Thursday, August 31, 2023

Beyond Good & Evil 20th Anniversary Edition Rated by ESRB

Beyond Good & Evil might be coming to modern platforms soon as a ratings board has listed an anniversary edition of the game.

As reported by Gematsu, the Electronic Software Ratings Board (ESRB) has rated Beyond Good & Evil: 20th Anniversary Edition for PlayStation 4, PlayStation 5, Xbox Series X|S, Nintendo Switch, and PC.

The ESRB’s summary of the game calls it an action adventure game where players assume the role of a reporter who is accompanied by a pig-like companion. On the planet of Hillys, the two investigate a conspiracy by exploring fantasy locations, taking photos of evidence, solving puzzles, and fighting enemies.

Ubisoft has not announced Beyond Good & Evil 20th Anniversary Edition officially so the release isn't guaranteed, though is perhaps likely. The original was released in 2003 for PC, PlayStation 2, Nintendo Gamecube, and the original Xbox. It was then ported to PlayStation 3 and Xbox 360 in 2011.

A second game, Beyond Good & Evil 2, was officially announced all the way back in 2017 and has been in development ever since. It’s unclear when or if this game will see the light of day as updates from Ubisoft have been non-existent. It is reportedly still in pre-production even after more than six years of development.

In IGN’s 9/10 Beyond Good & Evil review, we said: “While it's over a bit before you'd want it to be, Beyond Good & Evil tells its story with amazing pizzazz and polish. Even better, it's a story well worth telling.”

George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Exclusive: D&D Devs Discuss Mind Flayers in Upcoming Expansion and their Baldur's Gate 3 Inspiration

In a new video discussion focused on the upcoming campaign book Phandelver & Below: The Shattered Obelisk, Dungeons & Dragons developers chat about the adventure's antagonists, mind flayers, and taking inspiration from Baldur's Gate 3.

Hot on the heels of Larian's mega-hit roleplaying game, the extensive back-and-forth includes the revelation that the team drew inspiration from Baldur's Gate 3's campaign when creating the upcoming adventure.

"I knew that Baldur's Gate 3 had mind flayers heavily involved in that plot, and so I thought 'wouldn't it be fun we did an adventure that centered around mind flayers as villains?'," said Amanda Hamon, a senior designer for D&D.

The adventure will focus on three specific mind flayers who trace their roots to the fallen Illithid Empire and plot to destroy Phadalin and bring about a new empire in their image. Players will confront a troubling new threat: mind flayers with the power to turn others into mind flayers without relying on their tadpoles.

"You don't necessarily get any mind flayer powers in this"

Hamon also clarified that unlike Baldur's Gate 3, players shouldn't expect to gain Illithid powers of their own.

"You don't necessarily get any mind flayer powers in this, but you definitely are standing against mind flayers that are being presented in a new and fresh way," she said.

If you're worried that this latest info dump might spoil the unreleased campaign, the developers assure us: "don't worry, it gets way worse."

The Shattered Obelisk will be available on September 19 in a digital and physical bundle for $59.95 and can be pre-ordered now.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

Super Mario Bros. Wonder Getting Limited Edition OLED Nintendo Switch

Nintendo has announced that, like The Legend of Zelda: Tears of the Kingdom before it, Super Mario Bros. Wonder is getting a limited edition OLED Nintendo Switch.

Announced during August's Super Mario Bros. Wonder Nintendo Direct, the limited edition console pays homage to the next big Switch game but doesn't actually include Super Mario Bros. Wonder in the box.

This is because the hardware launches a little ahead of the game on October 6, while Super Mario Bros. Wonder itself launches on October 20.

The hardware includes special Joy-Cons and a unique docking station, both in (almost) plain "Mario Red". A silhouette hides on the back of the console though, alongside some coins inside.

Nintendo's last major release, Tears of the Kingdom, also received a limited edition OLED Switch that launched before the game. Other big hitters like Splatoon 3 have also received special hardware, but this will be the first Mario-themed console since Super Mario Odyssey launched in 2017.

Super Mario Bros. Wonder was revealed iduring June's Nintendo Direct as the next 2D Mario game and people instantly fell in love with the next big power-up: Elephant Mario. The game will also be the first without Charles Martinet, the long-term voice actor for Mario, as he announced his stepping back earlier in August.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

These Are The Best Board Game Deals Right Now (August 2023)

When it comes to game night, it's always a great idea to have a variety of board games around for people to choose from. Unfortunately, building that collection of games can oftentimes cost you more than you'd expect. Have no fear, though, as we're here to help you out with a variety of deals on board games that are worth picking up. This doesn't just cater to events like Amazon Prime Day or Black Friday, either. We try to find deals on the best board games all throughout the year, so you can buy your favorites without breaking the bank.

TL;DR - The Best Board Game Deals

Below, you can find a selection of the best board game deals at the moment. Amazon Prime Day may be done and over with for the year, but there are still plenty of sales worth taking advantage of.

The Best Board Game Deals

Board Games: Budget to Best

For when board games aren't on sale, it's nice to know you still have options that don't cost you tons of money. Here, we'll point you in the direction of more affordable options that are still worth the investment for your next game night.

When Is the Best Time to Find Board Game Deals?

Board games go on sale at sites like Amazon, Target, Walmart, and even GameStop fairly regularly -- you can generally find special discounts every month or two. In addition, they absolutely get big discounts during major sale events like Amazon's Prime Day and Black Friday.

While Prime Day is primarily an Amazon shopping holiday, other retailers always put on competing sales events at the same time. Those are great times to look for board game deals.

As for Black Friday, it's not just a one-day event: you can often find deals on board games the whole week of Black Friday, as well as on Cyber Monday and throughout that whole following week. Keep in mind that stock runs out (particularly at Amazon), so if you see a good price on a board game you want during one of these major sale events, grab it before it's gone.

How to Know if it’s Really a Good Board Game Deal

At online board game retailers like Amazon and Walmart, prices are always in flux, to say the least. Many of the board games in the board game section will be discounted to some degree from their MSRP. But there are a few ways to know when a board game is on sale for a notable discount.

For one, you can check Amazon’s daily deals page, where you’ll occasionally find an actual sale on various board games. Sometimes these are from one company, sometimes they’re on the whole category of board games. Target also periodically runs sales on board games, so check their deal page, too.

If you’re looking at a board game and are wondering if the sale price is good, copy the URL and paste it into the search field at camelcamelcamel. That’s an Amazon price tracker that shows you price history. Better yet, it works for any item, not just board games.

Finally, you can follow IGN Deals on Twitter, where we’ll always tweet any notable board game deals we come across.

How Do You Know if a Board Game Is Any Good?

IGN reviews board games fairly regularly, so you can always search to see if we’ve reviewed a game you’re considering picking up. Other websites do, too. We also have a whole lot of board game roundups, ranging from the best classic board games and the best cooperative board games to the best horror board games.

