don't see any of it."

Years later, on an episode of the Play, Watch, Listen podcast, popular voice actor Troy Baker voiced his opinion on Hollick's problems with Rockstar. Baker implied that $100,000 is a significant amount of money for a single role, and shared some issues with the call for residuals. While Baker said there should be some form of residuals for voice actors, the actor argued that it could work for actors working with top developers that ship financially lucrative games like Call of Duty, Grand Theft Auto, or Red Dead, but the system would fail for studios that aren't guaranteed that same financial success.

"What would end up happening is [smaller developers] would scope their game, and they would hire less actors, so less people would work, so it actually goes against what people actually wanted to do," Baker said.

On the same podcast, video game composer Austin Wintory argued that mandated residuals could also lead to legal departments requiring studios to only hire non-union actors to sidestep the requirement. They argued that with so many studios struggling to profit or break even on their games, making residuals was a tough and unlikely task.

But the bottom line is that right now, voice actor pay is widely different across the board, depending on if it's a union job or not, or if it's in the indie scene or on a AAA project. And, despite the constantly shifting narrative of the Bayonetta 3 controversy, the people we spoke to seemed grateful that this conversation is a byproduct of this past week’s industry drama. As Zebro put it, "there is so much more work to do in getting voice actors paid their worth."

Logan Plant is a freelance writer at IGN

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