After the past three years of cryptic and confusing teaser trailers, the question on everyone’s lips has been, “What exactly is Death Stranding?” Well, now we know, and the answer is… complicated. The first game from famed designer Hideo Kojima since his dramatic departure from publisher Konami and his long-running Metal Gear franchise is a boldly inventive slab of sci-fi, fastidiously crafted to host to some of the most breathtaking sights I’ve ever witnessed in any medium – video game or otherwise. It’s also a cross-country crawl that frequently finds itself mired in an exhausting amount of inventory management, backtracking, one-note mission design, and unprecedentedly arduous travel. It’s evident that Kojima and his team at Kojima Productions have worked extremely hard to build Death Stranding, but it’s also painfully clear that they expect us to match their determination in order to fully enjoy it.
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