Outside of IGN, the best board game resource around (for my money) is Board Game Geek. It maintains a database of every board and card game you’d want to know about, with all kinds of news, stats, and user reviews all gathered together in one place.

Nintendo Reveals a Ton of Super Mario Bros. Wonder Details

The Super Mario Bros. Wonder Nintendo Direct revealed a ton of new gameplay details for the game including information on its multiplayer, power-ups, and more.

The presentation began with a trailer for the new game that introduced players to the Flower Kingdom, a different start from most Mario games' Mushroom Kingdom. Bowser is back as per though, and instantly merges with the prince's castle to become a giant spiky ball of doom.

Nintendo then showed off the different areas present in Super Mario Bros. Wonder's Flower Kingdom. Six worlds circle the Petal Isles, giving players seven areas to explore total, also including Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, and three mystery areas.

Players can move around the maps in a more traditional method, from one level to another, though open areas also exist where players can take on levels in any order they wish. A more direct Courses Menu has also been added, letting players quickly return to levels once they've visited them.

Playable characters were also revealed, with Nintendo taking a new move in making Mario, Luigi, Peach, Daisy, and two Toads all play the same. Luigi will no longer have a higher jump, for example, nor Peach have the ability to float. Yoshi and Nabbit are also playable, but these two work differently in that they can't take damage.

These characters will come across Talking Flowers as they explore each level, being presented with everything from motivating advice ("onward and upward") to disturbing dark thoughts ("I wonder what Goombas taste like.")

Power-ups were the next focus as Nintendo outlined the fan-favourite Elepehant Mario and showed off Luigi's, Peach's, and Toad's Elephant forms. The Bubble and Drill power-ups were also revealed, though Nintendo reassured fans that the classic Fire Flower power-up would be making a return too.

The Wonder Flower, which is obviously intrinsicly tied to the Wonder in the game's title and the Flower in the Flower Kingdom, was also given a deep dive during the event. Though we saw a brief look at this in the reveal trailer, Nintendo showed the bizarre Wonder events that can trigger with one of these flowers. Mario can turn into a Goomba, for example, or the level will warp in different ways, fill up with giant glowing bubbles, and more.

Badges serve as a perk system of sorts in Super Mario Bros. Wonder. These are upgrades unlockable throughout the game and add some major gameplay changes to each level. Safety Bounce stops players falling in lava, Coin Magnet pulls coins towards the player, Jet Run adds endless speed, and so on.

Four-player local was also revealed for Super Mario Bros. Wonder, though this looks fairly similar to prior Mario games. Online connectivity was revealed too, including what is essentially ghost mode data that comes with some extra gameplay benefits. Traditional online multiplayer was not revealed during the Nintendo Direct.

Super Mario Bros. Wonder was announced as the cherry on top of an already packed June Nintendo Direct as the latest and long anticipated Mario title. People instantly fell in love with a lot of new features but none more than the Elephant Mario power-up.

Developing...

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Best Nintendo Switch Deals Today (August 2023)

Like many video games, ones from Nintendo don't come cheap. This was especially true when The Legend of Zelda: Tears of the Kingdom was revealed to be $69.99 on release, a whole $10 more expensive than other Switch titles. However, this doesn't mean there aren't deals to be had for Nintendo fans. In fact, there are plenty of sales on games, Switch consoles, and various accessories that are worth checking out throughout the year. You can also follow @IGNDeals on Twitter or Threads for even more updates on the latest discounts, or check out all our handpicked Switch deals just below.

TL;DR - Best Switch Deals

The Best Nintendo Switch Deals - Navigate to:

Perfect Switch SD Card for $23.99 (and More Deals)

The best Switch SD card should be fast, reliable, and as future-proof as possible. That last one is important, as it's quite likely we'll be getting a Switch successor / the next Nintendo console within the next year or so (if rumors are to be believed). Therefore, you're going to want to opt for the latest in SD card tech, which is a micro SDXC UHS-I U3 A2 V30 memory card. That's a lot of random letters, so to save you a bit of time we've left our top suggestions and deals just above for your convenience.

More Switch Micro SD Card Deals

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Buy 2 Get 1 Free on Switch Games and Preorders (Best Buy)

This is one of the best deals available right now in gaming. As a My Best Buy Plus or My Best Buy Total member (sign up here), you can buy two Nintendo Switch games and get a third absolutely free right now. What's even better is that the offer includes preorders for highly-anticipated games like Super Mario Bros. Wonder, Super Mario RPG, Pikmin 4, and more. With a membership cost of $50/year, this is a great investment, especially considering the exclusive member prices, special access, and free 2-day shipping perks. If you're a frequent shopper at Best Buy, this one's a no-brainer.

B2G1 Games Included at Best Buy

Nintendo Switch: Budget to Best

While an outstanding deal might not always be available at the time of searching, there are still some incredibly affordable Switch-related products out there if you look hard enough. You can see our favorite budget to best items here, including deals on the best Switch micro SD Card, power banks, and an affordable Switch Pro controller alternative.

More Switch Budget to Best Picks

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Tears of the Kingdom Is On Sale Right Now (Save $20)

This is an excellent price for Tears of the Kingdom, saving you $20! It's available at Walmart for $49.87 and Amazon for $49.87. Make sure to jump on these offers quickly, though, as prices fluctuate all the time.

More Switch Video Game Deals

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Zelda: Tears of the Kingdom Official Guide for $26.99 (Save $18)

With these, you’ll have a detailed overview of Hyrule, a helpful walkthrough to get you through the game, and much more. Not only that, but they have gorgeous covers as well, especially the Collector’s Edition. The Standard Edition has an MSRP of $29.99 but is on sale for $20, and the Collector’s Edition normally runs for $44.99, but you can get it for $27. Plus, if you want to complete the set, the Breath of the Wild guidebook is also down to $33.79 right now as well.

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When Should You Buy a Nintendo Switch?

The short answer is that you should buy a Nintendo Switch whenever there’s any kind of sale, regardless of the time of year. Amazon will likely offer the same console bundles on any other sale as it will on Black Friday, so there’s no real reason to wait if you’re in need of a Nintendo Switch.

That being said, there are sometimes some unique bundles and promotions during Black Friday that you won’t find any other time of the year. They usually includes additional games (like the infamous Mario Kart 8 bundle) or accessories for free, but quantities tend to be limited. As always, do your research into the seller before you make a purchase.

Where to Buy a Nintendo Switch in 2023

With how expensive gaming is getting in 2023, we're trying to save you as much money as possible on the games and other tech you actually want to buy. We've got great deal roundups available for all major platforms such as PlayStation and Xbox, and keep these updated daily with brand-new offers. If you're trying to keep costs down while maintaining your favorite hobby, stay tuned for more incredible discounts.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Cyberpunk 2077 Only Getting One Expansion Was a 'Technological Decision', CD Projekt Red Says

CD Projekt Red choosing to make Phantom Liberty the only Cyberpunk 2077 expansion was a "technological decision", the developer has said.

