Friday, October 1, 2021

Konami Reportedly Working on Metal Gear, Castlevania, and Silent Hill Games

Konami is reportedly working on games in the Metal Gear, Castlevania, and Silent Hill series, with both internal and external studios attached.

Anonymous publishing sources told VGC that Konami is refocusing on developing games within its best-loved series. Per those same sources, the first of those games will be a "reimagining" of Castlevania being developed primarily by internal Konami studios.

The report adds that Konami is planning remasters of the original Metal Gear Solid games for new consoles, as well as a potential full remake of Metal Gear Solid 3: Snake Eater. Many have speculated that remake specialist Bluepoint would work on an MGS remake, but VGC's sources say it is being handled by Singaporean studio Virtuos (which previously worked on the Switch port of Dark Souls Remastered among other projects).

This is backed by game data analyst Millie A (who has correctly called several other announcements ahead of time), Millie A commented after Bluepoint's acquisition by Sony to say that the studio was in fact working on a remake alongside an original game, but that it was not a Metal Gear game.

Finally VGC re-affirms that multiple Silent Hill games are in development, with one at a "prominent" Japanese developer. Many believe that Poland's Bloober Team is at work on another Silent Hill game after a partnership between the two companies was announced.

We've contacted for Konami for comment. The developer has made small moves towards developing new console games recently, alongside setting up a western publishing division. The company also restructured its gaming division earlier this year to make it more efficient. Konami released a collection of much-loved Castlevania games last week, which may also be an attempt to test the waters for the series.

Konami also recently rebranded its long-running PES series as eFootball, swapping to a free-to play structure. Unfortunately, that game's suffering a very shaky launch.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Square Enix Showcase at Tokyo Game Show 2021: The Biggest Announcements and Reveals

Veteran voice actor Hiroki Yasumoto kicked off Square Enix’s Tokyo Game Show presentation by reiterating that there would be no new news about Final Fantasy 16 – but went onto show off plenty of other trailers, and even a new RPG which is out in just two weeks.

To ensure sure you don't miss anything, we've included all the big news from the showcase (which you can watch below):

Stranger of Paradise: Final Fantasy Origin Gets Release Date and Demo

A new demo is coming today for the Final Fantasy spin-off being developed by Team Ninja. The demo builds off feedback from the trial released earlier this year and will feature both a new stage and give players a chance to try out the game’s multiplayer elements.

There was an action-packed new trailer as well, announcing a release date of March 18, 2022. The trailer showed off more elements of the story, new characters and some flashy fight scenes. It ended with a scene of Chaos and a voiceover saying, “my name is Jack Garland" – given that the lead character is Jack, and the antagonist is FF1's Garland, there's clearly a connection between the two.

New RPG Dungeon Encounters Revealed

Hiroyuki Ito, who directed Final Fantasy VI, IX, XII and is the man behind the Active Time Battle System, revealed the latest game he is working on – a “dungeon exploration RPG,” called Dungeon Encounters, his first new project in some time. “It had been a while since I was directly involved in development, so I was trying to remember how I did it for a while there,” Ito said during the presentation.

The trailer showed characters walking on a grid, unlocking ability points for reaching certain sections. A bar at the top left of the screen shows what floor the player is on, their position and how many steps have been taken. Players occasionally have to fight monsters and the trailer also hints there are a number of characters to choose from.

You won’t have to wait long to play this unique-looking title. It will be released on October 14, and we already have a hands-on preview.

New Story Trailer for Triangle Strategy

Square Enix’s upcoming tactical RPG got a new trailer that showed off more of the game's characters and backstory. Each character was introduced with a brief gameplay scene, followed by a description of the game's backstory and its soon-to-be warring factions.

The game features a twisting plot in which the decision you make effect how the rest of the game plays out. The title, which releases March 4, 2022, is a game in the vein of Final Fantasy Tactics and graphically looks like Octopath Traveler.

Plenty of Trailers for Other Upcoming Games

Alongside trailers we've already seen for Forspoken, Guardians of the Galaxy, and Life Is Strange, we also got new looks at Final Fantasy VII: The First Soldier, the company’s mobile battle royale title, and kart-racing spin-off Chocobo GP.

There was also a trailer for Voice of Cards: The Isle Dragon Roars, the peculiar RPG from Yoko Taro that takes place completely as a card game. That game arrives on October 28 and there is currently a demo available.

Jason Coskrey is a writer based in Tokyo. Find him on Twitter at @JCoskrey.

Eiyuden Chronicle: Rising Gets a First Gameplay Reveal - Tokyo Game Show 2021

The first extended gameplay footage of Eiyuden Chronicle: Rising – an action RPG spin-off of the upcoming Eiyuden Chronicle: Hundred Heroes – has been revealed.

During a special video presentation from publisher 505 Games at Tokyo Game Show 2021, Yoshitaka Murayama and Junko Kawano introduced a trio of playable heroes: JB, Isha, and Garoo.

