Thursday, January 18, 2024

Best Hogwarts Legacy Deals in the UK: Best Price on PS5, Switch, Xbox, and More (Updated)

Hogwarts Legacy sold 22 million copies last year, approximately 2 million copies were sold during the December holiday season alone. It's clear to see that the game is incredibly popular, becoming one of the best-selling games last year, even striking up a close contest with serial best-sellers Call of Duty and EA Sports FC (formally the FIFA series).

If you're still seeking out a copy of the game, then you've come to the right place, as we've found all the best deals for Hogwarts Legacy in the UK for 2024. This includes a monumentally good deal at Argos, where the game can be purchased on PS5 for just £28.99 (see here) (that's £41 off the RRP of £69.99). See the best price on every console just below as well.

Its sales numbers make Hogwarts Legacy WB’s fifth $1 billion-plus gaming franchise, putting it in a stable with LEGO, DC, Mortal Kombat, and Game of Thrones. Hogwarts Legacy launched for most platforms on February 10, too, meaning it had most of 2023 to score its high sales numbers.

It also came to Nintendo Switch in November 2023 and has charted well on PC, with Steam reporting the title as one of its most-played games of 2023. The Harry Potter video game was one of IGN's best-reviewed games of the year.

If you are picking up the game this year, be sure to check out our comprehensive Hogwarts Legacy Wiki guide. It covers walkthroughs, locations, and beginner tips for various aspects of the game. To assist you during your playthrough, we've compiled essential tips, guides, and secrets.

These include interactive checklists for all collectibles – for instance, a spoiler-free 150 Revelio Pages Tracker helps identify missing items and allows you to navigate directly to the relevant guide page or map marker. Additionally, we've provided detailed how-to guides covering all the secrets within Hogwarts.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Call of Duty Dataminers Discover Surprise Potential Warhammer 40,000 Crossover

Here’s a potential crossover we didn’t expect: Call of Duty and Warhammer 40,000.

Dataminers did their thing following the release of the troubled Season 1 Reloaded update for Modern Warfare 3 and Warzone, and discovered artwork that reveals the collaboration between Call of Duty and Games Workshop’s grimdark universe set in the far future is potentially on the way.

It's worth noting this crossover remains unannounced, so may not happen. But it looks likely given the extent of the files found within the game.

The artwork, revealed across varioius accounts including @CODWarfareForum, @SemtexLeaks, and @FumoLeaksMk1, depicts the mysterious Dark Angels chapter of the Space Marines, and the Sisters of Battle.

The Dark Angels are currently the focus of interest within the 40,000 universe following the dramatic return of their primarch, Lion El'Jonson to the ongoing storyline, as well as the release of a number of new Dark Angels models. The Sisters of Battle, aka the Adepta Sororitas, are an all-female group of elite warriors who worship the Emperor and travel the galaxy snuffing out heretics and xenos scum.

The datamines have revealed loading screens that some are taking to suggest the operators potentially set for this collaboration: Interrogator-Chaplain Boreas of the Dark Angels, and Helewise of the Sisters of Battle. Both characters are lifted from Warhammer 40,000 novels.

There is also word of Warhammer 40,000 bosses coming to Call of Duty (Baton Jailer, Swamp Monster (Fenbeast), Orgre Butcher and Mummy), perhaps in a Warhammer 40,000-themed limited-time event. And new execution strings found within the game files suggest Warhammer 40,000’s famous chainsword is coming to Call of Duty.

That’s all we have for now, which leaves us room for some fun speculation. Perhaps the collaboration will include the release of Warhammer 40,000’s famous boltgun into Call of Duty’s weapon pool? Perhaps more likely is a lasgun of Imperial Guard fame. Honestly, I’m surprised Space Marines and Sisters of Battle were chosen as operators, since they’re such a bad fit for Call of Duty (Space Marines are eight-foot tall and wear hulking power armour!) I’d have thought soldiers from the Imperial Guard, which is made up of mostly human units, would have been a better fit. But in a world in which Call of Duty has an operator who’s basically Groot from Guardians of the Galaxy, anything goes I suppose.

In the here and now, Activision is working to restore order after Season 1 Reloaded pretty much broke Warzone. Over in Modern Warfare 3, Ranked Play was delayed at the last minute, and there’s still no word on when it will arrive.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Wednesday, January 17, 2024

TopSpin 2K25 Is Ready to Serve, 13 Years After the Last TopSpin

The TopSpin tennis series is back, with TopSpin 2K25 due out at some point in 2024.

The TopSpin 2K25 announcement comes nearly 13 years after the last TopSpin game, TopSpin 4, came out in 2011 for PlayStation 3, Xbox 360, and Nintendo Wii.

All we have at the moment is a short teaser revealing that TopSpin 2K25 is “coming soon”, but we expect it to feature all the official licences you’d expect, including the imminent Australian Open.

The voice heard in the teaser sounds a lot like fiery tennis legend John McEnroe. TopSpin 2K25 is expected to launch on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X and S. A PC version is unconfirmed for now.