Speaking during CD Projekt's latest earnings call, senior vice president of business development MichaΕ‚ Nowakowski said shifting from REDengine, the developer's own game engine, to Unreal Engine 5 was a "key reason" in deciding only one expansion would be made.

"As we have announced a long time ago, we're not going to make a second or third expansion", Nowakowski said when asked how many copies of Phantom Liberty would need to sell for CD Projekt Red to make more DLC. "This is the only expansion of the game, and it has nothing to do with the numbers and how satisfied or not we are with sales or anything of the kind.

"It's a technological decision to be honest. This is the last time we're working on the REDengine, for the time being at least, and in the foreseeable future as you know we are working on the Unreal Engine from Epic. This was one of the key reasons why we decided [Phantom Liberty] was the only one."

CD Projekt Red was forced to clarify that Phantom Liberty will be the only expansion in September 2022 after some early mixed messaging regarding Cyberpunk 2077's DLC.

At least a multiplayer mode was scrapped from CD Projekt Red's plans following the game's turbulent launch, as the developer chose to spend years reworking the base game that only fully turned around in September 2022.

Phantom Liberty launches on September 26 and will see a ton of new story content added to Cyberpunk 2077 alongside several gameplay changes. Vehicular combat, a Cyberpunk: Edgerunners inspired cyberpsychosis feature, and a clever nod to The Witcher are coming too, though at the cost of upping the game's PC requirements.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

CD Projekt: 'Big Part' of Cyberpunk Team Moving to The Witcher 4 After Phantom Liberty Launch

CD Projekt Red is shifting a "big part" of its Cyberpunk 2077 team to The Witcher 4 (officially known as Polaris) once the Phantom Liberty Expansion launches in September.

Speaking during CD Projekt's latest earnings call, president and CEO Adam KiciΕ„ski said the company is shifting more and more resources to the next Witcher game with a big development boost happening when main development on Phantom Liberty is complete. There are currently "250ish" developers working on Polaris, while even more are working on the Cyberpunk 2077 expansion.

"After releasing Phantom Liberty we'll transfer a big part of the team to Polaris," KiciΕ„ski said. "Some remaining members will then focus on supporting other ongoing projects like Orion or Hadar but bear in mind we'll also be supporting Phantom Liberty for some time.

"And across the company but including Phantom Liberty we're at the same time parting ways with some team members. It's a gradual process which will end in Q1 next year."

KiciΕ„ski therefore made clear that not every developer working on Phantom Liberty will immediately shift over to the next Witcher game, though as CD Projekt Red's development breakdown (above) shows, it's likely most of the developer's staff will be working on Polaris soon. Official numbers won't arrive until the third quarter financial update on November 28, however.

As for the other projects mentioned, Orion is the full sequel to Cyberpunk 2077 while Hadar is a brand new IP being developed at CD Projekt Red. Both of these games are still years away, as either Polaris or Sirius (the Molasses Flood-developed Witcher game) are expected to release first, in 2025 at the earliest.

Phantom Liberty launches on September 26 and will see a ton of new story content added to Cyberpunk 2077 alongside several gameplay changes. Vehicular combat, a Cyberpunk: Edgerunners inspired cyberpsychosis feature, and a clever nod to The Witcher are coming too, though at the cost of upping the game's PC requirements.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Wednesday, August 30, 2023

Sony Raises Price of PlayStation Plus 12-Month Subscriptions Across All Tiers

Sony has announced plans to raise the price of all its PlayStation Plus 12-month subscriptions globally, across all tiers.

From September 6, Sony will increase the price for 12 months of PlayStation Plus Essential (currently, $59.99 / £49.99 / €59.99), PlayStation Plus Extra (currently $99.99 / £83.99 / €99.99), and PlayStation Plus Premium (currently $119.99 / £99.99 / €119.99).

Here are the new prices:

PlayStation Plus Essential 12-Month Subscription: $79.99 / £59.99/ €71.99

PlayStation Plus Extra 12-Month Subscription: $134.99 / £99.99 / €125.99

PlayStation Plus Premium 12-Month Subscription: $159.99 / £119.99 / €151.99

In a post on the PlayStation Blog, Sony issued a brief statement explaining the significant price hike: “This price adjustment will enable us to continue bringing high-quality games and value-added benefits to your PlayStation Plus subscription service.”

It’s worth noting the new prices for the 12-month subscription will remain at a discounted rate when compared to buying the one-month or three-month subscriptions over a 12-month period.

Sony said for current 12-month subscribers, this price increase will not take effect until your next renewal date that occurs on or after November 6. However, any membership changes you make on or after September 6, such as upgrades, downgrades or buying additional time, will update your plan reflecting the new prices.

The PS Plus price hike comes not long after Microsoft raised the prices of Xbox Game Pass, and alongside the PlayStation Plus Monthly Games for September announcement.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

New World’s First Expansion Adds Mounts, Two Years After Its Massive Steam Launch

Amazon has announced the first expansion for its massively multiplayer online role-playing game New World.

Rise of the Angry Earth launches October 3 priced $29.99 and introduces mounts, new progression, a level cap increase to 65, new gear rarity, new weapons, a transformed zone, and a new end-game expedition. There’s also a new Heartrune ability.

“In Rise of the Angry Earth, the southeastern tip of Aeternum, formerly known as First Light, has fallen. Once a welcoming place for newcomers to Aeternum, the fields have been ravaged by the fury of Artemis and the Angry Earth.

"No one is certain what has become of the people and villages that once populated the area, and a deadly barrier has kept all but the most intrepid from attempting to find out. This abundance of earthly powers has awakened the mighty Beast Lords, a new possible adversary facing the people of Aeternum, but with them also comes a boon — the secret to taming and riding animals.”

Summoned mounts let you travel faster, as you’d expect. You can tame horses, dire wolves, and lions, each with a unique look, dyeable equipment and a name players can set. You can level up the new riding trade skill to upgrade your mount to travel faster, among other things.

Artifacts is the new tier of weapons and armour introduced with the expansion. There’s a new series of quests to unlock Artifacts’ six perks. The new Heartrune ability is Primal Fury, which lets you “unleash your inner beast to deal unarmed light and heavy attacks on enemies”. The new weapon is the Flail, a one-handed weapon with the option for an offhand shield.

Season 3 of New World launches alongside Rise of the Angry Earth, introducing a new Season Journey, Activity Card, Challenges, events, and rewards. The base game and the expansion are bundled together as the $69.99 New World: Elysian Edition.

New World enjoyed a massive launch in 2021, with a peak concurrent player count of 913,634, according to SteamDB. That astonishing figure makes New World the seventh most-popular game in Steam history. Two years later, New World enjoys a relatively stable concurrent player count in the tens of thousands.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Elder Scrolls 6 Officially in Early Development, but Don't Expect to Hear About It Soon

Bethesda has confirmed it's highly anticipated role-playing game The Elder Scrolls 6, which was officially announced in 2018, has entered early development.

