Wednesday, September 30, 2020

How to Play Co-op in Genshin Impact

Learn about which friends you can team up with and when in this Genshin Impact guide.

Dress Up With Animal Crossing Halloween Skin Tones and Eye Colors

Here's how to get the Animal Crossing Halloween Skin Tone and Eye Colors.

PS5's Confusing Game Save Situation

On this week's episode if IGN's PlayStation show, Podcast Beyond!, host Jonathon Dornbush is joined by Brian Altano, Max Scoville, and Janet Garcia to discuss the latest PS5 news, including a bunch of info about PS5 game preorder bonuses for Demon's Souls, Spider-Man: Miles Morales, and more, plus the confusing state of transferring saves from PS4 to PS5. Plus, we take a deeper look at the PlayStation Plus collection games list, and answer some questions from you, the listeners and viewers. Watch the new episode above! [poilib element="accentDivider"] [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Podcast Beyond! is live every Wednesday. For more on PS5, check out the PS5 full specs list, why we're excited about PS5's 3D audio focus, and an analysis of what teraflops really mean for the PS5 and Xbox Series X. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.

Crash Bandicoot 4 Dev on Making the Biggest Crash Game Ever

Crash Bandicoot 4: It's About Time is a direct follow-up to the original, Naughty Dog-developed trilogy that was released on the original PlayStation. But with decades having gone by since their release, Crash 4 developer Toys for Bob had the chance to make something ambitious in size and scope that just couldn't be done back then. Speaking to IGN ahead of Crash 4's launch, Toys for Bob studio head Paul Yan elaborated on the scope and ambitions of Crash 4 from the team behind the Spyro Reignited Trilogy. "...We did set out from the very beginning to make this the biggest Crash game ever," Yan said, noting that the recently released demo, which has already led to some impressive speedruns, was meant to give longtime fans a sense that scope didn't literally just mean the longest levels ever, but something much more all-encompassing. [ignvideo url="https://www.ign.com/videos/devs-reacting-to-a-crash-4-demo-speedrun-is-the-funniest-one-yet"] "That was part of the motivation for releasing the demo, to help more people get their hands on it and get a feel for just how much bigger and massive the levels are. When you think about how we compare to the previous games, it's not just the length of the levels, but also just how densely packed the activities are. Some levels like Snow Way Out asks you to explore open areas in limited ways, and it's not entirely linear in the same way that you could compare it to the original the trilogy." But Yan emphasized that, even as the scope of the game grew with new gameplay additions, additional modes like the N. Verted mirror mode, playable characters, and more, grounding it in the classic Crash platforming experience returning players know was a key aspect of the development process. [widget path="global/article/imagegallery" parameters="albumSlug=crash-bandicoot-4-akano-screenshots&captions=true"] "We developed the tool set of new abilities and we knew that the masks and their new powers were going to be a part of what we wanted to do to layer on top of the core Crash classic gameplay. And the balance of it is something we were really sensitive about all the way through," he said. "There's new masks. There's new locomotion tricks. There's new alternate heroes. But we want to make sure that you're coming to this game presumably to play as Crash. And we don't want this to be a string of disparate experiences where it felt like...all kinds of other things outside that may give variety, but might overpower what that core experience is. "So when we looked at the original trilogy, many of us looked at Crash 2 [as] a really great example of hitting the right balance," Yan explained, noting that the team doesn't see Crash 4 as something to directly compare solely to Crash Bandicoot 2: Cortex Strikes Back, but merely that striking a balance was key to a great Crash experience. [ignvideo url="https://www.ign.com/videos/crash-bandicoot-4-its-about-time-gameplay-launch-trailer"] "That was a lens which we applied and said, 'Hey, everything that we're putting into this and the way that we're distributing it and pacing it out, does this compliment on-foot, core platforming gameplay?' Because if it doesn't, let's get it out and make sure that we make Crash the center of this game." For more on Crash ahead of its launch this week on PS4 and Xbox One, check out the first details on Crash Bandicoot 4's local co-op and competitive multiplayer, learn more about the fourth Quantum Mask, and stay tuned to IGN for more from Yan on Crash Bandicoot 4: It's About Time. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, and host of Podcast Beyond!. Talk to him on twitter @jmdornbush.

EA Pulls Ad That Markets FIFA Microtransactions to Children

EA has pulled an advertisement that marketed FIFA 21's FIFA Points microtransactions to children from the magazine the ad originally appeared in. A picture going around Twitter earlier this week showed a FIFA 21 advertisement in a children's toy magazine. Sounds innocent enough but that advertisement was specifically marketing the game's FIFA Points, which are in-game points purchased with real money to buy FUT packs that give players random virtual players to add to their dream team. In other words, you're spending real money on the chance to get a random virtual player in-game. That ad will be pulled from the magazine, according to EA in a report from Eurogamer. "We take vey seriously the responsibilities we have when marketing EA games and experiences in channels seen by children," EA told Eurogamer. "In spite of this, we're aware that advertising for FIFA Points has appeared in environments it shouldn't have. We have been working diligently with Smyths (toy magazine) to ensure this advertisement is not distributed in any remaining copies of their 2020 catalogue." EA said it has undertaken an immediate review of all future media placements to ensure each of its future marketing efforts better reflects the "responsibility we take for the experience of our younger players." [ignvideo url="https://www.ign.com/videos/2020/08/06/fifa-21-official-gameplay-trailer"] It's unclear if the now-pulled advertisement was placed in the Smyths toy magazine on purpose or if it was a mixup of some kind. Regardless, it's expected to be removed from the rest of the 2020 catalog for the magazine. This isn't the first time EA has found itself in hot water over microtransactions. Microtransactions in Star Wars Battlefront 2, which was an EA game, caused enough controversy that then-Disney CEO Bob Iger got involved and the company even found itself defending loot boxes, which are a form of microtransactions, to the UK's parliament. [poilib element="accentDivider"] Wesley LeBlanc is a freelance news writer and guide maker for IGN. You can follow him on Twitter @LeBlancWes.

Here's How to Get a Ring Con in Animal Crossing

Here's how to get a free Ring Con in Animal Crossing: New Horizons.

Console Wars Face-Off Results: What's the Best '90s Game of All Time?

Last week, we asked you to help us rank the best games from the Super Nintendo and SEGA Genesis systems, and after over 1.5 million 1v1 battles with matchups like Super Metroid vs. Chrono Trigger and Final Fantasy VI vs. Sonic the Hedgehog, the ultimate winner has been decided. So, who claimed the top spot in this version of  the Console Wars? Drumroll please... Super marioWith a 91.2% win percentage, claiming victory in 18,563 of its 20,354 battles, SNES' Super Mario World has officially come out on top. Super Mario World narrowly beat out The Legend of Zelda: A Link to the Past and Super Mario Kart, games that placed 2nd and 3rd, respectively. Super Nintendo games - including Super Metroid, Donkey Kong Country, and Teenage Mutant Ninja Turtles: Turtles in Time - claimed the top six spots, while Sonic the Hedgehog 2 was the first Sega Genesis game at #7. Sonic the Hedgehog, Super Street Fighter II Turbo, and Super Mario All-Stars rounded out the top 10. Top10BlackAs for the bottom of the barrel, Magical Taruruto-kun came in last place with only a 17.1% win percentage. It was joined by Herzog Zwei, which had a 21.8% win percentage, Target Earth, Sword of Vermilion, Pulseman, Wings of Wor, Mazin Saga: Mutant Fighter, Zero Tolerance, Steel Empire, and General Chaos. Bottom 10DDDD Are you wondering where your favorite SNES or Genesis game landed? Like Final Fantasy VI, perhaps? (It took 20th place, just above Mortal Kombat!) For all the rankings, You can check out the full list of the best '90s game of all time results here. [ignvideo url="https://www.ign.com/videos/2019/10/18/the-100-best-games-of-all-time-in-10-minutes"] Be sure to check out Power Ranking our new community-focused polling series, dedicated to settling important arguments like the what's the best Star Wars games of all time and who's the greatest video game characters of all time. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Godfall Is $10 Cheaper on PC Than PS5

