Friday, April 30, 2021
Returnal: A Complete Guide to Beating All Bosses
Sea of Thieves: How Commodities Work
Against All Odds, PS5 Is Outselling PS4
Fall Guys Is Delayed on Switch and Xbox, but They Will Now Have Crossplay
Call of Duty Warzone In-Game Event To Raise Money In Aid of Veteran Medics
An ESRB Rating May Have Revealed That Ni no Kuni 2 Is Coming to Nintendo Switch
Ubisoft Hostage-Taking Hoax: Alleged Suspect Is a Rainbow Six Siege Cheater
— Ubisoft Montréal (@UbisoftMTL) November 14, 2020Those documents allege that two further hoax calls were made in the following months, one reporting a bomb had been left at the studio, and another claiming that one of the company's executives had been killed. Subsequent calls reportedly saw a caller ask for access to ban people within Rainbow Six Siege, and to ask for Swedish Siege professional Spoit to be banned from the game. An Ubisoft investigation into the matter reportedly led to Ouahioune being named as a suspect. Speaking to La Presse, Ouahioune admitted that he has previously created a site to steal Siege accounts, and had been involved in swatting (in which police are called to rival players' houses using hoax calls). However, he denied any part in the hoax calls to Ubisoft Montréal, claiming that his name has only come up because he's known at Ubisoft. Ouahioune also told La Presse to ask Ubisoft to unban his account because of the amount of money he spent on cosmetics, and told the publication that he no longer participates in illicit gaming activities because he doesn't want his mother to be disappointed anymore. IGN has contacted Service de police de la Ville de Montréal and Ubisoft for comment. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.
Resident Evil Village Started Development 6 Months Before Resident Evil 7 Came Out
Here's Every Pokemon You Can Find in New Pokemon Snap
Resident Evil Village Could Have Skipped PS4 and Xbox One Altogether
Resident Evil Village could have skipped last-gen platforms entirely, with the developers waiting to make sure it ran well enough before committing to making a PS4 and Xbox one version.
Resident Evil Village is gorgeous on next-gen platforms and PC, but recent demos and IGN’s own hands-on time have indicated that the game also looks great and runs smoothly on last-gen platforms, the PS4 and Xbox One. However, according to producer Tsuyoshi Kanda, Capcom did not decide to release the game on last-gen platforms until after Village was announced in June last year.
“We developed Village as a game for next-gen hardware, but in order to make it accessible to more players, we went through a lot of trial and error to somehow provide a comparable experience on last-gen hardware,” Kanda told IGN. “In the end, we were able to deliver a high-quality product for last-gen hardware as well. That being said, if the quality hadn’t been sufficient, I don’t think we would have released it.”
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“If there was a big difference in graphical quality or framerate, it would not have been something we could deliver to players, so we did our best to make sure it would be satisfying on any platform,” added director Morimasa Sato.
Fans were pleasantly surprised with the quality of the PS4 Pro footage IGN exclusively revealed earlier this month, which was captured by us from a preview build of the full game. With the recent demos, players have been able to directly test a cut-down version of the game on their platform of preference.
If you’re not sure whether to get Village on last-gen or next-gen consoles, don’t worry, as Kanda emphasizes that the last-gen versions can be upgraded to next-gen free of charge, if you buy a next-gen machine later.