Speaking to Vandal about the imminent release of Starfield, Bethesda head of publishing Pete Hines confirmed the Skyrim sequel has completed the pre-production stage and moved into the development phase.

Hines was asked if fans will hear more about The Elder Scrolls 6 once Starfield launches. "We have put all of our studio's focus on making this game the best it can be," he said, translated by ResetEra user Shoot.

"And yes, there are people working on The Elder Scrolls 6, but this is what the studio has focused on. So no, you are not going to hear soon about The Elder Scrolls 6. Starfield is our focus for now, and it's going to remain our priority for a while before we talk about anything else."

When asked to confirm if The Elder Scrolls 6 was still in pre-production, Hines said: "No. It's in development, but it's in early development."

While speaking to press about Starfield earlier in August, Bethesda director Todd Howard suggested, looking back, he probably wouldn't have revealed The Elder Scrolls 6 in the same way. "I probably would've announced it more casually," Howard said.

The announcement came alongside a brief teaser trailer at E3 2018, but outside of small snippets here and there, Bethesda really hasn't shared any more about the game, likely because it's still very far away.

Revealed during Microsft's FTC trial in June, Xbox boss Phil Spencer confirmed The Elder Scrolls 6 is still "five plus years away", meaning fans will be waiting a long, long time before getting to play the next fantasy RPG from Bethesda.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Put Those Baldur’s Gate 3 Karlach Romance Playthroughs on Hold — She’s About to Get a Better Ending

Baldur’s Gate 3 developer Larian has issued an official ‘Looking to the Future’ blog post that outlines a raft of changes coming to the game with the imminent Patch 2, including an update to the ending for everyone’s favourite Tiefling Barbarian.

In the blog post, Larian said Patch 2 adds “better closure” to the story’s final act in the form of a more fleshed-out ending for Karlach, something “many of you have been asking for”.

Karlach is one of the most-popular companions and romance options in Baldur’s Gate 3 (check out IGN’s Karlach Companion Guide for more). But some players expressed dissatisfaction with her ending.

Brief Baldur’s Gate 3 Karlach spoilers ahead.

Karlach is slowly dying from an infernal engine, which is housed in her chest. At the end of the game, she can either return to the hellish realm of Avernus to prevent her from burning to a crisp, turn into a Mind Flayer, or give up the ghost entirely and die. In either case, Karlach is pretty hard done by.

Patch 2 adds a new optional ending with Karlach, Larian said. “It’s fiery, poignant, and gives her the ending she deserves”.

In an interview with IGN in which Larian boss Swen Vincke discussed the restoration of access to Minthara's content, he also teased this new Karlach epilogue, saying that if you see a cigar you'll know that you've found the new content, and that it will "make a lot of people happy”.

In the same blog post, Larian promised improved performance after criticism of Act 3 in particular. “The city of Baldur’s Gate itself is ambitious,” Larian said. “Technically, narratively, and in scope. One of the biggest issues with creating games is that technology is always trying to keep up with your ambition, and here we’ve been hit pretty hard by some setbacks.

“We know that Act 3’s performance isn’t as good as the first two acts, but the good news is that Patch 2 is bringing major performance improvements to the entire game, but more specifically to Act 3 where you’ll feel it the most. We’ll also be working throughout September to improve performance in Act 3 further with new technology that’s been taking a bit longer to release than we expected.”

Baldur's Gate 3 is set to launch on PlayStation 5 on September 6, with the Xbox Series X|S version due out later this year. You can find our list of the most rewarding romances in Baldur's Gate 3 right here.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Tuesday, August 29, 2023

Starfield's 'Boundary Reached' Drama, Explained

Bethesda's epic space RPG Starfield is right around the corner and springing leaks left and right, with one revealing a 'Boundary Reached' message that's caused concern with some fans.

Starfield is currently in the hands of reviewers, influencers, and some other players who have illegally obtained it, and while sharing any real details is against the terms set out in Bethesda's non-disclosure agreement, some tidbits have made it online regardless.

One video of alleged leaked gameplay showed a player running in one direction for around 10 minutes before a 'Boundary Reached' message appeared on screen. "Open the map to explore another region, or return to your ship," it said, giving the player the option to fast travel to their ship, open the planet map, or close the message. Choosing to close the message would let the player continue for a few steps before hitting an invisible wall that halted progression.

At first glance the gameplay contradicts Bethesda's messaging, including an August 22 tweet from head of publishing Pete Hines. In response to a player asking if they can explore a "whole entire planet" after landing on it, Hines said: "Yup, if you want. Walk on, brave explorer." The executive said he'd played Starfield for at least 130 hours as of August 25.

Some fans, upon seeing the alleged leaked gameplay, have therefore claimed Bethesda is lying, and that Starfield isn't a fully explorable galaxy as was promised. However, some people currently playing the game have vaguely rebuked those complaining.

As reported by Kotaku, streamer Darrius Fears tweeted to deny the 'Boundary Reached' message is a persistent issue. "You guys probably already saw this screenshot flying around and people saying, 'you can't explore planets, Bethesda lied.'

"Guys, there is nothing stopping you from exploring the planet. It just may be a loading screen or you may have to land at the next spot (a short loading or cutscene) to continue exploring the same planet."

Windows Central's Jez Corden appeared to agree: "It's not accurate info nor the full story. Can't say more than that really. Wait for the review embargo to lift," he said on Twitter. "The half truths being spread are done in bad faith sometimes."

Another member of the media, Forbes' Paul Tassi, weighed in too: "The Starfield 'Boundary Reached' drama is very stupid, that's all I'll say." The extent of the issue (for lack of a better word) won't be clear until everyone currently playing Starfield can talk about it openly when the embargo lifts on August 31.

Starfield is perhaps the most anticipated video game release in recent memory and has therefore captured the attention of fans in some other wild and wonderful ways. Virtual sandwiches got people talking about it being locked at 30 frames per second, for example, while an ESRB rating revealed drugs, in-game purchases, and jetpack sex.

Those looking to get a taste of the game ahead of its release date can also read Starfield's canonical history or check out its skill tree that players have already put together. Even better, check out IGN's round-up of everything we know about Starfield so far.

Ryan Dinsdale is an IGN freelance reporter. He'll talk about The Witcher all day.

Mortal Kombat 1's Live-Action Trailer Is An Ode to the Iconic 1993 TV Spot

Ahead of Mortal Kombat 1's September 19 release date, developer NetherRealm Studios has released a new live-action trailer that pays homage to the iconic 1993 TV commercial.

The new trailer, titled It's In Our Blood, features actor and retired pro wrestler Dave Bautista as he rallies a bunch of people from all walks of life in a city, encouraging them to embrace their inner warriors. What's interesting about the trailer is that Bautista's role is similar to that of Mortal Kombat character Liu Kang, who we previously learned has forged a new universe where he serves as the Fire God.