Godfall, the next-gen looter-shooter from Counterplay Games and Gearbox Publishing, will be $10 cheaper for players who buy the game on PC. Both digital and physical preorders are now available for Godfall, and the pricing varies depending on your platform. The game is a console exclusive for the PlayStation 5, where the standard edition will cost $69.99. Meanwhile, preorders for the PC version on the Epic Games Store are listed at $59.99. [ignvideo url="https://www.ign.com/videos/2020/09/14/godfall-combat-trailer"] Subsequently, the two special editions for Godfall are also $10 less on the Epic Games Store. The Deluxe Edition is $89.99 on PS5 and $79.99 on PC, and the more expensive Ascended Edition is $99.99 on PS5 and $89.99 on PC. The Deluxe Edition comes with day one access to Godfall's planned 2021 expansion, while the Ascended Edition adds onto that with Gold-themed digital items. Many next-gen games are receiving $69.99 price tags, but the pricing of PS5's launch lineup varies greatly. Games only coming to next-gen consoles, like Godfall, Destruction AllStars, and the Demon's Souls remake, are being listed for $69.99. First-party cross-gen games also coming to PS4, like Sackboy: A Big Adventure, will retail for $59.99. [ignvideo url="https://www.ign.com/videos/2020/07/08/are-70-next-gen-games-justified"] Third-party cross-gen games aren't as consistent. Ubisoft's launch window games, including Assassin's Creed Valhalla and Immortals Fenyx Rising, are being listed at $59.99 across the board, but Ubisoft isn't ruling out a price increase in the future. However, games like Call of Duty: Black Ops Cold War and NBA 2K21 are seeing $10 price hikes for their next-gen versions. Marvel's Spider-Man: Miles Morales is a special case, as the standard edition will cost $49.99. That's likely because the game is smaller in scope compared to a full retail release, similar to Naughty Dog's Uncharted: The Lost Legacy. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Godfall will launch on PC on November 12th, or alongside the PlayStation 5 on either November 12th or November 19th, depending on your region. All PS5 preorders come with an early equipment starter pack, cosmetic skins, and Zer0's sword from Borderlands. Sony recently revealed preorder details for its PS5 launch lineup, including Digital Deluxe Editions for Sackboy: A Big Adventure and Demon's Souls. If you're still trying to secure a PlayStation 5, keep an eye on IGN's PS5 preorder guide. We'll update the retail links when more stock becomes available. [poilib element="accentDivider"] Logan Plant is a news writer for IGN, and the Production Assistant for Nintendo Voice Chat, IGN's weekly Nintendo show. You can find him on Twitter at @LoganJPlant.

How to Get Pumpkins in Animal Crossing

Here Animal Crossing Fall Update has added pumpkins. Here's how to get pumpkins, grow pumpkins, and more.

Call of Duty: Black Ops Cold War - Here's What Comes in Each Edition

Call of Duty: Black Ops Cold War is heading to PS5, PS4, Xbox Series X|S, Xbox One, and PC on November 13. This year's installment of the long-running military shooter series includes a campaign, along with multiplayer, Zombies, and a continuation of Warzone. It's available to preorder now. As usual, you can purchase Call of Duty: Black Ops Cold War in a variety of editions. Notably, one new edition is the cross-gen bundle, which lets you play the game on current-gen hardware, and when PS5 and Xbox Series X arrive, you'll be able to play on the respective next-gen console with all the visual upgrades and shorter loading times. The standard edition will be backwards-compatible on both next-gen consoles as well, but without the next-gen upgrades.

Preorder Call of Duty: Black Ops Cold War Standard Edition

cold-warPS4 PS5 Xbox One Xbox Series X PC The standard edition gets you access to the game itself. On consoles, you'll be able to play the game on PS5 and Xbox Series X once those arrive (thanks to backwards compatibility), but this version won't have the upgraded features available on the next-gen versions of the game. To get those, you'll want to read on and preorder the cross-gen bundle version.

Preorder Call of Duty: Black Ops Cold War Cross-Gen Bundle

cross Buying the cross-gen bundle edition gets you the game on Xbox One or PS4, plus full access to the Xbox Series X or PS5 versions (respectively) when those consoles come out.

Preorder Call of Duty: Black Ops Cold War Ultimate Edition

ultimate The ultimate edition comes with everything in the cross-gen bundle (so, access to the full next-gen edition when those consoles launch), plus the following items:
  • Land, Sea and Air Pack:
  • 3 Operator Skins
  • 3 Vehicle Skins
  • 3 Weapon Blueprints
  • Battle Pass Bundle (1 Season Battle Pass + 20 Tier Skips)
  • Confrontation Weapons Pack

Call of Duty: Black Ops Cold War Preorder Bonus

Preorder any digital edition of the game, and you'll get access to the beta. Additionally, Best Buy is offering a $10 reward for My Best Buy members. As for what to expect from the game itself, the campaign is set in the early 1980s, where Activision says you'll encounter real-life historical figures as you drop into hostile situations in places like East Berlin, Vietnam, Turkey, and Soviet KGB headquarters. The multiplayer and Zombies mode will use the same era-appropriate weapons in skirmishes against real-life opponents and undead enemies respectively. You'll find a lot more information in our Call of Duty: Black Ops Cold War hands-on preview.

Other Preorder Guides

[poilib element="commerceDeal" parameters="slug=other-preorder-guides&type=list"] [poilib element="accentDivider"] Chris Reed is IGN's shopping and commerce editor. You can follow him on Twitter @_chrislreed. [widget path="ign/modules/recirc" parameters="title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article"]

Marvel's Spider-Man Remastered Reveals New Peter Parker, PS5 Details, 60 FPS Gameplay

As part of the Marvel’s Spider-Man Miles Morales Ultimate edition, Insomniac will pack in a code for a PS5 remaster of its 2018 Marvel’s Spider-Man game. Today, the developers shared what players can expect from a next-gen remaster of Spider-Man including new visuals, features, and even a new face for Peter Parker. In a new PlayStation Blog post, Insomniac revealed that the next-gen, PS5 remaster for Spider-Man will look better than ever thanks to technology like ray-tracing. The environments will be more detailed, and Spider-Man will even have ray-traced reflections and ambient shadows. Insomniac says character models will also get a boost with higher fidelity skin, eye, and teeth shaders. But one really big change coming to the Spider-Man PS5 remaster is that Insomniac recast the facial capture model for Peter Parker. You can check out a clip of the new Peter Parker face model in the video below. [ignvideo url="https://www.ign.com/videos/2020/09/30/marvels-spider-man-remastered-ps5-new-peter-parker"] “We loved working with John Bubniak on the original game; however, to get a better match to Peter Parker/Spider-Man actor Yuri Lowenthal’s facial capture, we have cast Ben Jordan to be the face model for Peter Parker on the PS5 console,” Insomniac says in its blog post. Some online have said the new face actor appears younger and shares a certain likeness to another Peter Parker in a more cinematic universe. But on Twitter, Insomniac’s James Stevenson confirmed that the new actor is older than Peter Parker’s in-game age (Jordan is 26 in real life) and that the original PS4 version will not be patched to incorporate the new actor. [ignvideo url="https://www.ign.com/videos/2020/09/30/marvels-spider-man-remastered-60fps-performance-mode"] Other features confirmed for Spider-Man Remastered are a new performance mode that targets 60fps on PS5, near-instant loading with the option to turn on the funny fast-travel animations if desired, Spatial 3D audio, and haptic feedback on the DualSense controller. The new photo mode in Miles Morales will also be available in Spider-Man Remastered. Finally, Insomniac revealed a new Spidey suit and it’s the one Andrew Garfield wore in The Amazing Spider-Man film series. [caption id="attachment_2414549" align="alignnone" width="2048"]Source: Sony Interactive Entertainment/Insomniac Games Source: Sony Interactive Entertainment/Insomniac Games[/caption] Check out IGN’s Spider-Man Miles Morales preorder guide to check out how to get the Ultimate Edition, which comes with Spider-Man Remastered. Also, check out our original Spider-Man review. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

28 Best Xbox Game Pass Games

Since its launch in 2017, Xbox Game Pass has become one of the best deals in gaming, providing access to a diverse library of hundreds of games for a monthly fee of $10 USD ($15 if you want access to both the console and PC libraries). And with new (often excellent) games added each month, its value has continued to increase over time. We originally ran this list three years ago, but since then the Game Pass library has more than doubled, now offering over 250 games on console and nearly 200 on PC, according to Microsoft. With so many around the world staying home to help contain the spread of COVID-19, we’re updating this list so you can get the most out of your subscription. Here are the 28 best games you can play right now on Xbox Game Pass, listed alphabetically. [widget path="global/article/imagegallery" parameters="albumSlug=28-best-xbox-game-pass-games&captions=true"]

Crusader Kings 3

Xbox Game Pass (PC) In IGN's Crusader Kings 3 review, we called it "a superb strategy game, a great RPG, and a master class in how to take the best parts of existing systems and make them deeper and better." Its strong grand strategy mechanics are propped up by meaningful human stories that emerge as you build and sustain a dynasty. It earned a 10 in our review, which crowned it the "new king of historical strategy." Read IGN’s Crusader Kings 3 review.

Dead Cells

Xbox Game Pass (console and PC) Thanks to its ever-changing level design, each run of Dead Cells feels fresh. The fast and fluid action-platformer provides the promise of something new at the start of each run, creating a loop of discovery that alleviates the frustration of failure; with each death comes an eagerness to see what surprises the next run holds. Read IGN’s Dead Cells review.

