Tuesday, February 28, 2023

The Last of Us’ TV Success Is Testament to Naughty Dog’s 15 Years of Growth

It’s like it's 2013 all over again – the world is captivated by The Last of Us. But what was once an obsession for just PlayStation owners is now a much broader phenomenon, with gamers and non-gamers alike enraptured by HBO’s critically-acclaimed television adaptation. At this point, with a Metacritic score of 84 and the season finale in sight, it’s safe to say that Naughty Dog’s game has translated beautifully to the screen.

Just one year ago, though, the same couldn’t be said about another live-action project adapted from the studio’s work. 2022’s Uncharted movie, starring Tom Holland and Mark Wahlberg, was a critical dud. While our own review was more positive than the majority that contributed to its Metacritic score of just 45, we wrote that it was “safe but serviceable” – a far cry from the glowing reviews received by The Last of Us.

The gulf between these critical scores does more than separate a poor movie from a great television show. They also point to the growth and maturation of Naughty Dog as a storyteller. The studio has honed its craft over 15 years, and these adaptations draw on two very different ends of that decade-plus journey; periods that can broadly be described as the ‘Hennig era’ and ‘Druckmann era’.

The Uncharted movie pulls from the Hennig era. Back in 2004, with the dawn of the PlayStation 3 approaching, Naughty Dog sought to explore new territory beyond the 3D platformers it was known for. Led by director Amy Hennig, the studio created Uncharted: Drake’s Fortune, an incredibly cinematic spin on the kind of adventures typically associated with Lara Croft. Inspired by pulp magazines and Indiana Jones, Uncharted had a romantic sense of adventure; light and breezy, even in the face of danger.

Hennig helmed Uncharted for three wildly successful games, each of which remain beloved to this day. It’s easy to see the brilliance in their globe-hopping roller coaster rides, packed with clever action sequences and beautiful environments. Its cast of characters are remarkably well drawn, each with a distinct tone; Nate embodies the loveable scoundrel, Sully the grizzled mentor, and Elena the tenacious reporter. But, as robust as these characters are, those descriptions reveal the challenge in adapting Uncharted into a movie.

In those PlayStation 3 days, Uncharted’s characters were one-dimensional archetypes. Compelling archetypes, absolutely, but archetypes nonetheless. And that was absolutely fine, because Uncharted was an action-adventure video game and interactivity, not character depth, was the most vital component. It’s baffling, then, that the PS3 era was the water from which the Uncharted movie drank.

Much like Uncharted, The Last of Us used cinematic archetypes for its central characters, but it went to significant lengths to examine them on a much deeper level.

The result was a film headlined by a charming-but-generic Tom Holland in Nathan Drake cosplay, accompanied by his cookie-cutter grumpy mentor. There’s naturally more faults at play here – it didn’t help that their quest was a forgettable chain of ‘best of’ Uncharted moments rendered inexplicably dull – but had director Ruben Fleischer and the writing team drawn their inspiration from later in the Naughty Dog timeline, the fate of the Uncharted movie could have been very different.

2013 was an important year for Naughty Dog. The release of The Last of Us marked the start of the ‘Druckmann era’. Years prior, following the release of Uncharted 2, the studio split into two teams in order to focus on very different projects. Amy Hennig continued writing and directing Uncharted, while her co-director, Bruce Straley, and co-writer, Neil Druckmann, started work on a brand new survival horror project. Much like Uncharted, The Last of Us used cinematic archetypes for its central characters – the grizzled smuggler and the precocious teenager – but it went to significant lengths to examine them on a much deeper level. It explored themes of morality, companionship, ethics, and grief against the backdrop of a zombie-like apocalypse. Its characters went through significant arcs that saw them change, for better or worse. It was released in 2013 and was quickly hailed as not just one of the best video games of all time, but an exceptional story in its own right.

It’s unsurprising, then, that The Last of Us has been so successful as a television show. To put character development ahead of action and even, in some respects, plot means that the game’s narrative side is much more aligned with ‘prestige drama’ than it is typical AAA video game stories. But beyond that, Druckmann and Straley’s approach to aligning The Last of Us’ gameplay with its cinematic influences makes it even more suited to adaptation. The show features sequences pulled practically wholesale from the game, presented in the same manner, and never do they feel out of place. Even when replicating moments in which the player has control of the camera, such as the car ride through Austin during the prologue, the show feels perfectly at home in its medium. It’s not a video game TV show, it’s just a TV show. Compared to the likes of the Halo series, which misguidedly embraces its FPS roots with first-person sequences, the result is night and day.

In 2014 Amy Hennig left Naughty Dog, leaving a vacancy at the head of Uncharted. Druckmann and Straley stepped in as the series’ new guardians, and they had ambitious new plans for Nathan Drake. The duo, along with writer Josh Scherr, introduced the character complexities of The Last of Us to Uncharted 4.

The success of The Last of Us as a show is a reflection of Naughty Dog’s maturation as a storyteller.

In the prior game, Drake’s Deception, Hennig had planted a seed that suggested that Nate valued treasure hunting over his own relationships. Druckmann and Scherr drilled deep into that concept, exploring a protagonist who had become addicted to adventure, much to the detriment of his marriage to Elena. The more mature story challenges our perception of Nate, and proceeds to rehabilitate both him and his relationships through a story where characters experience pain, betrayal, and - most importantly - growth. No longer were these adventurers merely fun friends to hang out with – they were genuine people. All this in a game that’s no less exciting than the popcorn trilogy that preceded it.

It’s from Uncharted 4’s enriched waters that the movie should have drunk. That’s not to say the film had to be a darker, more introspective story in the way that A Thief’s End was. Rather, it needed to have the robust layers, motivations, and development arcs we see in the fourth game. Characters can be genuinely interesting without being gloomy, but to be so they need depth and humanity; something Nate and Sully lacked entirely in the movie. And without any playable sequences to occupy viewers’ minds and hands, that was sorely obvious.

After work on Uncharted 4 was completed, Bruce Straley moved on from Naughty Dog. But even without Straley by his side, Druckmann continued the growth trajectory the pair started with Joel and Ellie’s first story. The Last of Us Part 2 doubled down on those deeper, more nuanced character arcs as part of a path that led the studio into much darker, more divisive territory. With the help of screenwriter Halley Gross, Druckmann had the Ellie-centric sequel explore complex and fraught relationships between women. It analysed the cycles of violence that emerge and fester within those unable to deal with their own vengeful motives. It’s a sprawling epic that works as a distinct milestone for how far the studio’s approach to character and narrative has come. It will likely make for an astonishing season (or two) of the TV show. We’re even already seeing signs of its themes in this first season through new character Kathleen, whose community suffers while she blindly chases revenge for her brother’s murder.

The success of The Last of Us as a show is a reflection of Naughty Dog’s maturation as a storyteller. While the studio hasn’t put out a bad game since the days of Crash Bandicoot, there's been a clear and fascinating growth period over the past 15 years that has seen it evolve from exciting games studio to remarkable storyteller. We often talk about how video games need to be sufficiently changed and translated for an adaption to be successful. HBO certainly has done that for The Last of Us, but the fact that Druckmann and showrunner Craig Mazin were able to use so much of the game’s original script (and even direction) wholesale is the ultimate testament of Naughty Dog’s maturing narrative talents.

