Tuesday, September 29, 2020
RDO: Hunt Two Legendary Moose, Claim Login Bonuses, and More
Age of Empires 3: Definitive Edition – The Final Preview
FROM THE ANDES TO THE BALTIC
We also get two completely new factions – one from each side of the Atlantic. The powerful Inca Empire gets highly defensible unique trading posts, swift infantry, and their priestesses can convert enemy units to your side in classic “Wololo!” fashion, an ability that was originally excluded altogether from Age of Empires 3. Their population buildings produce food passively, so you don’t have to worry as much about hunting and agriculture as much the longer a match goes on. And their Bolas Warriors have an attack that can slow down enemy units, making their fleet-footed Chimu Runners even harder for your opponents to deal with. The Swedes are the new European faction, with aggressive Carolean infantry that can deal damage at range or with a death-defying melee charge. They also get highly maneuverable leather cannons and Hakkapelit cavalry to make them the masters of combined arms that they were at the height of their imperial power. They have a housing building called a Torp which can be placed next to any natural resource, and it will harvest that resource automatically without the use of settlers. This makes playing as the Swedes feel like a rugged frontier expedition. They’re also ideal for making use of mercenary contracts, as they get a discount on cost and the amount of time it takes them to spawn. [widget path="global/article/imagegallery" parameters="legacyId=20095773&captions=true"] I’m a little disappointed that there isn’t much new story content to go around, though all of the campaigns from the original game and its expansions are present and fully remastered with improved graphics and sound. The characters don’t look exactly modern. Even compared to much older RTS games like the original Company of Heroes, this Definitive Edition comes across as still a bit dated. But it’s obviously a huge improvement over the original nonetheless. In particular, the new physics features are a lot of fun to watch. A cannonball plowing through an infantry formation will send the poor sods ragdolling through the air spectacularly. Individual pieces of roofing and crossbeam will break and tumble realistically as you attack walls and other structures. The lighting, reflections, particle effects, and terrain textures stand out, and you can play in full 4K resolution if you have the hardware for it.MAKE HISTORY
The new historical battles present some fun challenges and a bit of single-player action for those who aren’t already tempted by the skirmish mode or replaying old campaigns. The Algiers 1516 scenario, for instance, requires you to break through a Spanish naval blockade as an optional objective to be able to ship in any reinforcements from your home city. It’s clear that the team put some thought into creating new, interesting challenges using these vintage mechanics. [ignvideo url="https://www.ign.com/videos/2019/11/14/age-of-empires-4-gameplay-trailer-x019"] The Art of War scenarios feel more like a fancy tutorial than anything else. They’re a great place to start if you haven’t played Age of Empires 3 before or need a reminder of the mechanics. Some focus on running your economy and others on fighting battles. Each has bronze, silver, and gold medals to earn if you really want to condition a specific skill. But it doesn’t really take that long to master them all, so it’s not exactly a feature you’ll be coming back to again and again once you get the basic ideas down.A NEW AGE
Age of Empires 3 has long been the black sheep of the trilogy, at least in that it never captured the hearts and minds of the RTS faithful as completely as its two predecessors. But it still holds up as an interesting base builder with a huge degree of diversity between its European, Asian, and American factions. A deep, satisfying deck builder system lets you customize the toolkit you set sail and conquer with, providing a long-term incentive to level up your home city and unlock new cards. Sprucing up the graphics and audio caught my attention. The new and revised factions made me want to stay awhile. [poilib element="accentDivider"] Leana Hafer is a contributor to IGN. Talk strategy games and/or history with her on Twitter at @AsaTJ.The Walking Dead: Onslaught Review
Stepping into the shoes of fan favorite Walking Dead characters like Daryl Dixon, Rick Grimes, Michonne Hawthorne, and Carol Peletier through the magic of VR certainly has its moments. The Walking Dead: Onslaught doesn’t offer nearly as nuanced an experience as its spinoff counterpart Saints & Sinners from earlier this year, but by focusing much more on the action and channeling popular elements of AMC’s TV series, it aims to scratch a different itch altogether. Weirdly, though, a lot of its mechanics don’t feel built for VR, and it never does much to contribute to Walking Dead lore. So it’s just fine if you’re here for a good old-fashioned zombie-themed arcade shooter with a lot of guts and only a few brains.
The developers at Survios don’t waste any time getting the action going. From the very first moment, Onslaught plops you into a rescue mission, hands you a hefty gun, and shows you a nice, big, shambling herd of walkers to shoot at. That’s what Onslaught is all about, and aside from some item collection, it never really moves beyond it. This is disappointing, because the premise is something I’ve wanted to experience for quite a long time as a lapsed The Walking Dead TV series fan, and this scaled-down implementation really does feel like more of a generic zombie game with a little extra walker skin stretched over it. [widget path="global/article/imagegallery" parameters="albumSlug=the-walking-dead-onslaught-screenshots&captions=true"]Onslaught is split into two major modes: a short five-hour story campaign starring Norman Reedus as Daryl Dixon, and an infinitely replayable Supply Run mode where you grab as much loot as you can while outrunning an impenetrable wall of walkers. In both modes, you spend a large portion of time running up to items and grabbing them, which racks up a score that gradually unlocks new survivors and introduces new side quests, which really only boil down to rote fetch quests. They’re linked together in that progression through the main story is gated by how many survivors you’ve recruited overall, so Supply Run mode is clearly there to serve as a loot treadmill that buffers out the length of the campaign. It does double as a fun way to test out your newest and best weapons, though, so it’s generally the acceptable kind of padding.