Destiny 2

Xbox Game Pass (console) Game Pass subscribers on console now have access to Destiny 2 and all of its current expansions, including Forsaken and Shadowkeep. It's a great time to dive into the ever-evolving shooter, as its next expansion, Beyond Light, will launch day and date on Game Pass in November. Read IGN’s Destiny 2 review. [poilib element="commerceCta" json="%7B%22image%22%3A%7B%22url%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F04%2F02%2FGPU1585854790416.jpg%22%2C%22styleUrl%22%3A%22https%3A%2F%2Fassets1.ignimgs.com%2F2020%2F04%2F02%2FGPU1585854790416_%7Bsize%7D.jpg%22%2C%22id%22%3A%225e86394ae4b0c8e1b49fa750%22%7D%2C%22url%22%3A%22http%3A%2F%2Fr.zdbb.net%2Fu%2Fbrs4%22%2C%22title%22%3A%22Xbox%20Game%20Pass%20Ultimate%22%2C%22store%22%3A%22Amazon%22%2C%22additionalInfo%22%3A%22%22%2C%22ourPick%22%3Afalse%7D"]

Dishonored 2

Xbox Game Pass (console and PC) Dishonored 2 is all about player choice. It’s clear from the very beginning, when you’ll choose between two playable characters, and extends throughout the roughly 12-hour campaign, which allows you to tackle each mission with any combination of stealth, smarts, and violence. And it’s all set within some of the best-designed levels in recent memory. Read IGN’s Dishonored 2 review.

Doom Eternal

Xbox Game Pass (console on October 1, PC "later in 2020") Doom Eternal is the first Bethesda game added to Game Pass since Microsoft acquired ZeniMax Media earlier in September. A sequel to id Software's 2016 Doom reboot, Eternal is one of the finest first-person shooters in recent memory. Subscribers have a lot to look forward to with Microsoft's big Bethesda acquisition, as the publisher's existing and future games, including heavy hitters like Starfield and The Elder Scrolls VI, will launch day and date on Game Pass. Read IGN’s Doom Eternal review.

Fable II

Xbox Game Pass (console) One of the all-time great Xbox 360 exclusives, Fable II is filled with well-written and fully realized characters and stories, loads of quests, and moral freedom in how you interact with the fantastical world of Albion. In our initial review, we called it “a captivating, unforgettable experience,” and that still holds true to this day. Read IGN’s Fable 2 review.

Fallout: New Vegas

Xbox Game Pass (console) Another massive open-world RPG, Fallout: New Vegas is a take on the apocalyptic wasteland painted with developer Obsidian Entertainment’s signature wit and charm. A branching main story and excellent side quests keep you moving through the Mojave Wasteland, where you’ll encounter memorable characters (its dialogue is particularly brilliant) and creatures. Game Pass also includes Fallout 4, but if you don’t mind the 360-era graphics, New Vegas is our go-to for a Fallout fix. Read IGN’s Fallout: New Vegas review.

Forza Horizon 4

Xbox Game Pass (console and PC) Playground Games has established Forza Horizon as the premier open-world racing franchise. With stunning visuals (highlighted throughout its shifting seasons), remarkable sound design, hundreds of customizable vehicles from over 80 car manufacturers, and a host of events—from racing and rally to drift and drag—Forza Horizon 4 is a must-play racer. Read IGN’s Forza Horizon 4 review.

Gears 5

Xbox Game Pass (console and PC) Gears 5 may be the second game in the series’ new saga, but it feels very much like a first; The Coalition’s latest shifts its story focus to new protagonist Kate Diaz, introduces a more open world, and the new Escape co-op mode. However, not all is new: Gears 5 retains (and sharpens) the excellent cover-based shooting and visceral up-close combat the series was built on. If you’re new to the series, we recommend you start at the beginning with Gears of War Ultimate Edition, as the entire series is available on Game Pass. If you’re put off by the time investment, at least start with Gears 4; it includes some important context to understanding the story of 5. Read IGN’s Gears 5 review. [ignvideo url="https://www.ign.com/videos/2019/09/04/gears-5-campaign-review"]

Halo: The Master Chief Collection

Xbox Game Pass (console and PC) Xbox Game Pass is arguably the industry’s best value in terms of services, and within that service lies arguably the best value in terms of software with Halo: The Master Chief Collection. Compiling Halo: Combat Evolved Anniversary and beautifully remastered versions of Halo 2, 3, ODST, Reach, and Halo 4, The Master Chief Collection includes one of gaming’s greatest sci-fi sagas spread across several of its best first-person shooters. Read IGN’s Halo: The Master Chief Collection review (2019 update).

Hellblade: Senua’s Sacrifice

Xbox Game Pass (console and PC) Hellblade tells an emotional 6-7-hour story, “one of confusion, sadness, fear, and loss [that’s] punctuated by moments of beauty, and strength,” as we said in our review. Its HUD-less display immerses you in a gorgeously realized Norse hellscape as protagonist Senua, whose perception of the world infiltrates your experience in imaginative, unsettling ways. The brilliant binaural audio design makes playing with headphones a must, as the voices in Senua’s head echo through yours. Even if it’s just to prepare for the sequel on Xbox Series X, Hellblade is a must-play. Read IGN’s Hellblade review.

Hollow Knight

Xbox Game Pass (console and PC) One of the best Metroidvanias in recent memory (and the first of two on this list), Hollow Knight is a stylish 2D platformer that prioritizes exploration and rewards those patient (and brave) enough to venture into its depths with a surprisingly developed story, challenging combat, and plenty of secrets to uncover. Read IGN’s Hollow Knight review.

Microsoft Flight Simulator

Xbox Game Pass (PC) Microsoft Flight Simulator uses real-life mapping data to turn the entirety of Earth into an aviation playground. It's a technical marvel that provides endless opportunities for exploration and discovery, with flexible settings that cater to novices and aficionados alike. IGN's reviewer Seth Macy awarded it a 10 and called Flight Simulator "the most incredible experience I've ever had on a computer." Read IGN’s Microsoft Flight Simulator review.

Middle-earth: Shadow of War

Xbox Game Pass (console and PC) Shadow of War builds on its already excellent predecessor, Shadow of Mordor, resulting in a bigger and more ambitious action game set in one of fiction’s most beloved worlds. The series’ main draw, however, remains the excellent Nemesis System, which has been expanded in Shadow of War to make even more memorable enemies out of otherwise forgettable foes. Read IGN’s Shadow of War review.

Monster Hunter: World

Xbox Game Pass (console) Monster Hunter: World is an excellent action-RPG with gameplay systems as deep as its open world is expansive. While more accessible than its predecessors, Monster Hunter: World is still dense, but commit to learning its systems and you’ll discover a wonderfully addictive crafting-and-hunting gameplay loop. Read IGN’s Monster Hunter: World review.

Night in the Woods

Xbox Game Pass (console and PC) Night in the Woods is a story-based adventure that explores the fears and anxieties of young adulthood through the lens of an anthropomorphic cat named Mae. It's an affecting story that balances its sadness with cartoonish charm and well-written humor. Read IGN’s Night in the Woods review.

Ori and the Will of the Wisps

Xbox Game Pass (console and PC) Ori and the Will of the Wisps demands your attention from start to finish. It’s necessary as you dash and slash your way through its challenging platforming sections, and it’s constantly captured by the gorgeous environments, whimsical characters, heartfelt story, and excellent score. Will of the Wisps oscillates between tension and serenity, and the result is an expertly choreographed dance through the vibrant land of Niwen. Read IGN’s Ori and the Will of the Wisps review. [ignvideo url="https://www.ign.com/videos/2020/03/10/ori-and-the-will-of-the-wisps-review"]

Outer Wilds

Xbox Game Pass (console) Outer Wilds is a true adventure game, one that requires patience and thoughtful problem solving skills. To say much would risk spoiling its unique cyclical structure, but suffice it to say that as your understanding of its world and history grows, so does the satisfaction of discovery and exploration. Read IGN’s Outer Wilds review.

The Outer Worlds

Xbox Game Pass (console and PC) The Outer Worlds is developer Obsidian Entertainment doing what it does best: a cleverly designed, well-written RPG. Filled with dark humor, top-tier dialogue, and a wealth of player choice in how you build your character, interact with the world, and tackle quests, The Outer Worlds is easily one of the best RPGs of the last few years. Read IGN’s Outer Worlds review.

