Friday, July 24, 2020
Crash Bandicoot 4 Could Be the Sequel the Trilogy Deserves
Crash Bandicoot 4: It’s About Time is canonically set after the events of the third game, Crash Bandicoot: Warped. Despite the slew of main series Crash games that have come out since then, it arrives nearly 12 years later. Knowing that, the subtitle “It’s About Time” makes perfect sense. I grew up playing the original trilogy and enjoyed my nostalgic romp through the remaster. It was fun (and frustrating) to retread those familiar levels again with a fresh coat of paint, but it was a reminder of how far games have come since then. [ignvideo url="https://www.ign.com/videos/2020/07/24/crash-bandicoot-4-its-about-time-preview"] I didn’t expect the N. Sane Trilogy to push the series forward, but it did raise the question: What would a contemporary Crash Bandicoot game look like? After my hands-on time, it looks like Crash Bandicoot 4: It’s About Time might strike all the right chords. It has all the familiar markings of the first three games: linear level design that demands precise platforming skill and a plethora of collectibles, crystals, and secrets to uncover. But with a few meaningful iterations to the formula such as noticeable improvements to gameplay and level design, fresh mechanics like Quantum Masks, timelines, and new playable characters, and vibrant new worlds with some seriously stunning environments.
The most perilous platforming of my playthrough took place at a freezing river where I had to use sheets of ice to travel up and down stream. These moving platforms alternated between comically slippery to so fragile they crumbled under Crash’s feet if I stood there for too long. If I wasn’t hellbent on trying to break open every crate in the level to get my celebratory gem, I would’ve only had to survive this death trap once. But after hitting an “!” crate, which activated ghost crates, I was compelled to backtrack up the river to break those newly materialized crates, thus testing my ability to make it across the same treacherous area more than once. [ignvideo url="https://www.ign.com/videos/2020/06/29/crash-bandicoot-4-new-gameplay-shows-new-tricks-returning-moves"] My death count quickly added up and my patience did wear thin — but I wanted to keep trying and eventually I did succeed. Crash fans will be used to this type of punishment and it’s very clear Crash Bandicoot 4 is intentionally targeting that demographic. Newcomers or those used to a more simplified platforming experience might be deterred. Luckily, the game tries to address this added difficulty with two modes: Modern and Retro. Retro mode, like the classic games, limits your tries to the number of lives you have, which is a nice option if you’re someone who wants the classic experience. Modern mode, on the other hand, gives players unlimited chances to finish a level, only taking you back to the last checkpoint after you’ve died. It replaces Extra Life Crates with Golden Wumpa Crates, and also adds a nice little death counter in the corner of the screen. I enjoyed having the option of Modern mode as it made the higher difficulty of certain areas a lot more tolerable. I was able to keep trying and improving without the frustration of having to start all over again.
Snow Way Out introduces the mask “Kupuna-Wa” which gives Crash the ability to slow down time. The first time I used Kupuna-Wa’s power was after hitting a red exclamation crate that activated ghost crates inside nearby areas outlined in red. The red exclamation crates are active for a very brief moment and Kupuna-Wa’s ability only lasts for a few seconds. Pressing triangle or R2 right before hitting the switch allowed me to run over and smash the boxes before they quickly disappeared but getting that timing right took a few tries. This timing became even more important when I had to use Kupuna-Wa's ability to cross a giant icy chasm. The only way across was to slow down time and use a couple of falling glaciers as platforms. If I activated the powers too soon or too late, the glaciers wouldn’t be at the right height needed to make it across. If I took too long to hop across then it was straight back to the last checkpoint. Another Quantum Mask called Lani-Loli has the power to phase objects in and out of existence. He’s introduced in “Dino Dash”, a level overgrown with tropical greenery and poisonous flora that spits out venom and spores that stun. Dinosaurs roam about, some helping Crash navigate across the level’s many lethal heights, and one in particular that poses a major threat, but I’ll touch on that later.
Crash Bandicoot can now rail grind, and Lani-Loli’s power assisted me in getting him safely across a long winding vine suspended over a canopy of trees. As Crash began to slide, crates and obstacles showed up in quick succession. The circle button allowed me alternate between hanging below the vine and standing on top of it while Lani-Loli’s power let me phase in crates to break them while phasing out any pesky obstacles that threatened to knock Crash off his path. With the ability to alter space and time, the Quantum Masks don't feel too overpowered or overly frivolous. Unlike Aku Aku (whose presence I do think serves a purpose, especially in a game known for its difficulty), they grant powers that require thought and skill to use. I'm interested to see them at work in Crash Bandicoot 4 in the future when I can use them at their full potential.
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