Thursday, January 4, 2024

Cyberpunk 2077: Phantom Liberty Surpasses 5 Million Players

Cyberpunk 2077 developer CD Projekt Red has revealed the game's Phantom Liberty expansion has sold more than five million copies.

Revealed in a post on X/Twitter (below), the developer confirmed the sales milestone and thanked players for their support. "Over five million agents have infiltrated Dogtown," it said. "Thank you for all your support, and good luck on your mission."

Though no exact timeframe was released, CD Projekt Red said the five million copies were sold in 2023, and as Phantom Liberty launched on September 26, it reached the milestone in just over three months.

The expansion surpassed three million units within its first week, with the strong reception, holiday period, and Cyberpunk 2077: Ultimate Edition seemingly contributing towards its further success.

Phantom Liberty's arrival came days after Update 2.0 laid the foundation for the new Cyberpunk 2077 experience. It completely revamped the game with features such as a new perk system and improved AI and also brought closure to an Elon Musk fan theory, a reference to the late racing legend Ken Block, and bizarre additions to the game's biggest mystery.

In our 9/10 review of the expansion, IGN said: "Cyberpunk 2077: Phantom Liberty completes an immense turnaround for CD Projekt Red's future RPG kickstarted with the anime spin-off, Cyberpunk: Edgerunners and its latest 2.0 Update."

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Like a Dragon: Infinite Wealth – The Final Preview

Kiryu Kazuma and Kasuga Ichiban are two sides of the same Like a Dragon coin. Their personalities could not be more different — Kiryu, a world-weary lone wolf, and Kasuga, a Dragon Quest-loving golden retriever — but they live by a similar code of ethics and share a similar past, both locked up for crimes they didn't commit to help out their yakuza families. It was a bummer that Kiryu didn't stick around longer when he came around in Yakuza: Like a Dragon. The two men would sure as hell have a lot to talk about.

Like a Dragon: Infinite Wealth finally brings the two mainline protagonists together for an ultra-compelling and sprawling game that lives up to its subtitle. The three-and-a-half-ish hours I spent roaming Honolulu and Yokohama, sprucing up the trashed Dondoko Island, and battling a Megalodon-sized shark felt like a drop in the Pacific Ocean in terms of the game's scope. And that's just speaking to the gameplay. Having both Kasuga and Kiryu as playable protagonists place the story on a broad emotional spectrum that plays to the strengths of each character's worldview: Kasuga and his ridiculousness, Kiryu and his legacy of struggle. It's a great balance between the past and future of the Like a Dragon franchise.

Over in Honolulu, Kasuga and his pals are out searching for his mother once thought dead. The map here is something to behold. It's Ryu Ga Gotoku's biggest-ever area for the series, beautifully designed, and the amount of detail put into it is staggering to take in. More restaurants, shops, minigames, and substories are available, and locations to unlock bond conversations with Kasuga's teammates are now conveniently marked. A bigger map also means more transportation options. Aside from the taxi stands, trolley lines are all around Honolulu, which is a more relaxed option to take in the sights and have conversations with Kasuga's teammates. Lastly, Kasuga acquires a rechargeable Segway through an appropriately ridiculous substory, which is, of course, much faster than running around on foot, less rigid than the set locations of trolleys and cabs, and extremely goofy-looking. All around, a net positive.

Infinite Wealth also carries on the same turn-based combat as Yakuza: Like a Dragon. It either works for you or it doesn't — I'm in the former camp — and the studio has made definite improvements to that system so that I felt more engaged and had more ways to act strategically. It seems simple, but having a circle in which to move around gives a real advantage when it comes to actions like utilizing nearby objects as weapons or sneaking behind an enemy to perform a powerful back attack. The command interface has also been improved (and Persona-fied). Tag Team moves are no longer hidden in skill lists but shown directly next to the command menu. Maybe the best improvement in this category is an easier way to avoid fighting. In Yakuza: Like a Dragon, I always got a little annoyed when I got tangled up with some of the street freaks when I was just trying to get from one place to another, especially if they were so many levels below me that the experience points from defeating them would be negligible. In Infinite Wealth, enemies are now color coded by strength, and they're less sensitive to me running by.