Resident Evil 7: Biohazard

Xbox Game Pass (console and PC) Resident Evil 7 is one of the best horror games of this generation. By introducing a new protagonist, setting, and first-person perspective, Capcom brought the series' focus back to horror, and in doing so created its best-selling Resident Evil of all time. Game Pass subscribers will want to catch up on the story of Ethan Winters so far, as next year's Resident Evil Village will be a direct sequel to Biohazard. Read IGN’s Resident Evil 7 review. [widget path="global/article/imagegallery" parameters="albumSlug=25-scariest-games-of-this-generation&captions=true"]

Slay the Spire

Xbox Game Pass (console and PC) “Slay the Spire takes some of the best parts of deckbuilding games, roguelikes, and dungeon crawlers and mixes them into a wholly new and extremely satisfying package,” reads IGN’s review. Like the best strategy games, Slay the Spire is easy to pick up but difficult to master, making its hundredth hour as engaging as its first. Read IGN’s Slay the Spire review.

Spiritfarer

Xbox Game Pass (console and PC) Spiritfarer is a gorgeous adventure that blends platforming and town management gameplay with emotional stories of life and death, joy and grief, beginnings and ends. As Stella, you're tasked with befriending spirits and providing them passage to the afterlife. Along the way you'll collect resources, learn recipes, and build homes — all while forging relationships with your passengers, to whom you'll inevitably have to say goodbye. Read IGN’s Spiritfarer review.

State of Decay 2

Xbox Game Pass (console and PC) Perhaps a post-apocalyptic simulation in which humanity was decimated by a plague is not the game you need right now, but State of Decay 2 does provide a fun, zombie-filled co-op sandbox in which you and your friends can connect as you practice social distancing. With the recent release of the Juggernaut Edition, which fixes many of its bugs, overhauls its visuals, and adds a ton of new content (and tutorials) on top of all the already-released expansions, there’s no better time to dive into State of Decay 2. Read IGN’s State of Decay 2 review.

Sunset Overdrive

Xbox Game Pass (console and PC) Sunset Overdrive is probably the most under-appreciated Xbox One console exclusive. Developer Insomniac’s singular vision of the apocalypse is full of color, charm, and comedy. The stylistic shooter also features some of the best traversal mechanics from this generation — only outdone by Insomniac’s followup, Marvel’s Spider-Man. Read IGN’s Sunset Overdrive review. [ignvideo url="https://www.ign.com/videos/2014/12/17/why-sunset-overdrive-is-a-game-of-the-year-nominee"]

Tell Me Why

Xbox Game Pass (console and PC) Tell Me Why is a three-chapter narrative adventure from Life Is Strange developer Dontnod Entertainment. It tells the story of twins Alyson and Tyler Ronan, who reunite 10 years after their mother's death and return to their hometown of Delos Crossing, Alaska, to prepare their childhood home for sale. Like Life Is Strange, Tell Me Why features plenty of player choice and juxtaposes a grounded, human story with a touch of the supernatural. Read IGN’s Tell Me Why review.

Wasteland 3

Xbox Game Pass (console and PC) IGN's review called Wasteland 3 "one of the more memorable [tactical RPGs] to date," thanks to its "impressive freedom of choice, its dark and rough humor, and its satisfying combat." It's another strong RPG from inXile, which is encouraging news for Game Pass subscribers, as every future game from the now-Microsoft-owned studio will launch on the service. Read IGN’s Wasteland 3 review.

What Remains of Edith Finch

Xbox Game Pass (console) What Remains of Edith Finch is a story-based adventure in the vein of Gone Home. Clocking in at around two hours, Edith Finch’s multi-generational tale is told through a series of allegorical vignettes. While each vignette follows the final moments of a different ill-fated member of the Finch family, the way in which each story is told is singular. Read IGN’s What Remains of Edith Finch review.

The Witcher III: Wild Hunt

Xbox Game Pass (console) CD Projekt Red’s epic is this generation's best RPGs — and arguably its best game, period. As the famed monster hunter Geralt of Rivia, you’ll explore a massive open world featuring a riveting story, worthwhile side quests, a memorable supporting cast, a bestiary full of creative foes, endless lore, and engaging combat. There’s easily over 100 hours of gameplay in The Witcher 3, and if escapism is what you’re after, this is the best Game Pass has to offer. Read IGN’s The Witcher 3 review. [poilib element="accentDivider"] Those are our picks for the best games you can find on Xbox Game Pass. Let us know in the comments what made your list that might have been left off ours! [poilib element="accentDivider"] Jordan is a freelance writer for IGN.

Call of Duty: Black Ops Cold War Zombies Mode Revealed

Call of Duty: Black Ops Cold War has revealed its take on the returning Zombies mode - a new story set alongside existing Zombies canon, featuring cross-generation, cross-platform play, Battle Pass integration, and more. The new Zombies map is titled Die Maschine, a location with "more than a nod to 'Nacht der Untoten' – the map that started it all". Taking place in the early '80s, the four player co-op mode stars Grigori Weaver (returning from the original Black Ops) leading a CIA-backed team called Requiem as they explore an abandoned World War 2 bunker. The mode will also feature a rival Soviet sqaud called Omega Group that aims to study and harness the supernatural phenomena in the area. "Between Requiem and Omega Group," reads a blog post, "there are plenty of characters who may aid or hinder your journey, while others have separate, unknown agendas that will be up to players to discover. Among this cast, there is one particular contact – Sam – who seems eager to share intel discovered from deep within the KGB." [widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-black-ops-cold-war-zombies-screenshots&captions=true"] For the first time ever, Zombies will be available as a cross-platform mode, and will also work across generations, meaning all online players can play together, regardless of the machine they're using. Zombies will also now contribute to the Call of Duty Battle Pass, just as Mutliplayer and Warzone currently both contribute to it. You can also bring your chosen loadout into the mode. The mode will also add new tactical features as you play. This includes adding weapon rarities, field upgradfes (which are charged by killing zombies, and can be deployed to provide buffs, healing, and more), lethal, tactical, and support equipment (the latter including turrets and chopper gunners), and no-limit perks. There's also a new Exfil option, which allows a squad that's sure it won't survive to escape via helicopter in return for some rewards (but will send hordes your way as you wait for extraction). As we approach its November 13 launch, we've so far heard about Black Ops Cold War's Zombies, the game's new campaign, and played its multiplayer. That leaves Warzone yet to hear about, but we know it will be integrated into the new game. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Dance, Drink, and Die in Strobophagia: Rave Horror

Strobophagia: Rave Horror, the psychedelic horror game that invites you to wade through gyrating, neon-soaked masked ravers in an eery forest while trying to survive the murderous occult practices of its organizers, is launching into steam on October 28 – just in time for the annual Halloween horror binge. You can get an exclusive first-look at the madness Sweden-based developer Green Tile Digital has planned in a new trailer above, featuring a huge selection of original EDM sounds that looks to blend an authentic rave experience with the terror of being hunted in an isolated, fluorescent hellscape while trying to solve twisted puzzles with nothing but a smartphone and survival instincts. [widget path="global/article/imagegallery" parameters="albumSlug=strobophagia-rave-horror-gallery&captions=true"] “The team at Green Tile Digital has been eating, sleeping, and breathing rave culture ever since we began work on Strobophagia,” says Ben Clarke, CEO. “We can’t wait for horror and EDM fans to put on a pair of headphones and immerse themselves in the kaleidoscope of horrors we’ve prepared for them. We guarantee the Headless Rave Festival will be a party to die for.” In preparation for the party, you can follow Strobophagia: Rave Horror on Steam, and dip your toe in the horror-rave culture with a free demo right now. [poilib element="accentDivider"]
Brandin Tyrrel is a Senior Editor at IGN. You can find him on Unlocked, or chat over on Twitter at @BrandinTyrrel.
 

PlayStation Plus Games for October 2020 Announced

Need for Speed: Payback and Vampyr have been announced as PlayStation Plus' free games for October 2020. From Tuesday, October 6 until Monday, November 2, you'll be able to pick up the racing game and Dontnod's RPG vampire-'em-up for free as part of your PS Plus subscription. Need for Speed: Payback is the more underwhelming of the two offerings - in our 5.9 review we called it "a big, competent, and confident arcade racer but it’s really let down by its linear cop chases, its overwrought and insidious upgrade system, its dreadful dialogue, and its superficial action sequences." Vampyr is a step up, however. In a 7/10 review, we called Dontnod's narrative-focused experience "a slow burn of an RPG, taking its time to ramp up its intriguing blend of science and the supernatural in an elaborately gloomy version of London." [ignvideo url="https://www.ign.com/videos/2018/06/04/vampyr-review"] Last month's games, PUBG and Street Fighter 5, will remain available for free to PS Plus members until October 5, so make sure to claim them in time. [poilib element="accentDivider"][poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.  

Immortals Fenyx Rising - All of Our New Info and Gameplay - IGN First

The IGN First for September is Immortals Fenyx Rising, and throughout the month we’ve published a heap of new and exclusive gameplay details, footage, and interviews. It’s the most in-depth look at the game we’ve had so far, and if you’re curious about Ubisoft Quebec’s new mythical open-world, there’s no better place to learn about it than here. Read on to check out all of our IGN First coverage of Immortals Fenyx Rising, which will prepare you ahead of its launch on both current and next-generation consoles, as well as PC, Stadia, and Nintendo Switch, this December.

