Sunday, January 31, 2021
The Medium: A Guide To Solving The Red House Butterfly Puzzle
Amazon Game Studios Report Details 'Bro Culture' and Cancelled Projects
MLB The Show 21 Cover Leak Seemingly Confirms Xbox Version
In 2019, it was confirmed that MLB The Show would be making its way to other platforms as early as 2021, and it appears this just may be the year these great games will be playable by many more people. [ignvideo url="https://www.ign.com/videos/2021/01/22/the-state-of-playstation-studios-2021-update"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.Sponsored by @MLBTheShow
The cover athlete of the next MLB The Show gets unveiled & interviewed tomorrow on #HotOnes #MLBTheShow https://t.co/d8M5aTUovM pic.twitter.com/hTxpOflyFr — Complex (@Complex) January 31, 2021
PSA: Last Chance to Download the Monster Hunter Rise Demo
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Saturday, January 30, 2021
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Monster Hunter Rise Wirebug Guide and Controls
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Hitman 3: How to Solve the Dartmoor Murder Mystery
Friday, January 29, 2021
AC Valhalla: How to Get the Mythical Isu Bow
Play the Monster Hunter Rise Demo to Get These Free Items
IGN Prime Free Game: ToeJam and Earl: Back in the Groove
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Bayonetta 3: Kamiya Says It's 'Safe to Expect' News This Year
Biomutant: Where to Preorder Ahead of Its Release Later This Year
Preorder Biomutant Atomic Edition
PS4/PS5
- Get it at Amazon - $399.99
- Get it at Best Buy - $399.99
- Get it at GameStop - $399.99
Xbox
- Get it at Amazon - $399.99
- Get it at Best Buy - $399.99
- Get it at GameStop - $399.99
PC
- Get it at Amazon - $399.99
- Get it at GameStop - $399.99
- High-Detail Diorama
- Steelbook Case
- A1 Artwork on Fabric
- Oversized Mousepad
- T-Shirt
- Official Soundtrack
Preorder Biomutant Collector's Edition
PS4/PS5
- Get it at Amazon - $119.99
Get it at Best Buy - $119.99Currently Unavailable- Get it at GameStop - $119.99
Xbox
- Get it at Amazon - $119.99
- Get it at Best Buy - $119.99
- Get it at GameStop - $119.99
- Figurine
- A1 Artwork on Fabric
- Official Soundtrack
Preorder Biomutant Standard Edition
PS4/PS5
- Get it at Amazon - $59.99
- Get it at Best Buy - $59.99
Get it at Walmart - $59.99- Get it at GameStop - $59.99
Xbox
- Get it at Amazon - $59.99
- Get it at Best Buy - $59.99
- Get it at Walmart - $59.99
- Get it at GameStop - $59.99
PC
- Get it at Amazon - - $59.99
Other Preorder Guides
[poilib element="commerceDeal" parameters="slug=other-preorder-guides&type=list"] [poilib element="accentDivider"] Chris Reed is IGN's shopping and commerce editor. You can follow him on Twitter @_chrislreed. [widget path="ign/modules/recirc" parameters="title=&type=articles%2Cvideos&tags=us-shopping&count=3&columnCount=3&theme=article"]The Art of Trover Saves the Universe Revealed by Dark Horse Books
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Thursday, January 28, 2021
The Medium: How to Enter Thomas' Secret Room (Clock Puzzle Solution)
Halo Infinite to Have Rebuilt, Customizable Control Scheme
In a new blog post, Bungie has announced that Halo Infinite will feature a fully customizable control scheme on all platforms and shown off some classic Halo weapons in Infinite’s new engine.
Quinn DelHoyo, lead Sandbox designer on Halo Infinite (and weapons designer during early production), detailed in the blog how developer 343 Industries is focusing on accessibility and customization for players with their new control scheme.
“Everything should feel intuitive and we don’t want the player to have to “fight” the game in order to have fun,” DelHoyo said. “It’s because of this principle, and the fact that Halo Infinite will be on PC, that led us to rebuild the control scheme system to allow players to fully rebind and remap their controls, regardless of platform. How players control Chief or their Spartan is crucial and we recognize that players feel the most connected to the game when control customization is fully featured.”
[ignvideo url="https://www.ign.com/videos/2021/01/22/ps5-xbox-series-x-10-delayed-and-mia-games-next-gen-console-watch"]
343 Industries continued later in the blog, stating that the company has a team dedicated to improving PC controls, in addition to feedback from an internal pro team and PC Master Chief Collection players.