I can say so much more about just hanging out in Honolulu — All my new friends! The abundance of job changes! Swimming in the ocean! — but then this would go on for an hour. Instead, I'll just say that Hawaii is a blast, filled with hidden gems and a fantastic sense of humor.

Dondoko Island could legitimately be its own standalone game that the cozy gamers might sink 300 hours into without batting an eye. 

Next, I was ported over to Dondoko Island, which many people have already called, rightfully, Like a Dragon's Animal Crossing. The garbage-filled landmass gets Kasuga as its one-man cleanup crew with the goal of building it up into a five-star resort. Aside from the more violent spearfishing, the mechanics of picking up shells and netting bugs is pretty much identical to Animal Crossing, and time also similarly passes. Kasuga has a cozy house to decorate, he can buy junk from the island's general store, and he can craft new items by acquiring resources like wood and stone. But, in true Like a Dragon fashion, even the serene Dondoko Island isn't immune to a little fighting here and there. It's the one place where the game turns back into an action brawler to take out pirates and other threats. All in all, it's a nice break from the main storyline and could legitimately be its own standalone game that the cozy gamers might sink 300 hours into without batting an eye.

Jumping over to Yokohama, Kiryu's point of view begins and the tone of the storyline turns significantly more melancholy and existential. Kiryu has cancer, and his new buddies in Kasuga's old squad encourage him to write a bucket list of things he wants to do before he dies. At the top of the list is, yes, karaoke. On top of those tasks, the map is littered with callouts to take nostalgia trips that replay key parts of Kiryu's life. The quick 30-or-so minutes I played in Yokohama felt like the beginning of what would probably serve as a long, bittersweet goodbye to Kiryu.

In many ways, Like a Dragon: Infinite Wealth is a watershed moment for franchise. It's quite likely a final send off for the cancer-stricken underworld legend Kiryu, and the official induction ceremony for Kasuga as Kiryu's successor in the series moving forward. It's no surprise, then, that RGG would have put an immense amount of time and effort to make such a massive game that ups the ante on the nearly 20 years of titles that came before it while nailing the balance of silly and serious. I have no reason to believe this game isn’t gonna rule.

Xbox Series S Toaster Is Real and Now Available to Buy From Walmart

First, we had the Xbox Series X Mini Fridge, and now we're veering into other kitchen appliances. The Xbox Series S toaster is real, it costs $39.99, and is currently available to buy directly from Walmart. Now we've seen everything.

The new two-slice toaster also features a bagel function, digital countdown timer, and six different shade settings. Moreover, it will also expertly toast the Xbox logo onto your toast -- what a marvel of engineering.

We have also left a handy link just below if you're interested in checking out the live Xbox Series S Toaster listing at Walmart (or even want to consider buying it).

Due to some unconventional design choices, both the Xbox Series X and Series S have already been the subject of various memes since launch.

As mentioned, the Xbox has already leaned into this discussion with the release of the Xbox Series X Mini Fridge and now seems to be testing the waters with more Xbox-themed applicances.

The Xbox Series S Toaster was first speculated about back in March 2023 when France-based outlet Xbox Squad first tweeted about their discovery.

Xbox Squad's source has also claimed that even more products like the Series S toaster could be on the way, including dinner sets, pens, and more.

Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Wednesday, January 3, 2024

Mickey Mouse-Inspired Horror Game 'Infestation 88' Announced

Update: Since the initial announcement, Nightmare Forge Game has denied claims that the game's title is a Neo-Nazi reference, among other accusations. They have also renamed the game to Infestation: Origins. The original story continues below.

Nightmare Forge games has announced Infestation: Origins, a new 1-4 player survival horror co-op game that aims to infuse nostalgia with terror (in the vein of Winnie the Pooh: Blood and Honey) by twisting the now-in-the-public-domain Steamboat Willie into something much scarier. It's in development for PC.