Resident Evil Village will be released on May 7. Learn how the game was inspired by both Resi 7 and Resi 4 in our interview with the developers, and be sure to check out our in-depth preview of the first five hours as well as our impressions of extra mode The Mercenaries. If you can’t wait to get your blood drained by Lady Dimitrescu, don’t miss our feature on the towering villain and her daughters, and also be sure to check out our reveal of the game’s other main villains. [poilib element="accentDivider"] Esra Krabbe is an editor at IGN Japan.How Resident Evil Village Is a Direct Sequel to Resident Evil 7, but Heavily Inspired by Resident Evil 4
A horror theme park that’s yours to explore
The village that you will be exploring is much more than just a collection of streets and houses. The player will be discovering four different areas surrounding the village, with one of four Lords (the game’s main villains) awaiting the player in each area. From a gothic castle with a giant countess to a reservoir area ruled by a merman-like creature, the variety of characters and locations shape what Capcom calls “a theme park of horror”. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-playstation-5-screenshots&captions=true"] “By implementing a wide array of horror elements within one game, Village is not only one of the most voluminous entries in the franchise; it also offers different kinds of horror experiences within one package,” Kanda explains. Sato says that this aim for variety was inspired by Resident Evil 4. By delivering variety in its scenarios, locations and gameplay, Resident Evil 4 managed to feel fresh until the end. For Village, Sato says that he sought to continuously create new experiences for the player. “Also, when you think of the characters, I think that (Resident Evil 4’s) Ramon Salazar is the kind of character that everyone still remembers,” says Sato. “The appeal of a character like that is something very powerful, so we aimed to design characters with the potential to resonate with players like that. Seeing how well Lady Dimitrescu has been received made me confident that this had indeed been the right approach.” [ignvideo url="https://www.ign.com/videos/2021/04/27/resident-evil-village-the-mercenaries-mode-hands-on-ign-first"] While in size they’re quite the opposite, what Ramon Salazar and Lady Dimitrescu have in common is the fact that their appeal goes beyond pure creepiness. With such characters, Sato hopes to target a broader audience than just the typical horror fan. That being said, the element of horror definitely isn't going anywhere. “While aiming for a broader experience, I didn’t want to lower the game’s peak of fear,” Sato says. “Keeping the peak intact is essential, but if the game is tense throughout, it can become too much for certain players. That’s why we needed a change in pace, and included elements that afford the player a feeling of safety.” With more freedom of exploration than in previous entries, the player can – to a certain extent – pace his or her own experience. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-8-village-showcase-screenshots&captions=true"] “The village is a more open and expansive location which the player can freely explore and get lost in,” says Sato. “As you play, you’ll gain access to more parts of the village. Making sure that the player knows where to go next in a larger environment is something we had to be really careful about. We consciously designed it so that you would see and notice the right things from the right locations.” “If you give the player freedom in a wider area, it becomes easy to lose track of the next objective. On the other hand, if you guide the player too much, you lose that sense of freedom. We went through a lot of trial and error to get that balance right,” Kanda recalls. While Resident Evil games have always had plenty of secrets, until now the series has offered more narrow and focused experiences. With more detours and optional elements, Village seems to be different. [ignvideo url="https://www.ign.com/videos/2021/04/25/resident-evil-village-14-minutes-of-the-castle-demo-gameplay-full-playthrough"] “This is indeed one of Village’s newest evolutions,” Sato says. “We’ve prepared a more open environment, and basically we just tell the player to go and have fun with it, which is something Resident Evil hasn’t done before. While the main story still advances in what we think is the best order to experience it, it is totally possible to ignore the objectives and just get lost in the game’s world. There are many houses you can completely ignore, but as we feel it’s important to reward the player’s eagerness to explore, there will always be something interesting to discover. We really put a lot of effort into making Village’s exploration worthwhile.” Sato believes that this freedom of exploration will create a different experience for each player, and hopes that it will become a reason to make players want to come back to the village again and again. [ignvideo url="https://www.ign.com/videos/2021/04/18/resident-evil-village-22-minutes-of-the-village-demo-gameplay-full-playthrough"] “The fact that Village has so many optional things to do makes it very different from previous installments in the series,” says Sato. “I’d almost go as far as to say that we prepared too many detours, so if you want to experience everything, it’s really going to take you a long time.” On top of all that, the entirety of Village is explorable without coming across any loading screens, regardless of your platform of choice. [ignvideo url="https://www.ign.com/videos/2021/04/23/resident-evil-village-demo-ps5-vs-ps4-performance-preview"] “For the PS5 and Xbox Series X, there’s no loading at all, as the area is completely connected. On the PS4 and Xbox One, the game is loading at certain points, but it’s always done in a way the player won’t notice, so you’ll be able to enjoy a seamless experience – like Resident Evil 7 was – on those platforms, too,” Sato assures us. While it’s up to the player to decide how thoroughly to explore the village, systems have been created to stimulate and reward exploration, which connects to the game’s other main theme: “ultimate survival horror”.Overcoming your fears
