Ever since I was a kid I’ve been drawn to the fantastical adventures found in tabletop roleplaying games – sat around a table with friends playing Dungeons & Dragons there is a sense you could get lost in a game system that supports truly limitless opportunity and storytelling. As video games grew and evolved, the desire to try and capture that experience in video game form was an obvious next step. And since then, we’ve gotten some really incredible games.
I cut my teeth on a mountain of Gold Box PC adventures, tile-based dungeon crawlers like Eye of the Beholder, and the Infinity-engine series like Baldur’s Gate, Planescape, and Icewind Dale. I murdered scores of kobolds, gnolls, and skeletons in hack-and-slash adventures like Dark Alliance and Champions of Norrath. And most recently, the earnest attempts at capturing the licensed experience wholesale in games like Sword Coast Legends, and the near-perfect combat systems of Larian’s Divinity: Original Sin series.
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