Payton noted that, given the timeline of the game's development, as the team acclimated to working from home, it actually lined up with the team's core focus — rather than needing to ideate on VR gameplay ideas, the Camouflaj team could be heads down, hard at work on fine tuning, bug fixing, and polishing the final game. "Strangely enough, in the final months of development, especially now that we've gone gold, it's mainly been focused on bug fixes and final polish and is interestingly compatible with remote work," he explained, while also noting the team has been able to use this time to actually respond and improve the game based on player feedback from the demo. "The one thing that we were looking forward to seeing is how really enthusiastic and hardcore PlayStation VR community was going to respond to the game," he explained. "So seeing the reaction to the game was really encouraging. They also had a lot of specific feedback to the degree that they wanted to tweak the comfort settings. We do have a pretty robust array of settings already in our game, but we're actually adding a number of additional options based on what that really passionate PlayStation VR community is asking for." [ignvideo url="https://www.ign.com/videos/2020/05/22/iron-man-vr-demo-the-first-19-minutes"]After years of hard work, we are proud to announce that MARVEL’S IRON MAN VR has officially gone gold! We can’t wait for everyone to #SuitUp when the game releases exclusively for PlayStation VR on July 3. pic.twitter.com/NZnsG12Pgy
— Camouflaj (@Camouflaj) May 28, 2020
Thursday, May 28, 2020
Marvel's Iron Man VR Has Gone Gold
Marvel's Iron Man VR has gone gold, developer Camouflaj announced today. And after a couple of delays this year, plus the recent release of a Marvel's Iron Man VR demo, the PSVR exclusive is set to be released on July 3. Speaking to IGN ahead of the gold status announcement, Iron Man VR Game Director Ryan Payton discussed how the studio adjusted to working from home amidst the COVID-19 pandemic, particularly as the studio is located in Seattle, one of the earliest sites in the United States majorly affected during the spread of COVID-19. "We took [the pandemic] very seriously and we worked really quickly to make sure that our team was safe," Payton said. "Thankfully our team has been healthy and safe throughout this whole pandemic. And the other thing we're thankful for is that we were in close contact with both Sony and Marvel. We told them that we're going make sure that the team safety is paramount and the highest priority, and we don't know what's going to happen to the game's production. They said that's fine. Let's take care of the team, we'll make things work," he continued.
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