Sunday, July 31, 2022

Tony Hawk Sang With a Tony Hawk Cover Band and Gave a Crowd in the UK a Night to Remember

Tony Hawk has once again proved why he is just a wonderful human being as he recently jumped on stage with a Tony Hawk cover band called The 900 in the UK to sing a couple of songs for a very surprised crowd.

Hawk took to Twitter to share a video of him and The 900 singing Agent Orange's Bloodstains, which appeared in Tony Hawk's Pro Skater 4, at Signature Brew Haggerston. Hawk also said that Bloodstains was a huge inspiration for him in helping shape the soundtracks for his games.

"My / our rendition of Agent Orange's Bloodstains from last night's show at @SignatureBrewE8," Hawk wrote. "This was one of the first punk songs I heard as a kid and it was a catalyst for shaping the soundtracks to THPS games. Thanks to @The900Banduk for summoning me to the stage!"

Hawk and The 900 also sang Goldfinger's Superman, which appeared in in the original Tony Hawk's Pro Skater and again in both Tony Hawk's Pro Skater HD and Tony Hawk's Pro Skater 1 + 2.

Tony Hawk's Pro Skater 1 + 2 is the latest entry in the long-running and beloved skateboarding franchise and, in our review, we said that it "is such a tremendous turnaround from 2015’s disastrously dismal Tony Hawk’s Pro Skater 5 that it’s difficult to believe they share even a shred of DNA. The accessible yet tricky skating is earnest and old-school fun, the wonderful looking levels are lovingly designed odes to the past, and the music is like the hearty embrace of an old childhood buddy."

For more on Tony Hawk, check out our look at how Tony Hawk's Pro Skater made games cool for '90s kids, the making of THPS' soundtrack, and our interview of Tony Hawk him about going from a skateboarding superstar to a video game icon.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Saturday, July 30, 2022

Someone Already Built P.T. in Halo Infinite's Forge... Before the Mode Is Even Out

Halo Infinite's much-anticipated Forge Mode has yet to be released, but that hasn't stopped @DeathTempler from recreating P.T.'s terrifying hallway in an early version of it.

As reported by PC Gamer, certain players like Death Templer have found a way to access an unfinished version of Halo Infinite's Forge Mode in the latest co-op campaign test flight and it has given these creators some powerful tools to create some impressive pieces of work.

You can watch a walkthrough of P.T.'s hallway in Halo Infinite's Forge Mode by clicking here, and you can see that the newest iteration of Forge allows for much more customization, better lighting options, more varied sound effects, and more.

This is only the beginning for Death Templer's mission to recreate P.T., as he has a goal to "make PT so well in Forge one day, it prompts a cease and desist from Konami."

PC Gamer notes that players should avoid trying to access Forge mode and wait for the Open Beta in September as the process requires third-party tools that very well may get you banned by 343 Industries. The ban hammer has yet to be swung by the Halo developer, but it may just be a matter of time now.

Forge Mode is one part of the 2022 roadmap for Halo Infinite alongside campaign mission replay, campaign network co-op, season 3, new narrative events, campaign splitscreen co-op, and more.

P.T., which was a demo for the canceled Silent Hills game from Hideo Kojima and Guillermo del Toro, was set to star Norman Reedus and be the next step forward for the Silent Hill franchise. Unfortunately, Silent Hills was canceled by Konami and P.T. was removed from the PlayStation store for good.

The rumor mill for a new entry in the Silent Hill series has been pretty busy in recent months, and May 2022 saw an image of a potential new game leak and then get swiftly deleted.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Spacewar!, the First Known Video Game Ever Made, Is Now Playable on Analogue Pocket

Spacewar!, the first known digital video game ever made, is now available on the Analogue Pocket thanks to the new PDP-1 Core developed with openFPGA.

FPGA, or field-programmable gate array, is a type of integrated circuit that can be reconfigured after it's manufactured. openFPGA, on the other hand, is the "first purpose built, FPGA driven hardware and ecosystem designed for 3rd party development of video game hardware." It was also "created specifically for preserving video game history."

Spacewar! is obviously a big part of video game history and a 3rd party developer has "painstakingly recreated" the game released on the PDP-1 in 1962 by developers at MIT using public domain open source code for openFPGA.

Video game preservation has always had a big question mark next to it, especially with companies like Nintendo planning to shut down its Nintendo 3DS and Wii U eShops and making it even harder to play older games. Hopefully, with this new development, less games will be lost to the history books.

Spacewar! was inspired by science fiction books written by E.E. Doc Smith and developed by a group of MIT students who wished to make a space simulation video game. It was a space shooter and a 2-player versus style game that featured "orbital mechanics around a gravitational star." It was developed to be played by custom "control boxes" that were essentially also the first video game controller.

The PDP-1 had a 1024x1024 CRT vector display and Spacewar! itself used it to the fullest with its "beautiful blue and green phosphors, trailing, bursting, and decaying amidst modernist hexagons."

The developers behind Spacewar! also created certain criteria that a computer game should meet, and they are as follows;

  • It should demonstrate as many of the computer's resources as possible, and tax those resources to the limit.
  • Within a consistent framework, it should be interesting, which means every run should be different.
  • It should involve the onlooker in a pleasurable and active way-in short, it should be a game.

Nolan Bushnell, the founder of Atari, played Spacewar! and was so inspired by it that he would go on to create Computer Space, the first commercial video game and arcade game.

If you have an Analogue Pocket and would like to try Spacewar!, check out the support page that walks you through all you need to know to check out this important piece of history.

For more on Spacewar! and the early days of video games, check out our look back at the history of Atari.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

How Final Fantasy XIV Fans Found In-Game Popularity as a Band

The Songbirds take their stage, as they always do, on the white cobblestones of Limsa Lominsa. It's dusk in Final Fantasy XIV. Foot traffic around the city swells after the sun goes down, when students race home from school and grown-ups clock out from their day jobs. A faint, familiar MIDI melody leaves the band's violins and keyboards, and after a few bars I'm able to place it: "Kiss From A Rose," by Seal. A row of identically dressed bards — like a '60s Phil Specter girl group — weave together a miraculous harmony despite bandwidth and latency. Fans toss glow sticks in the air, warriors and mages lock into their dance animations on the periphery, it's Coachella with Chocobos. The Songbirds are the most famous band in MMO history, and their world tour of Hydaelyn is never going to end.

"It’s a surreal experience seeing our name out there," says Raven Ambree, a Canadian who serves as The Songbirds manager, and asks to be quoted by his in-game name. "Seeing our emotes being used in others' chats, seeing someone wear one of our T-shirts during a stream, or having other famous folks turn up at one of our concerts. It’s difficult to explain."