The developers describe it as such: "In the year 1988, what was thought to be an outbreak of rodents in various locations morphed into something far more sinister." Sometimes you'll need to fight, sometimes you'll need to run, and sometimes you'll need to hide in a locker. You can set traps and utilize CCTV cameras to try and stay one step ahead of the infestation, and item layouts are randomized in order to help keep matches fresh. Check out the announcement trailer above and the first screenshots in the gallery below.

Nightmare Forge promises private and public lobbies, character customization, scaling enemy behavior, and DLSS support. If you're interested, you can Infestation: Origins on Steam.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Xbox Game Pass Early January 2024 Games Announced

Microsoft has announced the games coming to Xbox Game Pass in January 2024, with Assassin's Creed Valhalla and Resident Evil 2 headlining this month's offerings.

Revealed on Xbox Wire, the mysterious adventure game Close to the Sun is available today, January 3. Set in the 1890s, players must board a mysterious ship complex created by Nikola Tesla in an alternative version of history. In our 7/10 review, IGN said: "Close to the Sun is a harrowing and thoughtfully designed first-person exploration adventure that shows a twisted world in which Nikola Tesla’s ideas came to life."

Xbox Game Pass Early January 2024 Games

Assassin's Creed Valhalla is the 2020 entry in the long running and popular franchise in which players take on the role of Eivor, a Viking raider who does as much screaming and smashing as they do sneaking and stealth. Following on from the role-playing game style gameplay of Assassin's Creed Origins and Odyssey, Valhalla features England as its main map but also lets players visit the likes of Norway and North America.

In our 8/10 review, IGN said: "Assassin's Creed Valhalla is a massive, beautiful open world fuelled by brutal living and the dirty work of conquerors. It's a lot buggier than it should be but also impressive on multiple levels."

Resident Evil 2 is the other heavy hitter of early January, with the 2019 game completely recreating the beloved survival horror entry for a modern audience. Players take on the role of Leon S. Kennedy as he starts his first day as a police officer in Raccoon City in the midst of a zombie apocalypse, or Jill Valentine who goes searching for her missing brother. These intertwining storylines see both characters forced to overcome one horrifying challenge after the other.

In our 9/10 review, IGN said: "Now this is how you remake a classic. Resident Evil 2 expertly reanimates the horrifying atmosphere and moments of extreme tension that made the original so revered."

Sticking to the spooky atmosphere, We Happy Few is another horror title joining Xbox Game Pass in January. It sees a group of slightly terrible people try to escape from a prescribed cheerful lifestyle, having to force their way through some horrifying citizens to do so. In our 7/10 review, IGN said: "There's a great story lurking in We Happy Few, but you'll have to escape some repetitive levels to find it."

Games Leaving Xbox Game Pass in January 2024

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Mecha BREAK Is Like a Multiplayer Mecha Anime Brought To Life

Mecha BREAK, at first glance, has all the flash of a mecha anime brought to life. I’m talking massive, colorful robot suits, each with their own movesets, roles, and specialties strafing across arena shooter-style maps in bouts of neon-lit glory. What you might not have been able to glean from its energetic reveal trailer at The Game Awards, though, is that it’s actually a multiplayer-only experience. And with Titanfall on ice and Armored Core 6 burying its PvP behind a few chapters of its campaign, it’s cool to see a mech game on this scale fully commit to multiplayer.

Despite their hulking size, mechs in Mecha BREAK don’t feel like lumbering bots of mass destruction. Instead, they move with speed and grace. Strafing to dodge enemy fire just to get in close to hit them with a few melee attacks before parrying their counterattack with your shield and then finishing the job, feels much tighter than you’d expect. Hits land with the appropriate oomph, and each attack lights up the screen with bright colors. It’s clear Mecha BREAK understands that mechs are inherently cool and that a good mech game needs to transmit that coolness through the controller.