From Assassin’s Creed Odyssey to Gods & Monsters to Immortals Fenyx Rising

[ignvideo url="https://www.ign.com/videos/2020/09/15/how-ac-odyssey-became-gods-monsters-and-finally-immortals-fenyx-rising"] Immortals Fenyx Rising is the game formerly known as Gods & Monsters, which Ubisoft first announced at E3 2019. Originally set to be released in February 2020, it was delayed for several months, and in that time it has become Immortals Fenyx Rising. We chatted to game director Scott Phillips to learn more about how the Assassin’s Creed Odyssey team took their love of Greek mythology and turned it into this new game, and why the name changed along the way.

Inside the Vaults of Tartaros

[ignvideo url="https://www.ign.com/videos/2020/09/17/inside-immortals-fenyx-risings-vaults-of-tartaros-ign-first"] The world of Immortals Fenyx Rising is littered with puzzles. Many of these are hidden beneath the surface of the land, in pockets of the Greek underworld known as the Vaults of Tartaros. We spoke to associate game director Julien Galloudec to learn about how the team was influenced by Zelda, World of Goo, and Portal while making these puzzle dungeons.

A Tour of the Golden Isle

[ignvideo url="https://www.ign.com/videos/2020/09/21/immortals-fenyx-rising-a-tour-of-the-golden-isle-ign-first"] The world of Immortals is known as the Golden Isle, and is split into seven regions, each dedicated to one of the gods of the Greek pantheon. Game director Scott Phillips and art director Thierry Dansereau gave us some insight into how the team designed and built these areas, and what players can expect to do in them, as part of a tour of the Golden Isle.

Meet Zeus and Prometheus

[ignvideo url="https://www.ign.com/videos/2020/09/23/immortals-fenyx-rising-meet-zeus-and-prometheus-ign-first"] While Fenyx is Immortals’ main character, they’re not the one who’ll be doing the most talking in the game. That honour belongs to Zeus and Prometheus, a bickering odd couple who commentate your gameplay like godly shoutcasters. We spoke to narrative director Jeffrey Yohalemto learn more about the game’s narrators, and how they bring comedy to the story.

The Mythological Creatures of Immortals Fenyx Rising

[ignvideo url="https://www.ign.com/videos/2020/09/25/the-mythological-creatures-of-immortals-fenyx-rising-ign-first"] Fenyx's enemies are all pulled from the ancient Greek myths. You can expect to see plenty of harpies, gorgons, and minotaurs on your travels around the Golden Isle. To learn more, we spoke to game director Scott Phillips and art director Thierry Dansereau about how the creatures were adapted from the myths, and what kind of gameplay challenges they pose players.

Exclusive Hands-On Preview

[ignvideo url="https://www.ign.com/videos/2020/09/28/immortals-fenyx-rising-2nd-hands-on-preview-ign-first"] When Immortals Fenyx Rising was re-revealed with its new name at Ubisoft Forward, we were able to bring you a hands-on preview of The Forgelands region of its open world. But, as part of IGN First, we’ve also been able to play an exclusive section of the game that no other press outlet has been able to try. You can learn about what we played in the Aphrodite zone of the Golden Isle in our exclusive hands-on preview. [poilib element="accentDivider"]

Super Smash Bros. Ultimate's Next DLC Character Will Be Revealed On Thursday

The next Super Smash Bros. Ultimate DLC fighter will be revealed on Thursday, October 1, Nintendo has announced. A three-minute video presentation will reveal the next character to join the roster at 7 AM Pacific / 10 AM Eastern / 3 PM UK on Thursday, October 1. You can set a reminder for when the stream goes live by heading to Nintendo's official YouTube channel here. The new fighter reveal will be followed by a "brief message" from Super Smash Bros. Ultimate Director Masahiro Sakurai. The last Super Smash Bros. Ultimate fighter reveal came in June of this year. [ignvideo url="https://www.ign.com/videos/2018/12/06/super-smash-bros-ultimate-review"] This will be the seventh DLC character to come to Super Smash Bros. Ultimate as part of the second Fighters Pass DLC. Previous DLC characters include Joker, Hero from Dragon Quest, Banjo & Kazooie, Terry Bogard from King of Fighters, Byleth from Fire Emblem: Three Houses and Min Min from ARMS. A surprise update for Super Smash Bros. Ultimate arrived in August, bringing with it a new stage, a bite-size take on Battlefield called Small Battlefield. We reviewed the game back in 2018, scoring it a 9.4 and calling it "Smash Bros. done right, and done bigger than ever before." [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Wasteland 3 Developer Is Working on 2 New RPGs Right Now

Wasteland 3 developer inXile Entertainment has two RPGs in the works, according to a tweet from Studio Head Brian Fargo. Fargo responded to a fan on Twitter over the weekend, noting that the studio is "working on wonderful new RPG's." "It's too bad they take so long to make," Fargo's tweet ends. In a follow-up tweet, Fargo then clarified that the second of the two RPGs that InXile Entertainment has in development is still "in the infancy of pre-production", suggesting it's a long way off. As well as launching Wasteland 3 for PC, Xbox One and PS4 on August 28 this year, The studio has also been hard at work on Frostpoint VR, which recently launched in Open Beta on the Oculus Store and Steam. Some will be hoping that Fargo's future projects will be in some way related to Microsoft's acquisiton of Bethesda. InXile is also owned by Microsoft and, with Fargo's role in creating Bethesda's Fallout series, some have hoped for a crossover. In a similar vein, many have already requested an Obsidian-Bethesda crossover for Fallout: New Vegas 2. You can check out our review of Wasteland 3 here. We scored the game an 8, calling it a "memorable RPG" offering "choices with major consequences." If you're playing through the game at the moment and on the lookout for all of the game's followers and companions, check out our handy guide. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Call of Duty: Warzone - Activision Reportedly Bans 20,000 More Cheaters

Activision reportedly banned around 20,000 Call of Duty Warzone cheaters as the game's Season 6 update began. A report from Vice citing an Activision spokesperson and "people familiar with the matter" says that the publisher issued a ban wave on Monday, with some terminations related to the use of a popular cheating program called EngineOwning. The EngineOwning website now lists its Modern Warfare 2019 cheat as "detected" suggesting that Activision has successfully halted its use in-game, wiping the accounts of thousands of cheaters in the process. [ignvideo url="https://www.ign.com/videos/2020/09/29/call-of-duty-modern-warfare-warzone-season-six-battle-pass-trailer"] The Vice report specifically mentions the case of streamer Nick 'Wagnificent' Wagner, whose account was permanently banned in the middle of a livestream. Sources told Vice that Wagner was using the now-detected cheat in Warzone, which resulted in his ban. Back in April, Activision banned over 50,000 accounts for cheating, noting that "Warzone has zero-tolerance for cheaters." The game's developer Infinity Ward also warned that "more banwaves" were coming in July. In other Warzone news, check out our article covering all the details you need to know about the bumper Season 6 update, which arrived in the game this week on PS4, Xbox One and PC. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Cyberpunk 2077 Studio Head Responds to Mandatory Crunch Reports

CD Projekt Red Head of Studio Adam Badowski has responded to a Bloomberg report about mandatory crunch at the studio, saying the move was "one of the hardest decisions I've had to make", but noting that Cyberpunk 2077's developers will be "well compensated for every extra hour they put in." This follows a report yesterday, which contained an email from Badowski sent to CD Projekt Red staff. The reported email says that the studio will be enacting mandatory six-day workweeks in the run-up to Cyberpunk 2077's November release after "extending all other possible means of navigating the situation." CD Projekt Red had previously promised its employees that they wouldn't be forced to crunch on the game, in an interview with Kotaku in 2019. Badowski issued a statement in response to Bloomberg's reporting on Twitter. "These last 6 weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push," Badowski's statement reads. "This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in," Badowski adds. "And, like in recent years, 10% of the annual profit our company generates in 2020 will be split directly among the team." If you're unfamiliar with the concept of crunch, it's a term used in the video game industry to describe situations where employees are asked to work overtime to meet project deadlines. For more information, check out our article covering the state of mental health in game development. In other Cyberpunk 2077 news, CD Projekt Red's Environment City Coordinator Hiroshi Sakakibara recently explained how his team built the game's setting, Night City. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.  