The Songbirds formed in 2018, and at its core, the band is a partnership between Ambree and MewsicalMiqo. Both of them are MMORPG veterans — they've played everything from Runescape to Eve Online — and fell in love with Final Fantasy XIV because of the ingenious ways Square Enix purged the onerous grind out of the genre. There is a liberty in Square's modern classic that allows the community to play however they'd like without fearing any punishing throttles on their progress. (You don't ever feel like you've fallen hopelessly behind the curve in Final Fantasy 14, even after taking a week-long break.) Perhaps the best example of that philosophy came in 2018, when Square introduced a performance mechanic to the bard class, letting players cue up a simple, 37-note scale for their in-game instruments. Instead of dungeoneering or martial combat, you could now spend your days in Hydaelyn fingerpicking the "Stairway to Heaven" guitar solo. The world was their oyster.

Both Ambree and Miqo were fascinated by the idea of starting a band using these new tools. If they could master the intricacies of the instruments — if they melded all of those MIDI tones together — perhaps they could achieve a rarefied notoriety in Final Fantasy XIV without any raiding, PvP, or auction house bartering. "[I was interested] in its limitations, merits, and really, just how far it could be pushed," says Ambree. They christened themselves The Songbirds, borrowing the same name given to a trio of NPC troubadours, and started translating their favorite pop songs into the musical language of an MMO. I've seen The Songbirds cover Coldplay, Europe, and Linkin Park, and they keep an expansive set list available on the internet for anyone interested in making special requests. (Want to hear "Funky Town?" Just say the word.) Sometimes Songbirds sets can become extremely meta; here they are playing Aerith's Theme, as if the multiversal borders of Final Fantasy are bleeding into each other.

Ambree and Miqo regularly stream their concerts on Twitch, and they keep a frequently updated touring schedule posted on their website so fans know when and where they can catch them live. Neither Ambree nor Miqo identify a specific moment when the band's fame took off, but they say their appearances in the broadcasts of a number of high-profile streamers — particularly World of Warcraft megastar Asmongold — helped introduce their craft to the community writ large. Today, anyone can purchase Songbirds-branded T-shirts and mugs from the band's merch store to further consecrate their fandom. The Songbirds are probably never going to scoop the same box office profits as Harry Styles summer stadium run, but Ambree tells me that a highly successful virtual rock band does pay some dividends.

"The Twitch streams are an IRL income — we do make enough to keep the channel afloat through subscriptions and bits to pay for new content; song transcriptions, midis, giveaways, art assets," he explains. "Commissioned performances are either paid in-game currency, six million gil per hour of performance, or $15 per hour for our time to set up and be there. There's no exchange rate."

You read that right. If you are so inclined, you can absolutely book The Songbirds for a private event in Hydaelyn. You name it, they've probably done it. "Housewarming parties, grand openings of clubs, free company events, birthday parties, holiday parties," lists Ambree. "For Valentine's Day, a patron had hired us to perform for a double date. Two couples and The Songbirds performing for them. They were blown away by the private performance, and we were able to customize the playlist to their tastes, making the night even more special for them. Certainly worth it."

"It’s a surreal experience seeing our name out there."

If love is not locking eyes with your partner's avatar while a symphony cues up a squelching, MIDI interpretation of "Heaven Is A Place On Earth," then I'm not sure what it is.

I imagine The Songbirds will keep composing, and keep building their legacy, for as long as Square supports Final Fantasy XIV. There is still so much untapped potential in the game's songwriting system, and the company has already made some smart changes to allow for an honest-to-god music scene to emerge in the game. For instance, in 2019 Bards received an "ensemble mode," which added a metronome making it easier for characters to track their BPMs across spotty WiFi connections. "It's a system that offers more freedom compared to any game publicly available," says Ambree. Sure enough, The Songbirds are not the only band in Final Fantasy XIV. Check out Moogle Troupe or Mosh Mosh or the many others busking throughout the capital cities. Who knows? Maybe someday they'll come together and throw their own Woodstock. That's a metaverse I can believe in.

The thing I loved most about the MMO boom of the mid-2000s was how those games were able to create these incredible, unpredictable player-celebrities within the source code. That's the beauty of a mass gathering of players; beyond the boss fights and the bloodstained arenas, MMOs had a way of creating a strange, bespoke culture, where local legends transcended the mechanics and permeated through the General Chat. That philosophy has fallen by the wayside in 2022, as the vast majority of multiplayer games are gummed up with copious instancing, log-in bonuses, and mobile game-style itemization — I never feel like I truly know any of my fellow Guardians in Destiny, and I think that's the point. But The Songbirds are a relic of those golden years; they make a server blade feel like home. Square Enix handed off the tools, and Ambree and Miqo turned themselves into stars. It's a rock and roll success story as old as time. To think neither of them needed to leave the computer?

Luke Winkie is a freelance writer for IGN.

Friday, July 29, 2022

Game Scoop! 684: The KOTOR Remake Is Frozen in Carbonite

Welcome back to IGN Game Scoop!, the ONLY video game podcast! This week your Omega Cops -- Daemon Hatfield, Justin Davis, Mark Medina, and Colin Stevens -- are discussing GTA 6, the KOTOR remake, Meta Quest 2, Stray, Live a Live, and more. And, of course, they play Video Game 20 Questions.

Watch the video above or hit the link below to your favorite podcast service.

Listen on:

Apple Podcasts

YouTube

Spotify

Stitcher

Find previous episodes here!

Destiny 2: Where Is Xur Today? Location and Exotic Items for July 29-August 2

The eldritch horror, Xur, is now live in Destiny 2 for the weekend until next week's reset. If you're looking to get your some shiny new Exotic armor or weapons for your Guardian, look no further.

Each week, Xûr has a random assortment of Exotic armor, one for each Guardian class, as well as a random Exotic Weapon and an Exotic Engram available for purchase. In addition to his Exotic wares, he's got a random collection of Legendary weapons and armor to deck out your Guardians.

We've rounded up all the info on Xûr for the week including where to find Xûr, which Exotic weapons and armor are available, as well as which Legendary weapons you should pick up, either for PvE or PvP.

Where Is Xûr Today?

Xûr's location can be found at The Tower on July 29 through August 2. To reach him, travel to the landing point at The Courtyard and make your way to the Hangar. You'll find ol' snake-face chilling near the stairs at the back of the Hangar area.

What's Xûr Selling Today?

Xûr has at least one good find this week. Check out this exotic gear!

Exotic Engram

The Colony - Exotic Grenade Launcher

ST0MP-EE5 - Exotic Hunter Leg Armor

  • 4 Mobility
  • 22 Resilience
  • 10 Recovery
  • 9 Discipline
  • 17 Intellect
  • 2 Strength
  • Total: 64

ACD/0 Feedback Fence - Exotic Titan Gauntlets

  • 10 Mobility
  • 8 Resilience
  • 14 Recovery
  • 12 Discipline
  • 10 Intellect
  • 6 Strength
  • Total: 60

Karnstein Armlets - Exotic Warlock Gauntlets

  • 19 Mobility
  • 10 Resilience
  • 3 Recovery
  • 14 Discipline
  • 7 Intellect
  • 10 Strength
  • Total: 63

Honestly, exotic armor strikes out this week with low stat rolls and not great stat distribution. Pick up the ST0MP-EE5 if you need them, or perhaps the grenade launcher on sale, but there's nothing you really need to have this week.

