Tuesday, January 2, 2024

GTA 5 Is Leaving Xbox Game Pass Soon

Just six months after its much-hyped return to Xbox Game Pass, Grand Theft Auto V is set to once again drive off into the sunset.

As spotted on Twitter and elsewhere, GTA 5 is among the games that will be leaving the subscription service soon. Other notable departures include Persona 4 Golden and Persona 3 Portable. Here's the full list of impending removals on console.

  • Grand Theft Auto V [Xbox Series X|S]
  • Grand Theft Auto V [Xbox One]
  • Persona 3 Portable
  • Persona 4 Golden
  • Garden Story
  • MotoGP 22

The games listed will be available until January 15, after which they'll be available for up to 20 percent off. Xbox will also be rotating in a new selection of games for subscribers.

GTA V has been in and out of Xbox Game Pass since its initial debut back in 2020. Its most recent stint came in July 2023, shortly before the service's price hike. Now a decade old, GTA V remains quite popular, with numerous content updates continuing to be released on all platforms.

In the meantime, work continues apace on GTA VI, which was officially revealed in a (leaked) trailer in late 2023. It's currently slated to release sometime in 2025.

Kat Bailey is IGN's News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Nintendo Legend Shigeru Miyamoto Isn't Retiring Anytime Soon

In a recent interview with The Guardian, Super Mario and The Legend of Zelda creator Shigeru Miyamoto revealed he's not quite ready to call it a career at Nintendo just yet.

"More so than retiring, I’m thinking about the day I fall over,” Miyamoto told The Guardian. "In this day and age you have to think about things in a five-year timespan, so I do think about who I can pass things on to, in case something does happen."

"I’m really thankful that there is so much energy around things that I have worked on,'" he continued. "These are things that have already gone out into the world … they’ve been cultivated by others, other people have been raising them, helping them grow, so in that sense I don’t feel too much ownership over them any more.”

This has been a common refrain from Miyamoto, who previously said he wasn't ready to retire when we interviewed him on the occasion of Super Nintendo World opening in the U.S.

Although Miyamoto has been an integral figure at Nintendo since joining the company 45 years ago and creating mega-popular game series like Super Mario, The Legend of Zelda, and Donkey Kong, he's recently stepped back from his involvement in video game development. Instead, Miyamoto has set his sights on expanding Nintendo into different mediums like the Super Nintendo World theme park at Universal Studios or adapting its intellectual properties onto the silver screen with films like the Super Mario Bros. Movie and the upcoming Legend of Zelda live-action film.

"I don’t think of myself as a game designer. I’m about finding unique opportunities for Nintendo. The way things work here is that, more so than having a plan and following it, we come across certain things and from there, we try to find our own new path. The movies, the amusement parks, I’m excited to see what kind of organic things result from those," Miyamoto said.

I don’t think of myself as a game designer. I’m about finding unique opportunities for Nintendo.

"I’m still very new to [the movie] industry and I’m still learning, but I’m trying to read a lot of scripts these days and learn about how they are developed, to see how we can create uniquely Nintendo films."

Toward the end of the interview, Miyamoto jokingly said when he does retire from Nintendo, he hopes his illustrious resume won't be forgotten.

"There is a scene in Iron Man where the president goes to his own company and the guard man doesn’t let him in, and he points at the portrait and says: ‘That’s me!’” Miyamoto said. “But I really hope that the teams I work with, at least, remember me as the creator of these things!”

Isaiah Colbert is a freelance writer for IGN. You can follow them on Twitter @ShinEyeZehUhh.

The Sinking City Developer Frogwares Now Sole Publisher After Long Legal Battle

Frogwares has announced that it is the sole publisher of The Sinking City on all platforms. This comes after Frogwares’ lengthy legal battle with the game’s original PC publisher, Nacon.

The PC version will be updated on Steam, Epic Games, GOG, and Gamesplanet in the coming weeks. “This latest version will come with all the previous bug fixes and optimizations, as well as a few things to keep in mind for the existing owners of the game on Steam and Epic Games Store,” Frogwares explained.