Mortal Kombat 11: Aftermath Gets Halloween Skin Pack

NetherRealm Studios has revealed a new Halloween-themed character skin pack for Mortal Kombat 11: Aftermath, which is available now for all players who own the expansion. You can check out the skins in full below, which include a 'Blizzard King' skin for Sub-Zero, a 'Bad Medicine' skin for D'vorah which turns her into a nurse, and a 'Beast Within' skin for Johnny Cage which gives Cage 80's Werewolf features. [ignvideo url="https://www.ign.com/videos/2020/09/30/mortal-kombat-11-aftermath-all-hallows-eve-skin-pack-trailer"] The All Hallows' Eve skin pack is available free for all owners of Aftermath, a major expansion to Mortal Kombat 11 which arrived in May 2020 and added a brand new story arc to the game and a trio of characters: Sheeva, Fujin & Robocop. The new stages, fatalities and friendships added in the expansion have been granted to all Mortal Kombat 11 players as a free update. If you're interested in the expansion with the addition of these skins, check out our review of Mortal Kombat 11 Aftermath. We scored it a 7, calling the campaign "fun while it lasts." In other Mortal Kombat news, NetherRealm Studios job listings have suggested that next-gen Mortal Kombat and Injustice games are in the pipeline. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter.

Tuesday, September 29, 2020

Nintendo's Jump Rope Challenge to Remain on Switch eShop 'Until Further Notice'

Nintendo has changed course and will not be removing the free download of Jump Rope Challenge on Switch on September 30, 2020, as originally planned, and stated that it will remain on the eShop "until further notice." The news was announced by Nintendo on Twitter alongside it revealing that players have performed 2.5 billion total jumps since Jump Rope Challenge's launch in June 2020. Jump Rope Challenge has players grabbing their Joy-Con and using them to jump rope virtually and working to get a high score as hopping bunnies. It boasts simple menus and no long tutorials, ensuring players can get into the fun with little barrier to entry. [widget path="global/article/imagegallery" parameters="albumSlug=jump-rope-challenge-screenshots&captions=true"] This free game was created by a small group of Nintendo developers who were working at home following the COVID-19 pandemic as a way to "add some quick and fun movement into their daily lives." This decision by Nintendo, while not necessarily a sign of things to come, may be a glimmer of hope for other Nintendo games with a planned limited release, including Super Mario 3D All-Stars and Super Mario Bros. 35. Super Mario 3D All-Stars collects Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy in one collection. It's available now, but Nintendo has said it will have a limited physical and digital release until March 31, 2021. It is yet unclear what will happen to these game following that. [ignvideo url="https://www.ign.com/videos/2020/09/16/super-mario-3d-all-stars-analysis"] Super Mario Bros. 35 is a battle-royale like competitive version of the original Super Mario Bros. that is also reminiscent of Tetris 99. It will be available on October 1, but is currently set to be available to download until March 31, 2021. [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Living With the Xbox Series X So Far

The fantastic Pikachulita joins our Xbox crew this week to discuss yet another big week of Xbox news! Topics include Ryan's life with the Xbox Series X in his house so far, Phil Spencer saying that there will be future generations of Xbox consoles, the Series S/X's pricey 1TB expansion card, Bethesda's first big Xbox move following the acquisition, and more! Subscribe on any of your favorite podcast feeds, or grab an MP3 download of this week's episode. For more awesome content, check out the latest episode of IGN Unfiltered, featuring an interview with Geoff Keighley, the creator and host of The Game Awards: [ignvideo url="https://www.ign.com/videos/2020/08/25/geoff-keighley-talks-game-awards-hideo-kojima-xbox-vs-ps5-and-more-ign-unfiltered-53"] It's already been an incredibly fun year of Xbox coverage, and the best is yet to come. Join us! Oh, and feel free to leave us a video Loot Box question below using Yappa and you might be featured on an upcoming episode! [poilib element="accentDivider"] Ryan McCaffrey is IGN’s Executive Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey whenever possible.

Cyberpunk 2077 Devs Reportedly Required to Crunch to Meet November Release Date

CD Projekt Red is reportedly enacting mandatory six-day workweeks to finish work on Cyberpunk 2077 in time for its November release. The studio previously promised employees that there will be no mandatory crunch to finish the highly-anticipated RPG. In a report published by Bloomberg, CD Projekt Red studio head Adam Badowski sent an email to staff explaining the decision to crunch before the launch of Cyberpunk 2077. Badowski even addresses how the crunch decision reverses earlier promises from the company saying they wouldn’t require it. “I take it upon myself to receive the full backlash for the decision,” Badowski reportedly wrote in an email. “I know this is in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what we’ve said about crunch. It’s also in direct opposition to what I personally grew to believe a while back — that crunch should never be the answer. But we’ve extended all other possible means of navigating the situation.” [ignvideo url="https://www.ign.com/videos/2020/09/01/cyberpunk-2077-rtx-showcase-trailer"] Crunch is a term across a variety of industries where employees are asked to put in extra hours, sometimes days, to complete a project before a deadline. The commitment extends far beyond the typical workday or week, meaning employees typically stay late into the night and weekends to meet strict goals. CD Projekt co-founder Marcin IwiÅ„ski gave an interview to Kotaku in 2019 saying that it would like CD Projekt to be known as a studio that’s humane to its developers, and discussing its “non-obligatory crunch policy.” For more on crunch and its impact on game developers, read about the worrying trends in mental health within the games industry. IGN has reached out to CD Projekt for a comment but has not heard back in time for the publication of this story. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

PS5 Launch Games Preorder Details Revealed: Bonuses for Demon's Souls, Spider-Man, and Sackboy

Sony put up a bunch of PlayStation 5 games for digital preorder and detailed some of the bonuses that will be handed out to early adopters. The PS5 games up for preorder include Sackboy: A Big Adventure, Marvel’s Spider-Man: Miles Morales, and Demon’s Souls. As the next-gen console launch approaches, Sony has put up several of its launch PS5 games for preorder. Many of them will also feature a digital deluxe edition packed with bonuses. I’ve summarized the digital deluxe editions for multiple PS5 games below. [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"]  

Sackboy: A Big Adventure Digital Deluxe Edition:

  • A digital artbook showcasing the world of Sackboy
  • Digital soundtrack
  • Four Sackboy costumes from different PlayStation Games: Jin from Ghost of Tsushima, Sam Porter Bridges from Death Stranding, Connor from Detroit Become Hume, and Deacon St. James from Days Gone
  • Four Sackboy emotes based on previously mentioned characters.
  • 20 Sackboy Avatars
 

Marvel’s Spider-Man: Miles Morales Standard or Ultimate Edition:

  • T.R.A.C.K. Suit DLC skin. Designed by Javier Garron, artist on the Miles: Morales Spider-Man comic series. Includes Untrackable Suit Mod.
  • Second Spidey suit: Unannounced mystery DLC suit.
  • Gravity Well Gadget: Early unlock for the Gravity Well Gadget that pulls enemies together and knocks them down, disarming them.
  • Extra skill points: Bonus points that can go towards new powers and abilities.
 

Demon's Souls Digital Deluxe Edition

Demon’s Souls is unique in that its Digital Deluxe Edition comes with new armor and weapons that weren’t in the original PlayStation 3 version of the game. Preorder any version of Demon’s Souls and players will receive the new Reaper’s Scythe weapon. Digital preorder for the Deluxe Edition will also include:
  • Legendary Hero Soul
  • Renowned Warrior Soul
  • Stories Warrior Soul
  • Red-Eye Knight Armor
  • Boletarian Royalty Armor
  • Ritual Blade
  • Hoplite Shield
  • Ring of Longevity
  • Preservation Grains
  • Phosphorescent Grains
  • Bearbug Grains
  • Large Hardstone Share
  • Moonlight Share
  • Original Soundtrack
[ignvideo url="https://www.ign.com/videos/2020/06/11/demons-souls-remake-reveal-trailer-ps5-reveal-event"] Fans of the original PS3 version will note that the new items, like the Red-Eye Knight armor, are likely new drops from existing enemies. Other items, like grains, are a mystery. This has fueled speculation that the PS5 Demon’s Souls remake might add additional content. Bluepoint Games famously added an easter egg to its remake of Shadow of the Colossus, so the developers aren’t afraid of adding some new content into the remakes. Of course, we’ll have to wait until its launch on November 12 to find out for sure. For more, check out IGN’s PS5 preorder guide for up-to-date retail links. We’ll refresh them when new preorder stock becomes available. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

How to Find All Hidden Cars in Mafia

Don't miss a car in Mafia with this guide.

How Among Us Came Back From the Brink of Obscurity

The ship had already sailed on Among Us.

The cloak-and-dagger party game, fashioned in the tradition of classic social deduction activities like Mafia and Werewolf, was initially released in the summer of 2018 exclusively for Androids and iPhones to a winsome, but mostly neglected response. The gameplay was always solid but, for whatever reason – be it the exclusively to mobile platforms, the local-only multiplayer, or the limited marketing abilities of developer Innersloth's small team – Among Us didn’t catch on with the general gaming public. By the time it hit Steam a year later, with online multiplayer patched in, nobody expected it to become a runaway success.