[poilib element="quoteBox" parameters="excerpt=The%20simple%20action%20of%20pushing%20through%20an%20entire%20swarm%20of%20them%20got%20my%20heart%20pumping%20at%20the%20best%20moments."]Of course, the Supply Run mode can be great fun if you just want to run around and slice through a bunch of shambling undead. The key is that Survios has made walkers genuinely fun to kill. You can grab them by the neck and go with the ol’ one-two face stab, or you can shoot them until their limbs fall off. You can also lop off their individual limbs with a katana or a fire axe. Either way, there’s usually a lot of them around you at once, and the simple action of pushing through an entire swarm of them got my heart pumping at the best moments. That said, this is no survival game, and because of that it never really builds up any meaningful tension or dread. While Saints & Sinners makes you worry about your weapons breaking down or ammo running out at the worst possible time, scarcity isn’t a problem in Onslaught. There’s no backpack or physics-based objects to finagle with either, which ironically takes a lot away from the clumsiness-fueled tension that made surviving Saints & Sinners such a joy in VR. In fact, I never came remotely close to getting killed, so I have no idea what happens when you die. The most dangerous position I found myself in was when I stood across a room full of zombies from an important door, and even then I just brainlessly stabbed my way through and went on with my business. [poilib element="poll" parameters="id=a143b9a1-4bf4-4525-91a3-9d9894eb2a30"]In its favor, Onslaught has a nice variety of comfort and movement options that each feel well-paced for VR play. You can walk around like you would in other VR games such as Asgard’s Wrath and Saints & Sinners, or you can go with teleportation or even an arm-swinger mode. There is an offering of convenience here that goes above and beyond, and it’s refreshing to see. The arm-swinger mode, which literally makes you move when you swing your arms, is just as fun and appropriately-placed here as it is in arena games like GORN or Hot Dogs, Horseshoes, and Hand Grenades.
[poilib element="quoteBox" parameters="excerpt=It%E2%80%99s%20entirely%20possible%20to%20clear%20a%20room%20of%20walkers%20by%20hastily%20stabbing%20your%20way%20through%20it."]What’s less fun is the way in which Onslaught attempts to offset its lack of challenge by making your guns feel underpowered. It’s to the point where you can unload several bullets into a walker’s head, only to have them get back up again (if you’re on higher difficulty levels). That’s pretty annoying and doesn’t feel true to the way walkers work on the show. Worse still, the reload process feels archaic and janky: instead of the traditional and satisfying interactivity of manually inserting a magazine and pulling back the slide, you just push a button and watch an animation in which your character does it for you at their own glacial pace. It looks okay, but it really slows down the natural pace of ranged combat we see in most VR shooters. Luckily, the gun “feel” is pretty good; aiming and firing feels right, and each firearm—including the shotgun—packs the punch you’d expect from its real-life equivalent. Weapons are quickly selected and switched out in a radial menu that even slows the action down to a halt while you choose. Partially because of that, melee weapons end up being some of the most powerful and useful in Onslaught. Between reloads, you can rapidly whip out your trusty knife and the toughest walkers go down with a single well-placed thrust to the nasal cavity. Since weapons don’t break and there’s no stamina system, it’s entirely possible to clear a room of walkers by hastily stabbing your way through it. This does feel great for a little while, but it grows repetitive and tiring by the end. [widget path="global/article/imagegallery" parameters="albumSlug=the-walking-dead-best-daryl-and-carol-moments&captions=true"]Collecting items is fundamental to progressing through Onslaught’s campaign, but it doesn’t feel good to do. To pick up an item, you simply point and tap the trigger button to make it disappear into an invisible inventory slot. That’s something that’s expected in a traditional game but really hurts the immersion in VR. It makes Onslaught’s world feel static by comparison to what we’ve come to expect after experiencing games like Saints & Sinners and Half-Life: Alyx. Adding to this disappointment is the fact that the world is flavorless. There are no physics objects or clear inventory management system here, and much of the level design itself feels clunky. Obstacles and corridors are often placed in such a way that it’s unclear how to move through them, and I quickly noticed how many of the same decorations and buildings are reused in each level.