Matt Purslow is IGN's UK News and Features Editor.

Final Fantasy 16 Is Probably Getting a PC Version, But Not for a Long Time

Despite lots of back and forth messaging, it looks like Final Fantasy 16 is probably getting a PC version after all — though likely not for a long time.

Speaking on the Japanese PlayStation Blog (and translated by industry insider Wario64 on Twitter, below), Final Fantasy 16 producer Naoki Yoshida said he would "like to release a PC version at some point".

Yoshida said: "It is true that Final Fantasy 16 is a six-month limited time exclusive on the PS5 platform. However, it is a completely different story that the PC version will be released in half a year. I will make it clear: the PC version will not come out in half a year.

"This is because we spent a lot of time and money optimising the PS5 platform to deliver the best gaming experience. Of course, I would like to release a PC version at some point so that everyone can play as many games as possible.

"However, even if we start optimising the PC version after the PS5 version comes out, we won't be able to optimise it in half a year, so it won't come out in a short span of half a year. I would like to release it eventually, and I think I will, but I am not at the stage where I can say when."

Publisher Square Enix has not yet confirmed what other platforms will receive Final Fantasy 16 once the six-month exclusivity ends (whether it be Xbox, Nintendo Switch, or something else), though Yoshida has at least now confirmed that it won't be PC.

Final Fantasy 16's platform availability has been an unusually complex topic since the game was announced. The original reveal trailer claimed blatantly that it is "also available on PC", and while Square Enix mysteriously scrapped this claim soon after, the PS5 exclusivity was brought into question again in November 2022.

An advertisement for the PS5's DualSense controller said Final Fantasy 16 would only be a "PS5 exclusive for six months", implying that it would arrive on another platform in December 2023 — six months after its June 22 launch.

Yoshida then denied that a PC version existed at all. "Nobody said a word about a PC version releasing," he said, wrongly. "Why is it like a PC version is releasing six months later? Don't worry about that, buy a PS5. Sorry, I went overboard. We did our best, so please look forward to it."

Alongside this PC version clarification, we just learned a ton of new information about the long-awaited RPG, including about its massive maps, approach to diversity, accessibility items, and why it's only on the PS5 generation.

We also had a chance to play the game, and in our full preview, said: "Playing through three very different boss fights, as well as carving [our] way through dozens of regular soldiers, has left [us] with a lot of hope for Final Fantasy 16."

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

Final Fantasy 16 has Accessibility Items Instead of Difficulty Levels

The pivot to a full-action combat system means that Final Fantasy 16 will have a higher skill ceiling than many of the previous, turn-based entries in the JRPG series, at least as far as input dexterity goes. But rather than give the option of different difficulty levels, Square Enix has devised an unusual item-based system that allows players to tailor the game to their required level by equipping special rings.

Discussing the system as part of a roundtable interview attended by IGN, combat director Ryoto Suzuki explained that “when making this system, the one thing that I didn't want to do was create a system where it was just auto battle, that you'd get to the battle and then you'd put the controller down, it would fight for you, and then you'd pick the controller back up and play again. Because then that splits the experience for the different types of players. And also, the player that chooses auto battle doesn't feel like they're part of the battle and not participating in the battle. And we didn't want to do that. So that's when we had the idea for the accessories.”

These accessories take the form of five different rings that bestow combat-easing effects, and can be used to both reduce the game’s difficulty as well as make its combat more accessible. The five rings are:

  • The Ring of Timely Focus, which temporarily slows time before enemy attacks connect, providing more time to react and dodge.
  • The Ring of Timely Assistance, which automatically issues commands to your pet dog, Torgal.
  • The Ring of Timely Strikes, which executes combo attacks with just one press of the attack button.
  • The Ring of Timely Evasion, which auto-dodges most attacks.
  • The Ring of Timely Healing, which automatically uses potions to keep your health topped up.

“We wanted this game to be kind of a gateway for players that aren't good at action games to get into the genre and showing them that action games can be fun and you can be good at it and it can feel good,” explained Suzuki.

As we discovered during our hands-on demo, the items certainly make the action combat more approachable. But they may also help out in terms of accessibility. For instance, disabled players who are unable to quickly input multiple button presses may find the Ring of Timely Strikes and Timely Evasion helpful.

Only two of these five accessories can be equipped at anyone time. When asked why all five cannot be equipped simultaneously, producer Naoki Yoshida said: “If you put all of them on, then basically the player doesn't have to do anything anymore. And so even with the two strongest ones, like the Ring of Timely Evasion [...] and then maybe Timely Strikes [...] when you get it down there, even then you still have to press square and you still have to get out of the way of some things. Even with those two most powerful accessories on, you're still actually part of the action.”

Suzuki noted that while the items were made to help those who struggled with action combat, even highly skilled players may find use in them. “The other thing is that there's just a lot of different types of players out there,” he said. “You'll get some players who are really good at action but always forget to heal. And so by having [the Ring of Timely Healing] accessory, those players can still focus on action and they can still use their techniques, but then it becomes something that's more quality of life rather than something that's helpful.”

“But you still have to pay attention to how many potions you have left,” Yoshida warned. “You can't auto use them if you don't have any.”

For more about Final Fantasy 16, read our stories about how it was only possible to make it for PS5 hardware, as well as how its world map won’t have any hidden dungeons. You can also read Yoshida’s comments on Final Fantasy 16’s approach to the diversity of its characters and cultures.

Matt Purslow is IGN's UK News and Features Editor.

Final Fantasy 16 Has To Be PS5 Generation Only

Final Fantasy 16 joins a small group of games that are new generation-only, and will be a timed exclusive for the PS5 at launch. But the reason for it not being cross-generation isn’t just down to its impressive graphics; its combat system relies on the memory and transfer speed of the PS5 system.

At a recent hands-on session we discovered that Final Fantasy 16’s boss battles seamlessly blend between player-controlled combat and cinematic cutscenes. To create this blend with no load screens or fade-to-black moments, the development team at Square Enix has relied on the power of the PS5.

“While you're battling Ifrit and Garuda and having that big battle [in the hands-on demo], in the background, the PS5 is loading the next scene,” explained producer Naoki Yoshida. “It's getting ready, so we can seamlessly move into it.”

Combat director Ryoto Suzuki elaborated further. “You are graphically representing the fists and the claws and the wings [of the Eikon abilities] and all in real time and all in these beautiful graphics and having all of these different options,” he said. “But to be able to do all of those seamlessly without any low times is possible because of the power of the PlayStation 5.”

“If we didn't have the memory that the PlayStation 5 has, and also the transfer speed of the SSD that the PlayStation 5 has, we would still be in development right now,” he added.

For more about Final Fantasy 16, read our stories about how it uses accessibility items rather than difficulty levels, as well as how its world map works. You can also read Yoshida’s comments on Final Fantasy 16’s approach to the diversity of its characters and cultures.

Matt Purslow is IGN's UK News and Features Editor.

Elden Ring: Shadow of the Erdtree Expansion Is Officially In Development

FromSoftware has officially announced Shadow of the Erdtree, an upcoming DLC expansion for Elden Ring. The developer confirmed that the DLC is currently in development, but no release date has been announced for the time being.

