With comparisons being drawn to Dark Souls, Super Metroid, and other iconic gaming franchises, Star Wars Jedi: Fallen Order Director Stig Asmussen said although the game had its fair share of influences, everything the team included had to be justified.
In this month's episode of IGN Unfiltered (see the full episode below), Ryan McCaffrey sat down with Respawn's Stig Asmussen to talk about the recently-released Star Wars Jedi: Fallen Order, his time at Sony Santa Monica, the history of blockbuster PlayStation exclusive God of War, and much more.
When asked if the team had any trouble pitching a game as difficult as Star Wars Jedi: Fallen Order, which some describe as "Star Wars Dark Souls," Asmussen said, "I mean, we're a lot of different games, I think, and... there are bits and pieces here that, maybe, were inspired by one game or another. I think the thing that we all got aligned on is... the experience isn't going to be what most people are going to expect from a Star Wars game."
No comments:
Post a Comment