Friday, October 1, 2021

FIFA 22 Legacy Edition (Switch) Review

Well here we are again. I could copy and paste my review like last year, but unlike some of the folks at EA I don’t take much satisfaction in reusing material.

For the THIRD year in a row, EA Sports has released a virtually unchanged edition of FIFA onto the Nintendo Switch.

As stated on the game’s official website, “FIFA 22 Legacy Edition will feature the same gameplay innovation from FIFA 21 without any new development or significant enhancements.”

As a reminder, here’s what was written there for last year’s game: “FIFA 21 Legacy Edition will feature the same gameplay innovation from FIFA 20 without any new development or significant enhancements.”

Oh, and the year before: “FIFA 20 Legacy Edition will feature the same gameplay innovation from FIFA 19 without any new development or significant enhancements.”

And let me remind you that FIFA 19 on Switch wasn’t exactly great in the first place…

So that’s three years in a row where all that has been added each time are squad updates, new kits, broadcast packages and menu screens. No genuine attempt has been made to deliver an improved product, in any tangible way whatsoever, and FIFA on Switch really is just plain insulting at this point (if it wasn’t already, which it definitely was).

There is some good news, if you can call it that. You’ll only be getting ripped off for £34.99/$39.99 this year compared to the £44.99/$49.99 previously. Honestly, if you want a less than mediocre football game for your Switch and haven’t bought FIFA in the past four years then maybe you’ll find something to enjoy here. I, though, happen to find the whole affair to be sad, joyless, and a shining example of capitalism at its worst. What could surely at this point be a low-cost downloadable update is instead presented as an expensive, cynical money grab.

EA, please stop this.

Sega's Mysterious RPG Is Sin Chronicle

After teasing the game for some time, Sega has revealed its new mobile RPG, Sin Chronicle – a game based on player decisions that can only ever be made once.

The centerpiece of Sega's Tokyo Game Show 2021 showcase – a game teased ahead of time as a "new RPG" emphasizing player choice and unique experiences – Sin Chronicle is a mobile RPG for iOS and Android devices. It's is scheduled to launch on December 15 in Japan as a free download with in-app purchases. Pre-registration and closed beta registration has already begun. We've not yet heard word about a western release.

General director Jun Matsunaga introduced the title as a "successor, not a sequel" to Chain Chronicle, a mobile RPG which launched in 2013 and later came to PlayStation Vita. He explained that this new game would be accessible even to players who did not experience that game, which was translated and launched overseas, but the global version shut down in 2016.

Matsunaga's main selling point for Sin Chronicle is that this game rests on decisions that the player must make. He stressed that all the choices were one-time only, as all selections are saved on the server so players cannot go back and undo actions already taken. He promised that every chapter, which could take 10 hours to complete, would end with an "ultimate choice."

As an example, Matsunaga introduced a few characters and pointed out that there are two heroines the main character will encounter early in the game. Both will join the party and both can potentially be major characters, but players will have to choose between them at some point. Of course, the members of your party will have an impact on the story, so this one decision will affect every subsequent event. By making a series of such choices throughout the game, Matsunaga believes that each playthrough will be unique.

In a live gameplay demonstration, voice actor Taito Ban (who plays the protagonist) showed how the adventure unfolds. The graphics are on par with other 3D mobile JRPGs, and dragging a finger on the screen moves the party around the overworld. Ban had to choose between two paths; he selected the one with visible treasure—and visible enemies.

Touching an enemy leads to combat, but if you can land an attack on the overworld before combat, all the enemies will take damage at the start. Battles are turn-based but feature dynamic movement, as getting too close to enemies leaves characters vulnerable to melee strikes. Each turn allows for a limited number moves based on available "BP". Chaining different characters' attacks together creates a combo and grants extra damage.

Based on the outcomes of the battle, an MVP is selected and this can strengthen your relationship with other party members. Campfire scenes are also an opportunity to befriend teammates, as the player can choose who to talk to while at rest.

