"This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in," Badowski adds. "And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team." If you're unfamiliar with the concept of crunch, it's a term used in the video game industry to describe situations where employees are asked to work overtime to meet project deadlines. For more information, check out our article covering the state of mental health in game development. In other Cyberpunk 2077 news, CD Projekt Red's Environment City Coordinator Hiroshi Sakakibara recently explained how his team built the game's setting, Night City. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.https://t.co/Ie5W0O7iiv pic.twitter.com/IJBZ3IIT6m
— Adam Badowski (@AdamBadowski) September 30, 2020
Wednesday, September 30, 2020
Cyberpunk 2077 Studio Head Responds to Mandatory Crunch Reports
CD Projekt Red Head of Studio Adam Badowski has responded to a Bloomberg report about mandatory crunch at the studio, saying the move was "one of the hardest decisions I've had to make", but noting that Cyberpunk 2077's developers will be "well compensated for every extra hour they put in." This follows a report yesterday, which contained an email from Badowski sent to CD Projekt Red staff. The reported email says that the studio will be enacting mandatory six-day workweeks in the run-up to Cyberpunk 2077's November release after "extending all other possible means of navigating the situation." CD Projekt Red had previously promised its employees that they wouldn't be forced to crunch on the game, in an interview with Kotaku in 2019. Badowski issued a statement in response to Bloomberg's reporting on Twitter. "These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push," Badowski's statement reads.
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