JB is an athletic young girl, Isha is a magic-wielder, and Garoo is, well, an anthropomorphic kangaroo (complete with a pouch on his shirt). In the story, these three meet in a village called "New Never" and they go underground exploring ancient ruins recently uncovered by an earthquake. The heroes seek both treasure and anyone who might be trapped underground.

Gameplay is 2.5D and fast-paced, and players can swap between the characters at will. The trailer shows one hero seamlessly fade out as another fades in, and their attacks chain together to deal large-scale damage to the monsters roaming the environments. For example, Isha can fire magic bolts at enemies out of her reach, then swap out for Garoo who leaps into the air with his giant sword to smash them into pieces.

The trailer features a pair of boss battles: first a giant, ferocious tree, then a large rock figure. The tree attacks with roots from beneath the ground as well as insects descending from its branches, requiring the heroes to move fast to dodge all the hazards on-screen. Eventually a worm emerges from the trunk, which proves vulnerable to direct attacks. When the three leads team up and actually go on the offensive, the battle ends quickly thanks to all the damage they're able to dish out.

The trailer focuses on the action aspects of Eiyuden Chronicle: Rising, but the developers did outline the connections between this title and the main game, Hundred Heroes. At least seven characters from that game will make appearances in Rising, and all three heroes from Rising will show up in Hundred Heroes. References to a "conspiracy under the surface" came up more than once during this conversation, so the stories of the two games are definitely intertwined.

The developers hope that Rising will appeal to both action game fans and RPG fans, with Murayama adding that he hopes this spinoff of Hundred Heroes will "fill the gap" between now and that highly anticipated game's 2023 release. Eiyuden Chronicle: Rising is scheduled for a simultaneous Spring 2022 release on PlayStation 4 and 5, Xbox X|S and One, Steam, Epic Games Store, and the Nintendo Switch.

Eiyuden Chronicle: Hundred Heroes will also be multi-platform, though Murayama said that the team is "investigating" a Switch release. At the time of the original Kickstarter, the campaign text said the game might come to a "next-gen Nintendo console". Both versions of Eiyuden Chronicles have been confirmed as day one releases on Xbox Game Pass.

Diamond Feit is a writer/podcaster in Osaka, Japan, who uses Twitter and Twitch as feitclub.

Stranger of Paradise: Final Fantasy Origin - The First Preview

If you’re able to look past all of the chaos memes – which I know might be a tall order – Stranger of Paradise: Final Fantasy Origins is actually shaping up to be a very promising looking action/soulslike spin on the Final Fantasy franchise. I thought this back when I played the first demo back in June, and after playing through a second demo that is now publicly available on PlayStation 5 and Xbox Series X|S, I’m even more intrigued by its inventive combat that combines the typical Team Ninja style of fast and smooth, reflex driven action, with a JRPG job system and other quintessential Final Fantasy tropes.

For those that didn’t get a chance to check out the first limited time demo, Stranger of Paradise is a loot driven action/soulslike where you play as a man named Jack, who as everyone knows all too well at this point, is on a mission to kill chaos. While its combat may initially seem very similar to Team Ninja’s other action/soulslike, Nioh, there are actually a couple of key differences that cause the games to be played very differently. For one, there’s no stamina meter in Stranger of Paradise, so you can swing your weapon and button mash to your heart’s content without worrying about running out of stamina. Whether or not that’s a good idea, is another story entirely.

In lieu of a stamina meter is a Soul meter, which depletes as you get hit, block, or use your Soul Shield, which is a special barrier that drains the meter extremely quickly, but can absorb enemy powers and cause enemies to recoil if timed correctly. If your Soul Meter runs out, you will stagger and be completely vulnerable to enemy attacks until it fills back up, which makes it a vital meter to manage carefully. Enemies can be staggered as well by draining their own meters, which then opens them up to an execution. Then there’s also an MP meter which governs your usage of special skills, along with a job system that determines what those special skills are.

The interplay between these three mechanics – the Soul Meter, your MP meter, and the job system – is what makes Stranger of Paradise’s combat sing. Properly timing Soul Shields to deflect enemy attacks builds up your MP meter, which allows you to use your special job abilities more frequently, which are needed in order to more easily stagger and execute enemies, which then helps increase your max MP until the next time you die. Not only that, but certain jobs are better suited for dealing with certain enemies, so it becomes important to mix up your combat approach depending on which enemies you’re fighting.

Ultimately it all amounts to a combat system that requires a lot of know-how in order to survive. You won’t get far just relying on your reflexes and skill. You’ll need to learn enemy weaknesses, when to use your Soulshield versus when to simply dodge or block, and how to best make use of your job’s unique abilities.

You won't get far just relying on your reflexes and skill

Speaking of those jobs, let’s talk about the job system. When you begin the game, you’ll have access to a limited number of basic jobs that each come with their own weapon type, special move, and playstyle that gets defined by their own unique skill tree. The more you play with that job, the more you level it up, which gives you points to spend on that skill tree. Once you gain enough experience with a job, you'll unlock an advanced job that builds off the same playstyle, but comes with its own unique ability and a whole skill tree that adds more new powers and further improves your stats while using that job.