For more from Tokyo Game Show, check out our regularly-updated article on the biggest announcements from the show.

Diamond Feit is a writer/podcaster in Osaka, Japan who uses Twitter and Twitch as feitclub.

Konami Apologises for eFootball's Early Problems, Promises Fixes

Konami has released a statement in regard to feedback that it has received following the recent release of eFootball. The studio apologized to its fans before stating that it is committed to fixing the game.

In a tweet to the official eFootball Twitter account, Konami published an official statement surrounding the game during which it acknowledged reports from fans citing issues with a number of areas within the game.

"After the release of eFootball 2022, we have received lots of feedback and requests regarding game balance that includes pass speed and defence operation," reads the statement. "We would also like to acknowledge that there have been reports of problems users have experienced with cut-scenes, facial expressions, movements of players and the behaviour of the ball."

"We are very sorry for the problems, and want to assure everyone we will take all concerns seriously and strive to improve the current situation."

The statement goes on to explain that fans should expect to see consistent updates beginning next week and that the development team will be sending out questionnaires to its users in order to gather further feedback. "We will do our utmost to satisfy as many users as possible, and we look forward to your continued support of eFootball 2022," the statement concludes.

Following the game's rocky release, we took a trip through eFootball's Reddit page and social media hashtags to find out exactly what issues players were facing in the game. From our search, fans had highlighted problems with everything ranging from ghost free-kick takers to questionable refereeing decisions. With such a wide range of negative feedback being directed towards the game, Konami may find it has a difficult time winning some fans back around.

Prior to release, fans may have felt that some of the warning signs were there. Konami had previously told players that the game would essentially be launching as a demo and would lack a number of new mechanics, game modes, and player types. With all that additional content still to be brought into the game during eFootball's Autumn update, it could be a testing time for Konami as they begin to work through a lengthy list of community feedback.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Forspoken Developers Discuss Magic Parkour System and More - Tokyo Game Show 2021

The team behind upcoming open world RPG Forspoken has discussed a number of details about the game, including its spells, antagonists, and 'magic parkour'.

During an extended special showcase as part of Tokyo Game Show 2021, co-director Takefumi Terada and creative producer Raio Mitsuno shed a little more light on the game. Forspoken centers around the main character Frey, a young woman who falls through a portal and ends up in the strange land of Athia, and the adventures she embarks on in order to get home.

As already seen in trailers for the game, Frey can wield magic, and Terada mentioned that her learning to use magical abilities is a big part of the story. As you'd expect after seeing the trailers, magic will also be central to Forspoken’s combat system. Frey can use various spells to attack enemies or set traps, among other things. In the game's trailer, she's seen setting off an explosive spell on the floor in one scene and encasing an enemy in a ball of water in another.

There will be a vast array of spells to learn and many ways to make them stronger. "Our goal was to allow players to learn a wide variety of spells," Terada said. He went on to say the game was designed to encourage players to experiment with various types of magic.

Athia is a vast open world that Frey will traverse via what Terada called 'Magic Parkour'. "I really feel like it captures what makes our style of development at Luminous Productions so special," Terada said. Frey is seen quickly zipping from place to place, covering great distances through the air and performing moves similar to the bullet jumping mechanic in the early 2010s action game Warframe.

Terada also mentioned the game’s controls are simple and that magic or parkour skills can each be used with one button.

Forspoken was first introduced to the world as Project Athia in June 2020. Even in the early stages, the team wanted to show what next-generation hardware could do. They once again said their goal is to make a game with the best graphics in the world.

“We’ve been working on polishing the graphics every day,” Mitsuno said. The team hopes to convey this through the game's varied environments, from ruins to forests and other areas. The game is being developed using the Luminous Engine, which was developed by Square Enix and Luminous Productions.