Old saves won’t be compatible with the latest PC version of the game, although Steam users will have the option to continue playing the old version if they want to finish it. However, the old version will only stay around until February 28. Frogwares will also release new saves for players to download and use.

The Sinking City was pulled from some platforms back in 2020 due to disputes between Frogwares and Nacon. Frogwares alleged that Nacon breached its contract and withheld at least €1 million in royalties, falsely implying ownership of the IP, and more.

In 2021, the game reappeared on Steam. However, Frogwares urged players not to purchase it, alleging that it was a pirated version. Nacon responded that the allegations were unjustified and that Frogwares was sabotaging its own investments. Now it seems like the dispute is over, and Frogwares owns the game’s publishing rights.

In IGN’s The Sinking City review, we said, “While occasionally frustrating, The Sinking City's compelling stories, exciting environments, and memorable characters make for one of the better Cthulhu lore games around.”

George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Star Wars Outlaws Arrives Late 2024

Star Wars Outlaws, the highly anticipated open world game from Ubisoft, will be released in late 2024.

Though Ubisoft and Star Wars owner Disney had previously remained tight lipped about the release date, a Disney Parks blog post quietly announced the release window, which was previously only confirmed to be sometime in 2024.

"Star Wars Outlaws, the open world Star Wars game, is set to release late this year," the post said. "The game lets you explore distinct planets across the galaxy, both iconic and new. You can risk it all as Kay Vess, an emerging scoundrel seeking freedom and the means to start a new life, along with her companion Nix. If you’re willing to take the risk, the galaxy is full of opportunity."

Star Wars Outlaws was revealed at the 2023 Xbox Games Showcase with a gameplay presentation coming soon after, and fans quickly grew obsessed with the cute axolotl-like Nix.

The game is set between Star Wars: Episode 5 - The Empire Strikes Back and Star Wars: Episode 6 - Return of the Jedi, something developer Massive Entertainment said was due to the criminal underworld thriving at this time.

The developer also confirmed Star Wars Outlaws takes a more "handcrafted" and "manageable" approach to the open-world formula, with one planet being roughly the same size as two or three regions in Assassin's Creed Odyssey.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Monday, January 1, 2024

Baldur's Gate 3 Deleted Save Bug Continues on Xbox, Larian Offers a Cross-Save Work-Around

It's been a few weeks since Larian Studios surprised players with an Xbox Series X|S release during the Game Awards, and some players have faced a bug that deletes their saves upon exiting the game throughout the holidays. Microsoft hasn't yet been able to patch it — but Larian Studios now has a temporary fix.

Yesterday, in a post on X/Twitter, Larian Studios acknowledged the bug and said Microsoft hasn't been able to fix it yet because less people are working over the holidays. Instead, it announced the following work-around that lets players make sure their games are saved:

Larian Studios mentioned that the issue is happening because of a firmware issue that causes the game to believe a save was completed when it hasn't been fully committed to the disk. It also plans to increase the number of save games that get uploaded via cloud saves to make this work-around easier for players.

"We completely understand that losing progress is frustrating, and unacceptable," Larian Studios wrote in the post. "We’re doing everything we can to ensure this problem - which we understand is unique - is resolved as quickly as possible, and we’ll keep you up to date with progress."

This isn't the first time Baldur's Gate 3 on Xbox has had issues with deleted save files. Despite its issues on Xbox, however, Baldur's Gate 3 has had a great few months. We gave the game a 10/10 in our review, calling it "the new high-water mark for CRPGs." Since then, it's gone on to take home a wealth of awards, including Game of the Year at the Game Awards as well as IGN's own Best RPG and Best PC Game awards.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Square Enix President States the Company Will Be 'Aggressive in Applying AI'

Square Enix president Takashi Kiryu has penned a New Year's Letter that outlines some of his vision for the company, and it reveals it plans to "be aggressive in applying AI and other cutting-edge technologies to both our content development and our publishing functions."

