Sunday, February 16, 2020
Rainbow Six Siege Year 5 Will Rework House
Ubisoft has announced a new roadmap for Rainbow Six Siege, which covers the next two years of updates. The content plan includes 10 new operators, eight reworked maps, a new system to tackle player toxicity, a battle pass for every season, and a plethora of core gameplay tweaks. The plan, announced at the Six Invitational 2020, deviates from the traditional 12-month Siege roadmap typically outlined in February of each year. Instead, Ubisoft has opted for a 24-month plan that gradually shifts away from what players usually expect from each season. The key difference is that Siege will start to offer just one new Operator per season, rather than two, starting half way through Year 5, and continuing into Year 6. Replacing that second Operator per season will be an increase in “core gameplay” adjustments and reworks. “The idea is that we’re going to revamp gameplay systems that impact your round every time that you’re playing,” says Jean-Baptiste Hallé, lead game designer for Rainbow Six Siege. [ignvideo url="https://www.ign.com/videos/2020/02/15/rainbow-six-siege-iana-and-oryx-gameplay"]
What will perhaps bring the biggest sense of relief, though, is news that Ubisoft is working on a player reputation system. “It’s a system we’ve seen used by our competitors and it gives good results when it’s well done,” Hallé says. “We know it’s going to be a tough one, but we think in the long run it will help fight against problematic behaviour and encourage the positivity we want to see in our community.” While the team does not have the specifics locked it at current, the core idea is that players will have a reputation score that will be clearly visible. “A certain amount of what you can do will be tied to that score,” Hallé reveals. “Maybe if you get a bad score, certain playlists will be forbidden.” Each season will feature some kind of core gameplay change, which the team explained could not happen were it not for the reduced Operator count. Ubisoft also promises that being able to focus on a single Operator will allow the character to be more polished upon release.
Ubisoft is also planning several major feature overhauls, with plans to make elements like the preparation and support phases more engaging. The first change to be announced is Ping 2.0; an Apex Legends-like system that allows attackers to mark defender equipment such as Kapkan and Frost traps. “It will give you more impact as an attacker during the preparation phase because you are able to pinpoint the position and the nature of gadgets and share it with your teammates,” explains Hallé. There will also be new secondary gadgets introduced, such as a new hard breaching option, and a proximity alarm that can be used to help defenders track attacker movements. A new replay system is also in the works, which Ubisoft notes will be a helpful tool for those looking to learn from their defeats.
The two-year plan puts increased emphasis on events and a new Arcade Playlist. “These are smaller events that happen more frequently, with gameplay modifiers to freshen up the experience and let us test some things,” Hallé explains. The first event will be Golden Gun, a homage to N64’s GoldenEye, in which all players are solely armed with a hilariously overpowered gold-plated Desert Eagle that needs reloading after every shot. Events have become a relatively common part of Siege, from Halloween-themed game modes to highly competitive map designs such as the SI’s Stadium, but the Year 5/6 roadmap promises a new one each season, as well as a playlist that will allow players to freely engage in a far more ‘fun’ version of Siege. “The great thing about events is we get to have a petri dish of testing,” says Karpazis. “Bulletproof glass [from Stadium] is something we thought worked really well, and we’ll be looking at it in the future for sure.” Effectively, the Arcade Playlist is a guinea pig lab for the team’s wilder ideas that may eventually transition to the core Siege modes. There’s also the promise of the Rainbow Six Cup, currently in the prototyping stage, which Hallé describes as a mini tournament. A team of five will subscribe to a Cup event and play against other similarly ranked teams, with the winners being crowned Cup winners, at least until the next event when it all starts afresh. While all these changes are exciting for the future of Siege, it’s not hard to notice that the two-year plan overlaps with the advent of next-generation consoles from Sony and Microsoft. Ubisoft refuses to be baited into giving any details away, but it does promise that PS5 and Xbox Series X is part of its plan for the future of Rainbow Six Siege. “It is absolutely a part of Rainbow’s plan,” says Hallé. “We have a firm intention of heading to next gen.” [ignvideo url="https://www.ign.com/videos/2020/02/17/rainbow-six-siege-the-tournament-of-champions-official-cinematic-trailer"]
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