“By ‘ultimate survival horror’, we mean that this time you won’t just be experiencing fear like in the previous game; you’ll also have to find ways to overcome it,” Sato explains. Just like in Resident Evil 7, Ethan is constantly hounded by terrifying creatures and characters, but Village offers more options in how to defeat them. “Giving the player more options means that we had to evolve the action,” says Sato. “This is where we really learned a lot from Resident Evil 4.” Sato and his team attempted to capture the essence of Resident Evil 4’s action, and then reworked it to suit Village’s first-person perspective. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-playstation-5-showcase-screenshots&captions=true"] “For example, you could block attacks in Resident Evil 7, but in Village you can block, then kick the opponent away, then follow up with a counterattack with your gun,” Sato explains. “The environments have more verticality as well, so the player can climb up rooftops or barricade themselves into a house. With some of Resident Evil 4’s staple elements adapted for a first-person view, the player can come up with more strategies and use the environments to their advantage.” If you have played the demos released over the past couple of weeks, you probably noticed that Village’s enemies are tough. However, with the right strategy it becomes possible to defeat multiple enemies at once. But if even that doesn’t do the job, you can always upgrade your weapons or increase the stats of your character; another element that Resident Evil 7 didn’t have. “We wanted to offer multiple ways to play the game, which is where weapon merchant The Duke plays an important role,” Sato says. [ignvideo url="https://www.ign.com/videos/2021/04/15/resident-evil-village-story-trailer-2"] Resident Evil 4 also had a weapon merchant, and in similar fashion, The Duke allows you to buy weapons, ammo and health items, and to upgrade weapons. But that’s not all. “This time, you’ll be able to increase Ethan’s own character stats,” says Sato. “Inside the village, you can find animals like chickens and pigs that have been left out in the open. By hunting those animals, you obtain ingredients, which can be brought to The Duke. He can then cook meals for you, which will increase your stats.” [ignvideo url="https://www.ign.com/videos/2021/01/21/resident-evil-village-story-trailer"] You can increase stats like health and attack power through these meals, and these upgrades will remain throughout the game. Even if you don’t feel comfortable with Village’s first-person action elements, it should be possible to beat it by leveling up your character as you would in an RPG. That said, given Village’s intricate action systems, Sato hopes that players will enjoy trying out the wide array of available strategies. “The amount of weapons available has increased, too,” he says. “Quickly switching from a handgun to a shotgun and then a sniper rifle within the same battle and figuring out which weapon is best for each moment should be a lot of fun.”The village as a lead character
While Resident Evil Village primarily portrays Ethan’s story, Sato sees the village itself as the game’s second lead character. He recalls that for Resident Evil 7’s visual presentation, the team set out to portray the filthy locations as beautifully as possible. This time, he went for the exact opposite: portraying the beautiful as something horrific. This can be said for the village itself, too. [widget path="global/article/imagegallery" parameters="albumSlug=resident-evil-village-3-exclusive-new-screenshots&captions=true"] “The traditional depiction of horror is dark, narrow and dirty. But there are plenty of horror movies with beautiful visuals that are scary at the same time,” Sato says. “I think that beauty and horror don’t have to be mutually exclusive. Castle Dimitrescu, for example, is gorgeous at first sight, laden with beautiful furniture. However, if you take a close look there might be something eerie lying on the table. When you see a patch of blood on an otherwise elegantly decorated wall, the beauty of the wall gives the blood a stronger impact. “By adding a sense of beauty that wasn’t present in Resident Evil 7, I think we can make the presentation and atmosphere even more horrific.” The main aspect of the village’s beauty has to be the snow. As a natural element that is often beautiful and terrifying at the same time, snow was the perfect choice for the theme of Village’s visual presentation. That being said, the village wasn’t covered in snow in its original design. Chance played a crucial role in what undoubtedly became the location’s most iconic characteristic. [ignvideo url="https://www.ign.com/videos/2021/01/22/resident-evil-village-maiden-demo-gameplay"] “We went to a country in Eastern Europe for research during spring that year, but we encountered a record-breaking cold snap. We had to continue our research under -13°F conditions in the midst of a blizzard. I really thought we were going to die!” Sato recalls, laughing. “The circumstances were so extreme that our guide – a local – proposed we call it a day.” Reminiscing on this trip, Sato says it completely reshaped his vision for what the village would look like – and without this extreme experience, the village would have been a different place. “To this day, I still wonder what the village would have looked without it,” says Sato. Given Sato’s original goal to portray both the horror in beauty, wouldn’t it be creepy if the cold snap was an act of fate? [caption id="attachment_2506884" align="aligncenter" width="512"] Tsuyoshi Kanda (left) and Morimasa Sato.[/caption] Resident Evil Village will be released on May 7. Be sure to check out our in-depth preview of the first five hours as well as our impressions of extra mode The Mercenaries. For those curious about the last-gen version, take a look at our PS4 Pro gameplay footage. If you can’t wait to get your blood drained by Lady Dimitrescu, don’t miss our feature on the towering villain and her daughters, and also be sure to check out our reveal of the game’s other main villains. [poilib element="accentDivider"] Esra Krabbe is an editor at IGN Japan. He thinks that Ethan should start wearing gloves outside.IGN UK Podcast #590: The Big Boy Flapjack Squad
CD Projekt Bosses Set To Receive Big Bonuses Despite Cyberpunk 2077 Launch Problems
Hitman Dev Reportedly Working on Xbox Fantasy Game Featuring Dragons
FIFA and Football Manager Join Anti-Abuse Social Media Boycott
Sports Interactive wrote, "Today, we join the EFL and English football in a united stand against online abuse. Social media companies must do more to #StopOnlineAbuse. Join us and switch off too, as we collectively demand change." The boycott follows repeated racist and discriminatory hate speech used towards football players, and the boycott aims to put pressure on social media platforms to do more to clamp down on abuse.Football is for everyone. Our social channels will be silent from 15:00 (UK) on Fri. April 30 until 23:59 (UK) on Mon. May 3.