Speaking of the world of Forspoken, the developers talked a little bit about the setting, but without revealing too much. When we meet Frey she's having a tough time in New York and promises her cat they'll end up somewhere better soon. She’s half right, as she gets her wish to be free of the Big Apple, but tumbles through a portal to the strange land of Athia.

Frey, isn't alone, however, she's joined by Cuff, a sentient, talking golden bracelet that somehow wrapped around her right arm between the trip from New York to Athia. The developers said they could not yet fully elaborate on the exact role Cuff will play, only that it's vital to the story and will help players get to their next targets. They did say, however, there will be plenty of banter between the two. "They both say whatever they think," Mitsuno said. "This means they are fighting all the time."

Athia, where Frey now finds herself, was once a beautiful and peaceful land ruled by the Tantas. After an event the developers did not reveal, the land has become a harsh and cruel place. The aforementioned Tantas also seem to have taken a turn for the worse, as Frey is seen fighting a type named Tanta Sila in the trailer for the game. The Tantas have each been designed with a specific characteristic in mind. Tanta Sila's, for example, is strength, which can be seen in her muscular arms.

Terada said the team is at peak production right now as they push toward the release of the game on the PS5 and PC in Spring 2022.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey

New World: Amazon Has Doubled Servers, Asks New Players to Join Less Popular Worlds

Since its launch on Tuesday, Amazon's MMORPG New World has seen quite literally overwhelming popularity. Despite having doubled server numbers since release, the publisher is now asking for new fans logging into the game for the first time to find and join low-capacity servers in the game while it looks to cut down on huge queue times.

As shared in an update on Twitter (below), the development team spoke further about how players could avoid New World's existing queue times – primarily, that's done by choosing to become part of less popular server, rather than jumping into an already-packed world and waiting to get in.

"Our team has been working around the clock to add as many servers as we can and will continue to do so until we stabilize wait times," says Amazon. "While we do that work, there are options to get into the game quickly. If you are a player logging in for the first time, forty percent of our live servers have low or no wait times. We encourage you to seek those servers out and get playing."

For existing players, that's a little harder. While Amazon says that is currently working on a feature that will allow you to transfer your character to a different server in order to more easily play with friends, this currently isn't possible in the game. The company has stated that it is aiming to bring this feature to fans next week but, in the meantime, players already registered in oversubscribed servers have few options but to wait for Amazon to increase capacity and hope that newer players don't add to their already existing wait times.

The wait times for New World speak volumes about the game's staggering popularity since launch. The new MMO has already become the most played game of 2021 with an all-time player count peak more than 200,000 players higher than Valheim’s, which previously held the record. On launch day itself, Amazon says that over a million players entered the game while the most recent statistics published on SteamDB show that despite issues with servers, the game has garnered an impressive new high of 758,543 concurrent players.

This might not come as a surprise to fans who had been following the game prior to launch. The game's open beta featured its own successful stint on Steam when it ran back in July. For Amazon, New World offers a heartening yet stark contrast to the company's previously published works in the gaming sphere. Prior to New World, the studio's last efforts came in the form of Crucible, a free-to-play multiplayer third-person shooter that's servers were shut down in November following a reasonably poor run on Steam.

If you're currently thinking about diving into New World, make sure to check out our review in progress for the game. Alternatively, if you're currently sat waiting in one of New Worlds server queues, then why not pass the time by checking our dedicated New World wiki, which includes a range of information useful for getting started on the shores of Aeternum.

Jared Moore is a freelance writer for IGN. You can follow him on Twitter.

Konami Reportedly Working on Metal Gear, Castlevania, and Silent Hill Games

Konami is reportedly working on games in the Metal Gear, Castlevania, and Silent Hill series, with both internal and external studios attached.

Anonymous publishing sources told VGC that Konami is refocusing on developing games within its best-loved series. Per those same sources, the first of those games will be a "reimagining" of Castlevania being developed primarily by internal Konami studios.