The news came in the form of a tweet from the official Elden Ring and FromSoftware Twitter pages, also featuring new key artwork for the expansion which you can see just below.

This news comes just days after Elden Ring's one-year anniversary, in which it has sold over 20 million copies and received unprecedented game of the year awards, including at DICE, New York Game Awards, The Game Awards, and was IGN's best game of 2022 as well.

IGN also recently spoke to Elden Ring creator Miyazaki who suggested that success won't dictate what content FromSoftware makes next.

Shadow of the Erdtree seemingly isn't the only project FromSoftware is working on currently, with Armored Core 6 also in active development from the Japanese studio.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Scars Above Review

As I took my first steps on Scars Above’s mysterious planet, I felt my excitement and fear rising. Almost immediately, an encounter with its grotesque alien creatures turned out to be much more complicated than I anticipated. I even died a couple of times before making any significant progress at all, giving me the impression that I was at the beginning of a harsh and nervewracking journey that was going to ask the very best of me to survive on its default difficulty level. But my fear of the unknown proved to be unjustified in this case, and the initial thrill dissipated after an hour or so when I’d unlocked the first few of a vast arsenal of weapons. After that, most of my battles became trivial, and they remained that way until the very end – even when I turned the difficulty up to hard.

Scars Above’s first section is calm. You’re introduced to your protagonist, Doctor Kate Ward, and the rest of the space scientific crew while they are investigating a strange object in Earth’s orbit. Some silly chit-chat, puzzles, and exposition later, you get to (barely) know your team and craft your first device — a tool that will become like the standard assault rifle you find in most shooters, but with shock ammo. Then, you’ll hear an unnecessarily serious speech from your captain that is supposed to be inspiring but ends up being cheesy due to its delivery and timing. The next thing you know, you wake up on an unknown planet with no idea about what happened or where everyone went.

Right after picking up an electric cutter – a basic melee weapon with the most boring attack pattern I’ve seen – I faced the first enemy. This one was easy enough, a kind of spider that usually brings some friends but doesn’t really mean any trouble — unless there are too many friends. However, when I grabbed the assault rifle I’d built and got back to the main road, it was the turn of the second type of creature: a mutated scorpion that usually hides underwater. It surprised me coming out of nowhere, and then zapped me with a poison projectile. After dealing with the beast and his partner, I realized that my life was still going down thanks to the new status. There was no way of curing this, and a few seconds later, I was respawning at the checkpoint. The same scene repeated a few times until I managed to stop catching the beast’s vomit with my face and reached the next checkpoint.

Before long you’ll end up being so powerful that you’ll find little to no resistance.

What honestly felt unfair at first became the most important lesson I learned through the nine hours and six chapters of Scars Above: keep your distance from the enemies and everything they throw at you. Your electric cutter is a joke – even with the charged attack that you can unlock, it will always leave you exposed when you could just blow the aliens’ heads off with a good headshot. Of course, sometimes this will be challenging in a linear third-person shooter in which you’ll face faster monsters and smaller spaces with nowhere to run as you move through levels, but after the first couple of hours you probably won’t need any combat tips at all. You quickly craft new guns and gadgets and level up, and before long you’ll end up being so powerful that you’ll find little to no resistance.

In essence, the weapons in Scars Above are the typical guns you’ll expect from any type of shooter, but with an elemental twist: there’s the aforementioned assault rifle with electric bullets, a gun that can be charged up to shoot fire ammo, a grenade launcher that freezes enemies, and a shotgun that disintegrates them with acid. As you might imagine, you can chain attacks with these weapons and produce elemental reactions that will deal bonus damage to anything that comes near you, and you can also use the environment to your advantage. Fire and acid bullets create a strong explosion, while shooting an enemy standing on water with your grenade launcher will freeze it faster. Some enemies will have a weak point in their body that will represent the element you want to shoot them with, and there are color-coded orbs around the levels that are effectively explosive barrels that deal elemental damage, too.

The elemental damage system worked a little too well.

This is a clever way of making you change weapons at all times, thinking of which is the best and most effective plan against what’s in front of you. It kept me interested for a while… until I realized that the system worked a little too well. Most of the creatures in front of me could be squashed in mere seconds by exploiting any possible elemental combination, regardless of their strength or the situation. Instead of being one part of a larger plan, shooting an electric orb at the right time completely exterminated all the threats around.

If this wasn’t enough of an advantage, Kate has the ability to craft a variety of gadgets, such as a barrier that protects her for a few hits, a gravity grenade that makes everything in its area except you slow for way too many seconds, or a hologram that baits creatures, among others. All of these use the same resource (batteries), which are crafted from a resource that’s pretty much everywhere, or replenished by refilling your inventory at any checkpoint. This is way too convenient because it means you’ll hardly run out of ammo or crafting resources, especially after you’ve increased your carrying capacity.

You’ll hardly run out of ammo or crafting resources.

What’s worse is that the variety of gadgets that seem interesting and well thought-out when used individually felt useless when they start to overlap with each other. For instance, you can basically spam the gravity grenade and earn effectively the exact effect and/or advantages of all the other gadgets. And you can forget about dying when you find permanent healing items with several charges that can be easily refilled.

Some regular enemies that you’ll discover later will make things a bit more interesting, like one beast that can teleport behind you or a fungus monster that blinds you. They arrived a bit too late to the party, though, after I’d already become pretty bored by several hours of effortlessly killing everything around me.

Not even the bosses stand out as challenges, except perhaps for the first one that you meet while you’re still creating your basic guns. That doesn’t mean that these battles are completely uninspired – they do come with mechanics that will keep you changing ammo constantly and moving around big arenas. They are fun while they last, but they also don’t present ideas that you haven’t seen already in other games (and better executed). For example, breaking the surface where an enemy is standing isn’t exactly new, and it doesn’t feel great either when you can do it more than once in a row without letting the boss move or shoot you back if you’re fast enough. The fact that some boss battles are repeated doesn’t help the case, either.

What’s so frustrating about all of these issues is that Scars Above has its moments of pure joy.

What’s so frustrating about all of these issues is that Scars Above has its moments of pure joy. Facing a new creature for the first time normally involves a moment of genuine surprise, and figuring out how to handle them is engaging. Even being an unstoppable killing machine can bring satisfaction when you feel rewarded by perfectly understanding the tools at your disposal, or just by feeling your own power. And some of the later areas even took me by surprise with their scatological and repulsive (but in a good way) design, at least when compared to the dull plains and boring swamps from the earlier stages. The lack of a map directing you around is a good choice as it makes you follow your intuition and find the way, even if none of the scenarios are really big or full of secret pathways. The building blocks for a more engaging game are here, but they are surrounded by elements that lack polish, depth, and any sense of challenge.

Apart from fighting, you’ll spend time analyzing resources, clues left in the environment, and some pretty basic symbol-matching puzzles. There’s an intention of bringing a scientific perspective, considering our protagonist’s background, which is mixed in the exploration – for example, when scanning unknown objects we hear what Kate is thinking. She approaches how one creature’s digestive system works with genuine amazement, wondering how its body evolved into that group of organs and functions.

The delivery of Erin Yvette, Kate’s voice actor, feels fresh and embodies a character more worried about discovering and understanding what’s around her during these calmer moments. It’s a shame that her face lacks any expression during most cutscenes, creating an unintentionally hilarious contradiction between what we are hearing and what we see.