“PC as a first-class endeavor is another aspect to Halo Infinite that we are actively taking into account,” DelHoyo said. “PC as a platform is not going to be a port after we launch the game. We are playing on PC every day. So now, not only does our game need to feel great and like Halo on a controller like it has natively for the past 20-some-years, the game and all of its systems need to take into account native mouse and keyboard functionality.”
343 Industries also offered up several new screenshots of what some classic Halo weapons will look like rendered in Infinite’s engine. Everything from the original needler to Halo Reach’s BR 75 is there, plus a few potentially unexpected options, so take a look in the gallery below.
[widget path="global/article/imagegallery" parameters="albumSlug=halo-infinite-in-engine-weapon-screenshots&captions=true"]Different damage types for weapons will be a major factor in Halo Infinite’s combat, expanding on the experimentation with light-based rifles seen back in Halo 4, and plasma weapons from the original Halo.
“Players should now have stronger choices presented to them,” DelHoyo said. “Instead of using the weapon that you like because of how it shoots or handles, in Halo Infinite you might want to grab a certain weapon because of how it affects other players, the environment, or vehicles. In essence, the ambition for damage types is to better integrate weapon types, ammo types, faction tech, etc., into the gameplay loops in a way that is easily understood by the player. That way the player can make better combat decisions based on the scenario. In addition to further clarity and purpose to the legacy damage types – i.e. kinetic and plasma – the team has also been pursuing new surprises for players that we’re eager to talk about in the months ahead.”
Lead weapon designer David Price stressed that 343 Industries wants to keep these damage types simple to understand, but also allow for a variety of unique identities even among weapons that share the same damage foundation.
“If they want to quickly strip personal shields they can use Plasma for example,” Price said. ”But this doesn’t dictate a weapons playstyle, class, or power level. I could still have a shotgun-style weapon that is any one of these damage types. This approach allows us to still make multiple weapons that feel unique within a damage type. We want weapons to feel diverse even if they share the same damage type.”
[ignvideo url="https://www.ign.com/videos/2021/01/05/discussing-10-xbox-exclusives-for-2021-unlocked-476"]Halo Infinite is scheduled to release in Fall 2021, and thankfully 343 Industries has promised fans that it will be sharing monthly updates as development progresses. A rough debut, subsequent last-minute delay before the launch of the Xbox Series X, and the departure of director Chris Lee have put Halo Infinite squarely in the crosshairs of an upset player base. Moves like the “Inside Infinite” blog posts and hiring on Halo veteran Joseph Staten to course correct development are clearly aimed at instilling trust in the franchise’s huge fanbase.
[poilib element="accentDivider"] Joseph Knoop is a writer/producer/fleeing grunt for IGN.Resident Evil Village Leaks Are Finding Their Way Online, So Be Wary of Spoilers
Bowser's Fury Preview and Mario Rabbids Rumors - NVC 545
NVC is available on your preferred platform!
You can also Download NVC 545 Directly HereYou can listen to NVC on your preferred platform every Thursday at 3pm PT/6pm ET. Have a question for Question Block? Write to us at nvc@ign.com and we may pick your question! Also, make sure to join the Nintendo Voice Chat Podcast Forums on Facebook. We're all pretty active there and often pull Question Block questions and comments straight from the community.
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Logan Plant is the Production Assistant for NVC. You can find him on Twitter at @LoganJPlant.
Animal Crossing: Update 1.7.0 Patch Notes Add Festivale and More
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How Open Roads Evolves Fullbright's Storytelling After Gone Home and Tacoma
What Is Open Roads?
