- Of the 93% of children who play video games, up to 40% opened loot boxes
- About 5% of gamers generate half the entire revenue from the boxes
- Twelve out of 13 studies on the topic have established "unambiguous" connections to problem gambling behaviour
- Young men are the most likely to use loot boxes - with young age and lower education correlating with increased uses
Saturday, April 3, 2021
Links Between Loot Boxes and Problem Gambling 'Verified' in New Report
A new report from researchers at the universities of Plymouth and Wolverhampton have discovered that loot boxes "are structurally and psychologically akin to gambling." As reported by BBC, this new research was commissioned by the GambleAware charity, and some of the results discovered include the following;
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