No #TopBinsLive Community stream this week. pic.twitter.com/KN0i0T3XMD — EA SPORTS FIFA (@EASPORTSFIFA) April 30, 2021
To learn more about the boycott, the Premier League has put together a piece on why it's taking place, and what the movement hopes to achieve. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.Today, we join the EFL and English football in a united stand against online abuse.
Social media companies must do more to #StopOnlineAbuse. Join us and switch off too, as we collectively demand change.#StopOnlineAbuse pic.twitter.com/sNFCKI6Yp6 — Football Manager (@FootballManager) April 30, 2021
Crash Bandicoot Dev Toys For Bob Is Now Developing Call of Duty: Warzone
Returnal - How to Destroy All Energy Barriers
Thursday, April 29, 2021
21 Essential New Pokemon Snap Tips
54 Essential Tips and Tricks to Help You Survive in Returnal
New Pokémon Snap Brings Back Pokémon Snap's Original Hero With a Major Glow-Up
New Pokémon Snap is out today, and while we've gotten some good looks at most of the game's main characters and a number of its Pokémon, The Pokémon Company has remained rather precious about a major cameo that happens early in the game: the appearance of Todd Snap.
If you're not familiar with Mr. Snap, he's the main protagonist from the original Pokémon Snap, who also makes a few appearances in the Pokémon anime and manga. Back in the original Pokémon Snap days, Todd was a goofy kid with a big camera who Professor Oak hired to take photos of wild Pokémon. Over the course of the game, he discovered mysterious "Pokémon Signs" that Professor Oak somehow connected to constellations in the night sky, leading him to send Todd to space (???) to take photos of Mew.
In New Pokémon Snap, those Mew photos have launched a promising career for Todd, and now he's a world-famous photographer. He's also an adult now, with marginally better hair and far better fashion sense than he had as a kid in those giant cargo shorts.
Yes, I know it sounds like Todd's appearance should be a major spoiler, but I promise it's not. Todd Snap shows up within the first hour or so of New Pokémon Snap and hangs out with you and your photography friends the rest of the game. He mostly shows up in cutscenes alongside Professor Mirror and research assistants Rita and Phil to give you direction and photography tips.
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Unfortunately, he doesn't get much of a plot role despite his apparent success as a photographer. Phil initially seems to treat you as a photography rival vying for Todd's attention, but this never really plays out in a way that matters. The only other role Todd has during New Pokémon Snap is to offer "Todd's Tips" on the loading screens to help you take better photos. Oh, and a bit of lore suggests he had a critical role in helping Professor Mirror develop and name the Neo-One vehicle you take photos out of, which makes sense given that it's just a nicer version of the Zero-One from Pokémon Snap.
Still, it's genuinely cool that good old Todd Snap is lurking around the Pokémon photography scene and helping uplift the next generation of young photographers. Glad to have you back, Todd. You're looking good.
New Pokémon Snap is out now on Nintendo Switch, with our review finding it to be a delightful photography adventure that adores the creatures on the other side of the lens, even if some of its progression systems could be a bit clunky at times.
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Rebekah Valentine is a news reporter for IGN. You can find her on Twitter @duckvalentine.New Pokémon Snap's Wailord Reveal is Appropriately Enormous
New Pokémon Snap's Main Legendary Pokémon Is a Surprising Choice
MLB The Show 21: How to Change Your Ballplayer Position and Upgrade Archetype
How to Unlock All Monsters in the Monster Hunter Rise 2.0 Update
New Pokemon Snap Review Discussion - NVC 558
- 00:00:00 Welcome! New Pokemon Snap!
- 00:26:18 Super Mario Party's surprise update
- 00:39:45 More news!