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Fast forward to 2020, however, and Among Us has quickly established itself as one of the preeminent party games on Twitch and YouTube. After an entirely inauspicious launch, Among Us has now racked up over 75,000 reviews on Steam, and is averaging hundreds of thousands concurrent players around the clock. This isn't a new story; indie games go viral all the time – just look at Surgeon Simulator, Escape From Tarkov, or Getting Over It. But it is rare for a title to sit dormant for multiple years before inexplicably catching fire. Before Innersloth knew it, they had the hottest game on the planet.

"The first thing we really noticed was a Twitch stream from Sodapoppin," says Forest Willard, programmer and co-founder of Innersloth. "We had various moments where we were like, 'We're doing well,' but it was that point where we saw that a lot of people and other streamers started to climb onboard."

There are three people credited for the development of Among Us. Willard was the primary coder, Marcus Bromander served as the animator and designer, and Amy Liu handled the lion's share of the art. For the last two years since release, Willard says he was pretty much the only person working on day-to-day operations. That wasn't an especially difficult job; after all, it's not like Among Us had a huge player base demanding his oversight. So it was a shock to boot up the game's backend after Sodapoppin's endorsement to find that Among Us had 10,000-plus players attempting to barge into a server at the same time. Willard was the only intermediary to make sure the game's infrastructure survived.

"[Among Us] couldn't handle that server load. You have to re-do code and re-do systems so you can get more servers onboard. It was really overwhelming," he remembers. "It was just, 12-hour days, nose-to-the-grindstone until you get it done."

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Innersloth doesn't really have a professional office. The team is local to the Pacific Northwest, and while they saw each other occasionally during the Among Us development process, for the most part, they work from home remotely. As of right now, the trio remains united as a completely independent studio, but as is customary when an indie game takes the world by storm, triple-A sharks are starting to sniff around their estate, looking to strike a deal. "We've had a number of big companies come into contact with us," says Willard. "Before [Among Us blew up] we only ever had one big company take an interest in our work."

That success has also led to a deluge of hopeful future Innersloth co-workers. Every day, Willard finds a stack of fresh portfolios in his inbox. There are dozens of different offers to translate Among Us into practically every language that the game is not currently available in. After years spent on the fringes of the games industry, Innersloth is suddenly flushed with resources. The future is wide open.

Willard believes the proliferation of Among Us' popularity can be chalked up to the simplicity of the design. It might be a little more robust than your average bluffing game; there are corridors to explore, and wires to reroute. But fundamentally, anyone can learn the core mechanics in about 10 minutes; stay frosty if you're one of the good guys, and eliminate the team as quietly as possible if you're an imposter. Willard tells me that Innersloth has an official Discord channel that's full of suggested gameplay wrinkles that would add an extra dose of complexity to the metagame, but thus far the team has opted to stand pat. The tension in Among Us is perfectly balanced, according to Willard – he doesn't want to rock the boat. "We're planning on supporting the game pretty much as it is," he says. "As long as it has players."

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When I first reported this story, Innersloth said their long-term goal is to build a standalone Among Us sequel that could host the original version of the game within it. That was a little bit surprising. These days, when a studio has a hit, they tend to iterate on the original product with a constant stream of patch notes filled with new maps, characters, and often-experimental game modes. In that sense, Willard and the team were pushing against the grain. Among Us is built on old tech, he says; it began as a mobile party game with no online multiplayer and mutated into a Steam monster. At this point, iterating on the game's core infrastructure is an onerous task. "Making any changes is really scary. It's hard to test all the pieces that were accidentally connected together," says Willard. "We feel like we have enough things we want to add to Among Us 2 that it deserves to be its own thing."

However, in the weeks since I spoke to Willard, Innersloth announced they would be canning the plans for a sequel entirely. Instead, all of the plans they've sketched out for Among Us 2 would be integrated into the primitive code, no matter how much of a challenge that might be. Willard reminds me that all of that work is very early in its development process, and some of its new flourishes have barely begun to germinate in Innersloth's braintrust. But one truth is undeniable; Among Us has a bright future ahead of it. All that's left to see is how the team takes advantage of the moment.

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Luke Winkie is a writer and former pizza maker in Brooklyn. He's written for Vox, Vice, The New York Times, Gizmodo, PC Gamer, The Atlantic, Rolling Stone, and wherever else good content can be found.

Diablo 4's Endgame Is Being Designed to Make Hardcore Players Happy

The developers behind Diablo 4 have published a new update about the ongoing development of the highly-anticipated dungeon-crawler. The latest blog covers specifically how Blizzard is retooling skills and talents for the upcoming sequel, as well as the end game progression. The first matter the Diablo 4 devs tackle is skill progression. According to user feedback, the skill progression as it was felt too simple and did not incentivize players to spend skill points. For Diablo 4 Blizzard split the Skill tree into a separate “Skills” and “Passives” section. [widget path="global/article/imagegallery" parameters="albumSlug=diablo-4-skill-tree-update&captions=true"] Leveling points in the Skill section will affect different skills in ways that can lead to big power increases and customize playstyles to your liking. While leveling the Passive abilities will lead to more general upgrades to your character. Blizzard says that by endgame, players will have 30-40% of the skill nodes filled and that’s intentional. Players will not be able to acquire every Skill Tree node during their playthrough. The developers also touched on the endgame plans for Diablo 4. While Blizzard says it’s still in development and there won’t be specific details anytime soon, the philosophy for the endgame is to give it more depth and replayability than what is currently available with the Paragon system in Diablo 3. [ignvideo url="https://www.ign.com/videos/2019/11/01/diablo-4-reveal-trailer"] Paragon essentially makes it so players kill monsters to grind out small improvements for their characters. While there are no details about Diablo 4’s endgame, Blizzard wants it to be where the “easy to learn, difficult to master” idea comes most into play “where the difficult to master component will come in and should meet the expectations of the most hardcore Diablo players out there.” Check out Blizzard’s full blog for details about specific Sorceress class changes and read our Diablo 4 preview from the last BlizzCon. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.

Updated: Which Game Subscription Service Is Right For You?

Over the past year we’ve seen game subscription services launch, grow, and evolve, and it’s time to check-in and find out which services offer the best bang for your buck. From Xbox Game Pass to the newly announced Amazon Luna and everything in between, we break down each of the biggest game subscriptions available today to help you decide which is best for you.

Note - all prices are in USD, and will vary from country to country.

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Xbox Game Pass (+Ultimate)

Platforms: Xbox One, Xbox Series S, Xbox Series X, PC, compatible Android devices

Price: Console Only $9.99/mo, PC Only $9.99/mo, Game Pass Ultimate (Xbox One, PC, mobile streaming + Xbox Live Gold) $14.99/mo.

Trial Period: Xbox Game Pass Ultimate $1 for first month

The king of game streaming continues to be Xbox with its Game Pass subscription service.

Even though Sony was first to the subscription party, Microsoft has just about perfected the formula. Xbox Game Pass allows you to play over 100 games as part of an ever-evolving catalog, including all of Microsoft’s first-party titles on the day they launch such as Halo Infinite, Gears Tactics, and more.

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With the recent acquisition of Bethesda, Microsoft is adding a back catalog of games to its service starting with DOOM Eternal. To make this even sweeter, all future Bethesda games will be included in Game Pass the day they launch including The Elder Scrolls 6 and Starfield, not to mention any future Fallout, Wolfenstein, and DOOM games.

If that wasn’t enough to entice you, Microsoft also announced a partnership with EA to bring EA Play to Game Pass this November at no additional cost. This will add another roughly 60 games to Game Pass including Titanfall 2, the Mass Effect series, Battlefield V, FIFA 20, Need For Speed Heat, and more.

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Xbox also recently added mobile streaming to Game Pass Ultimate for those with a compatible Android device. Game progress is synced to your Xbox Live account allowing you to pick up where you left off between console and mobile.

If you don’t have an Xbox, Microsoft also offers Xbox Game Pass for PC as a standalone service. For $9.99 per month you’ll have access to a library of over 100 games, often including games rotated in and out each month.

There’s also a number of limited-time perks and challenges included with Game Pass that you can take advantage of including 3 months of Postmates Unlimited, 3 months of Discord Nitro, free in-game loot, and more.

PlayStation Now

Platforms: PS4 & PC

Price: $59.99/12 mo., $24.99/3 mo., $9.99/mo.

Trial Period: 7-days free

Sony’s PlayStation Now service has been around the longest, beginning back in 2014. The service was originally available for PS4, PS3, PS Vita, PS TV, and select Sony Bravia TVs, but support has since ended on older platforms.

Currently, you can stream PS4, PS3, and PS2 games to your PS4 or PC. Additionally, Sony added the ability to download PS4 and PS2 games for offline play, however, this feature is only available on PS4. PlayStation Now still boasts the largest catalog of all the major streaming players at over 800 games for $9.99 per month. If you’re interested in checking out PlayStation Now, Sony offers a 7-day free trial that you can take advantage of.

