Tuesday, January 19, 2021
Hitman 3 Review
Agent 47’s unique brand of slow-paced stealth in an assortment of dense, deadly, and deeply varied murder playgrounds has reached a wonderful crescendo in Hitman 3. While it doesn’t stray from the killer chord combination developer IO Interactive crafted for 2016’s Hitman – and continued to use in 2018’s Hitman 2 – it’s abundantly clear here that the studio has well and truly mastered its act. With some of the most surprising and imaginative levels in the series so far, Hitman 3 may feel largely familiar to its two most-recent predecessors, but just thinking of the hours upon hours of chaos, carnage, and cruel comedy that each of its six outstanding new maps will produce makes me giddy. [ignvideo width=610 height=374 url=https://ift.tt/2XWj6vf] This final chapter of IO’s ‘World of Assassination’ trilogy that began with 2016’s Hitman might be better thought of as an expansion than a sequel. If you’ve bounced off Hitman before – particularly in the last five years – know that there’s been no big reinvention of the bald bloke’s blueprint in Hitman 3. The interface and controls have remained consistent in their stiffness, and the range of uses for your weapons and items aren’t drastically different, either. The most notable new toy in Hitman 3 is a camera which can be used to hack or examine switches and items, which is handy but not really a game changer. [poilib element="quoteBox" parameters="excerpt=All%20six%20of%20Hitman%203%E2%80%99s%20beautiful%20and%20strikingly%20well-lit%20levels%20are%20amongst%20the%20strongest%20of%20the%20series%2C%20so%20much%20so%20that%20it%E2%80%99s%20hard%20to%20pick%20a%20standout%20favourite."]The true strength of Hitman 3, then, is found in its maps. All six of Hitman 3’s beautiful and strikingly well-lit levels are amongst the strongest of the series, so much so that it’s hard to pick a standout favourite. Things get off to a fairly stunning start, with 47 parachuting onto the world’s tallest building in Dubai and infiltrating its opulent interior, but that high bar is maintained throughout. The follow-up mission is a nod and a wink to Contracts’ Beldingford Manor map and takes 47 to a similarly massive UK country manor where one entertainingly ironic route to killing your target involves posing as a detective who’s there to solve a murder on the property. From there it’s off to a massive German rave for a mission that oozes atmosphere and puts an interesting twist on hunting down your five targets amongst the throngs of sweaty, 24-hour party people, and then to Chongqing, China, where the glow of neon lights, the reflections in the soaked streets, and the trickle of rain down 47’s jacket combine for perhaps the most visually impressive mission of the series so far. The next stop is an Argentinian vineyard that reminded me of Blood Money’s excellent A Vintage Year map, only vastly bigger; then the finale is a fabulous surprise unlike any Hitman mission to date, and one which I sincerely hope isn’t spoiled for you. It’s tricky to speak about these locations in too much detail without ruining the thrill of strolling through them and revealing massive new areas you had no idea existed, but these environments are truly some of the most memorable and remarkable maps IO has ever created – from the intimidating verticality on display while perched on the outside of the highest skyscraper in the world to the rustic charm of Thornbridge Manor. I’m equally hesitant to reveal the quirky assassination opportunities they contain but I will say Hitman 3 contains both the funniest and the most complex Hitman kill I’ve ever played – and at least one of the most-dastardly – and there are still many I haven’t got to yet. Yes, a lot of the kills are gentle remixes of ones that have come before, but they’re still cleverly built up. [ignvideo width=610 height=374 url=https://ift.tt/38Vjq3F]
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