The objective of finding the rest of the crew is one of the main plot points, but it is weak and lacks any motivation due to the fact that we don’t know anything about them. I can’t tell you a single thing about any character apart from that they are “people of science” and one of the dudes has a cute little cat toy that wears a hoodie. The intended emotional moments don’t land and some of the transitions between scenes are incredibly abrupt, killing the pacing and the tension built.

Something similar could be said about the plot. While Kate’s motivations are clear and you always know why you’re doing what you’re doing and why, it can’t be said that it’s interesting or original at all. The world of Scars Above feels flat, with some cool alien designs here and there, but not much else that made me want to explore every corner or find all the available audio logs. Far into the story, there are some cool ideas that I won’t spoil, but they are either abandoned or never pay out in any major way, and it’s a disappointment to watch them fizzle out.

Monday, February 27, 2023

Skull and Bones: Savage Storm Expands on the World of the Ubisoft Game

Ubisoft's Skull and Bones may have been delayed yet again, but there is one way to get a taste of this long-awaited pirate-themed video game. Skull and Bones: Savage Storm is a spinoff from Dark Horse Comics, and IGN has an exclusive preview of the first issue.

Check out the slideshow gallery below to see several pages from Skull and Bones: Savage Storm #1:

Savage Storm is co-written by John Jackson Miller and James Mishler, with art by Christian Rosado, colors by Roshan Kurichiyanil and cover art by Pius Bak. Here's Dark Horse's official description for the first issue:

A merchant vessel on the high seas is besieged by a vicious crew of pirates, but the fighting is interrupted by a devastating typhoon. When the storm crashes in, it leaves predator and prey stranded on an island somewhere in the Indian Ocean. Discover the mysteries and danger that will betide them all. A gritty story set in the merciless world of Ubisoft's upcoming pirate game.

Skull and Bones: Savage Storm #1 will be released on Wednesday, March 1. You can preorder the digital version on Amazon now. Dark Horse is also releasing a hardcover art book called The Art of Skull and Bones.

For more on Skull and Bones, check out every Ubisoft game in development that we know of, and the biggest games coming in 2023.

Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.

Pokémon Presents February 2023: Everything Announced During the Pokémon Day 2023 Celebration

Pokémon Day 2023 is in full swing and, as is tradition, The Pokémon Company hosted a special Pokémon Presents event on February 27 to unveil all the exciting developments coming in the world of Pokémon.

Featuring all manners of announcements from the Pokémon games, TCG, television series, and more, the headlining reveal was perhaps in Pokémon Scarlet and Violet's Hidden Treasure of Area Zero expansion.

IGN has you covered right here with every single bit of news, big and small, that was announced during the February Pokémon Presents event.

Pokémon World Championship Dates and Key Art Revealed

The Pokémon Company kicked off the special by announcing the dates for the Pokémon World Championship taking place in Yokohama, Japan, alongside the event's key art.

From August 11 to 23, 2023, Pokémon players of the trading card game, Scarlet and Violet, Pokémon GO, and more will meet to compete for the title of Pokémon Master.

The key art, drawn in a traditional Japanese style, features Pokémon Scarlet and Violet's starter Pokémon alongside Pikachu, of course, and can be viewed below.

Pokémon Trading Card Game Classic Announced

A new version of the original Pokémon Trading Card Game's Base Set was announced next in the form of the Pokémon Trading Card Game Classic.

Though its exact nature is still unclear, this appears to be a one-off purchase, almost like a board game, of classic Pokémon card decks with a game board and pieces included.

Described by The Pokémon Company CEO Tsunekazu Ishihara as "a premium Pokémon TCG set that will last a lifetime," the event asked we be patient and wait for more information.

Pokémon Concierge Is a Stop-Motion Animation Series For Netflix

Another surprise announcement followed in the form of Pokémon Concierge, a partnership between The Pokémon Company and Netflix.

The series will be created using stop-motion animation and features Haru, the concierge of the Pokémon Resort, and her trusty partner Pokémon Psyduck.

We don't know much else about Pokémon Concierge, but it will be an original story and, from the looks of things, will be relatively light-hearted and bright.

Pokémon Unite Is Getting Sword's Zacian

The legendary Pokémon Zacian from Pokémon Sword is officially coming to Pokémon Unite with its Sovereign Sword special attack.

Its addition to the game is also being celebrated with a special Zacian's Weald event and players can also pick up a gold Zacian boost emblem using the Gift Code POKEMONDAY.

Details on the Pokémon Unite Asia Championship League was also shared, and The Pokémon Company promised that plenty more updates are on the way.

Pokémon Café ReMix Gets Scarlet and Violet DLC

Pokémon Café ReMix is getting DLC based on Pokémon Scarlet and Violet DLC as the three starter Pokémon, Sprigatito, Fuecoco, and Quaxly, are coming to the game.

Available as part of the mini-games or as a new member of staff, the three new Pokémon are also joined by Victini, Mimikyu, Eevee, and Celebi who are returning as delivery candidates.

Finally, a special outfit for Greninja is being made available in celebration of Pokémon Day in the form of the Great Chef.

Pokémon Masters EX Gets Rally With Six Classic Trainers

Six new classic Pokémon trainers are appearing in a rally in Pokémon Masters EX.

Cynthia from Diamond and Pearl, Iris and Alder from Black and White, Diantha from X and Y, Steven from Ruby and Sapphire, Lance from Red and Blue will be available to partner up with.

A handful of other announcements were made from the game, including for DLC inspired by Pokémon Sword and Shield.

Pokémon Sleep Wakes Up, Launching This Summer

Pokémon Sleep was officially re-revealed during the event with a release window of summer 2023.

The app will track your sleeping patterns and will show you different sleep styles of the many different pocket monsters you can encounter in the game.

It aims to "turn sleeping into entertainment by having a player's time spent sleeping, and the time they wake up, affect the gameplay," letting players "wake up with Pokémon every morning."

Pokémon GO Plus+ Announced for Pokémon Sleep and Pokémon GO

The Pokémon Company may already have released the Pokémon GO Plus, but it has now announced the Pokémon GO Plus+ (said as plus plus).

The new gadget is designed to work with Pokémon Sleep and, of course, Pokémon GO, and will be available on July 21 this year. A Pikachu inside the device will sing players lullabies and gets friendlier the more sleep the trainer gets.

As for its Pokémon GO functionality, the device will finally allow players to catch Pokémon and spin Poke-Stops automatically, a feature that's otherwise only been available through third-party alternatives.

Pokémon Scarlet and Violet Expansions Announced

Pokémon Scarlet and Violet are getting expansions akin to Pokémon Sword and Shields DLC, delivering two major story expansions to the games later this year.

The first will be available in fall 2023 and is called The Teal Mask, during which players will visit an area beyond the Paldea region called Kitakami. The second expansion is The Indigo Disk and will be released in winter 2023 and have players attend Blueberry Academy as an exchange student.

Pokémon Home connectivity was also announced for Scarlet and Violet, though only a vague "early 2023" date was revealed, while Pokémon GO connectivity is available as of today. Finally, the Walking Wake and Iron Leaves Tera Raid Battles are now available in Scarlet and Violet respectively.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

Pokémon TCG Classic Announced, a Premium Trading Card Package Inspired by the Original Base Set

The Pokémon Company has announced Pokémon TCG Classic, a premium Pokémon card product inspired by the original Base Set.