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The best value is subscribing for the entire year, which only costs $59.99 - or the price of one full-priced game. The only downside to the service is that many of Sony’s biggest releases of this generation are suspiciously absent - including Horizon: Zero Dawn and Spider-Man, just to name a couple. There are some heavy hitters here, though, including God of War, The Last of Us, Bloodborne, and the original Uncharted trilogy of games on PS3.

Wondering what you should play? Check out our index that lets you sort the entire PS Now catalog by review score, release date, and more.

Google Stadia Pro

Platforms: Stadia-compatible devices,TV via Chromecast Ultra, laptops/desktops via Chrome browser

Price: $9.99/mo.

Trial Period: 1 month free with purchase of Stadia Premiere Edition ($99)

Google Stadia Pro is the premium tier of Google Stadia that includes a catalog of games updated on a monthly basis that includes Destiny 2: The Collection, HITMAN: The Complete First Season, and more. Additionally, you can stream games in 4K HDR with 5.1 surround sound on compatible devices (and with a minimum download speed of 35Mbps). Stadia Pro also offers discounts on games not included in the rotating catalog.

While Google also offers a free tier for Stadia, there are no games included in the service by default. Games will need to be purchased individually and will stream at a maximum of 1080p with stereo surround sound.

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For those looking to jump in and check out Stadia Pro, Google offers the Stadia Premiere Edition for $99 that includes the Stadia controller and a Chromecast Ultra for hooking up to your TV. While you can technically use any controller with Stadia, the Stadia Controller offers the best experience including seamless switching across screens, Google Assistant integration, and an easy capture button.

In our updated review we said Google Stadia’s “catalog is still troublingly empty and a handful of its most exciting features haven’t been mentioned for months.” With the addition of a free tier for Stadia, there’s little incentive to subscribe to Stadia Pro in its current state, save for a handful of old games available as part of the service.

Amazon Luna

Platforms: PC, Mac, Fire TV devices, iOS/iPad OS (via web browser), Android (coming soon)

Price: $5.99/mo. (introductory price)

Trial Period: Nothing announced, early access registration is open

Amazon has officially entered the game streaming market with Amazon Luna, its take on cloud-based games. Initially, it looks very similar to Google Stadia Pro, featuring a growing library of games that can be accessed across your many screens. But, what makes Amazon Luna unique are the various “game channels” you can subscribe to.

Amazon’s own channel, Luna+, will launch with games such as Control, Resident Evil 7, A Plague Tale: Innocence, and Yooka-Laylee and The Impossible Lair for the introductory price of $5.99 per month during its initial early access period. At launch, games will stream at 1080p/60fps, although Amazon has stated that 4K is “coming soon” and recommends a minimum internet speed of 35Mbps for the best experience. With Luna+, you’ll be able to stream to two devices simultaneously.

Amazon Luna, Luna, Luna+

The Ubisoft channel will also be coming to Amazon Luna which will offer the latest games from Ubisoft’s catalog when they become available, including ultimate editions for specific titles. Pricing has not been announced, but games will be playable at 1080/60 with 4K being added later, as well. This is "the first of multiple Luna game channels in development, where customers can play games from their favorite publishers and genres,” Amazon has stated.

Twitch integration will be at the core of Amazon Luna, allowing you to watch streamers play games and jump right into playing the game yourself immediately, if available on Luna.

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Amazon’s Luna Controller will also be available for $49.99 and feature Alexa integration as well as seamless device switching across platforms since it is connected to the cloud, and not directly to the device itself. You can also connect a mouse and keyboard or 3rd party game controllers to play with Luna, as well.

While there is no release date yet, you can sign up to be one of the first to try Amazon Luna once it launches. Also, check out everything we learned about Amazon Luna so far.

Apple Arcade

Platforms: iOS, iPadOS, macOS, tvOS

Price: $4.99/month, $49.99/year

Trial Period: 1-month free

A subscription to Apple Arcade gives you access to over 100 premium games, all built exclusively for the service. One of its  standout features is that all games included in Apple Arcade are ad-free and none of them feature any in-app purchases or microtransactions. Furthermore, all games can be downloaded to your device and played offline, which is great for people who utilize public transportation and can’t always be connected to the internet. A single subscription of Apple Arcade covers up to six family members for one single price.

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Over the past year Apple Arcade has added a number of exciting indie games including Grindstone, What The Golf?, Sayonara Wild Hearts, The Last Campfire, and many, many more. The majority of games can be played with a DualShock 4, Xbox One, or MFi controller paired via Bluetooth making this a great way to check out new games on the cheap.

Your progress is synced across iCloud, allowing you to put the game down on your iPhone or iPad and pick it up on your Mac or Apple TV. And, with the latest software updates for all of Apple’s platforms, you can even pair your PlayStation 4 or Xbox One controller. New games will be added to the catalog each month.

Curious how the service stacks up? Check out our hands-on impressions of Apple Arcade.

EA Play (Formerly EA Access and Origin Access) / EA Play Pro (Formerly Origin Access Premier)

Platforms: PS4, Xbox One, PC (via Steam or Origin)

Price: $4.99/mo or $29.99/yr (EA Play), $14.99/mo or $99.99/yr (EA Play Pro)

Trial Period: None

EA recently rebranded its streaming service to EA Play across consoles and PC in an effort to unify the two services, however, all the same benefits remain. With EA Play you’ll have access to The Play List—a library of EA titles across its most popular franchises including Mass Effect, Madden, FIFA, Battlefield, and more. Additionally, you’ll be able to play up to 10 hours of new release titles when they launch. If you want to purchase games or digital content not included in the service, you’ll save 10% on your purchase, as well.

EA Play Pro is exclusive to Origin, EA’s PC game launcher, and offers the same benefits as EA Play plus more. You’ll have access to The Pro Play List which offers the entire EA Play catalog plus unlimited access to new release titles such as Madden NFL 21, FIFA 21, and Star Wars Squadrons when they release. Some titles even include early access up to 10 days before launch. EA Play Pro also includes upgraded versions of certain titles that give players season pass content and additional in-game goodies.

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Both EA Play and EA Play Pro also offer exclusive in-game loot to subscribers including Madden Ultimate Team packs each month, FIFA Ultimate Team rewards and XP boosts, in-game cosmetic items, and more.

If you’re an Xbox Game Pass subscriber, Microsoft announced that EA Play will be added to Game Pass by the end of 2020 at no additional cost.

UPlay+ (Ubisoft)

Platforms: PC only, coming to Google Stadia in 2020

Price: $14.99/month

Trial Period: None

Ubisoft announced UPlay+ during E3 2019, a subscription-based service that gives players access to over 100 Ubisoft titles which include many popular franchises such as Assassin’s Creed, Watch Dogs, Tom Clancy games, and more. Similar to Xbox Game Pass and EA Play Pro, you’ll have access to the latest Ubisoft titles the day they launch.

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Currently, the service is only available on PC but Ubisoft has confirmed that UPlay+ will be available on Google Stadia sometime in 2020. The current catalog includes recent titles like Tom Clancy’s The Division II, Assassin’s Creed Odyssey, and more, and will feature upcoming games such as Assassin’s Creed Valhalla, Watch Dogs Legion, Far Cry 6, and Immortals Fenyx Rising.

With UPlay+ you’ll also have access to premium editions of certain games, which includes all expansions, DLC, and add-on content at no additional cost. Games that offer beta periods or early access trials are included in the subscription, as well, allowing you to play some games early. Currently, UPlay+ is available for $14.99 per month, with no annual plan, meaning the service will cost you $179.88 a year, or roughly the cost of three full-priced games. If you’re a fan of Ubisoft’s catalog, and plan on buying its upcoming titles, then UPlay+ is a great offer - if not for the premium edition of the games alone.

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So, assuming you wanted to have it all, what would it cost you? If you are looking at subscribing on a month-to-month basis to all services, it will run you $75.93 each month. This includes access to Xbox Game Pass Ultimate, PlayStation Now, Google Stadia Pro, Amazon Luna, Apple Arcade, EA Play Pro, and UPlay+. If you are looking for the best price, you’ll need to spend $209.97 up-front, then $45.96 a month for the additional services, which effectively works out to $63.46 per month - roughly the price of one full-priced release. If you were to subscribe to every service, you’d have a catalog totalling over 1,500 games. If we assume the average cost of these games to be $30, that’s roughly $45,000 in value! With an average game length of about 20 hours, that means it would take you roughly 30,000 hours to play through everything - that’s almost 3 ½ years! And you thought your current backlog was daunting.

Which of these services do you currently subscribe to? Let us know your thoughts in the comments below.

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Matthew Adler is a Features, News, Previews, and Reviews writer for IGN. You can follow him on Twitter @MatthewAdler and watch him stream on Twitch.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...