- 00:59:45 What we're playing
- 01:02:58 Question Block
NVC is available on your preferred platform!
You can also Download NVC 558 Directly HereYou can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at nvc@ign.com and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.
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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.
Ratchet & Clank: A Rift Apart Shows Rivet in Action
Among Us Announced for PS5 and PS4 with Exclusive Ratchet & Clank Content
Among Us on PS4 and PS5 will have crossplay with all other platforms and will feature everything featured in all other versions, including the brand new Airship map. Among Us is currently available on PC, mobile devices, Nintendo Switch and via Xbox Game Pass for PC. It will also be released on Xbox Series X/S and Xbox One later this year. InnerSloth recently discussed why updates, new maps, and new platforms have taken so long, and it all boils down to the team only being around five people. [ignvideo url="https://www.ign.com/videos/2021/03/26/among-us-airship-trailer"] The studio wants to grow the team responsibly and focus on caring for its team members instead of growing too quickly to do so. This means it takes a bit longer to test everything to make sure it works on all the platforms Among Us is on and will be on. For more on Among Us, check out every new task in The Airship Map and the Fall Guys costumes that have mysterious, "unique" features. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.AMONG US - COMING TO PLAYSTATION
get ready to welcome a whole new crew on board!! on PS4 and PS5 consoles later this year exclusive Ratchet & Clank skin, hat, and pet crossplay and online multiplayer tell your friends but more importantly.. tell your enemies heh pic.twitter.com/E6BduFfNwU — Among Us (@AmongUsGame) April 29, 2021
Ratchet & Clank: Rift Apart - Here's What Comes in Each Edition
Preorder Ratchet & Clank: Rift Apart
- Get it at Amazon - $69.88
- Get it at Best Buy - $69.99
- Get it at GameStop - $69.99
- Get it at Walmart - $69.88
- Get it at PlayStation Store (digital) - $69.99
- Get it at Amazon UK - £69.99
Ratchet & Clank: Rift Apart Digital Deluxe Edition
- Get it at PS Store - $79.99
- 5 armor sets
- Photo mode sticker pack
- 20 Raritanium (in-game upgrade materials)
- Digital soundtrack
- Digital art book
Ratchet & Clank: Rift Apart Preorder Bonus
Preorder the digital standard edition or the physical launch edition, and you'll receive early unlocks for the Carbonox Armor from 2003's Ratchet & Clank: Going Commando and the Pixelizer weapon, which appeared in the 2016 Ratchet & Clank. US and Canadian customers who preorder will also get a $5 discount off official merchandise on the PlayStation Gear store.What is Ratchet & Clank: Rift Apart?
[ignvideo url="https://www.ign.com/videos/2021/02/11/ratchet-clank-rift-apart-release-date-trailer"] Ratchet & Clank: Rift Apart is the latest in a long line of PlayStation-exclusive third-person shooters that goes back to PS2. This time around, Dr. Nefarious whips up a device that lets him access other dimensions. He uses it to separate the lovable Lombax Ratchet from his robotic friend Clank. Your job is to reunite the friends, while hopping between alternate realities and using a wide array of powerful (and often comedic) weapons. There's also a new female Lombax in the equation, but we haven't gotten many details about her yet. The game also makes use of PS5-specific features, including super-fast loading times, 4K HDR graphics, ray tracing, haptic feedback and adaptive triggers, and 3D sound.Other Preorder Guides
[poilib element="commerceDeal" parameters="slug=other-preorder-guides&type=list"] [poilib element="accentDivider"] Chris Reed is a commerce editor and deals expert at IGN. You can follow him on Twitter @_chrislreed. [widget path="ign/modules/recirc" parameters="title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article"]Returnal Dev Thanks Sony for Letting It Work on Something 'Very Risky'
Returnal Doesn't Let You Save During Its (Very Long) Runs
This has sparked some discourse on Twitter as fans and reviewers alike weigh in on the decision to omit a midgame save. Defenders are saying that Returnal is a roguelite, and being able to save in the middle of a run is anthithetical to the genre. Besides, Hades doesn't have a save, so what's the big deal? Detractors, meanwhile, note that runs in Hades frequently take only about 40 minutes, as opposed to the two to three hours that it can take to finish off a Returnal playthrough. Its scale is what makes it unique, as it's one of the first real examples of a so-called "triple-A roguelite." This makes it a unique experiment in the genre, but its size also works against it. Ultimately, Housemarque also doesn't necessarily need to introduce a situation where players can save scum there way through a run. A quick save system is probably sufficient. [ignvideo url="https://www.ign.com/videos/2021/04/29/returnal-review"]I am VERY excited for Returnal but reading that the average run can last 90+ minutes and there is no way to save midway (aside from Rest Mode) makes me really wish that PS5 had Xbox's Quick Resume feature.