These New Year's Letters have become a staple of New Year's Day recently, and previous ones have discussed the desire to explore NFTs, blockchain games, the metaverse, and more. This year, AI took a turn in the spotlight.

Kiryu began by talking about how AI and its "potential implications" have long been the subject of "academic debate." However, he says, the rise of ChatGPT and similar generative AI programs have the "potential not only to reshape what we create, but also to fundamentally change the processes by which we create, including programming."

In turn, Kiryu and Square Enix plan to be, as previously mentioned, "aggressive in applying AI and other cutting-edge technologies to both our content development and our publishing functions."

"In the short term, our goal will be to enhance our development productivity and achieve greater sophistication in our marketing efforts," Kiryu continuted. "In the longer term, we hope to leverage those technologies to create new forms of content for consumers, as we believe that technological innovation represents business opportunities. "

On the publishing front, Kiryu reveals the company wants to "enable greater global collaboration and to promote the shift to digital." The team hopes this will allow them to not only gives them the chance to "maximize our sales of new titles, but also to deliver our rich back catalog to more customers and in turn to expand the fan base for our Group’s intellectual properties (IPs)."

There is also a desire to put plans in place to ensure for easier and greater collaboration between the development and publishing teams at Square Enix in hopes this will make its "customers even happier than ever before."

As for Blockchain, Kiryu added that Blockchain entertainment/Web 3.0, AI, and the Cloud are three of Square Enix's main "focus investment fields," and that it is "currently working to modify our organizational structure and optimize our resource allocations to support these efforts."

Square Enix has a big year ahead of it, as fans will soon be able to enjoy Final Fantasy VII Rebirth, Final Fantasy XVI's second DLC, Final Fantasy 14: Dawntrail, Foamstars, SaGa: Emerald Beyond, and Visions of Mana. While they don't have dates, Dragon Quest III HD-2D Remake, Dragon Quest XII, and Kingdom Hearts 4 are also on the way in 2024 or beyond.

You can read the full New Year's Letter from Takashi Kiryu here.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

We Start 2024 by Interviewing the World's First Dog Speedrunner

As a massive fan of twice-annual charity speedrunning event Games Done Quick (GDQ), I’ve seen some pretty wild speedruns over the years. I’ve seen people beat Castlevania: Symphony of the Night, Punch-Out!, and Super Mario Bros. 64 while blindfolded. I’ve witnessed Nier: Automata played one-handed. I’ve watched someone go absolutely ham on what looked like a cross between DDR and a washing machine. But this year’s show has a speedrun planned like none I’ve ever seen before.

This year, at Awesome Games Done Quick (AGDQ), a dog is going to speedrun a game.

Until this announcement, I had never even heard of a dog being able to play a video game, let alone speedrun it. But this year, a Shiba Inu named Peanut Butter is going to beat Gyromite in front of a massive live audience, and we’re all going to lose our minds over it.

Admittedly, the very talented and adorable Peanut Butter (or PB, for short) did not sign up for AGDQ or learn to play Gyromite on his own. He’s still a dog! PB is aided by his doting owner JSR (who goes by JSR_ with the underscore when he speedruns). An electrician by trade, JSR has been streaming on Twitch on his own for seven and a half years, which eventually led him to speedrunning. He runs a number of games, most of them on the older side, and currently holds records in games like Tomb Raider, Link: The Faces of Evil, Plumbers Don’t Wear Ties, and The Legend of Zelda in the two players, one controller category, among many others. He’s even made an effort to speedrun a game from every single episode of Angry Video Game Nerd. And he’s had five runs at GDQs in the past, with a sixth planned for this year’s AGDQ of Castlevania 3. But not before he makes sure PB has his own chance to shine.

