Tuesday, March 24, 2020
Doom Eternal Final Review
Now more than ever, I’ll take any chance I can get to feel like a demigod – even if it’s just in a video game. Doom Eternal offers that power fantasy in spades but is always ready to check your first-person-shooting ego around the next corner with a bigger, faster, nastier demon from Hell. This evolved followup takes everything good about the fast and punchy 2016 reboot and proves it wasn’t a fluke. In fact, it’s largely ruined the first game for me in retrospect because the addition of Eternal’s mid-air dashes make the last thrillride of a game feel like wading through waist-high molasses by comparison. Even multiplayer’s been innovated on, with 2016’s forgettable vanilla DeathMatch replaced by Eternal’s inventive 2v1, Demons-vs.-Slayer Battlemode. The full package is expertly crafted from both a design and technical perspective. So far I’ve done in-depth reviews of both the single-player and multiplayer modes. First, here’s what I said about the campaign: [widget path="global/article/imagegallery" parameters="albumSlug=10-best-id-software-weapons&captions=true"]
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