When I purchased my Oculus Rift over two years ago, my first great adventures in the headset consisted mainly of instant classics like Superhot VR, Robo Recall, and Lone Echo. Immediately, I saw the potential in experiencing games from true first-person perspective rather than just controlling your character remotely. But I wanted more. Even as I longed for opportunities to go on adventures in virtual reality, I also equally longed for the depth and production value that I’d grown accustomed to throughout my lifetime of playing traditional games on PC and consoles. Having now spent 25 hours in Asgard’s Wrath from the beginning to the rolling of the credits, I’ve finally gotten the grand-scale VR adventure I waited so long for – and it’s been worth it.
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