[poilib element="quoteBox" parameters="excerpt=Alexandria%20is%20modeled%20exactly%20as%20it%20appears%20on%20TV%2C%20right%20down%20to%20the%20row%20of%20townhouses%20and%20that%20one%20solar%20panel."]To its credit, it’s great that the items you collect have some interesting uses. You can spend resources on upgrades for Alexandria, which serves as the primary hub town. It’s modeled exactly as it appears on TV, with some good attention to detail, right down to the row of townhouses and that one solar panel. The upgrades that you buy there in the form of structures like the Town Hall and the Forge can generously improve crucial stats like your max health and how much ammo you find, making them well worth the cost. And it’s a nice touch to see the buildings change as you improve them. On top of that, you can invest in upgrading your weapons and making them even more satisfyingly deadly. All of this looks and sounds just fine for a VR game in 2020, but the character performances and writing are mostly lacklustre and stale. Without ruining anything, Onslaught doesn’t seem to have that much to say or add to the The Walking Dead TV universe, and there are plenty of times where the delivery of its inconsequential story feels uninspired. The best writing easily goes to Eugene, played by the show’s Josh McDermitt. His awkward one-liners are as consistently well-delivered as fans will expect from him.Pokemon Home Link to Pokemon Go Will Arrive This Year
Pokemon Sword & Shield: Crown Tundra DLC October Release Date Revealed
Call of Duty Modern Warfare & Warzone: Full Season 6 Details Revealed
Warzone Season 6 - Map Changes
- Subway Fast Travel: A metro has been added to Verdansk, described as a "dynamic fast travel system" that allows players to jump between existing points of interest. A number of Metro stations have been placed in the map which squads can investigate to find items and catch trains to move around the map. Safety standards dictate that the cars will not transport players to stations outside of the safe zone, and they also won't move if there is conflict on board. Activision notes that these new underground areas are "prime spots for ambushes."
Warzone Season 6 - New Mode, Weapons and War Tracks
- Armored Royale Mode: This new Warzone game mode outfits every team with a turret-toting armoured cargo truck. If the truck is destroyed, the team cannot respawn, and the last team standing wins, truck or no truck.
- New Weapon Pickups: The supply crate weapon rotation has once again been changed. This time around players will see "a combination of familiar armaments and new blueprints," including six Common, 10 Uncommon, 13 Rare, 18 Epic and 24 Legendary variants to discover.
- Licensed War Tracks: New licensed War Tracks can be picked up as free tiers in the new battle pass, including Jack Harlow's "WHATS POPPIN" and "Grindin" by Clipse.
Multiplayer Season 6 - New Maps
- Station (Gunfight Map): Abandoned military cargo trains litter this "rural Kastovia train station" which players can clamber on top of and hide between, bringing new verticality to Gunfight.
- Broadcast (6v6 Map): Based on the TV station in the 'Charlie Don't Surf' mission from 2007's Call of Duty 4: Modern Warfare, this new map caters to CQB play with its many tight corridors.
- Tank Factory (6v6 and 10v10 Map): This new map will change depending on the size of the lobby, with two large buildings, a tank factory and a warehouse, available for players to battle through.
- Verdansk Riverside (Ground War Map): This suburb near the frozen Gora River has been brought to Modern Warfare multiplayer for the first time.
Multiplayer Season 6 - New Modes and Challenges
- Killstreak Confirmed Mode: This spin on the popular Kill Confirmed mode makes it so that you can earn killstreaks by collecting dog tags.
- Gun Game TDM Mode: This new mode is a Team Deathmatch spin on Gun Game, where your weapon cycles after every kill, as two teams battle to reach the target score.
- Headquarters Firefight Mode: This spin on Headquarters makes it so enemy respawns are disabled when Headquarters are captured, doling out points for holding the objective.
- Hardpoint Hills and Kills Mode: Similarly, this spin on Hardpoint provides team score to players who hold objectives, as well as wiping out enemies.
- Trials and Officer Challenge Ribbons: Nine trials have been added with Season Six, including a Juggernaut Trial, Quad/ Helicopter Races and Free Roam side missions. New Officer Challenge ribbons have also been brought to the game to help players rank up.
Season 6 Battle Pass
- Instant Unlocks: Upon purchase of the new Battle Pass you'll get access to the Farah Operator, a character from Modern Warfare's campaign. You'll also get an XP Boost, the "Poloski" skin for Minotaur and the "Gilded Arm" assault rifle blueprint.
- New Weapons: Players will unlock the bolt-action SP-R208 marksman rifle at Tier 15, and the 9x39 suppressed AS-VAL assault rifle at Tier 31.
- New Unlocks: Other unlocks in the Battle Pass include skins for Gaz, Domino and Bale, a screwdrivers Combat Knife blueprint and numerous vehicle skins. There's also Edward, a pet bat finishing move that explodes the enemy's head.
- Tier 100 Unlocks: At Tier 100 you'll unlock the Nikolai Operator, a VSS rifle blueprint, a Halloween-themed vehicle skin and a Season 6 emblem.
Season 6 Zombie Bundle
- Undead Forces: A new store bundle has also been brought to the game, including a Hellhound finishing move, a Syd skin and a mini zombie charm.
Xbox Series X: 1TB SSD Offers 802GB of Usable Storage Space
Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access
Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...
-
Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...
-
Update: Nintendo has confirmed the outage is now over, and IGN has been able to access the Nintendo eShop (and download the Monster Hunter ...
-
From Scrabble to Wordle, word puzzle games have been a favorite amongst gamers around the world forever for their mind training capabilitie...