Of the three modes planned for Mecha BREAK’s launch, only two — a 3v3 and a 6v6 mode — were available in the closed alpha I played. Both focus on recognizable PvP structures that you might find in any standard multiplayer shooter with a handful of objectives to capture or play towards, and there’s a solid mix of different things happening here. That said, I hope developer-publisher Amazing Seasun makes them a bigger focus in the final version. Plopping objectives on maps about the size of a scaled-up Halo level makes for good chokepoints to encourage skirmishes, but these objectives don’t feel balanced. Momentum gets to be just a bit too intense here; a few of the matches I played ended far too quickly because my team captured and held every objective right at the beginning of the game which gave us the starting boost we needed to achieve an almost complete blowout.

Beyond the pacing of any individual match, these multiplayer bouts reminded me a lot of Halo.

Beyond the pacing of any individual match, these multiplayer bouts reminded me a lot of Halo. From the time to kill to the types and placements of the objectives to its tense melee showdowns and ranged standoffs – and even down to its map layouts – there’s an unmistakable Halo-like sensibility to the ebb and flow of these matches, and I mean that in the best way possible. I found myself fervently mashing the respawn button through the respawn timer just so I could get back into the action one frame sooner like I was 13 again.

I would like to note, however, that my experience with Mecha BREAK was pretty limited. While I can see the difference in playstyles between various mechs and have cycled through some of the unlockable options, I can’t exactly speak to their diversity in movesets or playstyles beyond their descriptions and their roles like “Attacker,” “Tank,” or “Brawler.” Progression here seems to be pretty well-designed around rewarding regular players through a battle pass-like system, though what I saw is certainly subject to change.

Developer Amazing Seasun hasn’t discussed this mysterious third mode too much, beyond describing it as a PvPvE experience that’s similar to a battle royale.

In addition to the hands-on time I had with Mecha BREAK, I also had the opportunity to talk with some of the developers at Amazing Seasun about their approach to designing a multiplayer game, their inspirations, and a handful of other features appearing in Mecha BREAK including its third mode, which wasn’t playable during the closed alpha period. Amazing Seasun hasn’t discussed this mysterious third mode too much, beyond describing it as a PvPvE experience that’s similar to a battle royale. They weren’t able to share much about this mode, spare some very vague details about fighting NPC mecha and enemy players to progress, but if you watch the game’s reveal trailer, you’ll see players fighting a giant boss-like mech.

I came away from the closed alpha and the interview for Mecha BREAK wanting more thanks to the fun, dazzling mech action at its core, but I also came away excited and curious to learn more about its third large-scale multiplayer mode. Here’s hoping we won’t have to wait long to see what it’s all about.

CD Projekt Is Not Interested in Being Acquired

Cyberpunk 2077 and The Witcher developer CD Projekt Red is not interested in being acquired despite the likes of Xbox and PlayStation actively seeking out studios to purchase.

Adam KiciƄski, chief strategy officer of parent company CD Projekt S.A., told Polish outlet Parkiet that the company is happy and healthy as an independent being.

"We are not interested in integrating ourselves into any larger entity," KiciƄski said. "Throughout our entire lives we have worked towards the position we currently hold. We believe that in a few years, we will be even bigger and stronger."

CD Projekt Red is certainly getting bigger as an expansion into North America is currently underway. The aptly titled CD Projekt Red North America will include teams at an already established Vancouver studio plus a new Boston-based studio currently being built. These teams will work adjacent to the CD Projekt Red developers in Poland but will focus on the Cyberpunk 2077 sequel, codenamed Orion, instead of the next mainline Witcher game, codenamed Polaris.

Another studio owned by CD Projekt, perhaps indicating its desire to be an acquirer instead of an acquiree, is The Molasses Flood, which remains independent under the main company as it works on a multiplayer Witcher game codenamed Sirius.

The video game industry has seen somewhat of an acquisitions race take place between titans Xbox and PlayStation, though the former perhaps claimed a win for good when it completed its purchase of Call of Duty publisher Activision Blizzard in 2023.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...