The commercial is a great walk down memory lane for those familiar with the Mortal Monday commercial that appeared in 1993 to promote the original Mortal Kombat's console launch. Longtime series fans fondly remember the advert, as it featured the iconic "MORTAL KOMBAAAT" scream.

"The original Mortal Monday commercial earmarked the beginning of our journey into making games for home gaming systems," Mortal Kombat co-creator Ed Boon said. "It's amazing to pay homage to such a memorable moment in Mortal Kombat history as we get ready to launch our newest game, Mortal Kombat 1."

Mortal Kombat is coming to PC, PS5, Xbox Series X/S, and Nintendo Switch next month. For more information on Mortal Konbat 1, check out our interviews with the developer at gamescom last week, including one with Ed Boon, where he discussed how Homelander and Omni-Man's gameplay mechanics differ, and our interview with NetheRealm Studios' narrative director, who answered all our lore-related questions.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Shadow Gambit: The Cursed Crew is Mimimi's Final Game as the Studio Shuts Down

Mimimi Games has announced its final game is Shadow Gambit: The Cursed Crew and that the studio will slowly shut down over the next few months.

In a statement on its website, the studio said the team enjoyed creating games for the past 15 years and are proud of what they accomplished. However, the game development process took a toll.

"At the same time, dedicating the past decade and a half of our lives working on increasingly ambitious games took a heavy personal toll on us and our families,” Mimimi said. “After the release of Shadow Gambit we decided it was the right time to prioritize our well-being and to pull the brakes instead of signing up for another multi-year production cycle.”

Mimimi will no longer create any new games, but will continue to fully support Shadow Gambit. The studio has already been working on a patch for all platforms and will release more content for the game later this year. Thankfully, Shadow Gambit’s successful launch has allowed Mimimi to pay bonuses to employees while they transition out.

The studio’s portfolio includes games such as Shadow Tactics: Blades of the Shogun and Desperados 3. Its latest game, Shadow Gambit: The Cursed Crew, is a real-time strategy title that takes place during the Golden Age of Piracy where a curse has revived the dead with supernatural abilities.

In IGN’s Shadow Gambit: The Cursed Crew review, which returned a 9/10, we said: “Shadow Gambit: The Cursed Crew is a peak example of the stealth tactics genre from a studio that is clearly mastering its craft. Its mission structure is spread across excellently entertaining levels with rich detail to find and master, while characters shine with voice performances, endearing humor, and colorful art that both delight and impress.”

George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.

When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

Diablo 4’s First XP and Gold Boost Promo Set for Same Weekend Starfield Comes Out

Blizzard has announced Diablo 4’s first XP and Gold boost weekend, which just so happens to clash with the launch of Starfield.

From 10am PT on September 1 to 10am PT on September 5, all Diablo 4 players earn XP and Gold at a 25% increased rate. This bonus applies to both Season and Eternal Realms, and all World Tiers, Blizzard clarified. Starfield’s early access kicks off Friday, September 1, ahead of its main launch on September 6.

Diablo 4 players will see a new in-game icon beside their potion count that signifies the increased rate of earning Gold and XP.

“Stoke the fire, gather round, and rally your most savvy of companions to slay demons with renewed fervor,” Blizzard said. “The Blessed Mother’s cruelty is matched by her generosity, but not for long. Rise to new heights and earn more Gold for your bloodlust in the Mother’s Blessing Weekend!”

Clearly, this promo is designed to entice people into playing Diablo 4 this weekend, whether that’s newcomers who were put off by Diablo 4’s progression grind, or lapsed players who have perhaps turned their attention to other games recently (Baldur’s Gate 3!). I’m sure there were some Diablo 4 players who planned to jump into Starfield this weekend, too. Perhaps the the Mother’s Blessing will cause them to reconsider.

The XP and Gold boosts will help a lot with Diablo 4. While the amount of time it takes to hit level 40 was reduced post-launch after player complaints, there remains an excruciating grind to move towards the level cap of 100.

Meanwhile, perhaps Diablo 4's current biggest 'Gold sink' revolves around the high cost of upgrading gear and rerolling item enchantments. Any Gold boost will help endgame players with this process.

Diablo 4 is Blizzard’s fastest-selling game ever, and Season 2, called Season of Blood, is due out in October. For game help, check out our in-depth Diablo 4 Season 1 guide as well as our interactive map.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Why Fans Hope Lara Croft's New Look in Call of Duty Carries on to the Next Tomb Raider

Activision has unveiled a new-look Lara Croft who’s set to hit Call of Duty: Modern Warfare 2 and Warzone as part of Season 5 Reloaded, and the design has certainly set tongues wagging within the Tomb Raider community.

Lara Croft arrives in Call of Duty as a store bundle operator, with the Tracer Pack: Tomb Raider bundle adding Lara’s signature Mach-5 dual pistols based on a new sidearm coming to Call of Duty. These pistols are also used in Lara’s Play for Sport finishing move.

But it’s images of Lara in Call of Duty released by Activision that some fans are calling our first look at the new “unified” Lara Croft.

In early 2021, to celebrate the 25th anniversary of Tomb Raider, developer Crystal Dynamics shared some information on its next, currently unannounced Tomb Raider, saying it's "working to unify" the timelines of Core Design's original games and its own reboot trilogy that began in 2013.

While the reboot trilogy told the origin story of Lara Croft becoming the Tomb Raider, the original games "featured a seasoned and confident adventurer", said game director Will Kerslake. The development team said it envisions "a future of Tomb Raider unfolding after these established adventures, telling stories that build upon the breadth of both Core Design and Crystal Dynamics' games, working to unify these timelines”.

More recently, Tomb Raider reemerged as PowerWash Simulator DLC that let you clean Lara Croft's mansion. There’s also a Tomb Raider animated series in the works for Netflix. Hayley Atwell, who plays Peggy Carter in the Marvel Cinematic Universe, is cast as the voice of Lara Croft.

Does Call of Duty’s Lara Croft offer a first look at the Lara we’ll see in the upcoming new game? Fans are torn, with some suggesting we’re seeing an older “survivor” Lara, and a return to Lara’s iconic dual pistols, classic outfit, braid hairstyle, and backpack, with no sign of the bow and arrows seen in the latest games. Others say what we’re seeing here is simply Activision’s Lara Croft, which may have nothing to do with Crystal Dynamics’ Lara Croft.

In August 2022, Embracer Group completed the buyout of Crystal Dynamics, Eidos-MontrΓ©al, Square Enix MontrΓ©al, and a "catalogue of IPs including Tomb Raider, Deus Ex, Thief, Legacy of Kain and more than 50 back-catalogue games from Square Enix Holdings" for $300 million. Then, in December 2022, Amazon Games signed a deal with Crystal Dynamics to support the development of and publish the next mainline Tomb Raider game, which is being made in Unreal Engine 5.

A relatively vague description of the new game was also shared, though it essentially conforms to what players would expect from Crystal Dynamics' next game. "The as-yet-untitled new Tomb Raider game is a single-player, narrative-driven adventure that continues Lara Croft’s story in the Tomb Raider series.