Speaking to JSR earlier this year, he tells me PB was a pandemic pup who he bonded with after being furloughed in April of 2020, which left him desperately wanting a “buddy” to keep him company. He spent some months on a waiting list, patiently reading up on the literature around how to train Shiba Inus, before his turn for a pup came around:

“Initially I wanted to get a girl, and the breeder calls me up in October, and I go down to the house and they have three dogs available, two girls and a boy,” JSR says. “And the two girls were real scared. They were real shy. One of them peed all over me when she got in the little playpen they set up. And I was just thinking, ‘That's just how Shibas are.’ And then they bring [PB] into the playpen and he's just the most social, full-of-life dog. He just immediately jumps on me, starts giving me kisses, we start playing tug of war. I knew it right then. I was like, ‘This is the one. I want him. I love him.’”

JSR almost immediately settled on the name Peanut Butter as a tribute to his own love of speedrunning. “Whenever we do the best we've ever done, we call it a personal best, a PB,” he says. “And I was like, ‘Well, if I name him Peanut Butter, that means I can have the best PB every day.’ And that's why his name is Peanut Butter.”

Cheesy Motivations

Immediately upon getting PB, JSR wanted to train him to be “good at everything.” And PB learned fast. He caught on to so many tricks and skills so quickly that JSR started looking for more interesting challenges.

One day, while training PB, JSR suddenly remembered Gyromite from an Angry Video Game Nerd stream. Gyromite is an NES game from the ‘80s that makes use of the Robotic Operating Buddy, or R.O.B., accessory. Players use R.O.B. to depress the A and B buttons, which in turn cause pillars to rise and fall and allow the character on screen to progress. At its core, Gyromite is just about pressing A and B at the right time and for long enough to move forward, but the R.O.B. accessory complicated it. But what if, instead of using R.O.B., someone used a D-O-G?

That’s exactly what JSR did.

“I first had to train him to press the buttons on command, and that was easy,” he says. “He's smart. He picked that up quick. But dogs have the attention span of a three-year-old, so it took about a year of constant daily training, every single day, with me using his food as collateral. And now he's pretty good. He can hold the button down for 20 or 30 seconds before he starts getting antsy.”

To help PB, JSR had to custom build a controller that a dog could actually use. With a friend’s help, JSR rigged an arcade fight stick to work with a PC GameCube adapter and an emulator playing Gyromite. He also constructed bigger, more dog-friendly buttons so PB could press them more accurately. The resulting controller has a large button each for A and B, plus a Start button. And then, because PB is “a dog and he's unable to press easily two buttons down because he has no leverage, he'll fall on his face,” there’s also a smaller button that depresses both A and B simultaneously.

Dogs have the attention span of a three-year-old, so it took about a year of constant daily training.

“But to give it a little bit more appeal, because I didn't want it to be too easy, I made it smaller, so he has to target a little bit,” JSR explains. “So that way people aren't like, ‘Oh, he's pressing the yellow button. He's cheating.’ He only presses the yellow button when he has to.”

For PB to run Gyromite, JSR has to set up the emulator and put the controller in front of him. But after that, PB does every single input in the game himself…with a bit of food motivation.

“Every time he streams, I have to plan his meals, because I don't want to overload him with snacks,” JSR says. “He gets fed twice a day, so I'll usually sneak a little bit back his meal so that it's when it's playtime. I'll start with just kibble, and then probably about 10, 15 minutes in, he starts losing interest. That's usually when I'll bust out the training snacks. They're just little cheap small dog tidbits that are like meat slurry. They get his attention for a second or two and then he knows what's coming…the cheese is usually what we end up going to. String cheese, Velveeta. He loves both. He's a sucker for string cheese.”

That’s how PB will run Gyromite at AGDQ, with his run currently planned for Tuesday, January 16th at 10:40am PT. But PB can’t attend the in-person event in Pittsburgh, PA - JSR says it’s too expensive to fly him out, as his dog ticket costs more than JSR’s human ticket would.

“But also, I haven't figured out a way to train him where he'll be in front of 1000 people,” he says. “At the event, when you're in that room, it's bright lights, loud. And he's social. He's a social doge. I know exactly what he would not do, and he would not press the button. He would be like, ‘I want pets and treats and toys and I'm going to run around and sniff everything.’ But he does great whenever he is focused and inspired and not super sleepy.”