Announced during February's Pokémon Presents event, a swanky trailer showed off the new product including what appears to be a special game board and pieces that come alongside the new (old) cards.

The Pokémon Company didn't share much beyond this, but did say to "stay tuned for more information". As for when this will come, it sadly did not say.

The product description for Pokémon TCG Classic says that, with the exception of basic energy cards, cards that come in the set cannot be used in regulation tournament.

This suggests that Pokémon TCG Classic will be some sort of set product that comes with decks built from the original Base Set alongside a game board and pieces.

This is supported by The Pokémon Company CEO Tsunekazu Ishihara, who said it "is designed to be a premium Pokémon TCG set that will last a lifetime."

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He'll talk about The Witcher all day.

The Best Games to Play on Xbox Series X|S Right Now

The Xbox Series X and Xbox Series S have kicked off 2023 on a high note, literally, with Microsoft shadow-dropping the new rhythm-action Hi-Fi Rush on Xbox Game Pass. The platform also got a shiny new accessory, the Xbox Wireless Controller - Stellar Shift Special Edition, the latest addition to the Shift line with a purple-blue gloss that shifts hues when you turn it on. You can use that controller to play one of the 15 best games for Xbox Series X/S handpicked by us.

This list only includes games with dedicated Xbox Series X|S enhancements — Xbox One backward-compatible games are no longer eligible.

Whether you're diving into an all-new adventure, getting the most out of your gaming TV with 4K 120Hz gameplay, or revisiting an old favorite through backwards compatibility on Xbox, these are the IGN staff's picks for the 15 best Xbox Series X|S games.

Most recent game updates were made on May 12, 2022.

More on the best of Xbox:

15. Outer Wilds

For those of you looking for an adventure that'll put your exploration skills to the test, Outer Wilds Ventures is waiting with a beautiful mystery about life and death ready to unfold. Outer Wilds will challenge you to discover why an ancient civilization suddenly disappeared and, more importantly, why the universe keeps ending every 22 minutes. That end of the universe does mean your progress resets after the time expires, but the time loop makes space for interesting puzzles and even cooler planet designs.

Better yet, you can explore Outer Wilds' solar system in whatever order you want. You can drop a thread or pick it back up whenever inspiration strikes you. Or, you can just hang out with other explores on their planet, listen to music, and roast marshmallows. Outer Wilds uniquely manages to be cozy in its exploration while also challenging and sometimes rather spooky with its puzzles. If you're craving more after you've discovered the secrets of Outer Wilds' universe, one more mystery remains with the Echoes of the Eye DLC.

14. Ori and the Will of the Wisps

Moon Studios' excellent Ori and the Will of the Wisps builds on the first game’s fun foundation without bogging it down or becoming overcomplicated, which is the best praise you can give a sequel. It stays true to the spirit of the original, doubles down on what made it great, and gives you more stake in the world and options to navigate it.

And now on Xbox Series X, Moon has pushed the already jaw-droppingly gorgeous game to new heights at 120 FPS and 4K UHD, with native HDR support, and even a 6K resolution supersampled rendering mode at 60 FPS. When paired with the dynamic high-range audio, Ori and the Will of the Wisps is the absolute best way to play this heartfelt followup of the little spirit that never gives up on its friends.

IGN spoke with Moon Studios in 2020 to discuss the potential of a new Ori game, though Microsoft is reportedly no longer working with the studio following what was said to be a "difficult relationship." The studio is now working on a new action-RPG in partnership with Take-Two's Private Division publishing label.

13. Halo: The Master Chief Collection

Halo: The Master Chief Collection now collects six Halo games all under one digital roof – everything except Halo 5: Guardians. It's been torn down to the studs and rebuilt in grand fashion, and even better, it's been upgraded AGAIN for Xbox Series X with support for 120fps gameplay. Crazy to think that these games were 480i/30fps the first time we played them...

12. Mass Effect Legendary Edition

Mass Effect Legendary Edition includes Mass Effect 1-3, and almost every single piece of DLC ever made for the games including armor, story missions, characters and more. As a matter of fact, the only content not included was Pinnacle Station for the original Mass Effect, and that's only because the code was somehow lost at BioWare.

All together, it really is the best edition of some of the best RPGs ever created. Follow Commander Shepard on a space journey spanning three massive games as they builds their team and protect the galaxy from the ultimate destroyer known as the Reapers. Unmissable.

BioWare is now "hard at work" on the next Mass Effect alongside its next Dragon Age game, Dragon Age: Dreadwolf.

11. Hitman 3

Unfortunately, pure stealth games seem to be a dying genre. Metal Gear? MIA. Splinter Cell? Sigh... But Agent 47 lives on, and his latest outing, Hitman 3, is the best the series – and the entire stealth genre – has seen in years. The conclusion to the new-era Hitman trilogy sees Agent 47 tackle six new missions, from the opening Dubai skyscraper to the Knives Out-like family mansion that follows.

All of them, like the best of this series, can be played many different times in many different ways. Disguises, gadgets, poisons, plotting, planning, and sweet-talking are all tools in your arsenal in the most gloriously fun ways.

Hitman 3’s freelancer mode is available now.

10. Sea of Thieves

Sea of Thieves may have launched to lukewarm reviews, but what has happened since is nothing short of extraordinary. The game has built a community of 15 million players and has seen continued support. With free seasonal content like the Pirates of the Caribbean "A Pirates Life" DLC that brought none other than Jack Sparrow to this world of high-sea adventure it's no wonder so many are diving in every day.

Steamforged Games recently tweeted a teaser for a new Sea of Thieves game.

9. Gears 5

While it's a bit of a backhanded compliment to say that 2019's Gears 5 is arguably the most visually impressive game on the Series X at launch, the fact remains that the already-gorgeous Gears of War sequel has been dialed up to take advantage of Microsoft's new console. Better lighting, raytracing, 120fps support in Versus multiplayer -- the bottom line is that if you skipped Gears 5 last year, the Series X is a great place to play it for the first time.

The original Gears made our list of the best Xbox exclusives of all time. The Coalition, meanwhile, is working on "multiple new projects" using Unreal Engine 5 and collaborating with Netflix on both a Gears of War movie and an adult animated series.

8. Marvel's Guardians of the Galaxy

While Xbox owners don't have access to games like Spider-Man or the upcoming Wolverine, if you are looking for a solid Marvel game to play on your shiny new Xbox, Marvel's Guardians of the Galaxy is well worth your time and money. A love letter to the 1980s, this single-player action game with some RPG elements is easy to pick up and play.

The gameplay is fast-paced and rewarding, while the story keeps you invested throughout. Even then, you will certainly get a kick out of the banter between the team. And let's not forget the soundtrack is full of 80s-mega hits that will have you jamming until the credits roll.

Guardians developer Eidos-Montréal has since been acquired by Embracer Group as part of a larger deal with Square Enix. Marvel’s Guardians of the Galaxy received a Grammy nomination for Best Video Game Score, but lost the award to Assassin’s Creed Valhalla: Dawn of Ragnarok.

