While 2017’s Ghost Recon Wildlands represented a pivot away from the overtly futuristic backdrops of Ghost Recon: Advanced Warfighter and its rapid fire sequel, the newly-released Ghost Recon Breakpoint rolls some of those high-tech shenanigans back into proceedings. Breakpoint explores the ramifications of advanced automated technology growing into a very real and very dangerous threat.
IGN recently spoke to Ghost Recon Breakpoint military advisor and writer Emil Daubon. As a Green Beret with three combat tours – two in Afghanistan – Daubon has lived a good deal of what the Ghost Recon fantasy attempts to represent. Enthusiastic about people diving into the game, Daubon chatted to IGN about storytelling in the Tom Clancy universe, the strengths and limitations of military shooters, and what The Punisher’s Jon Bernthal brought to the table as Breakpoint’s bruising big bad.
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