"It includes all the elements that have made Tomb Raider one of the most revered franchises in gaming, giving players control of the confident and multidimensional hero Lara Croft in an environment that rewards exploration and creative pathfinding, with mind-bending puzzles to solve, and a wide variety of enemies to face and overcome.

"Crystal Dynamics is drawing on the power and cutting-edge technology of Unreal Engine 5 to take storytelling to the next level, in the biggest, most expansive Tomb Raider game to date. The title is currently in early development, and additional details will be announced at a later date."

Half a year later, in June 2023, Embracer announced plans to close studios, cancel games, and lay staff off just weeks after a $2 billion contract deal fell through. At the time, Crystal Dynamics insisted its Tomb Raider project and the contract development it was doing on Perfect Dark for Microsoft studio The Initiative were not impacted by the Embracer restructure.

Also in June this year, Fleabag creator and Indiana Jones and the Dial of Destiny actor Phoebe Waller-Bridge confirmed she is working on a Tomb Raider streaming series for Amazon’s Prime Video. It was previously reported that she would script and executive produce the series based on the long-running video game franchise.

For more on Lara Croft, check out how to play the Tomb Raider games in chronological order.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Developers of The Lord of the Rings: Return to Moria Created Tolkien’s Secret Dwarven Language

The developers of The Lord of the Rings: Return to Moria took a frankly over-the-top approach with their Fourth Age-set Dwarven-focused survival-crafting game: they created the entire secret Dwarven language just so players can hear their characters use it in-game.

While Tolkien fans have worked to develop the Dwarven language, called Khuzdul, over the years, the developers at Free Range Games went one step further and worked with a linguist to create a full Khuzdul grammar.

That linguist is David Salo, who worked on the languages of Tolkien for the Lord of the Rings and The Hobbit film trilogies, expanding the languages (particularly Sindarin, one of the languages spoken by the Elves) by building on vocabulary already known from published works, and defining some languages that previously had a small published vocabulary.

This collaboration created a full lexicon and a full grammar of Khuzdul, game director Jon-Paul Dumont told IGN in an interview at gamescom 2023. Free Range Games used this to recreate Khuzdul in-game. It means that when you create your dwarf, you can choose to tell it to always speak Khuzdul.

Khuzdul extends to Return to Moria’s eye-catching singing mechanic. Sometimes your dwarf will have ‘inspiration’ and burst into song, a buff that may, for example, lighten the burden of mining. Some songs were written by Tolkien himself. Some are sung completely in the dwarven language.

According to Dumont, the inclusion of the Dwarven language started out as “just a fun idea”, but quickly snowballed. “There are some people on the internet that have built their own versions of the language and we were like, ‘oh, maybe we could use these.’ And then we realised they weren't based as authentically on Tolkien's work as we wanted.

“We went out to find somebody that could help us write it. And in the act of making it, it became more important than just that cool idea at the beginning. So we were like, ‘it’d just be neat if we could say some Dwarven phrases.’

“But as we started to get the first deliveries back from the linguist, and as I started to dig deeper into Tolkien's life, he did what we inadvertently did. He started by building the language and then thinking about, 'who are the people that have this language?' Then every delivery that came back from the linguist became, 'how can we use this?' This word sounds like it could be a creature that maybe doesn't exist anymore. Let's invent that creature and get it into the game.”

Dumont admits his enthusiasm around the recreation of Khuzdul perhaps went a little too far. He theorised that because the dwarves are miners it would be extremely loud in Moria, so they would have developed a sign language to help communicate.

“That became a little too far,” Dumont joked. “I talked to the animators, I'm like, ‘hey, could I have them do sign when they're talking?’ And then they're like, ‘come on dude, how much do you want?’ But it became super important to us, and now we have something that is unique.”

We joked about getting Duolingo to do a little learn Dwarvish

The work done by Free Range Games and Salo is particularly exciting because of how little we've read or heard of Khuzdul from the books, films, and TV shows. While some Khuzdul names appeared in early versions of The Silmarillion, a very limited vocabulary was previously known. Even in-universe, little is known of Khuzdul because the Dwarves kept it secret.

The inclusion of the Dwarven language is sure to delight Lord of the Rings fans, but it comes with risk. Tolkien experts may have something to say about Free Range Games’ interpretation of Khuzdul, or indeed its representation of the Fourth Age (70 years since the ring was destroyed) and the state of Moria at the time.

Still, Free Range Games is already thinking about working out a way to share its Dwarven language with the wider community. No promises, Dumont stressed, but there’s a hope it can be published. “We joked about getting Duolingo to do a little learn Dwarvish or something like that. Right now we're so focused on shipping, those are just fun ideas.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Microsoft Pulls $1 Xbox Game Pass Trial Just Days Before Starfield Release Date

Microsoft has removed the $1 / £1 Xbox Game Pass trial, just days before Starfield launches.

Earlier this year, Microsoft confirmed it would put an end to the monthly $1 Xbox Game Pass Ultimate trial offer, but after raising the price of the subscription, the $1 trial returned in 14-day form.

XGP spotted the removal of the 14-day trial from Microsoft’s Xbox Game Pass sign-up page. This 14-day trial was the only trial option left after Microsoft cut the full month $1 Game Pass trial earlier in August. IGN has asked Microsoft for comment.

It means those hoping to jump into Game Pass just to play Bethesda’s space role-playing game now have to pay $9.99 / £7.99 for a month on PC, or $10.99 / £8.99 for a month on Xbox, or $16.99 / £12.99 for a month of Ultimate, if you sign up through Microsoft’s website. Check out IGN's guide on how to avoid the Xbox Game Pass price hike if you're looking to save money.

While Microsoft pulled the Game Pass trial on the quiet, it’s an unsurprising move given the high-profile and commercially crucial imminent launch of Starfield. Microsoft has a lot riding on the game, which is expected to boost Game Pass subscribers significantly. By ditching the $1 trial, Microsoft is also boosting Game Pass revenue.

Starfield releases globally on Xbox Series X|S and PC on September 1. In the meantime, check out our own interview with director Todd Howard.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monday, August 28, 2023

Sea of Stars Review

I had to go back and play a little of Chrono Trigger just to make sure my eyes weren’t deceiving me about the obvious similarities between that classic RPG and Sea of Stars. This brand-new yet old-school game doesn’t present nearly as much time-hopping or world-traveling as its clearest inspiration, but its seafaring adventure still has plenty of twists and turns that fill up a solid 30 hours of linear spelunking. Rich and often funny character-driven stories wrap up with surprising twists that give weight to the story and provide a reason for its visually wild and mechanically interesting boss fights. At the same time, there’s just not that much depth to its combat options, and its 16-bit graphics generally satisfy nostalgic cravings rather than inspiring shock and awe all over again.

