Thursday, November 12, 2020
Game & Watch: Super Mario Bros. Review
This year hasn't been great for a lot of reasons, but for gaming, it's one of the most exciting I can think of… maybe ever? The new-gen consoles are finally out and being anxiously scribbled on the Christmas wishlists of kids and grownups everywhere. But for old-heads like me, the Xbox Series X and PlayStation 5 pale in comparison to the allure of the Game & Watch: Super Mario Bros. 35th anniversary edition from Nintendo. While at the time of writing this, you still can't preorder this thing from US retailers, once it does go on sale, as far as I’m concerned it's worth plunking down $50 on this absolutely charming piece of Nintendiana (a word I just made up to classify the world of Nintendo collectibles). Right off the bat, I’ve run into a big problem in how to recommend the Mario Game & Watch: Is it a clock with built-in games, or a game device that also tells time? Apart from the clock, it has two playable Super Mario games – the original NES Super Mario Bros. and its Japanese sequel, Super Mario Bros. 2 (AKA The Lost Levels) – and a special version of one of the original Game & Watch games, Ball. You've definitely played at least one of these games, and maybe even all three, so there’s nothing you haven’t seen or had the opportunity to see before. That means the value of the Nintendo Super Mario Game & Watch rests mostly on its novelty as a collectible – and that’s where it shines. But it’s not just for show, since its quality, particularly its tiny screen, is much better than I was anticipating, which makes it an appealing way to play these decades-old games. [widget path="global/article/imagegallery" parameters="albumSlug=game-watch-super-mario-bros&captions=true"] The face is made of a brushed metal, with a tiny bump-out where the screen sits. The metal surface is great because it doesn't pick up fingerprints at all, which is sometimes a problem with handheld devices. The B, A, "Game," "Time," and "Pause/Set" buttons are all made of a tactile-rubber and feel really solid. In my experience, tiny buttons have a tendency to rock back and forth when you try to push them, but on the Game & Watch all the face buttons feel like they're built to stand a lot of abuse. [poilib element="quoteBox" parameters="excerpt=All%20the%20inputs%20are%20of%20a%20much%20higher%20quality%20than%20I%20was%20expecting."]The D-pad is a classic Nintendo D-pad, although a bit smaller than what you'd find on an original Nintendo controller. It works wonderfully, with no unintended inputs; oftentimes, cheaper D-pads will register an "up" input when I'm moving left or right, but that's not the case here. It has a great feel to it, with no mushiness at all. In fact, all the inputs are of a much higher quality than I was expecting from a $50 novelty device. [widget path="global/article/imagegallery" parameters="albumSlug=a-history-of-nintendo-hardware-1977-to-now&captions=true"] The Super Mario Game & Watch housing is made of red plastic held together by four tri-wing screws. On the right are the power button and USB-C connector for charging, and on the left is a tiny speaker. I was really surprised by just how loud that tiny speaker can go. It also sounds pretty good, even at full volume, although I suspect the 8-bit chiptunes aren't as impacted as other recorded sounds might be when played on such a small speaker. Adjusting the volume is done via an on-screen menu, as is adjusting screen brightness. [poilib element="quoteBox" parameters="excerpt=The%20screen%20is%20teeny%20but%20it%20looks%20amazing."]The screen is teeny, measuring 1 ⅜" diagonal (or about 35mm), but it looks amazing. Seriously, I was blown away by just how great it actually looks. Photos don't do it justice: colors are incredibly vibrant, the graphics are crisp, and there's no hint of ghosting or blur that I could notice. When you turn the Game & Watch on for the first time, there's a splash screen of Mario and Luigi art that looks like it's from the page of a book. [widget path="global/article/imagegallery" parameters="albumSlug=10-best-nes-games-of-all-time&captions=true"] As great as the colors and detail on the screen are, it does have a very narrow viewing angle. Shifting it just a few degrees in my hand drastically changes the colors, and at too high of an angle you can't really see anything at all. This isn't a deal breaker, though, since it's so small it can only really be played staring at it dead-on, and it's comfortable to hold even while staying in the rigid viewing angle range.
Hitting the "time" button changes the level-type (there are only three: world 1-1 style, world 1-3 and world 4-3). Pushing A and B at the same time causes the digits to cycle from regular brick to golden brick and back again, but those are the only functions I've found so far. I did catch a group of Yoshis appearing on the screen and smashing all the bricks to change the hour, and there's a different "sunset" color scheme for the sky around five o'clock. Yes, I realize I could just go through and change the clock to view more animations, but I am only a cheater when it comes to save-states. I'm not a filthy time-traveler.
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