“The worlds of tennis and 2K have collided," reads the trailer description. "TopSpin 2K25 is the next must-play sports game from 2K that fully immerses fans into the world of tennis.”

TopSpin 2K25 is developed by Hangar 13, which is also working on a brand new Mafia game.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Call of Duty Modern Warfare 3 Ranked Play Won’t Be Available Immediately After Season 1 Reloaded Update After All

Activision has warned Call of Duty fans anxious to jump straight into Modern Warfare 3 Ranked Play after the Season 1 Reloaded update goes live that the new feature will not be available immediately.

In a tweet from the official Call of Duty Updates account, Activision said Ranked Play will not be available immediately after the Season 1 Reloaded update goes live today, January 17, at 9am Pacific / 12noon Eastern / 5pm UK across all platforms. The developers want to “perform checks” before enabling the mode, Activision said.

Heads up competitors, Modern Warfare 3 Ranked Play will not be available immediately after players receive the Season 1 Reloaded update," Activision said. The Ranked Play team will be performing checks before enabling the mode for all players. Stay tuned for more updates.”

It’s unclear how long players will have to wait before Ranked Play is made available after Season 1 Reloaded goes live, but hopefully it won’t be a significant delay.

Modern Warfare 3’s Ranked Play, when it does go live, lets players rise through the ranks and skill divisions in four versus four competitive play featuring the same ruleset (settings, maps, and modes) used by the Call of Duty League.

Here’s how it works, per the Call of Duty blog: Ranked Play becomes available after players reach at least Level 55. All unrestricted gameplay items are unlocked for use in Ranked Play, regardless of how much you’ve previously unlocked. Some weapons, Killstreaks, Equipment, and gameplay content are restricted in Ranked Play to match CDL competitive rules. As you’d expect, Friendly Fire is enabled in all Ranked Play matches.

You begin at Rank 1. Your rank represents your Ranked Career. Win matches to earn stars and rank up. Rank is permanent and persists across seasons. You start your first Season in Bronze I. Advance through eight Skill Divisions and Tiers by earning SR (Skill Rating). SR is awarded when you win based on personal and team performance. In subsequent seasons, you will be dropped back three Tiers.

The highest Skill Division you can start a new season in is Diamond I. (SR penalties will result from being inactive, disconnecting from matches, and engaging in repeated friendly fire.) Win three matches in a row to earn a flaming rank. Continue winning to progress the Hot Streak flames. The flames expire if you lose or after 72 hours.

And here are the Ranked Play maps and modes:

  • CDL Search & Destroy: No respawning; 1.5-minute round timer; Friendly Fire enabled. Supported maps include Highrise, Invasion, Karachi, Skidrow, and Terminal.
  • CDL Hardpoint: 5-minute time limit; 250 score limit; 60-second objective rotation; Friendly Fire enabled. Supported maps include Invasion, Karachi, Skidrow, Sub Base, and Terminal.
  • CDL Control: 30 lives per team; 1.5-minute time limit; 3-round win limit; Friendly Fire enabled. Supported maps include Highrise, Invasion, and Karachi.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Finals Update 1.5 Adds the Shooter’s First Limited-Time Game Mode

The Finals gets its big update 1.5 today, January 17, and it makes some significant changes.

The update makes balance changes, bug fixes, adds a bigger store, better security, new outfits, and Solo Bank It, The Finals’ first limited-time game mode. Developer Embark Studios described Solo Bank It as an “experimental” game mode, where you play against 11 other players in a race to earn the most cash.

That’s all we have on update 1.5 for now, but Embark Studios is expected to publish the patch notes in full as soon as the update goes live.

The Finals is a free-to-play competitive first-person shooter made by former Battlefield developers. It launched with a huge concurrent player count on Steam, where it’s still going strong and wowing fans with its impressive destruction tech.

IGN’s The Finals review returned an 8/10. We said: “The Finals is a fresh and exciting take on team based PVP shooters, featuring some of the best environmental destruction in any FPS.”

Not everything has gone down well with fans though, as Embark was criticised for using AI voiceovers in The Finals by myriad voice actors and even other developers. Embark told IGN that "making games without actors isn't an end goal" and claimed it uses a mix of both recorded audio voices and audio generated via AI text to speech tools for its games.

The Finals also endured a torrid time with cheating, although Embark declared the problem over last month.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tuesday, January 16, 2024

Persona 3 Reload: The Final Preview

I had only just played Persona 3 Portable in the last few years, so that hundred-hour saga felt relatively fresh in my mind going into my demo of Persona 3 Reload. I was excited to hang out with all my old pals, but a bit skeptical that it would be different enough to warrant the time investment all over again. In my playthrough that ran more than an hour, though, I didn't feel at all like Reload was covering the same ground, even if it basically is. The added gameplay elements, updated graphics, tweaked areas and social links compel me to sink another handful of months into getting to the bottom of Apathy Syndrome with the S.E.E.S. crew.