By its name alone, Sea of Stars may immediately sound like a generic knockoff of its forebears. The opening scenes present a story about two decently written albeit occasionally overly talkative teenage protagonists who set off to save the world by skipping over to a neighboring island to kill off the big bad once and for all. Fortunately, saving the world is never so simple, and the story’s true form begins to take shape before too long. The brilliance of this is how many times it twists and turns in a completely unexpected direction before the real ending, and I’m pleased by how it unfolds into a story about the importance of each individual.

It conveys the story competently, without frontloading too much exposition after letting you loose within its first hour or so. I’m impressed by how it introduces its villains, magic, and the stakes of its world organically, and if you want to know more you can simply return to camp and speak to the traveling bard to hear them recount the stories about the world and its denizens that took place there.

Speak to the traveling bard to hear them recount the stories that took place there.

Speaking of progression, Sea of Stars excels in its level design. This map is split up into islands that are navigated in an overworld that connects different zones with no combat between them, much like in the classic Chrono Trigger. But once you get into a zone, there are often tons of combat encounters and puzzles that fill up the space between larger story moments and boss battles. You get to fight a giant world-eating kraken, and a robot queen that transforms into a giant handgun! And most of them feel like a well-balanced challenge rather than something you have to grind to overcome.

There’s an admirable amount of variety as well. One particularly cool zone had me tumbling down a series of cascading waterfalls adorned by gorgeous plants and flowers, whereas another had me exploring a clockwork castle and teaming up with its immortal residents to face a big boss. It all did a fantastic job of sucking me in and not letting go, much like the RPGs that inspired it.

The puzzles are simple but often require a decent amount of thought. There are some tricky block-pushing puzzles and some that require you to remember a certain sequence of triggers to erect platforms in a certain order so you can climb up to the next doorway. Sea of Stars also makes great use of day and night mechanics, often requiring you to shift the time of day with the shoulder buttons to shine daylight or moonlight on special nodes that unlock parts of the map.

It’s cool that this world’s NPCs respond to your actions and your growing power as literal superheroes, and it’s nifty to eventually gain the ability to fly – that lets you move around the overworld and finish up quests without the hindrance of returning to your ship. Yes, Sea of Stars has a ship, but you won’t spend too much time sailing around since it mostly just serves to connect major points of interest between story events. The world’s most interesting side locations, such as the many Solstice Shrines dotting the map, only become available to visit once you unlock flight.

I’m especially impressed by how the protagonists’ solstice warrior powers are represented in combat.

But I’m especially impressed by how the protagonists’ solstice warrior powers are represented in combat. Zale is a blade dancer attuned to the fire magic of the sun, whereas Valere is a lunar monk attuned to the ice magic of the moon. While facing a few of the campaign’s biggest bosses and their minions, they are often the only two party members capable of dealing damage with their basic attacks and spells. This frustrated me at first, but as the campaign went on I began to understand its pivotal lock-pattern mechanic. Battles are fully turn-based, but enemies liven things up by telegraphing their upcoming attacks in patterns that can be broken with attacks of specific types. For instance, you can interrupt an enemy powering up a spell by hitting them three times with fire attacks, breaking their concentration, and staggering them until their next move.

Later on, these patterns grow more complex and require a mix of attacks from your teammates, and it’s interesting how the other available party members contribute to these fights even without the same damage output. This often lends their unique fighting styles to group combos that can inflict multiple types of damage and break certain locks after the combo bar is powered up through regular attacks. This momentum is helped along by basic attacks that restore MP and can potentially release bubbles of live mana that your active party member can absorb to add potency to the next move.

Each party member also gets their own unique ultimate move which functions similarly to summons in a Final Fantasy game; showing a cool cinematic before dealing a massive amount of damage. They’re not as exploitable, though, since they rely on their own gauge that builds up over the course of battles.

Sea of Stars’ combat system doesn’t get much deeper than that.

It’s great that you can affect the flow of combat by pressing a button to critical hit, critical heal, or block an incoming attack as it lands. I found it satisfying that most later battles required me to hit these boosts consistently in order to feel fair. But it took a while to get the hang of because their reaction window is frustratingly short, and without using a special relic that shoots a flare each time you land a boost, it’s not always clear exactly when you’re supposed to respond. That’s especially hard to pin down when each animation has a different point of impact. For instance, one character jumps around before landing their strike on an enemy, and it’s easy to tap too soon or too late unless you memorize this whole thing. Even so, it’s still extremely satisfying to pull off certain moves that require you to react to these finicky windows.

Overall though, I’m disappointed Sea of Stars’ combat system doesn’t get much deeper than that. With only six potential teammates to play with – and only a few skills and combos total – I found myself running through the same strategies over and over by the end. Often, the most fun part of progression was getting better at precise timing. The campaign wraps up just before the limited combat options overstay their welcome, but I’d have liked a few more spells or combos per character to master.

In its favor, there’s a lot of strong nostalgia vibes here. I grew up playing the 16-bit SNES, GBA, and PS1 classics – essentially, the good old days of RPGs – and Sea of Stars hits all the right notes to make me long for those good old times. Its zones are varied and colorful, featuring emotive soundtracks composed by none other than Yasunori Mitsuda and Rainbowdragoneyes. The former produced the soundtracks for Chrono Trigger and Xenogears – to name a few – and his unique style brings back memories of those old games. Each area exudes a unique personality, thanks to catchy tunes that masterfully capture their essence.

Everything about Sea of Stars’ look and feel is clean and approachable, and each of its menus is easy to navigate. Even its side quests are easy to finish once you approach the endgame, thanks to a convenient map that tells you which areas still have more things to do and find. Save points and campfires are scattered liberally, and it was great to never have to worry about autosaves – they’re placed exactly where you need them: before tough fights.

It’s neat that you can easily return to your camp from the overworld or from any campfire, where you can speak to key characters and craft food for the next adventure. I also liked the fact that healing items take the form of food rather than generic potions. Cooking ingredients are easy to find, and there’s a real benefit to discovering new recipes and taking the time to play around with Sea of Stars’ competent fishing system in order to keep your pantry stocked – particularly because each item has a different effect, such as healing the whole party’s mana or reviving a single teammate. Since you can only carry 10 food items at once, it does add an extra layer of consideration when choosing which items to carry in your loadout, but it never feels unbalanced.

I only wish there were more ways to customize my party’s playstyle, given that each character only has a few pieces of equipment available to them. Unique accessories are sparse, and those we have lack much oomph. This means there’s even less customization than there is in Final Fantasy 16, and that can make the RPG elements of Sea of Stars feel weaker for anybody who doesn’t find themselves invested in the story.

The Old Republic Gets Brief Synopsis as Disney Organises Its Star Wars Eras

Disney has updated the Star Wars website to include a neat list of eras (and where ever film and TV show fits) and provided a brief synopsis of what The Old Republic will entail.

As spotted by SWNN, the update to StarWars.com gives us a breakdown of the different time periods in the galaxy far, far away, including the time of The Old Republic.