Exotic Weapons

Hawkmoon - Exotic Hand Cannon

  • Paracausal Shot
  • Arrowhead Brake
  • Alloy Magazine
  • Rangefinder
  • Heavy Grip

Dead Man's Tale - Exotic Scout Rifle

  • Cranial Spike
  • Extended Barrel
  • High-Caliber Rounds
  • Vorpal Weapon
  • Hand-Laid Stock

The roll for Dead Man's Tale this week is quite good! Vorpal weapon and High-Caliber Rounds make a great pair of perks for a weapon that's deadly in both PvE and PvP. I'd recommend picking this one up!

Legendary Weapons

Bad Omens - Rocket Launcher

  • Confined Launch/ Smart Drift Control
  • Alloy Casing/High-Velocity Rounds
  • Tracking Module
  • Cluster Bomb
  • Blast Radius Masterwork

Toil and Trouble - Shotgun

  • Barrel Shroud/Corkscrew Rifling
  • Assault Mag/Extended Mag
  • Threat Detector
  • Snapshot Sights
  • Reload Speed Masterwork

The Fool's Remedy - Sidearm

  • Tactic SAS/Target SAS
  • Armor-Piercing Rounds/Light Mag
  • Feeding Frenzy
  • Quickdraw
  • Stability Masterwork

Whispering Slab - Combat Bow

  • Flexible String/Natural String
  • Natural Fletching/Straight Fletching
  • Hip-Fire Frip
  • Sympathetic Arsenal
  • Accuracy Masterwork

Fraction Fire - Submachine Gun

  • Arrowhead Brake/Hammer-Forged Rifling
  • Accurized Rounds/Tactical Mag
  • Field Prep
  • Rampage
  • Handling Masterwork

Empty Vessel - Grenade Launcher

  • Confined Launch/Countermass
  • Blinding Grenades/Implosion Rounds
  • Surplus
  • Swashbuckler
  • Vanguard's Vindication
  • Reload Speed Masterwork

Survivor's Epitaph - Hand Cannon

  • Arrowhead Brake/Full Bore
  • Extended Mag/Flared Magwell
  • Surplus
  • Kill Clip
  • One Quiet Moment
  • Impact Masterwork

This week's notable rolls include the Empty Vessel grenade launcher which comes with blinding grenades and the swashbuckler perk that could make it quite good, the Fraction Fire machinegun that has field prep and rampage that should make it deadly, and the Bad Omens rocket launcher which has got tracking module and cluster bombs that are always good for PvP and especially PvE.

Warlock Legendary Armor

For Warlocks, Xûr is selling the Lightkin set which includes:

Lightkin Gauntlets

  • 24 Mobility
  • 2 Resilience
  • 2 Recovery
  • 20 Discipline
  • 2 Intellect
  • 10 Strength
  • Total: 60

Lightkin Chest Armor

  • 12 Mobility
  • 2 Resilience
  • 17 Recovery
  • 10 Discipline
  • 2 Intellect
  • 14 Strength
  • Total: 57

Lightkin Helmet

  • 2 Mobility
  • 11 Resilience
  • 17 Recovery
  • 2 Discipline
  • 16 Intellect
  • 15 Strength
  • Total: 63

Lightkin Leg Armor

  • 2 Mobility
  • 9 Resilience
  • 16 Recovery
  • 17 Discipline
  • 9 Intellect
  • 2 Strength
  • Total: 55

Lightkin Bond

The Warlock armor this week is pretty rubbish! The gauntlets are very spikey in places, but even that is hardly worth buying.

Titan Legendary Armor

For Titans, Xûr is selling the Lightkin set which includes:

Lightkin Gauntlets

  • 7 Mobility
  • 19 Resilience
  • 6 Recovery
  • 11 Discipline
  • 14 Intellect
  • 2 Strength
  • Total: 59

Lightkin Chest Armor

  • 2 Mobility
  • 2 Resilience
  • 30 Recovery
  • 24 Discipline
  • 2 Intellect
  • 2 Strength
  • Total: 62

Lightkin Helmet

  • 10 Mobility
  • 2 Resilience
  • 16 Recovery
  • 14 Discipline
  • 2 Intellect
  • 14 Strength
  • Total: 58

Lightkin Leg Armor

  • 9 Mobility
  • 2 Resilience
  • 17 Recovery
  • 13 Discipline
  • 14 Intellect
  • 2 Strength
  • Total: 57

Lightkin Mark

Again, Titan armor is also underwhelming. The chest piece is extremely lopsided that could be good for buildcrafting, but with only 62 stats overall I doubt it's worth the trouble.

Hunter Legendary Armor

For Hunters, Xûr is selling the Lightkin set which includes:

Lightkin Gauntlets

  • 7 Mobility
  • 10 Resilience
  • 15 Recovery
  • 14 Discipline
  • 6 Intellect
  • 7 Strength
  • Total: 59

Lightkin Chest Armor

  • 16 Mobility
  • 2 Resilience
  • 12 Recovery
  • 20 Discipline
  • 8 Intellect
  • 2 Strength
  • Total: 60

Lightkin Helmet

  • 2 Mobility
  • 2 Resilience
  • 26 Recovery
  • 10 Discipline
  • 14 Intellect
  • 6 Strength
  • Total: 60

Lightkin Leg Armor

  • 8 Mobility
  • 16 Resilience
  • 8 Recovery
  • 11 Discipline
  • 2 Intellect
  • 13 Strength
  • Total: 58

Lightkin Cloak

Somehow Hunters have managed to do even worse than the other classes with zero interesting rolls -- seems legendary armor is a wash this week!

That's a wrap on Xûr for this week, Guardians! What are you thoughts on Bungie's recent comments on implementing skill-based matchmaking in PvP? Let me know your thoughts in the comments! For more on Destiny, check out some of the new weapons and gear you can find in The Witch Queen and read about how Sony's purchase of Bungie fits into its larger plans.

Travis Northup is a writer for IGN. You can follow him on Twitter @TieGuyTravis and read his games coverage here.

The Sento Showdown: How a Mortal Kombat Tournament Seeks to Raise Accessibility Awareness

Fighting games are communal by nature, and the broader Fighting Game Community (FGC) and the many pockets of it that pop up around different games regularly create and participate in events based on their favorite games. From Super Smash Bros. to Mortal Kombat to Street Fighter, players of varying skill levels gather to compete, occasionally teach, and celebrate their favorite fighting games. The FGC fosters growth and support to both professional and casual members of all walks of life, so it’s only natural that events catering toward disabled players would form, too.

Fighting game popularity amongst disabled players has evolved with the broader accessibility movement. Control remapping, difficulty settings, and even the upcoming Street Fighter 6’s different control modes to allow for easier moves and combos are all tools that can alleviate or even remove barriers preventing disabled people from properly playing. These inclusive design practices and accessible features were directly responsible for the creation of The Sento Showdown, a Mortal Kombat tournament exclusive to blind/low vision players. Speaking with IGN, Showdown founder Carlos Vasquez dove back into the tournament’s origins, reminisced on its evolution and continued prominence within the FGC, and explained his hopes for the future of fighting game accessibility and disabled inclusion.