I'll work around it, of course, since the game looks awesome! But still. — Brian Altano (@agentbizzle) April 29, 2021
No Plans for New Feature in Day One Patch
In preparation for tomorrow's launch, Sony has released a Day One patch that introduces a smattering of improvements across the board. Quicksave is not part of the planned update. We reached out to Sony for an official comment. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-playstation-first-party-exclusive-review&captions=true"] Until Housemarque changes its mind, you'll just have to carve out a significant chunk of time to play Returnal. Think of it as a throwback to the days when you'd leave your NES running overnight because you were in the middle of a Super Mario Bros. 3 run and you didn't have a save feature. Only in this instance, you're putting your PS5 into sleep mode and hoping that it doesn't decide to push a new firmware update while you're away. Or worse. All that aside, Returnal seems like a very cool mix of roguelite design and Housemarque's trademark twitch gameplay. Fans will get to experience PS5's latest exclusive when it arrives April 30. [poilib element="accentDivider"] Kat Bailey is a Senior News Editor at IGN.How You Can Watch the IGN x Stop AAPI Hate Charity Stream
How to Watch the IGN x Stop AAPI Hate Charity Stream
The IGN x Stop AAPI Hate charity stream will take place on May 6 and start at 7pm PDT/ 10pm EDT. If you’re watching from the UK or Australia, that’s May 7 at 3am BST/ 12pm AEST. You can watch this charity stream (and most other charity streams we host) on nearly all of our platforms, including here, the homepage of IGN.com, and on many of our social channels. Here’s the full list of places you can watch:- IGN.com (homepage)
- IGN's Facebook Channel
- IGN’s Twitter
- IGN's Twitch Channel
- IGN’s Youtube Channel
- IGN's iOS App
- IGN's Android App
- IGN's PlayStation 4 App
- IGN's Xbox One App
- Roku
- IGN App for Android TV
- IGN for Amazon Fire TV
- Apple TV
- IGN 1 on Samsung TV Plus
- Pluto TV
- Plex Live TV
About Stop AAPI Hate and How to Donate
Stop AAPI Hate is a coalition that provides a place for people to report incidents of violence towards Asian Americans and Pacific Islanders. The official website explains: “By identifying patterns and sources of anti-Asian racism, we are better able to support government agencies and community-based organizations that request our assistance. We offer practical solutions and policy recommendations for long-term change.” If you’d like to help us meet our goal, you can donate to our IGN x Stop AAPI Hate Tiltify campaign here. We’ll be sharing the link during the live stream as well.What to Expect and Guest List
IGN’s Stella Chung and Josh Du are joined by Olivia Liang (CW’s Kung Fu), Lauren Tsai (Terrace House: Aloha State), and Jimmy Wong (Mulan) for 2 hours of fierce Fall Guys Competition. Their squad will go up against 55 friends from all over the gaming and entertainment space to raise money for Stop AAPI Hate. Check out the full guest list below: IGN x Stop AAPI Hate Charity Stream Guest List- Abey Lin
- abigatorrr
- Alanah Pearce
- Alanna5Ever
- Alfredo Diaz
- Andy Cortez
- Ashleigh from CA_in_LA
- Caleb Peng
- Cayden
- Clara Sia
- cybermuse
- Daisuke Tsuji
- Drunkn_Buddha
- Earl Baylon
- Earl T. Kim
- Erika Ishii
- Greg Miller
- Hudson Yang
- Irenealing
- Jacob Fullerton
- James Tang
- JaceTheCollector
- JennyKinski
- jenzany
- jesspak
- Jimmy Wong
- joeytuan
- Johnny Young
- KaseyMa
- Keahu Kahuanui
- xKingAllan
- Kordaxx
- Liquid Ken
- Malika Lim Eubank
- Mari Takahashi
- Martin Wong
- Mike Howard
- MikeBowShow
- Minterly
- MissGinaDarling
- misshabit
- Mree
- Nick Scarpino
- nikomeleon
- Rahul Kohli
- Saira
- SnaxBreak
- Stella Chuu
- Stephanie Poetri
- The Hunger Service
- Tiny
- Victoria Tran
- Wong Fu
- yayayayoung
- Yoshi Sudarso
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Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access
Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...
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