7. Microsoft Flight Simulator

One of the greatest technical achievements in video games continues to get better in massive and meaningful ways. Developer Asobo's commmittment to improving what's already a masterpiece goes above and beyond big fixes and simple content additions. New planes, new airports, new sights discover and take in makes this globe-trotting simulation more realistic with each new update.

On top of the eye candy and excitement of new aircraft, Asobo is constantly updating and improving the simulation aspects of what is already the most incredible simulation of all-time. Whether you want to grab an Xbox controller and spend some time taking in the vastness of the globe, or you want to go full dad-energy and build a simulated cockpit in your game room, Microsoft Flight Simulator meets (and exceeds) everyone's needs, regardless of playstyle.

6. It Takes Two

Admittedly, It Takes Two won't exactly melt your GPU with its graphical intensity. Is it a nice looking game with a whimsical, fairy-tale tone and graphics to match? Yes, most certainly. But you need to play It Takes Two (with a friend or loved one either on the couch or via online play, of course, since It Takes Two cannot be played alone) because it is simply one of the best and most unique multiplayer experiences you can find these days.

Writer-director Josef Fares – yes, he of "F*** the Oscars!" fame – follows up the equally excellent A Way Out with this, a story about a failing marriage that might just be able to be saved thanks to the couple being turned into children's dolls and forced to work together to find their way back to their human forms. Play it and we promise you'll smile.

5. Tunic

Tunic’s most surface influence is obvious: It’s an exploration-based open world game with dungeons, tool upgrades, and skill meter expansions that closely resemble top down Zelda games, especially A Link to the Past. But Tunic also has draws from other great, modern games: Its complex rolling and stabbing combat, especially the show stopping boss fights, are Souls-like in their delightful difficulty, and its punishment for death is also lifted right from Dark Souls; While the late game puzzles develop a language you’ll need to learn that closely resembles FEZ or The Witness. This combination of influences is the foundation of a fantastic game, but Tunic’s greatest element is its most unique. HIdden throughout the world are pages of an NES-like paper game manual. Each page contains something crucial: A puzzle clue, an essential map, a secret entrance – and quite often the pages reveal something hidden in plain site, teaching you about how the game’s secrets work, so you can discover more on your own. It’s a brilliant and often adorable companion (the gorgeous, hand-drawn art in the manual is accompanied by an anonymous player’s scrawls and notes). Because of this, Tunic constantly reminds you you are in a videogame, and plays up that theme in numerous clever ways, smashing through fourth walls like so many bomb-able cracks in a Hyrulian mountainside.

4. Psychonauts 2

Psychonauts 2, the sequel to the 2005 cult-hit Xbox exclusive, had already been crowdfunded when Microsoft purchased developer Double Fine Productions in 2019. But with the additional resources and time that Xbox HQ offered, Psychonauts 2 was able to fulfill its maximum potential that fans waited 15 years go finally see – and that potential was to be one of the absolute best games on the platform.

Raz's story is emotional, layered, and funny too. Psychonauts 2's platforming is clever and nuanced. In short, legendary game designer Tim Schafer and the team at Double Fine didn't just deliver for the pocket of patient Psychonauts fans, they delivered for all gamers.

Dive deeper into Psychonauts 2 with our video feature on the level design of Compton's Cookoff.

3. Halo Infinite

They did it. Those crazy sons-of-guns actually did it. Halo Infinite survived its publicly tumultuous development cycle and emerged as exactly the reinvigorating breath of fresh air that the franchise desperately needed after a six-year layoff as well as a supremely disappointing campaign the last time out in Halo 5. Infinite delivers on the promise of an go-anywhere Zeta Halo ring, offering enough activities to make sure you've always got something to do without bogging you down in fetch quests.

The grappleshot grappling hook is the biggest new addition to the gameplay mechanics, bringing new mobility options as well as combat choices. Meanwhile, the rest of the equipment hearkens back to Halo 3 in the best of ways, and the free-to-play multiplayer boasts stellar maps, scores of cosmetic customization, and the promise of never-ending future content support. Halo needed a home run, and Infinite bashes the (odd)ball far over the fence.

Halo Infinite Season 3: Echoes Within launches on March 7. The newest multiplayer update will bring a new 100-tier Battle Pass, new maps, a new mode, and a new weapon for the first time.

2. Forza Horizon 5

Forza Horizon 5 isn't just the best game of 2021 (as IGN's 2021 Game of the Year winner), it's also the best car game, period, of at least the last decade. The difference between Horizon 5 and other racing games (not named Forza Horizon) is that it is in fact a driving game. And yes, there's a difference between a driving game and a racing game. Driving can include racing – and FH5 most certainly does – but perhaps the greatest of its many triumphs is successfully tapping into someone's love for cars. You don't need to be a gearhead with a nose for adjusting tire temperatures and maximizing downforce, as you do in simulation racers.

Here, there's quite literally fun around every corner, whether it's trying to best your buddy's photo radar speed, busting through one of the countless billboards scattered around Horizon's gorgeous fictionalized Mexico, entering proper Horizon Festival events, or just doing goofy multiplayer events. Forza Horizon 5 is as chill and casual or as serious and hardcore as you want it to be, and that's a near-impossible feat for any car game.

Next up for the franchise is Forza Motorsport. During the first-ever Xbox Developer Direct, Turn 10 Studios revealed the game will feature more than 500 cars and 800 unique upgrades.

1. Elden Ring

Whether you're a longtime fan of FromSoftware's notoriously challenging games or intrigued by the constant buzz, Elden Ring is a fantastic starting point for seeing what the SoulsBorne genre is all about thanks to its streamlined onboarding of new players, versatility in accommodating playstyle, and open-world design that alleviates the brick wall dilemma of getting stuck on a difficult boss. Stuck? Make a note on the jaw-droppingly large in-game map using a handful of variety of pins and simply go somewhere else.

Its that elasticity that make this FromSoftware adventure a (slightly) friendlier one full of godlike bosses looking to snuff out your life, threatingly large map(s), and intriguing NPCs rife with charm, mystery, and tragedy.

Elden Ring offers the same journey and main quest for all who pick up the controller. But it's open-design in how it allows the player to approach that journey is what makes everyone's quest through The Lands Between personal and memorable.

Elden Ring is one of the best-reviewed games in modern history. It was crowned Game of the Year by IGN and The Game Awards.

Upcoming Xbox Series X Games

Coming up on the first half of March, Wo Long: Fallen Dynasty, Team Ninja’s new soulslike title set in the dark fantasy version of China’s Three Kingdoms period, will release on March 3.

WWE 2K23, the 23rd installment of the WWE 2K series, will release on March 17 with John Cena gracing the cover.

May 12, 2022, updates:

Added: Elden Ring and Tunic.

Removed: MLB The Show 21 and Death's Door.

Position changes: Forza Horizon 5, Halo Infinite, Psychonauts 2, It Takes Two, Flight Simulator, Gears 5, Sea of Thieves, Hitman 3, Mass Effect Legendary Edition, Halo: Master Chief Collection, Ori and the Will of the Wisps, and The Outer Wilds.

With contributions from Cristina Alexander

The Last of Us Episode 7: TV Show vs Game Comparison

Warning: Full spoilers ahead for episode 7 of HBO's The Last of Us.