“The Republic is founded among the worlds of the Galactic Core,” it reads, “and the Jedi Order emerges to protect it. A schism within the Jedi leads to the creation of the Sith in this epic era.”

"The Republic is founded among the worlds of the Galactic Core and the Jedi Order emerges to protect it."

Of course, The Old Republic has existed in Star Wars lore for some time, even if it's no longer Canon thanks to Disney taking over. The original Knights of the Old Republic game from BioWare began to explore this long-forgotten era of Star Wars history, 4,000 years before the rise of the Galactic Empire.

The series gave rise to a new formidable character, Revan, who has not yet appeared on the big screen even though The Rise of Skywalker made them canon.

In fact, no Star Wars projects yet exist in the Old Republic era, but its inclusion in the timeline certainly suggests there may be something on the way.

Other eras without any projects or descriptions include Dawn of the Jedi and the New Jedi Order but these will be headlined by two upcoming films. Dawn of the Jedi is a time some 25,000 years before Star Wars: A New Hope and will be the setting for the upcoming film by director James Mangold which promises to take us back to the earliest point in the Star Wars timeline.

Meanwhile, the New Jedi Order takes place 15 years after The Rise of Skywalker and will see the return of Daisy Ridley’s Rey in a film directed by Sharmeen Obaid-Chinoy.

As for The Old Republic, there’s very little developing here so far, at least that we know of. The recent Knights of the Old Republic Remake has seemingly stalled, with Embracer Group switching development from Aspyr to Saber Interactive after the project was said to be on hold indefinitely.

Still, with its own section on the official Star Wars website and a new, albeit brief, synopsis, it begs the question — when will we get our first film or TV project set in the Old Republic? Hopefully we’ll find out sooner rather than later.

Want to read more about Star Wars? Check out which Parks and Recreation star is now officially a stormtrooper as well as how Andor writer Beau Willimon quoted the show at the WGA picket line.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Starfield Global Release Times and PC Specs Revealed

Starfield is just about here and Bethesda has revealed its global release times alongside the minimum and recommended PC specifications ahead of its early access release date of Friday, September 1.

Bethesda Game Studios shared the details in a blog, giving important details to those of us still living on the "old neighborhood" called Earth. First up, it shared the release timing for those who will get access to Starfield via early access.

If you pre-ordered or purchased the premium edition, premium edition upgrade, or the Constellation Edition, you will be able to take off into the great beyond on September 1 (or even earlier!). If you have the standard edition, you will have to wait until September 6.

You can see the image below for the full global release times, but those in Eastern and Pacific time zones will be able to play Starfield right at 5pm PT/8pm ET on August 31. That translates to September 1 at 1am BST/10am AEST.

Starfield PC Specs

As for Starfield's PC specs, both the minimum and recommended options require an SSD and will require 125 GB of avaialble space. Check out the full minimum and recommended specs for Starfield below;

MINIMUM:

  • OS: Windows 10 version 21H1 (10.0.19043)
  • Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti
  • DirectX: Version 12
  • Storage: 125 GB available space
  • Additional Notes: SSD Required

RECOMMENDED:

  • OS: Windows 10/11 with updates
  • Processor: AMD Ryzen 5 3600X, Intel i5-10600K
  • Memory: 16 GB RAM
  • Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 125 GB available space
  • Additional Notes: SSD Required

While we don't know the exact performance on PC, Bethesda's Todd Howard previously confirmed that Starfield will run at 4K and 30 FPS on Xbox Series X and 1440p and 30 FPS on Xbox Series S. The decision to lock the game to 30 FPS was to ensure a "consistency" of performance.

For more, check out a preview of Starfield's opening mission, Bethesda's Pete Hines' comments on how Starfield "doesn't really even get going" until players finish the main quest, and everything else we know about Starfield.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Sunday, August 27, 2023

PSA: Armored Core 6's PS4 Pro Version on PS5 Appears to Run at a Locked 60 FPS

While the PS5 version of Armored Core 6 runs very well and mostly at 60 FPS in performance mode, the PS4 Pro version run on a PS5 appears to give you a locked frame rate of 60 FPS, much like it did for Elden Ring.

As noted by Lance McDonald (@manfightdragon) and confirmed by IGN, the PS4 Pro version of Armored Core 6 will run with a locked framerate of 60 FPS on PS5 despite Namco Bandai saying it maxes out at 30 FPS at 1800p resolution. While it takes a small resolution hit, those looking for the best performance may want to give this a shot.

As previously mentioned, this was the case with Elden Ring as well, as we showed in our Elden Ring performance review.

"One nice benefit of the PlayStation 5’s backwards compatibility mode is you can also play the PS4 version, or in this case the PS4 Pro version, which provides a reduced image quality of 3200x1800 (likely a reconstructed method as per Sekiro) and some graphical cutbacks," IGN's Michael Thompson wrote about Elden Ring. "The reward is a perfectly locked 60fps readout from all tested sections. This offers the absolute best way to play if performance is your main priority, and that includes the PC due to the current patched version experiencing heavy prolonged stutter and slow down when it happens."

McDonald went on to say that the PS5 version of Armored Core 6 runs "GREAT almost all the time, but it does have moments of slowdown that aren't hard to see whatsoever. They mostly happen in cutscenes but also when exploring areas with heavy weather effects. (Yes, this is Framerate-priority mode)."

For more, check out our Armored Core 6 performance review for PS5 vs Xbox Series X/S vs PS4 vs Steam Deck and out review.

In our Armored Core 6 review, we said its "stellar customization options feed into its excellent mecha combat, and the result is challenging combat puzzles that kept my attention all the way through its 15-hour campaign and beyond. It’s let down by a dull story, but lands direct hits where it counts."

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

The Best Cosplay at gamescom 2023

gamescom 2023 was filled to the brim with some incredible cosplay, and the official gamescom cosplay contest showed off some of the best of the best and rewarded these incredible people with some fantastic prizes.

While there were obviously a ton of people in cosplay at gamescom, 30 of them competed for the ultimate prize in the official gamescom cosplay contest. All of these cosplayers deserve recognition for their fantastic work, and there is a good chance you'll find representation from your favorite game somewhere in there.

As for the winners, you can see a full list below alongside a video of their cosplay in action. The overall winner was Pockyy Neko Cosplay's Valkyrie from Apex Legends, but all are worth a look. You can also see some of the best cosplay from gamescom in the slideshow below, and be sure to check out our tour of gamescom's incredible Cosplay Village.

Best Costume - 1st Place: Pockyy Neko Cosplay (Valkyrie from Apex Legends)

Best Costume - 2nd Place: Dragoon Cos (Cleanrot Knight from Elden Ring)

Best Costume - 3rd Place: James (Odon of Confraternity from Blasphemous)

Best Dress: Coffeeowl Cosplay

Best Built: Kiraaramec

Fan Favorite: Funzkopf (Din Djarin from The Mandalorian)

For more on gamescom, check out our recap of the biggest moments from the show and our roundup of Opening Night Live.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...