I remember a time before Borderlands became a runaway hit. Before Duke Nukem Forever arrived a decade too late. Before the whole Aliens: Colonial Marines fiasco and long before headlines for all the wrong reasons. I remember when Gearbox felt like the most earnest development studio and studio-head Randy Pitchford seemed endearingly passionate.
Indeed, it was Pitchford’s passion that drew my attention to the Brothers in Arms series in 2004, when I stumbled on pre-release footage of the series’ first game, Road to Hill 30, while looking for info about Ghost Recon 2 on Ubisoft’s website.
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