Chapter 1 - Waking Up Trading Cards
- Trading Cards: 2
Trading Card: Seismicayla
Once you first reach the main street after exiting the greenhouses with Jesse, hang a quick left when you reach the intersection to go around the Main Street Gallery, and look for a Help Wanted bulletin along the wall where the trading card has been pinned to.Trading Card: The Keene Twins
After talking to Maria, venture further into the Tipsy Bison Bar - going left instead of right towards the door. There’s a trading card on the barrel to the left of the dart board.Chapter 1 - Patrol Trading Cards
- Trading Cards: 2
Trading Card: Tessracter
After riding with Dina to the abandoned town, where she suggests you look for some supplies, head forward (past the trailer). Ahead and to your right you’ll see a large hole on the second floor of a decrepit building. Climb up the car to get to the roof and enter the building. Dina will follow and find/hand you the Tessracter trading card if you don't get it first from its place in the closet.
Trading Card: Laurent Foucault
After reaching the library, head into the children's section room. On the left of the entrance of the children’s library is a small storage room, with dozens of books scattered throughout. On the right is a trading card resting on the table.Chapter 2 - The Gate Trading Cards
- Trading Cards: 4
Trading Card - Motivator
Soon after the chapter starts, Dina and Ellie will come across a few cars in a clearing with an overgrown bus stop. Get off your horse and inspect the side of the bus stop to find a panel where the trading card is stashed.
Trading Card - The Starfire Kids
Upon reaching the overgrown freeway, head towards Seattle and pass under a bridge, and then look on the left side of the road for a small construction site trailer. Enter inside to find a trading card on a corkboard in the first room.
Trading Card - Chessmaster
After climbing over the FEDRA Gate’s broken wall, move along the catwalk but don’t go down the stairs at the far end. Instead, look up above when entering the tower to find a ladder leading up into a watchtower. In here you’ll find supplies and the trading card on a desk.
Trading Card - Oozer
In the military zone on the other side of the front gate, break through the military trailer on the left to reach a generator on the other side. After you use the power line from the generator to open up the nearby electric gate, unplug the cord and throw it over the roof of the trailer so that it drapes down on the opposite side, and use it to rappel up to the roof. Up here you’ll find supplies including medicine, alcohol, ammo, and a trading card under some scrap.
Chapter 2 - Downtown Trading Cards
View the sections below to locate a collectible. Due to the open-ended nature of this area, these items will be listed in a somewhat straightforward order, starting with optional areas, and then story-required areas.- Trading Cards: 5
Trading Card - Doctor Uckmann
Just to the east of the domed synagogue, you can find a skeletal corner of a building with a few walls and stairway still standing. Climb up the stairs, and break open the windows to move along the outer platforms of the building, allowing you to run and jump to cross the gap to continue climbing to the third floor of the building’s remains.
At the top you’ll find WLF inscribed on the wall, along with many supplies - including scrap, supplements, and a trading card in a drawer.
Trading Card - Das Wort
Located inside the music shop near the Synagogue, look behind the main front counter when you enter the shop for a drawer next to the cash register where this trading card is hiding.Trading Card - Big Blue
Located inside Ruston Coffee - the small shop to the north of the courthouse, break the windows, and check in the drawers below the coffee machine in the back of the front room to find a trading card.
Trading Card / Safe - Flo
Locate the Gate West 2 below the Courthouse at Madison and 5th, and squeeze through the open gate to find a safe with the note “use Gate Code” consult your notes to find the list of codes and enter 04, 51. The safe will contain a ton of scrap, supplements, ammo, health, and a trading card.Trading Card - Know It All
Once you have the gas to power the gate to the WLF-controlled Serevena Hotel, enter room 216 - the same room with the WLF Recruiter Journal note, and look in the drawer between the two beds to find a trading card.
Chapter 2 - Eastbrook Elementary Trading Cards
- Trading Cards: 1
Trading Card - Cardio
After back up arrives at the elementary school, it’s time to leave. Do a running jump to the apartment across from the rooftop. Open the nightstand drawer by the bed, in the leafy bedroom, for another trading card. Be sure to grab the scraps in the adjacent closet too!
Chapter 2 - Capitol Hill Trading Cards
- Trading Cards: 6
Trading Card - Kinnard, E.SQ
Enter Apartment #3 (in the area near the swimming pool near the start of this section). On the left of the sofa is a side table with a trading card inside - Kinnard, E.SQ
Trading Card - Rockefeller
Located at the Capitol Inn Motel, Room 3 is locked from the outside, but you can head into the alley on the left to find an open window into the motel room.
If you look near the door, the trading card has fallen out of a tipped over trash can
Trading Card - Doctor Stem
In the bookstore across the street from the gas station patrolled by WLF Soldiers, open the door leading into a small hallway (and the bathrooms). Turn left and approach the record player between two comfy chairs.