The Beginning of the Sento Showdown

Vasquez is no stranger to the competitive scene. In 2013, he competed in the Evolution Championship Series, and in 2019 participated in Combo Breaker, a collection of community-based shows and events. After his 2013 performance, he had the opportunity to share accessibility concerns with several developers from NetherRealm Studios, and these exchanges directly led to a key accessibility feature being added to Injustice. Blind/low vision players have the capability to enable audio cues based on their position within stages, particularly as they near interactive objects. Since 2013, this option continues to appear in every NetherRealm Studios game.

Yet, it wasn’t Mortal Kombat’s accessibility nor popularity that became the defining factors for the creation of the Showdown, but rather a desire to connect with members of the community spurred its inception.

“We were pretty much stuck when the pandemic started and [The Sento Showdown] was a way to keep the competitive spirit at the time,” Vasquez said. “The way it officially started was one of the [general FGC] community members put out a tweet from an idea that was discussed privately, from what I was told, and that tweet came out and was like “Wouldn’t it be nice to have a tournament for blind players?” That tweet blew up, essentially, and I commented, and I was like “Hey, we can do something about that.”’

Despite competing in professional and local offline tournaments, Vasquez never hosted or organized his own event. Thankfully, with the help of several friends and a willingness and interest from the blind/low vision FGC, the Showdown slowly took form. Of those early hurdles, Vasquez notes that initially he and several others needed to research how to properly set up tournament structure, as well as casting the matches.

“We started learning how to organize brackets, how to run the tournament, how to conduct the streams live as it’s going on, and it was quite an experience learning all of these new things and getting to know how much effort it takes to just organize something that looks very simple online,” he said. “Behind the scenes, we had some people that offered some prizes, and so we took on that opportunity and the ball just kept on rolling.”

"...It was quite an experience learning all of these new things and getting to know how much effort it takes to just organize something that looks very simple online."

Along with the logistics of creating and hosting an online tournament, Vasquez needed to determine which platform would be the most accessible for competitors. Prior to the release of the current generation of consoles, Xbox’s systemwide accessibility was more conducive to the needs of blind/low vision players. Magnification, narration, and text to speech are just some of the features that visually disabled players use to game without sighted assistance. And with this level of independence afforded by Xbox’s platforms, players could participate without requiring extra accommodations.

The Showdown in Action

The general sense of camaraderie within the FGC meant that Vasquez immediately received support from able-bodied and disabled players alike. Since he and several other Showdown organizers were longtime competitors, members of the Mortal Kombat, Street Fighter, and Tekken fanbases actively encouraged establishing a tournament of this type. With such a wide system of support from so many playerbases, Vasquez and others within the FGC chose Mortal Kombat to show newcomers that not all fighting games required complex inputs or a mastery of in-depth mechanics.

“Whereas with Mortal Kombat, it’s more about the combinations of special moves, even combo execution,” he said. “It’s very simple in comparison to other fighting games. Now, of course, the more you get into the competitive setting, the more difficult it gets. Mortal Kombat, for example, has specific mechanics to the game, such as flawless blocking or wave dashing – that allows you to move fast around the screen – little things like that are what people started to really get into at the time, and that’s what made it easier to run a tournament.”

The Sento Showdown prides itself on bringing intense competitive action, not only for able-bodied viewers but also for disabled participants. And the overall quality of matches attracted the attention of prominent FGC members, as well as developers themselves. But even before any matches took place, Vasquez explained that interest in the Showdown was already there.

“The first year when we hosted it, [NetherRealm Studios] actually went live when we ran top eight,” he said. “So, they were watching, and before we went live, they went live on their own Twitch stream and were casually playing the game and talking to the fans. When I went live on my stream, they pretty much [raided] our stream after that.”

The FGC showed support not only through views, but also through the donation of impressive prizes like copies of MK11, an Xbox One, and fight stick for that first year. And NetherRealm Studios was not the only major company to promote the event in its early days. During its second year, Xbox connected with Vasquez to broadcast the tournament to hundreds of followers. Not only was Xbox the console of choice due to its systemwide accessibility, but they also supported disabled players by highlighting their competitive skills.

The Sento Showdown prides itself on bringing intense competitive action, not only for able-bodied viewers but also for disabled participants.

“The second year was a very special one because we were able to get in contact with Xbox, and our top eight was streamed on the official Xbox Twitch,” he said. “They were impressed by the gameplay and just the hype overall that we brought, and even some of the producers talked about how they enjoyed watching the grand finals because it went down to the wire.”

This year’s Showdown, which aired on Vasquez’ Twitch channel several weeks ago, featured prizes like a statue of Kitana from Mortal Kombat 11, a custom hitbox fightstick with The Sento Showdown logo embossed in braille, a PS5, and a prize pool of $530. Every prize was donated through varying organizations or members of the FGC that wanted to support the Showdown during its third year. While Vasquez is excited for next year's competition, he is still concerned about continuous community support, and what that might mean for the Showdown’s continuation.

The Future of the Showdown

Despite the viewership and community-gifted rewards toward the Sento Showdown, and its clear success thus far, Vasquez is ultimately unsure of its longevity. Unlike larger tournaments like Evo and Combo Breaker, the Showdown is still a grassroots event that highlights blind/low vision disabled players, and the cost of supporting the tournament each year currently outweighs the support and exposure. Sento only survives thanks to the donations from the community that allow for worthy prizes to be awarded, but there’s no guarantee of those year to year. Without that help, there would be no appropriate rewards for the high level of competition. And the irony is not lost on Vasquez that the tournament currently requires the help of sighted allies to actually be run because of the use of bracketing websites like Start.gg and Challonge.com, though he hopes events like the Showdown can improve that space as well.

“I feel like the more we do these things, the more awareness it will start generating, like ‘Hey your website needs to be more accessible with screen readers.’ So, the solutions that we made right now are that we have sighted allies that are part of our volunteer team that will use the official website to run the bracket behind the scenes, but we also created an accessible Word document that has the layout of what the bracket would look like as you progress.”

This level of accessibility awareness is also key in dismantling negative stereotypes regarding disabled players. Despite needing extra accommodations to create the Showdown or even participate, Vasquez wants the FGC to not only respect disabled players but remember that they also compete in tournaments alongside able-bodied peers. And that’s ultimately the Showdown’s greatest mission – to demonstrate the need and desire for accessible tournaments, as well as showcase that disabled players can and deserve to compete alongside their able-bodied peers.

“The main thing that we also want to do is note that just because there’s a disability doesn’t mean you have to tone it down,” he said. “Some of us do play against sighted players outside the blind FGC, you know, we play against top level players, and we go toe to toe with them a lot of the time. I think it’s because they either get surprised the first time, and are like ‘Whoa, how is this happening right now,’ but once we continue playing with them, that mentality of ‘You have a disability and I don’t’ kind of goes away, because now we’re just worried about if my character is better than yours.”