He does great whenever he is focused and inspired and not super sleepy.

Instead, JSR will help PB do his run on Tuesday, and then immediately get on a plane by himself to attend his own in-person Castlevania 3 run across the country on Thursday, January 18, at 9AM PT, while PB cheers him on from home.

PB’s run of Gyromite will also stand out in that he’s competing in a speedrunning category built just for him. When PB first started running Gyromite, JSR says, there was no official speedrunning category for the kind of Gyromite playthrough he was doing that didn’t involve R.O.B. But JSR submitted a video to speedrun.com anyway, just to see what would happen. The very next day, there was a new category listed with “dog assistance.” So PB is officially competing in Gyromite category “Game B - Dog Assistance - NES” at AGDQ. Currently, PB is the only runner in this category, and thus the world record holder with a time of 25:29 - which JSR hopes he’s able to beat at AGDQ.

“It's more like human assistance,” JSR says. “I'm not pressing the buttons. If he says, ‘I'm not going to press the button,’ the run dies. And he's done that a few times too.”

How to Speedrun, for Dogs

While Gyromite will be the stage upon which PB debuts at AGDQ, it’s not all the pup can play. JSR has been teaching him to play light gun game Wild Gunman, but PB’s pretty far from meeting speedrunning criteria on it due to the required reaction times. JSR’s also working on training PB to play games like Excitebike and Dr. Mario alongside him, in a sort of two players, one controller situation.

“The big restriction with him – don't tell nobody, it's a secret – but he's not really watching the game,” JSR says. “He's reacting to my commands. All of what he inputs has to be his reaction to my commands, plus my reaction. So games like Mario Bros. or other types of genres like that don't really work, because then it's a really complicated, convoluted arrangement for us to do the inputs. And usually by then we've already died. But…we're looking for ideas, and so far we're still kind of scraping the bottom of the barrel, but there's going to be some other games. This will not be the only time he makes his appearance. We definitely plan on him being a staple of GDQ going forward.”

At this point in the interview I turned to PB, and asked him if he had any tips for people who wanted to speedrun Gyromite. With JSR’s translation help, this is what PB said:

“Definitely make sure you're paying attention to which button does which door. It's really easy for a random sound or a smell, or maybe drooling about that cheese that JSR has in his hand. You don't want to get distracted by the cheese, as easy as it is. Every good boy knows to make sure you hit the right color…You want to make sure you get plenty of nap time before game time, because it's a well-known fact that dogs need their beauty sleep.”

Speed-running isn't about me versus you...it's you versus yourself.

As a speedrunner himself, JSR is deeply proud of what PB has accomplished, and throughout our conversation is mostly excited that the draw of a dog will hopefully bring in lots of donations for the Prevent Cancer Foundation during the charity marathon. Competitive as the speedrunning space can be, he says, GDQ isn’t really about competition. It’s about raising money and giving the speedrunning community an opportunity to showcase their craft in a way that’s fun and entertaining for a mass audience.

“It's like a community effort, because speed-running isn't about me versus you,” he says. “A lot of people think it is, maybe to some folks it is, but I don't think that's really what it is. I think it's you versus yourself and overcoming your own roadblocks, your own mental blocks. Whether it's just trying to get that PB or trying to teach a dog how to speedrun a game, it's coming up with creative and innovative and new ways to go really fast in video games. I think that's what it's all about and that's what GDQ has become. And I'm really just happy that I get to be a footnote in what might be the coolest thing at this AGDQ. I'm really excited.”

And as for the Coolest Thing at This AGDQ himself, PB? He gets cheese and attention, so he’s about as stoked as a dog can be.

“We're partners, aren't we? Are we partners?” JSR asks PB during our interview. He holds out his hand. PB regards him for a moment, then drops a paw in JSR’s open palm. “We're partners,” JSR concludes.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

All slideshow images courtesy of JSR_

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...