HBO's The Last of Us episode 7 has arrived and this time we see Ellie and Riley reunite for a surprise trip to the mall just like The Last of Us: Left Behind DLC. But how close does the show compare to the game?

To help answer this question, we've gathered images from episode 7 of HBO's The Last of Us and put them next to stills from Naughty Dog's The Last of Us game to see how faithful the adaptation is. Check out the slideshow, or watch the video above to see the scenes from both the show and the game in action.

In our The Last of Us episode 7 review, we said it "is a beautifully faithful adaptation of the beloved Left Behind chapter of Ellie’s story. A real showcase for Bella Ramsey’s ability as a performer, we’re treated to a story of young love that is equal parts heartwarming as it is heartbreaking. It’s also a necessary tale to be told; a flashback that gives us a deeper understanding of the person Ellie is today and what drives her motivations in the present."

For more, be sure to check out our similar comparison for last week's episode.

Sunday, February 26, 2023

EA Is Seemingly Asking People If They Want a Dead Space 2 or 3 Remake

Following the launch of the Dead Space remake and its positive reception, EA is seemingly asking select fans if they'd like to see a Dead Space 2 or 3 remake next.

As reported by Eurogamer, the survey in question was shared on Twitter by Dillon Rogers, a developer on Gloomwood, and it simply asks, "how interested would you be in a similar remake of Dead Space 2 (2011)?" and "How interested would you be in a similar remake of Dead Space 3 (2013)?"

It's a pretty standard question with the responses ranging from "not at all interested" to "extremely interested," but it shows EA is at least entertaining the idea. It shouldn't come as a surprise to anyone, but it's always nice to see these questions being asked.

Rogers' tweet made its way to ResetERA, and fans began chiming in with their own opinions. Many are all for a Dead Space 2 remake, but there is a little more trepidation for one for Dead Space 3.

"[Dead Space] 3 needs to be reimagined entirely to remove the crafting mechanics and possibly redo some story beats to not have so much of that game’s story content locked behind co-op and which character you’re playing as," ResetERA user Jersey_Tom wrote. "So much of that game was ruined because of EA’s meddling through micro-transactions and the mistaken idea that Dead Space fans were interested in an RE5-esque co-op experience.

"A full remake would be quite the undertaking to make that game standout. But definitely agree with others that a Dead Space 2 remake is a sure fire moneymaker."

We gave Dead Space 2 a 9/10 back in 2011, and Dead Space 3 a 7.8/10 in 2013. While we said Dead Space 2's launch meant "survival horror has a new gold standard," we said Dead Space 3 was a "ferociously good time, in spite of itself."

In our review of the Dead Space remake, we said it is "a superb remake and undoubtedly the definitive way to experience one of the best survival horror shooters that Capcom never made."

It may be some time before we see any of these remakes, however, as Dead Space remake developer EA Motive recently announced it was working on an Iron Man game.

How would you feel about a Dead Space 2 or 3 remake? Let us know in the comments below!

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sons of the Forest: Kelvin's Weirdo Behavior Has Already Made Him Beloved by Fans

Sons of the Forest has officially arrived in Early Access and one of the biggest talking points for the game has been Kelvin, an AI companion already so beloved by the community whose mission is to help you on your journey, even though he sometimes makes bizarre and hilarious decisions.

For those unfamiliar, Kelvin is an elite soldier who survived the helicopter crash that stranded you on the island featured in Sons of the Forest. Unfortunately for him, he suffered brain damage and can no longer hear or speak, so players must communicate with him via a notepad. Despite his new injuries, he remains extremely helpful... well, mostly.

The developers of Sons of the Forest created Kelvin to help replicate the multiplayer experience for solo players, but he is also very useful for those who wish to play Sons of the Forest with friends.

"We found in our first game, The Forest, that building and collecting resources in single-player could be a real slog compared to multiplayer where you had multiple players helping," Endnight Games told IGN. "We wanted to solve this and help bridge the gap between the two modes. At the same time, the new AI system we had created for enemies/animals made it extremely easy to apply to an AI character that was friendly."

So, this all sounds wonderful, right? A companion who is always there to help chop down some trees, catch fish, and more? While Kelvin is undoubtedly helpful, he does act a bit odd from time to time. For example, you can tell him to chop down trees to collect wood, but some players have found that Kelvin doesn't know the difference between a free-standing tree and those that are part of the treehouse that you built.

He also has a tendency to show up out of nowhere, and Reddit user /goodwill295 has jokingly called him the biggest jumpscare in the game.

Kelvin clearly plays by his own rules and, as IGN's Mark Medina puts it, it fits perfectly into Sons of the Forest as, "there are no rules man, we're lost!"

Sure, he may his moments, but Sons of the Forest's community clealy wants to protect Kelvin with their lives.

Endnight Games has big plans for Kelvin, so this is really only the beginning for the early favorite for the best helper in a video game for 2023.

"Throughout Early Access, we plan to add a lot more tasks Kelvin can do as well as integrate him more into the main story and giving him his own epilogue/ending if you keep him alive," Endnight Games said.

Endnight is also very happy to see the community take to Kelvin so quickly, and the team knew they had something special on their hands early on, as many would "make sure not to overwork him and others would feel guilty if they accidentally killed him."

Kelvin is only but one part of Sons of the Forest, and you can check out our full preview of the game, in which we said, "Sons of the Forest appears to evolve and build on every aspect of its predecessor with a focused goal of realism and developing a flexible ecosystem, and it feels like the building blocks are there to create something truly special. But its killer feature is the addition of impressively sophisticated and smarter AI enemies and companions that could not only provide a huge leap forward for the series, but the survival game genre as a whole."

For more, check out five tips from Endnight on how to survive your first night in Sons of the Forest, our beginner's guide, and essential tips and tricks you need to know.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Saturday, February 25, 2023

How to Watch the Harry Potter Movies in Chronological Order

Although there are many folks out there who think the books were better than their film adaptations, the Harry Potter movies have become an essential part of the franchise. The film universe has even extended beyond the original series with 3 addtional Fantastic Beast prequels that introduced us to a new part of the wizarding world. Now that Hogwarts Legacy has arrived as well, it's a good time to revisit the Potter timeline to see where everything fits.

Whether you're new to the series or have just forgotten the proper order of the films, we've got you covered with our guides below. Take a look at how to watch the Harry Potter movies in chronological order or by release date.

Jump To:

How Many Harry Potter Movies are There?

Although there were only 7 books in the original series, there are a total of 11 movies in the Harry Potter franchise. This includes 8 films based on the books (2 parts for the Deathly Hallows) and 3 Fantastic Beasts prequels. Outside of the films there is a Broadway play called Harry Potter and the Cursed Child as well as quite a lot of Harry Potter games -- including the newest one, Hogwarts Legacy.

Where Does Hogwarts Legacy Fit in the Harry Potter Timeline?

Hogwarts Legacy takes place before any of the mainline movies sometime around the 1890s. For context, the Fantastic Beasts movies begin in the 1920s and the Harry Potter films start in the 1990s. And although it takes place before the films, there are quite a few last names in Hogwarts Legacy you'll recognize from the books and movies and Hogwarts Castle is pretty much exactly the same.