And that’s ultimately the Showdown’s greatest mission – to demonstrate the need and desire for accessible tournaments, and showcase that disabled players can and deserve to compete alongside their able-bodied peers.

What started as a response to a tweet has since evolved into an FGC event that promotes inclusivity and accessibility. Not only does The Sento Showdown bring high-level action, it also demonstrates that it’s entirely possible for events to not only be accessible to spectators, but also to competitors. While the Showdown’s future may be in flux, Vasquez hopes the work already done with it can help continue to push the industry, and the FGC at large, toward elevating disabled players alongside their able-bodied peers.

“My hope is that it remains in the history of video games as a platform that did its best to promote accessibility and also to promote a community-based setting where people can come in and not necessarily know about fighting games. I just hope that it’s remembered in that manner.”

Long-Delayed Minecraft amiibo Will Arrive in September

Nearly two years after Minecraft's Steve joined the DLC roster of Super Smash Bros. Ultimate, his (and his female counterpart Alex's) amiibo will finally reach store shelves on September 9.

Nintendo announced the release date for Minecraft's amiibo via Twitter. Alongside the post, fans also got a short video with a first look at the final designs for the Steve and Alex amiibo, which are truly faithful to the characters' original blocky designs.

While initially announced for a spring 2022 release, the Steve and Alex amiibo were delayed until later in 2022 "due to a logistics and production delay."

Now that Minecraft's amiibo collection finally has a release date, Nintendo is also nearing the end of its Super Smash Bros. Ultimate amiibo line. After Steve, the final characters left for the company to convert into amiibo form are Sephiroth, Pyra and Mythra, Kazuya, and Sora, the final character added to Smash Ultimate. It's still unclear if Sora will receive an amiibo, however.

We reviewed Steve's appearance as a DLC fighter in Super Smash Bros. Ultimate and gave his gameplay a 7, calling his faithful representation of Steve "impressive" but pointing out how some mechanics "can also lead to a lot of frustration."

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

Here's The Coolest Thing We Got At Comic-Con

While lot of IGN staff are currently poking a hot piece of wire into petri dishes of their blood to see who secretly caught the San Diego Comic-Con exclusive COVID variant, there's one Thing we're very glad we brought home from the show: this action figure based on the poster for John Carpenter's The Thing, courtesy of NECA.

NECA always pulls out all the stops for SDCC exclusives (even when there's no actual convention) and this year was no exception, but this particular figure was worth writing home about. Based on the Drew Struzan poster for the classic horror movie, this 7-inch figure comes features interchangeable faces to recreate the stylized rays, and even has an LED feature for the full effect. This is clearly meant as a standalone display piece, but there's plenty of articulation for anyone who wants to set up a diorama of Kurt Russell torching him with a flamethrower. Even if it's left in the box, this Thing looks great displayed thanks to lenticular packaging featuring the original poster without any unnecessary branding or logos.

Another NECA exclusive was a four-pack of Teenage Mutant Ninja Turtles figures (none of which are technically mutated or turtles, and only one is actually a ninja) including pre-mutation (IE, human) versions of Splinter, Bebop, Rocksteady and Baxter Stockman. The pre-mutated turtles are in there too as a tiny accessory, ready to fall out of their jar into a sewer drain -- or more likely, get lost under your desk.

Speaking of horrible green things that are created due to improper handling of liquids, there's also a 7-inch Greta the Gremlin figure. Decked out in full wedding attire, this figure faithfully recreates the final shot from Gremlins 2: The New Batch, as well as all the uncomfortable feelings that came from viewing it as a small child.

There was also a four-pack of Dungeons and Dragons figures based on the "Lost Wave," replicas of an unproduced set from the original 4-inch LJN toy line, recreated from the original prototypes. NECA even made their own logo look like the LJN logo, which is such a fun detail.

Finally, who doesn't want an 8-inch figure of Zombo from Rob Zombie's upcoming big-screen remake of The Munsters? You know, Zombo! In a pile of action figures based on deep-cut pop-culture references, this one might be the most esoteric. As near as we can tell, Zombo appeared in one episode of the original Munsters show, and he's returning for the movie... and the person who's most excited about Zombo's return is, well, Rob Zombie himself.

Convention exclusives are infamously hard to track down after a convention is over, but keep an eye on NECAonline.com to see if there are any plans to release more down the line. Maybe during New York Comic-Con? Huge thanks to NECA for providing IGN with samples.

Sony Working to Increase PS5 Supply in Time for the Holidays

Sony says it's increasing production of PlayStation 5, and is "working to bring forward more supply into the year-end holiday selling season."

During its latest earnings results, Sony explained that both software sales and gameplay engagement have dropped year-on-year – not a huge surprise given the huge increase in gaming during COVID-19 lockdowns.

"Taking this situation into account," Sony explained, "we intend to take action to increase user engagement in the second half of the fiscal year, during which major titles including first party software are scheduled to be released, primarily by increasing the supply of [PS5] hardware and promoting the new PlayStation Plus service."

Sony says it still expects to meet its forecast of 18 million units sold during this financial year, and is seeing positive signs for supply after lockdowns lifted in Shanghai, a major components production hub. As a result, Sony now believes it can bring forward production and sell many of those units during the holiday season, a boom-time for sales.

Sony has previously promised to ramp up production this year, but supplies have remained constrained, with new units selling out almost immediately. In a Q&A session, Sony CFO Hiroki Totoki said, "We want to produce more units as soon as possible."

Sony's been improving its hardware and services consistently since the launch of PS5, most recently adding an update to support 1440p monitors, and introducing the new PlayStation Stars loyalty service.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Nier: Automata's Huge Internet Mystery Was a Beautiful, Impressive Hoax

After days of intrigue, it's finally been revealed that the mysterious videos of hitherto unknown areas in Nier: Automata were the work of extremely talented modders.

The 'church saga' began when a Reddit user called sadfutago posted a video of a door that no Nier player had ever seen before, and followed it up with clips that showed bizarre content that included references to other games. It has hooked the Nier community (and many, many others), who couldn't work out if this was an ARG for a new game, or the work of modders - although the latter had been deemed impossible by many.

As it turns out, it wasn't as impossible to mod Nier: Automata as we thought, with a Twitch stream revealing that the entire saga was indeed the work of talented fans creating new content within the game. As you can see in the gallery below, the Twitch stream ended with an admission that all of this was created with mods by three individuals, DevolasRevenge, Woeful_Wolf, and RaiderB.

"THANK YOU," reads a text slide that aired at the end of the stream. "Everything we have shared has been completely in-game, no editing was used. We have been loving all the discussions and theories - it has been an amazing journey. It has been inspiring to see the community come together after so many years, it has made all the hard work well worth it."

While some will be disappointed that this doesn't mean more official Nier content is coming soon, the fact that the team has begin adding in-game content to Automata at all is huge news for the community. Many believed this wasn't possible, but the modders have promised to release "new Blender addons and scripting tools" on an open source basis, seemingly blowing the modding scene wide open for the first time.