The biggest vibe shift was wandering the tower of Tartarus, which is now the creepiest of all the Persona dungeons. The aura is truly unsettling in the chunk of floors that I played, with the intent to closely emulate the themes of death in the game, producer Ryota Niitsuma and director Takuya Yamaguchi told me after the demo. Reworking Tartarus was a high priority for the team and it shows. The pacing feels leagues more natural with other shiny distractions to hold attention, including crystalized Shadow energy stalagmites to smash and grab items from and chests that, to open, need expendable bits called Twilight Fragments, which are scattered throughout Tartarus and the real world. Even these seemingly simple additions drastically improve the tempo of moving through the many floors of Tartarus.

The battle mechanics are exactly what one should expect from Persona games, although actions like switching Personas and analyzing skills feel more modern and seamless than they once were. All-out attacks have also been upgraded with brand-new finishing screens (which are cool) and catchphrases (which are also good). And now, the S.E.E.S. armband is a functional piece of clothing, acting as a gauge to facilitate a new special attack feature called Theurgy. Though it's based on Persona 5's Showtime, Theurgy attacks require heightened emotional states and have special conditions personalized to each character to activate, so it takes more strategy to pull off. I didn't spend enough time grinding in Tartarus to get to everyone's moves, but from what I did see, the results are devastating for the enemy.

It finally feels like I'm truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it.

Plenty is different back in the outside world, too. First and foremost, I can physically run around 3D city streets and classroom hallways, as opposed to moving a cursor to callout bubbles in a relatively static environment like in past Persona 3 iterations. In general, the camera maintains a tighter shot, making bouncing around locations feel more intimate and nearly first-person. It finally feels like I'm truly exploring, experiencing, and learning the geography of Tatsumi Port Island instead of merely hovering above it. I didn't feel the limitations of a small town in the same way I did prior, where moving from place to place felt more like data entry than a game as the hours wore on. And: I can get a part-time job at the movie theater!

For me, the most potentially exciting changes to life outside of hunting Shadows were made inside the dorm that make it feel like the main character actually co-exists there with a half-dozen classmates. The rooftop, the kitchen, Fuuka's DVD player, and the bookshelf are all now available to use in one's free time for gardening, cooking, or watching movies, or reading with a friend or reading to improve your three character traits. Plus, the desktop computer that sits in the lobby is also usable to juice personality stats. Yamaguchi and Niitsuma acknowledged that the dorm was always a special environment for these games, and the effort they put into creating a home-y, social space gives the S.E.E.S. HQ a welcome warmth against the game's largely bleak main narrative.

All in all, my doubts about diving back into Persona 3 territory were shattered from this demo. Persona 3 Reload isn't a remake with a few alterations here and there; it's a sincerely thought-through updated game that can seemingly stand on its own two legs in the competitive Persona lineup.

Ubisoft Exec Says Gamers Need to Get 'Comfortable' Not Owning Their Games for Subscriptions to Take Off

An executive at Assassin’s Creed maker Ubisoft has said gamers will need to get “comfortable” not owning their games before video game subscriptions truly take off.

Speaking to discuss the launch of Ubisoft’s new Ubisoft+ Premium and Ubisoft+ Classics subscriptions, Philippe Tremblay, director of subscriptions at Ubisoft, explained to GI.biz what needs to happen before subscription services become a more significant slice of the video game business.

"I don't have a crystal ball, but when you look at the different subscription services that are out there, we've had a rapid expansion over the last couple of years, but it's still relatively small compared to the other models," Tremblay said.

"We're seeing expansion on console as the likes of PlayStation and Xbox bring new people in. On PC, from a Ubisoft standpoint, it's already been great, but we are looking to reach out more on PC, so we see opportunity there.

"One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That's the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That's a transformation that's been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don't lose your progress. If you resume your game at another time, your progress file is still there. That's not been deleted. You don't lose what you've built in the game or your engagement with the game. So it's about feeling comfortable with not owning your game.

"I still have two boxes of DVDs. I definitely understand the gamers perspective with that. But as people embrace that model, they will see that these games will exist, the service will continue, and you'll be able to access them when you feel like. That's reassuring.

"Streaming is also a thing that works really well with subscription. So you pay when you need it, as opposed to paying all the time."

It’s fair to say Tremblay’s comments haven’t gone down well with some gamers who prefer to buy their video games on-disc as opposed to downloading them or streaming them. But it’s worth pointing out that Ubisoft, like many other video game publishers, does still release its games on-disc, and while digital sales have grown as a portion of overall sales over the years, a significant portion of players still prefer to own their games.

Tremblay’s comments also bring up the issue of video game preservation. As more games go down the digital route or rely upon an internet connection to work, so does the risk that these games are lost to time when their servers are shut down. Developer Remedy Entertainment was heavily criticised for releasing Alan Wake 2 as a digital-only video game to keep the price below $70.

The physical versus digital debate is sure to grow ever more vociferous as more publishers consider our perhaps inevitable all digital future. Last year, the leaked news of Microsoft’s plan for a slim version of the Xbox Series X shocked gamers because it mentioned the hardware wouldn’t have a Blu-ray drive. As Xbox boss Phil Spencer said at the time, these plans may have changed.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...