The Harry Potter Movies in Chronological Order

1. Fantastic Beasts and Where to Find Them (2016)

Set all the way back in 1926, Fantastic Beasts and Where to Find Them was the first Harry Potter spin-off prequel to hit theaters. Considering it takes place around 70 years before Harry starts school at Hogwarts, it is the first film you'll want to watch if you're going by chronological order. The first Fantastic Beasts film focuses on Newt Scamander (Eddie Redmayne) as he navigates his way through New York and the magical underpinnings of the United States.

Read our review of Fantastic Beasts and Where to Find Them

2. Fantastic Beasts: The Crimes of Grindelwald (2018)

Just a few months after the end of the first prequel, Fantastic Beasts: The Crimes of Grindelwald takes us back to England and features even more tie-ins to the original Harry Potter Movies. We get a look at a young Albus Dumbledore (Jude Law) and even get introduced to a youthful Minderva McGonagall (Fiona Glascott). The film itself largely focuses on the villain revealed in the first movie, Gellert Grindelwald (Johnny Depp).

Read our review of The Crimes of Grindelwald

3. Fantastic Beasts: The Secrets of Dumbledore (2022)

Fantastic Beasts: The Secrets of Dumbledore is the first film in the Fantastic Beasts series that sees a true time jump. Set 5 years after the events of The Crimes of Grindelwald, the third film in the Fantastic Beasts series largely focuses on Grindelwald himself once again -- who is actually played by Mads Mikkelsen this time. There are a few time jumps due to a creature named Qilin, but most of the movie is set in the 1930s.

Read our review of The Secrets of Dumbledore.

4. Harry Potter and The Sorcerer's Stone (2001)

Harry Potter and The Sorcerer's Stone is the first film in the original series. And while the majority of the film takes place in 1991, the true start of the film is technically 1980 -- the year when Harry was born and Hagrid drops him of at the Dursley residence. Since this is the first Harry Potter movie released, it gives us our first look at Harry (Daniel Radcliffe), Hermione Granger (Emma Watson), and Ron Weasley (Rupert Grint) as well as our initial forray into wizarding world through a Muggle lens.

See more about The Sorcerer's Stone.

5. Harry Potter and the Chamber of Secrets (2002)

Harry Potter and the Chamber of Secrets is the second film released in the franchise and thus follows Harry's second year at Hogwarts. This places the movie between 1992 and 1993 as Harry uncovers truths of the past from giant spiders and a young ghost-like Voldemort. It also gives us our first indroduction to Professor Gilderoy Lockhart (Kenneth Branagh) and Dobby the House Elf.

See more about The Chamber of Secrets.

6. Harry Potter and the Prisoner of Azkaban (2004)

Harry Potter and the Prisoner of Azkaban is the third film in the original series and coincides with Harry's third year of classes at Hogwarts -- taking place in 1993. This is the first film where we start to truly see the darker side of the wizarding world as we get introduced to the likes of Sirius Black (Gary Oldman) and Peter Pettigrew (Timothy Spall). We also get an introduction to werewolves from the new Defense Against the Dark Arts Professor, Remus Lupin (David Thewlis), and of course the creepy soul-sucking Dementors of Azkaban.

Read our review of The Prisoner of Azkaban.

7. Harry Potter and the Goblet of Fire (2005)

Harry Potter and the Goblet of Fire is the fourth movie in the original series and coincides with Harry's fourth year at Hogwarts. Taking place in 1994, The Goblet of Fire breathes new life into Hogwarts with the addition of the Triwizard Tournament and the Yule Ball. We get introduced to new important characters like Mad Eye Moody (Brendand Gleeson) and Cedric Diggory (Robert Pattinson). We also get our first look at a professional Quidditch tournament as well as members and faculty from other wizarding schools. This also the first film Harry comes face to face with a fully alive Voldemort (Ralph Fiennes).

Read our review of The Goblet of Fire.

8. Harry Potter and the Order of the Phoenix (2007)

Harry Potter and the Order of the Phoenix is the fifth film in the original series and takes place in 1995. Harry starts his fifth year of Hogwarts with a newfound family of sorts and we get our first look at some of the other members of The Order of the Phoenix like the shapeshifting Nymphadora Tonks (Natalia Tena). We also get our first introduction to Luna Lovegood (Evanna Lynch), who plays an important role in the coming films. There is also a new Defense Against the Dark Arts professor with a penchant for cruelty that everyone gets to hate, Delores Umbridge (Imelda Staunton).

Read our review of The Order of the Phoenix.

9. Harry Potter and the Half Blood Prince (2009)

Harry Potter and the Half Blood Prince is the sixth film to be released and takes place in 1996. As Harry enters his sixth year at Hogwarts school for witchcraft and wizardry, he is starting to truly grow up after being faced with even more death. In this film we get our first true look into the motives of Severus Snape (Alan Rickman) and Draco Malfoy (Tom Felton). We also get to see Voldemort and the Deatheaters fully on the loose as Dumbledore reveals more secrets about the prophecy Harry is a part of. Although this film starts to get pretty dark, it's also where we see more of Ginny Weasley (Bonnie Wright) and expand her relationship with Harry.

Read our review of The Half Blood Prince.

10. Harry Potter and the Deathly Hallows - Part 1 (2010)

Harry Potter and The Deathly Hallows Part 1 takes place in 1997 and coincides with the seventh and final book in the series. This is the first film that breaks up the story of a single book into two movies, and for good reason as there's a lot of story to unpack. In what would have been Harry's seventh year at Hogwarts, Harry, Hermione, and Ron instead set out into the real world to find and destroy Horcruxes. With quite a bit of action and deep character growth between Harry, Ron, and Hermione it's clear the franchise is reaching it's climax here. We also get a deeper look at the relationships between Voldemort and the rest of the Death Eaters.

Read our review of The Deathly Hallows - Part 1.

11. Harry Potter and the Deathly Hallows - Part 2 (2011)

Harry Potter and the Deathly Hallows Part 2 is the final movie in the Harry Potter series chronologically. Set in 1998, this film is a continuation of part 1 starting right where the previous film left off. As Harry and his friends reveal more information about the prophecy Harry is part of, they eventually make their way back to Hogwarts for a final showdown against Voldemort and the Deatheaters. It's an emotional battle that ends in the death of a some fan favorite Harry Potter characters, but we do get to see the true heroics of Neville Longbottom (Matthew Lewis) and a rather definitive end to story.

Read our review of The Deathly Hallows - Part 2.

How to Watch Harry Potter Movies By Release Date

  • Harry Potter and the Sorcerer's Stone (2001)
  • Harry Potter and the Chamber of Secrets (2002)
  • Harry Potter and the Prisoner of Azkaban (2004)
  • Harry Potter and the Goblet of Fire (2005)
  • Harry Potter and the Order of the Phoenix (2007)
  • Harry Potter and the Half Blood Prince (2009)
  • Harry Potter and the Deathly Hallows - Part 1 (2010)
  • Harry Potter and the Deathly Hallows - Part 2 (2011)
  • Fantastic Beasts and Where to Find Them (2016)
  • Fantastic Beasts: The Crimes of Grindelwald (2018)
  • Fantastic Beasts: The Secrets of Dumbledore (2022)

Looking for more movie timelines? Check out our guide on how to watch Lord of the Rings in order as well as our guide to Star Wars in order. And if you're looking for merch, check out our collection of Harry Potter Merchandise from the IGN store.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...