The church scene itself will be released to let everyone play what they've been watching, and the team says they have "so much more in store", including an already finished mod from RaiderB.

Subsequent slides apologised to the community for misleading people, saying they wanted to give off the impression of this being cut or secret content, not a full-blown ARG. They also said they weren't trying to impersonate Nier creator Yoko Taro, who has been drawn into the mystery over the last few days (and who has been subsequently praised for not ruining the mystery).

Finally, the team apologside for the "anticlimactic" ending, saying they were running out of time to do it due to personal reasons. However, much of the community has been celebrating the reveal for breathing life into the community, even before mods are released.

"This is the most enamored I’ve ever been with something like this, and it’s insane. I was here," wrote Jinnie-boy. Seasalted-icecream sees this as a new future for the series: "These guys managed to grab the attention of multiple people involved with NieR and have revitalized interest in the series. What we have now may only be a new and incredibly made mod, but [Square Enix] might see that the interest is definitely there and may seriously consider working on the series again."

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Thursday, July 28, 2022

Mario Kart 8 Deluxe Booster Course Wave 2 Includes a Brand New Track

When Nintendo announced the Mario Kart 8 Deluxe Booster Course Pass, the company stated the pass would focus on remasters of courses from old games. However, Wave 2 of the pack contains a delicious twist to the Pass's formula: an entirely new course.

Today, Nintendo shared a trailer for Wave 2, which is slated to release on August 4. Fans were quick to notice the track Sky-High Sundae, an entirely new addition to the Mario Kart franchise. The ice cream-themed track will be the first original course to be added to the Booster Course Pass.

The pack also brings back a few fan favorites, including Waluigi Pinball and Mushroom Gorge, through the Turnip Cup and Propellor Cup. Here’s the full list of what Wave 2 will bring to Mario Kart 8 Deluxe:

  • Sky High Sundae
  • Kalimari Desert (N64)
  • Mario Circuit 3 (SNES)
  • Mushroom Gorge (Wii)
  • Sydney Sprint (Tour)
  • Waluigi Pinball (DS)
  • Snow Land (GBA)
  • New York Minute (Tour)

Mario Kart 8 Deluxe’s Booster Course Pass was first announced during February’s Nintendo Direct. While players need to purchase the pass or own the Nintendo Switch Online + Expansion Pack to play these courses in singleplayer, they’re free to use in the multiplayer rotation.

There are four more Waves set to release between now and the end of 2023, and by then, Mario Kart 8 Deluxe will contain over half of all the tracks ever made for the series.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they've contributed to sites like Polygon and Rock Paper Shotgun. Find them on Twitter: @ameliazollner.

'D&D Meets Scribblenauts' Game Cryptmaster Revealed

Developers Paul Hart and Lee Williams along with publisher Akupara Games have revealed Cryptmaster, a new narrative adventure game with a distinct black-and-white art style and an even more distinct gameplay hook: it mixes text-based adventures with modern graphics to enable a sort-of Scribblenauts-meets-D&D experience in which you type out what you want your character to do next and the game responds.

Hart and Williams describe Cryptmaster as "a dungeon-crawling narrative adventure with a nostalgic visual style about a party of recently awakened dead heroes. An eccentric figure, known as the Cryptmaster, has tasked you to journey upwards through the strata of several fantastic underground kingdoms." Watch the reveal trailer above and check out the first screenshots below.

Like in Scribblenauts, the words you type become actions in Cryptmaster, be they dialogue responses or combat moves. Plenty of puzzles and dark comedy are also promised. Wishlist it on Steam if you're interested.

Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Goat Simulator 3 Release Date Revealed

Goat Simulator 3 is coming on November 17, 2022.

The upcoming sequel to the original Goat Simulator (no, there is no Goat Simulator 2) will arrive on PC via the Epic Games Store, PS5, and Xbox Series X/S.

“People told us not to beat a dead horse but no one ever said anything about goats, so we’re thrilled to announce Goat Simulator 3’s release date,” said Santiago Ferrero, creative director at Coffee Stain North.

“I wouldn’t exactly say we’re ‘proud’ to be bringing Pilgor’s antics back to players in November, but that’s definitely what we’re doing,” he added. “And at that time of year you won’t have much reason to leave the house anyway - you might as well be playing a new Goat Sim game.”

Goat Simulator 3 was announced just last month with a first-look trailer that spoofs the eight-year-old trailer for Dead Island 2. The game will see players take control of Pilgor the Goat once more, wreaking havoc upon the beautiful, sprawling island of San Angora the only way a goat knows how – with jetpacks, of course.

Goat Simulator 3 digital and physical pre-orders are available now. Goat fans can currently choose between the Goat Simulator 3 Pre-Udder Edition, which comes with additional in-game gear, or the Goat Simulator 3 Digital Downgrade Edition which also includes some remastered content from the original game.

Additionally, the Goat in a Box Edition includes a physical copy of the game as well as a ton of cute merch, such as a Goat plushie, custom Goat box, steelbook, 3 postcards, and a double-sided poster, not to mention a bunch of digital content. You’ll find a copy of the soundtrack, all the standard Pre-Udder Gear, some Remastered Skins and Gear, and even some 3D printing files just in case you fancy 3D printing your own goat, I guess?

Goat Simulator 3 promises to be just as ridiculous as the original game, if not more so – raising the baa (*facepalm*) with 4-Player multiplayer for true goat-based mayhem. Want to find out more about Goat Simulator 3? Check out the official reveal trailer and brush up on your goat-based skills with our Goat Simulator guides.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

MTV Adds a 'Best Metaverse Performance' Category to the Video Music Awards

MTV has added a "Best Metaverse Performance" category to the Video Music Awards, pitting the likes of Ariana Grande's performance in Fortnite against Twenty One Pilots' concert in Roblox.

As reported by The Hill, voting is now open for the metaverse category and 21 others, and MTV will announce the winners at the VMA live show on August 28.

The full list of nominees are: Ariana Grande's headlining performance at the Fortnite Rift Tour, Blackpink's concert in PUBG: Mobile, BTS's performance in Minecraft, Charli XCX's appearance in Roblox, Justin Bieber's interactive virtual experience in Wave, and Twenty One Pilots' concert in Roblox.

MTV said the increasing number of artists hosting performances digitally led them to create the new category.

"We saw the opportunity to highlight and honour some of the best, most impactful executions of this - and celebrate artists who have found creative ways to use these spaces - which led to the addition of [the] Best Metaverse Performance category this year," MTV said.

Travis Scott was one of the first artists to host a performance in this way when he played the Astronomical concert back in 2020, and the connection between music and the metaverse has only grown since.

Remaining at the forefront of the movement, Fortnite also collaborated with Coachella earlier this year to bring elements of the iconic festival into the game.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Bully: Someone's Made a Trailer for the Unreal Engine 5 Rockstar Remake We'll Never Get

Fans have been clamoring for a remake of Rockstar’s Bully for years, and finally, there’s a trailer. The catch? It's a fan project and you’ll never get to play it.