The report adds that Konami is planning remasters of the original Metal Gear Solid games for new consoles, as well as a potential full remake of Metal Gear Solid 3: Snake Eater. Many have speculated that remake specialist Bluepoint would work on an MGS remake, but VGC's sources say it is being handled by Singaporean studio Virtuos (which previously worked on the Switch port of Dark Souls Remastered among other projects).

This is backed by game data analyst Millie A (who has correctly called several other announcements ahead of time), Millie A commented after Bluepoint's acquisition by Sony to say that the studio was in fact working on a remake alongside an original game, but that it was not a Metal Gear game.

Finally VGC re-affirms that multiple Silent Hill games are in development, with one at a "prominent" Japanese developer. Many believe that Poland's Bloober Team is at work on another Silent Hill game after a partnership between the two companies was announced.

We've contacted for Konami for comment. The developer has made small moves towards developing new console games recently, alongside setting up a western publishing division. The company also restructured its gaming division earlier this year to make it more efficient. Konami released a collection of much-loved Castlevania games last week, which may also be an attempt to test the waters for the series.

Konami also recently rebranded its long-running PES series as eFootball, swapping to a free-to play structure. Unfortunately, that game's suffering a very shaky launch.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Square Enix Showcase at Tokyo Game Show 2021: The Biggest Announcements and Reveals

Veteran voice actor Hiroki Yasumoto kicked off Square Enix’s Tokyo Game Show presentation by reiterating that there would be no new news about Final Fantasy 16 – but went onto show off plenty of other trailers, and even a new RPG which is out in just two weeks.

To ensure sure you don't miss anything, we've included all the big news from the showcase (which you can watch below):

Stranger of Paradise: Final Fantasy Origin Gets Release Date and Demo

A new demo is coming today for the Final Fantasy spin-off being developed by Team Ninja. The demo builds off feedback from the trial released earlier this year and will feature both a new stage and give players a chance to try out the game’s multiplayer elements.

There was an action-packed new trailer as well, announcing a release date of March 18, 2022. The trailer showed off more elements of the story, new characters and some flashy fight scenes. It ended with a scene of Chaos and a voiceover saying, “my name is Jack Garland" – given that the lead character is Jack, and the antagonist is FF1's Garland, there's clearly a connection between the two.

New RPG Dungeon Encounters Revealed

Hiroyuki Ito, who directed Final Fantasy VI, IX, XII and is the man behind the Active Time Battle System, revealed the latest game he is working on – a “dungeon exploration RPG,” called Dungeon Encounters, his first new project in some time. “It had been a while since I was directly involved in development, so I was trying to remember how I did it for a while there,” Ito said during the presentation.

The trailer showed characters walking on a grid, unlocking ability points for reaching certain sections. A bar at the top left of the screen shows what floor the player is on, their position and how many steps have been taken. Players occasionally have to fight monsters and the trailer also hints there are a number of characters to choose from.

You won’t have to wait long to play this unique-looking title. It will be released on October 14, and we already have a hands-on preview.

New Story Trailer for Triangle Strategy

Square Enix’s upcoming tactical RPG got a new trailer that showed off more of the game's characters and backstory. Each character was introduced with a brief gameplay scene, followed by a description of the game's backstory and its soon-to-be warring factions.

The game features a twisting plot in which the decision you make effect how the rest of the game plays out. The title, which releases March 4, 2022, is a game in the vein of Final Fantasy Tactics and graphically looks like Octopath Traveler.

Plenty of Trailers for Other Upcoming Games

Alongside trailers we've already seen for Forspoken, Guardians of the Galaxy, and Life Is Strange, we also got new looks at Final Fantasy VII: The First Soldier, the company’s mobile battle royale title, and kart-racing spin-off Chocobo GP.

There was also a trailer for Voice of Cards: The Isle Dragon Roars, the peculiar RPG from Yoko Taro that takes place completely as a card game. That game arrives on October 28 and there is currently a demo available.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...