Trading Card - Sergeant Frost
Visit the Olive Street Market grocery store located down the hill from the gas station (full of infected, and patrolled by WLF Soldiers). You can begin your attack from above, using molotov cocktails and far off shots to take out most of the infected. Once inside, check the lockers in the back. There, you’ll find a trading card. Be sure to loot the store for supplies including some supplements by the checkout registers.Trading Card - Candelabra
Check the convenience store where the first infected is killed from a tripwire, and before tripwire that separates you from a batch of Runners. In the back, under the society of champions poster (advertising the trading cards), you’ll find your next card.
Trading Card - Candelabra
Check the convenience store where the first infected is killed from a tripwire, and before tripwire that separates you from a batch of Runners. In the back, under the society of champions poster (advertising the trading cards), you’ll find your next card.
Trading Card - Blizzarebra
Carefully cross the street full of tripwires and enter the thrift store and walk forward a bit. On your left you’ll see bookshelves. On the children’s bookshelf (back left by the white lamp), you’ll find another trading card.
Chapter 2 - Channel 13 Trading Cards
- Trading Cards: 1
Trading Card - Kimimela
After seeing the handiwork of a mysterious rival group, head up the stairs from the main news desk recording area, go up the stairs and out onto the balcony. Sidle across the windows to re-enter the facility until you find a dead body holding a shotgun. Continue straight past the body that was holding the shotgun and pick up the trading card on the desk ahead. Once you’ve picked it up, continue through the doors and up the stairs.
Chapter 2 - The Tunnels Trading Cards
- Trading Cards: 3
Trading Card - The Imp
In the long train car tunnel between the two red rooms, look for a destroyed train car at the far end of the tunnel, and then search along the bottom of the car to find a trading card among the debris.
Trading Card - Dr. Daniela Star
After you kill your first Shamblers and head through a temporarily lifted gate, head down the tunnel, and look to your right for a storage room, connected to a lounge. Part of the storage area is locked, but you can crawl under some office desks on the right side of the room to find a small hole in the storage cage letting you enter inside. Next to the storage door that you can unlock from the inside is a desk, and there’s a trading card on that desk.
Trading Card - Bastet
Once you are in the subway station full of crashed train cars, move through the first car until you come to an area where you need to climb up on a red soda machine to get higher. Just to the left of this overturned soda machine, go prone and crawl left through the mud into train car - you should see a health kit on the other side.
Once you can stand, look inside the car to find ammo and a trading card in an old suitcase.
Chapter 2 - The Theater Trading Cards
- Trading Cards: 2
Trading Card - Mortem
Next to the bathrooms on the main floor lobby is an empty concession stand area. Hop over the counter and start breaking the large class cabinets against the back wall, and look at the bottom of the one on the right to find a trading card tucked along the bottom.
Trading Card - Beyond
Once on the second floor, walk past the movie posters and right, to the end of the hall. Check the sofa, overturned sofa, and stack of boxes and you’ll see a trading card underneath.
Chapter 2 - The Birthday Gift Trading Cards
- Trading Cards: 2
Trading Card - The Nighthawk
In the second dinosaur exhibit area, move past the brachiosaurus and triceratops towards the dimetrodon in the corner, and look for an alcove leading to some restrooms. The trading card can be found on the bench outside.
Trading Card - Saura
Leave the lunar exhibit by the way of a nearby door and cross the water to the bear statue. Have Joel boost you through the window, and then continue forward to the moose surrounded by wolves - look under a bench on the right for a trading card.
Chapter 3 - Hillcrest Trading Cards
- Trading Cards: 5
Trading Card - Wachumero
As soon as you leave the theater and end up outside Hillcrest, turn around to look back at a sinkhole with a muddy truck stuck in the ditch. Break the rear window and reach in to find a trading card.
Trading Card - Shair the Sorcerer
From the road where you first see WLF Soldiers drive past on a truck, go left through a sinkhole and climb up inside Caroline Paper Co., then head to the very back of the shop where several small cardboard boxes have been stacked and look inside the tops of them for the card to appear - it’s easily missed in the dark as the icon won’t appear unless you are looking down into the box.
Trading Card - Naledi the Youthful
Inside the bicycle shop’s workshop, look around to the back of the room with a door leading to an office, and a cork board. Below the board is a bicycle stashed in the corner, and a trading card has been placed in the spokes of the back wheel.
Trading Card - Brainstorm
Once you get to the top of the hill and see the smoke from the mysterious explosion, evade the Runners and hop over a fence into a backyard with a small hot tub and child’s playhouse. Go to the opposite side of the children’s playhouse for the trading card - Brainstorm.
Trading Card - Reverb
At the battle of Hillcrest where you must take on several WLF Soldiers and attack dogs, you can find a trading card hidden in one of the many houses on the block. After the enemies are dealt with, run up the first street to the very end of the block to a house on the right with an adjoining garage (look for the house number 1214 above the front door). Go through the front door, up the stairs, and turn around and go up the hall to a bedroom with a window overlooking the front yard.
Go prone and wiggle under the bed to find a trading card tucked away here.