The trailer comes from TeaserPlay on YouTube and shows Jimmy Hopkins at Bullworth Academy like we’ve never seen him before.

The folks at TeaserPlay used Unreal Engine 5 to create the trailer. They relied on features like Lumen, Nanite, Ray Tracing and Metahuman to create Jimmy Hopkins and Dr Crabblesnitch’s Face. They wanted to make the trailer because it is a “great nostalgic game that we need now in next gen graphics.”

Jimmy's seen skateboarding down overgrown streets, walking through sun-filled hallways, and being yelled at by Dr. Crabblesnitch in glorious high definition (albeit with some decidedly less impressive facial animations). TeaserPlay also released a side-by-side comparison video showcasing what their remake looks like when compared to the original from 2006.

Bully follows Jimmy Hopkins as he rises through the ranks at the pretentious Bullworth Academy. It was met with much critical and commercial success, and in 2012, Bully’s composer seemed to confirm a sequel, but it never materialized.

A few years later, Take-Two filed a new Bully trademark in Europe and Grand Theft Auto 5’s lead writer even expressed interest in a sequel. Unfortunately, nothing ever came of it. Earlier this year, however, former developers from Rockstar shared details from the canceled sequel.

Casey is a freelance writer for IGN. You can usually find him talking about JRPGs on Twitter at @caseydavidmt.

PS5 Finally Getting 1440p Monitor Support

Sony's PlayStation 5 is finally getting 1440p monitor support thanks to an incoming firmware update.

As announced on the PlayStation Blog, the new feature has entered beta and is therefore essentially in the final stage of testing before Sony rolls it out to all PS5 users.

The 1440p support is particularly important for PC players, who have been requesting the feature since the console was released – especially as its competitor the Xbox Series X has supported 1440p since launch.

"If the game you’re playing supports 1440p rendering you can experience native 1440p output on your display," the post said. "Or, if you’re playing a game with a higher native resolution like 4K, then you may benefit from improved anti-aliasing through supersampling down to 1440p output."

The resolution can be changed in the PS5's system settings, by proceeding to video output, resolution, and finally to 1440p.

Also coming in the beta – the features of which usually see a full release a few weeks later – is a new organisation option called Gamelists. Users will be able to sort their games into these Gamelists, essentially the folders used on the PS4, with up to 15 lists in total and 100 games in each one.

The ability to compare 3D and stereo audio is also featured, alongside easier to see in-progress activities, and new social features such as requesting party members share their screen, a pop-up to quickly join party member's games, and more.

Sony releases several firmware updates a year adding more features to its consoles, and has also recently bolstered its digital offers through the likes of the new PlayStation Plus tiers and the PlayStation Stars rewards programme.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

A Sims 4 Bug Is Aging Toddlers Into Seniors in Minutes

A Sims 4 bug is causing players' Sims to age incredibly quickly, skipping birthdays and progressing from a toddler to a senior in mere minutes.

As reported by PC Gamer, a new update that added several features, including the ability to designate Sims' sexual orientation, also brought with it this bizarre bug.

Only players using the "short" and "long" lifespan options for their Sims appear to be experiencing the super-fast aging, with those on the "normal" setting seemingly unaffected.

Twitter user @windyroses_ (above) said that, after ten minutes of playing, "kids are teens and young adults are almost elders". The age progression happened without the usual birthday notifications, and even pets were reportedly over-aging and dying.

Another player on the Sims Community website shared their experience with the issue. The first time they logged in after the updated, "every Sim in the world (except vampires) whether active, household, NPC, cat, dog, all aged up at the same time".

Several other reports of the same issue garnered the issue of a member of The Sims 4 live operations team , @SimGuruNick on Twitter, who said the development team is aware of the issue and is currently investigating it.

There isn't really a safe alternative in the meantime for those playing on the shorter or longer lifespan settings though, meaning the best things these players can do is start a new save temporarily or not play at all until the bug is fixed.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Wednesday, July 27, 2022

VRChat Has Banned Mods, and the Community Has Gone Wild

The developer of VRChat has banned all mods for its virtual reality-based social platform, and the community is incredibly unhappy.

As reported by PC Gamer, VRChat announced it would soon introduce Easy Anti-Cheat – a common PC counter-hacking and cheating service used in games including Elden Ring, Fortnite, and more. It's being introduced because, according to the developers, "malicious modified clients allow users to attack and harass others, causing a huge amount of moderation issues".

There were other reasons listed too, with developer VRChat Inc. saying that "even seemingly non-malicious modifications complicate the support and development of VRChat, and make it impossible for VRChat creators to work within the expected, documented bounds of VRChat."

Some mods add major features to VRChat and are otherwise a huge part of its appeal for the community. For some, those mods' features are more vital, such as adding closed captions for deaf and hard-of-hearing, which will be removed as a result of the anti-cheat implementation.

As you might expect, the announcement has sent the community into an uproar, with Twitter, Discord, and other social platforms exploding with complaints in response to the blog post. The game's Steam page shot from showing mostly positive reviews to overwhelmingly negative as a result of the announcement, as users with hundreds of hours of playtime slammed the developers behind the game they love.

User FrostClaw wrote: "Horrible devs. Entirely disconnected from the community and what they want." Another, Zullfix, wrote that Easy Anti-Cheat will "lower framerates, increase instability, stop 'wholesome' mods, accessibility modes, and quality of life mods" among other things.

VRChat Inc. has issued a response to the community, updating its initial blog post to say that it has heard and understood the complaints but it will not cancel the implementation of Easy Anti-Cheat.

"However, we hear you and see you saying that many of the modified client features that are being lost due to this are extremely important to you, or in some cases allow you to use VRChat at all, when in regards to modifications that added accessibility features that VRChat currently lacks," it said.

"Addressing these concerns and feedback is our highest priority. We are changing our internal development roadmap and priorities to focus on the features and additions that you want. Currently ongoing projects are being paused, rescheduled, or re-prioritized, and resources are being re-allocated to account for this change."

The first changes being made pertain to accessibility issues such as the removal of closed captions, with VRChat Inc. saying it is fast-tracking several similar features through production. It promised that more information will follow soon, and that these initial updates will be first of many, also thanking fans for their patience as they work through the list of concerns.

Whether fans will show that patience remains to be seen.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Xenoblade Chronicles 3 Is a 'Culmination' of the Trilogy - But Not the End of the Series

Xenoblade Chronicles 3 on Nintendo Switch will act as a "culmination" of the trilogy, but won't be a conclusion for the series overall according to its executive director.

In an interview with Nintendo itself, Tetsuya Takahashi said the first three mainline Xenoblade Chronicles games (not including the more futuristic Chronicles X) share similar themes and gameplay ideas that connect them as a trilogy.

Xenoblade Chronicles 3 therefore rounds out the trilogy thematically – but Takahashi made clear it's not the end of the series as a whole. "This is like a summary for moving on to the next step in the future," he said.

