It seems weird to me that after about 20 years of military shooters, so few of them really focus on sniping. Plenty of movies have highlighted snipers as lethal and heroic soldiers, but very few game franchises go through the effort -- with one of those few staples being Sniper Ghost Warrior. While Sniper Ghost Warrior 3 was a major departure for the franchise by expanding things into an open-world setting, Sniper Ghost Warrior Contracts scales things back to a mission-based format once again.
In Contracts, out on November 22 for PS4, Xbox One, and PC, you’ll complete 25 different jobs spread across five sprawling maps that act as mid-sized self-contained sandboxes. The preview build I played only had two missions available, so it’s hard to get a feel for how things will wind up at launch, but it seemed to strike a good balance between open-ended levels where you forge your own path alongside more traditional targeted, specific objectives. So it’s less about being let loose in a massive open world and figuring out where to go and what to do and more about tracking and eliminating targets on the other end of dense bases and battlefields.
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