Chapter 3 - Finding Strings Trading Cards
- Trading Cards: 1
Trading Card - Austringer
Ride down with Joel into the town after your target practice, and follow him towards the music shop until the path forward is blocked. When he suggests going through the hotel, head down to the small pool of water instead and look inside a white car at the edge for a book with a trading card sticking out.
Chapter 3 - The Seraphites Trading Cards
- Trading Cards: 6
Trading Card - Randy Styles
Soon after starting in this area and moving through the checkpoint, climb up and over the barriers into the nearby Quickmart, and look along the shelves near the front registers at the store to find a display for trading cards with one still left.
Trading Card - Shift
Enter a nearby conference hall with a large message you can enter in your journal, and use the nearby elevator shaft to climb up to the second floor. Up here there's a conference room that's locked, but you can break the glass windows nearby - as well as the glass panes above. Look for a nearby rope used to hang someone and toss the rope through the broken pane to create a path you can jump through the next window into a room. Once inside, look near the couches and window in the far corner to find a trading card by a sleeping bag and some playing cards.
Trading Card - Star Sign
Head up the road from the conference center to find luxury apartments on the left side. The front door is locked, but you can crawl through a nearby window to the right to enter a laundry room, and move up to the first floor. The apartment door on the left as you reach the first floor is also locked, but once again you can break the windows out onto a platform and jump to the nearby balcony to enter the apartment. In this apartment where the a safe is located in the bedroom, search the bedside tables to find a trading card tucked away by the bed.
Trading Card - Arch-Enemy
Once you spot the hospital in the distance and enter the Seattle Conference Center, get down from the upper levels by jumping onto a scaffold and moving down below. The door nearest you is locked, but if you look around the corner you can find two interior windows high up that you can break by throwing something, and then climb up over into the small office. Look inside some of the drawers in the office near the weapons and ammo to find a trading card.
Trading Card - Doppelganger
After the Seraphite filled forest, you’ll force open some wooden doors to enter a hotel. Go upstairs and look at the floor by the small half-round table in the corner of the hall. Among the random toys, you’ll find another trading card.
Trading Card - Bhat M’andarr
On your way to the hospital, you’ll have to swim. While swimming, keep an eye out for concrete stairs by the pay for parking kiosks. Go up those stairs to reach a pharmacy. Inside the pharmacy, walk to the exit ahead but turn around when you get there and look at the shelf to the right of the yellow kiosk. Look at the box of cards to pick up the next trading card.
Chapter 4 - Road to the Aquarium Trading Cards
- Trading Cards: 4
Trading Card - Esquire
When you wake up at the start of this chapter, you’ll be in a dressing room at the back of the theater. Head out towards the front of the stage until you reach a room before the giant red curtains but do not go through the curtains, and look to the left to find a trading card on a desk with a microphone.
Trading Card - Tormenta
After breaking the glass to enter the convention center building with Jesse, continue ahead. You’ll pass a kitchen and bathroom before reaching an open door, with the entrance partially blocked. Crawl underneath the mess to reach a back office. On the computer desk, you’ll find a trading card.
Trading Card - Tanager
In the decrepit bookstore, crouch underneath the slab of concrete held up by bookshelves (on the ground floor). While you’re under there, look at the shelves. One of the bottom ones has a trading card on it.
Trading Card - Tatuaje
After Jesse suggests the two of you steal a boat you’ll continue into a decrepit building. After crawling under some debris, look to the left and pick up the card on the shelf before lifting the debris, with Jesse’s help, to move through the next door.
Chapter 4 - The Flooded City Trading Cards
- Trading Cards: 2
Trading Card - Seff-L’Ho’Phaq
As soon as you are able to exit the boat when you reach a gate, get off and turn back around to locate an open door along the water, and enter the office. Look at the end of the room for a desk with a computer, and open a nearby drawer to find the trading card.
Trading Card - Khazakh Bright
In the W&B Arcade’s second floor, move along the balcony from the workbench to find a side room where a birthday party was held, as well as a locked door. You can try moving a nearby palette towards the door, but the floor will give way, locking you into a fight with a Bloater. After you defeat the infected, look near the front windows for a shutter you can pull up to reveal a prize booth, and hop over to find a Trading Card behind the display cases.
Chapter 10 - Pushing Inland Collectibles Overview
- Trading Cards: 1
Trading Card - CBB-73
Climb up to the roof of the mansion at the top of the hill, and look for a way in through the second floor. Search the floor for a bedroom, and approach the white desk in the bedroom. Pick up the trading card to add to your collection.
Chapter 10 - The Resort Trading Cards
- Trading Cards: 1
Trading Card - Sparkthug
Near the workbench as you move into fight and clear out the first group of slavers. Go through a door in the building to the left of where you entered from the fence. To the right of the doorway is a small table where you can find the final trading card.
Looking for more Collectibles in The Last of Us Part Two? Be sure to also check out our complete The Last of Us 2 Collectible Hub to find every secret in every chapter and location.
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