"Although some elements and designs from one and two will appear in this third entry here and there, there is no need to have played the first and second games to understand the story or how to play," Takahashi explained. "However, since this is a series of works, the underlying theme is consistent, and in each case, the story unfolds based on 'the relationship between foreign things'.

"I used the word 'culmination' earlier, but this title brings together all the themes that have been developed over the past 15 years since 2007, when development of the first title in the Xenoblade Chronicles series began, as well as the gameplay systems that have been developed throughout the series."

Xenoblade Chronicles 3 was announced in February and will be released on July 29. As with the previous games, it's a JRPG that features an automatic combat system where the player must combine a number of attacks and effects to achieve victory, set amid a war-torn futuristic world called Aionios.

In our 8/10 review, IGN said: "Xenoblade Chronicles 3 can take some meandering detours across its massive 150-hour campaign, but great characters and addictive tactical combat make it all well worth the time."

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

Roblox's Famous 'Oof' Sound Has Been Removed from the Game

The Roblox "oof" sound, which became famous not just with players but around the internet as a meme, has been removed from the game entirely due to a licensing issue.

The simple soundbite, a second-long "oof" sound that plays when a player dies or resets their character, has proven surprisingly awkward due to copyright claims in the last few years. It would appear these complications are now officially too much Roblox's development team, however, which has now announced the "oof" sound is no longer in the game.

It's been replaced with a similar default sound but, as announced on the Roblox Twitter (below), a whole range of new sounds, both old and new, will be released into the Avatar Shop in the future to make the transition away from the classic "oof" more palatable.

Issues first arose in 2020 when video game composer Tommy Tallarico recognised the now iconic sound as his own creation, originally from a game called Messiah. The "oof" was removed from the game as a result until Tallarico and Roblox reached an agreement to reintroduce it, but at a roughly $1 cost for creators.

That agreement has seemingly ended, however, as the sound was removed "due to a licensing issue," the tweet said. The sheer ubiquity of the noise has turned it into meme-fodder across the internet, with rapper Post Malone even saying he'd made an entire 2-hour Coachella set based on the sound.

Despite being considered a game platform for children, Roblox often finds itself seeped in more adult controversy. Kim Kardashian threatened to sue the platform in April after her son found a fake sex tape game featuring the celebrity, and Roblox itself launched a lawsuit against a YouTuber for posting "terrorist threats" in November.

Ryan Dinsdale is an IGN freelancer. He'll talk about The Witcher all day.

GTA 6 Will Reportedly Feature a First Female Playable Character, and Add New Cities Over Time

Grand Theft Auto 6 will reportedly feature a female playable character in its campaign for the first time. Rockstar apparently plans to launch the game with a single city, but add more locations over time through updates.

As part of a report on Rockstar by Bloomberg, sources close to the studio discussed the new female character, who will be Latina. The character will reportedly be part of a pair of bank robbers in a story influenced by real-life criminals Bonnie & Clyde.

Female protagonists have previously only been available as custom characters in GTA Online, never in the game's single player campaigns. Rockstar co-founder Dan Houser (who has since left the company) previously indicated the company was thinking about a female lead as far back as 2013.

The report also indicates that the launch version of GTA 6 will begin with fictionalized Miami and surrounding areas (presumably a return for Vice City), but will be updated with "new missions and cities on a regular basis". That launch version apparently already includes more interior locations than any GTA game previously.

Per the report, the game is codenamed Project Americas due to its original plan to include huge territories based on North and South America – a plan that was scrapped in part to reduce crunch for employees.

Sources say that developers on the game are sceptical about predictions for a launch between April 2023 and March 2024 due to multiple changes on the team and bottlenecks in production. Some developers are even said to have quit due to a lack of progress on the game recently. Developers on the team reportedly expect the game to be at least two years away, and say that no firm release date has been set internally.

However, much of the report focuses on progressive changes at Rockstar in recent years, including a more inclusive office culture, a focus on reducing crunch, a removal of abusive managers, conversion of contractors into full-time employees and a restructure to improve working conditions. Morale is said to be higher at the company as a result, and one source said Rockstar was “a boys’ club transformed into a real company.”

The report also points to a more progressive mindset at the company in narrative terms, too. Bloomberg says that a mode called Cops 'n' Crooks was shelved before release following the 2020 police killing of George Floyd, and has not been considered for release since. The company is also focusing on making fewer jokes in GTA that 'punch down' at marginalized groups.

After years of rumours, GTA 6 was finally confirmed this year, but more official news will apprently only be released when Rockstar is ready, not when its owner Take-Two requests it. Rockstar is said to have moved more developers onto GTA 6 recently having scrapped remasters of Red Dead Redemption and GTA 4.

Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

MultiVersus Is Having an Absolutely Enormous Beta Launch

Brand new platform fighter MultiVersus is already hitting huge player numbers and nearing to tops of console charts.

After a launching into open beta yesterday, the new fighting game from Warner Bros. has seen some staggering numbers – reaching a peak of 144,456 concurrent players yesterday on Steam alone. This puts the game ahead of the likes of Warframe, Rust, and even Destiny 2.

The free-to-play multiversal crossover game, starring the likes of Batman, Bugs Bunny, and Shaggy, has already proven to be an extremely popular alternative to Nintendo’s Super Smash Bros. Ultimate. And even without console figures, the game’s Beta launch is doing ridiculous numbers.

MultiVersus is also proving to be very popular on consoles with the game creeping into the Xbox Most Played list. It’s also currently sitting at second place in the Xbox Series X/S Top Free Games, pipped to first place by Fall Guys.

On PlayStation, it’s a similar story, appearing 2nd on the PS5 Most Downloaded list, only beaten to the top spot by “That Cat Game”, aka Stray (itself a free download for PS Plus subscribers).

It looks as though the game’s free-to-play status, as well as the popularity of its characters, has created the perfect combo to give MultiVersus the edge. We’ll have to check how the player numbers look in the coming months to get a better idea of how popular the new fighting game will really be. For now, it looks as though Warner Bros. is onto a winner.

Despite a smooth beta launch, MultiVersus players have already seen some nerfs implemented to the popular character, Taz. “If you have been following early access, Taz’s Tornado has been dominating his character kit and presenting a non-obvious knowledge check for newer players,” read yesterday’s patch notes. “By reducing its effectiveness we hope to improve his gameplay health and loop and bring the game to a healthier state for newer players.”

The problem was that Taz’s signature tornado move was absolutely steamrolling other players, causing significant knockback and regularly comboing for several hits with minimal effort.

“The tornado is Taz's signature move so we want to keep it as one of his most powerful attacks,” explained developer Player First. And that will likely mean adding a cooldown in the long run.

Want to find out more about MultiVersus? Check out our character guide for a full list of playable characters, as well as our tips and tricks to get the most out of your match-ups.

Ryan Leston is an entertainment journalist and film critic for IGN. You can follow him on Twitter.

Nexon's Medieval Fantasy Brawler Warhaven Shutting Down 6 Months After Launching in Early Access

Nexon's medieval fantasy brawler Warhaven is shutting down on April 5, 2024, just six months after it launched on Steam in Early Access...