The demo that I got to play gave me a chance to test out some of the advanced jobs that weren’t available in the prior demo, such as Red Mage, Monk, and Dragoon. I was a big fan of the Red Mage job, which trades in the big powerful spells of the Black Mage for the ability to rapidly cast spells with its chain spell ability. The Dragoon was also a favorite, as its special ability was a jump attack that let me leap out of a bad spot, and then crash down for big damage and immediately go back on the offensive.

I also got to play around with the Pugilist basic job, which lets Jack fight with his own two fists and features a moveset full of lightning fast attacks that get stronger by continuously landing without getting hit. It’s a tricky job to get used to, as it requires you to get super close to your enemy, and it also features some really lengthy combo attacks that are highly committal, since you can’t cancel the attack with a dodge in the middle of them. Still, if you can overcome those challenges, the damage output of this class is extremely high, especially with its special ability that lets you just wail on an enemy for as long as you’re holding the right trigger down, and as long as you have the MP to sustain it.

The new level itself was pretty lengthy, featuring a bunch of new, challenging enemies, and capped off by a great boss fight that really encouraged you to hot swap jobs in the middle of the fight in order to deal with two separate enemies with different strengths and weaknesses. Unfortunately I didn’t get a chance to test out the newly revealed multiplayer mode, which allows two other friends to take control of your party members, which is sure to be a fun challenge that will no doubt make the White Mage job a more appealing pick, with its focus on healing magic.

Despite me not being all that into the story so far, I’m extremely stoked to jump back in for more Stranger of Paradise: Final Fantasy Origin. My only real concern so far is that the sheer amount of loot that drops leads to a lot of downtime going into menus and constantly adjusting gear, an issue that Nioh fans will be all too familiar with. You can take it for a test drive yourself right now with the free demo, available on PlayStation 5 and Xbox Series X|S. Then we’ll just have to wait and see how the full game turns out when Stranger of Paradise: Final Fantasy Origin releases sometime in 2022.

Daily Deals: Get FIFA 22 for Free with Xbox Series S Consoles

There's an incredible promotion running right now for Xbox Series S consoles. Undoubtedly the easiest next-gen system to currently buy in the UK, you can also now get a free copy of FIFA 22 for the system. Considering the game currently sells for £60-70 on Xbox Series X/S, this is an outstanding deal and well worth considering.

Xbox Series S + FIFA 22 for £249.99 (Save £60)

This deal is running until October 10, 2021, so there's only a limited time left to take advantage. If you've yet to jump into next-gen or even just the Xbox ecosystem, this is a great chance. Especially since there are some great titles coming up on Game Pass in the last few months of the year, including Marvel's Avengers, Back 4 Blood, Halo Infinite Forza Horizon 5, and much more.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Stranger of Paradise: Final Fantasy Origin Gets March Release Date

Stranger of Paradise: Final Fantasy Origin – the action-focused FInal Fantasy 1 spin-off – will be released on March 18, 2022.

Announced during Tokyo Game Show 2021, the new release date was released as part of a new story trailer that seemingly confirmed that the game's main character, Jack is related to Final Fantasy 1's anatagonist, Garland.

The game will also get a second demo that will include multiplayer features. Coming only to PS5 and Xbox Series X/S, the demo is listed only as "coming soon".

Developing...

Sam Raimi Wasn't Sure He Could Face Making Doctor Strange 2 after 'Awful' Spider-Man 3 Experience

It's pretty clear that Spider-Man 3 was a scarring experience for all involved. It's considered a textbook case of executive meddling that brought Sam Raimi's trailblazing run with Spider-Man to a screeching halt.

Things are better now. The Spider-verse is alive and well at both Sony and Marvel, and Sam Raimi is currently directing Doctor Strange in the Multiverse of Madness. Still, it's pretty clear that Raimi's Spider-Man 3 experience had a big impact on him.

In a interview with Collider, Raimi talked about how hard it was to return to directing superhero films after Spider-Man 3. It was bad enough, he said, that he wasn't sure he could face it again.

"I didn't know that I could face it again because it was so awful, having been the director of Spider-Man 3. The Internet was getting revved up and people disliked that movie and they sure let me know about it. So, it was difficult to take back on," Raimi said.

When his agent called him about the opportunity to direct Doctor Strange 2, Raimi found himself wondering if he could do it. "They're really demanding, those types of pictures. And I felt, 'Well, that's reason enough,'" he said.

Raimi went on to praise the character of Doctor Strange, saying he's "right up there with the favorites." He also had kind words for the first movie, saying director Scott Derrickson "did a wonderful job, an incredible job."

"I didn't think I would be doing another superhero movie. it just happened," Raimi said.

First released back in 2007, Spider-Man 3 notoriously crammed in Venom at the last minute, to the movie's detriment. The result was a fairly messy movie, though we liked it at the time, calling it a "great ending for both a standard three-film arc and the best comic book trilogy in film history."

Doctor Strange in the Multiverse of Madness releases on March 25 in 2022. Go here to see read about every upcoming MCU movie and TV show for the rest of 2021.

Kat Bailey is a Senior News Editor at IGN.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...