Open Roads looks to be following in the first-person storytelling footsteps of its predecessors, but rather than confined to a single place like past Fullbright Games, it will, quite literally, have you hitting the open roads. Players will be seeking to uncover the mysteries of Opal's mother/Tess' grandmother, who, following her death, they discover may have had some relationship with a man who wasn't Opal's father. On top of that, the duo is losing the house they lived in with her, grappling with their grief, and setting out to "explore some family properties that Opal had spent time in when she was younger, look for clues that might've been left behind in places where their family had spent time when these events were occurring. "It allows us to contrast the place you're now exploring to where you came from. To have these points along the experience where you might arrive at one of the places you're going to explore and just, the weather, the time of day, the tone, the mood of the place, sets its own foundation for what the experience there is going to be like," Gaynor explained of Open Roads' multiple location design choice. [widget path="global/article/imagegallery" parameters="albumSlug=open-roads-game-awards-trailer-screenshots&captions=true"] While much of the locations and puzzles players will solve on their adventure are understandably preserved for the full game, Gaynor did offer some thoughts on Open Roads' influences, noting certain games in the genre the studio helped popularized like Firewatch really impacted and excited the team about what could be done. "We really love that idea of the player having this central agency of saying, 'I'm going to explore, I'm going to find what I'm interested in.' And then, 'I'm going to start this dialogue that then I have this presence'" within the story, he explained, emphasizing the "sense of exploration" the Campo Santo game invoked. And tonally for Tess and Opal's relationship? Look no further than the acclaimed Lady Bird. [poilib element="quoteBox" parameters="excerpt=Open%20Roads'%20inspirations%20include%20Firewatch%20and%20Lady%20Bird."]"The mother-daughter relationship in that movie and the performances, just the way that it was so empathetic about those characters and the difficult relationship they had without depicting either of them as being right or approaching things the way they should in every situation. But having that sympathy for them, even though they are people that are acting imperfectly towards each other. It's something that we've definitely gone back and looked at," he said.Bringing Tess and Opal to Life
Open Roads also brings with it a distinct art style, with 3D environments and more traditionally hand-drawn, 2D animated characters, as seen in the first trailer. Gaynor explained how this dissonance in part came from the studio's collective love for Studio Ghibli and classic Disney animated films, as well as the talents of team member Noelle Clark, who did "the lion's share" of the 3D animation on Tacoma. Gaynor pointed to her classically trained 2D animation background as something this new adventure could use as part of one of Fullbright's core philosophies. "With so much stuff at Fullbright, our intent is to meet the player halfway and say, 'We want to give you enough that you are projecting a lot of the experience onto the screen. We want to give you Sam Greenbrier's voice in these audio diaries, and you picture what those moments must've really been like. We want to give you these simplified representations of these characters in Tacoma and have their motion be very evocative, but you're imagining what they might've looked like, what that moment might've really been in a way that is going to look better in your head that we could have brought on screen. And so we hope that here, we're doing this representation of characters that has its own beauty and value to it while also having this handshake with the player of what they need in that space," he explained. [ignvideo url="https://www.ign.com/videos/2017/08/01/tacoma-review"] Of course, part of that "handshake" is also the voices of Tess and Opal, and for it, Fullbright has brought in two memorable and recognizable voices with Dever and Russell, respectively. Gaynor explained how working with Annapurna Interactive as Open Roads' publisher allowed the team to take a gamble and try to bring in some beloved actors. "Our starting point was we're working with Annapurna Interactive on this game," he said. "And they're a really supportive partner in publishing and promotion and everything, but also, they have a lot of connections to the Hollywood talent side of making a narrative game. So when they were getting to the point where we needed to start getting the recording lined up, they came to us and were like, 'Who would you want? Who would you picture in these roles?'" Gaynor explained how Russell's work on the acclaimed The Americans and Dever's performance in Booksmart, an Annapurna Pictures-published film, led to them being top choices. [ignvideo url="https://www.ign.com/videos/2016/01/07/unlocked-the-totally-insane-original-pitch-for-gone-home"] "And we were really fortunate that both actors just got the pitch, were excited about it, and decided what they could do with the characters and excited to be able to work together," he said. "We started doing our initial voice recording with them, and it's been really fun. It's been really exciting to see how they've so organically found the voices of those characters as a pair," noting that, while recording has been remote due to COVID-19 considerations, they've had the actors recording in sessions together "to find that relationship as a pair." How that relationship grows and changes, though, is left for players to discover in Open Roads' first-person adventure, which is set for release this year on PC and consoles. For more on past Fullbright adventures, be sure to read our Gone Home review and our Tacoma review. [poilib element="accentDivider"] Jonathon Dornbush is IGN's Senior News Editor, host of Podcast Beyond!, and PlayStation lead. Talk to him on Twitter @jmdornbush.The Medium: How to Unlock the Door to the Niwa Hotel
Score a Free King Slime For a Limited Time as Dragon Quest Tact Launches Worldwide
Introducing a new form of grid-based combat to the long-running RPG franchise, Dragon Quest Tact challenges players to recruit, train, and customize a roster of iconic monsters from across the series’ many instalments. To celebrate the worldwide launch of this tactical RPG, Square Enix is offering a free King Slime for a limited time to bolster players’ starting line-up with a touch of regal class and power.
From the series’ signature adorable Slimes, Sabrecubs, and stalwart Golems to the fiercer Hybirds, Killing Machines, and fire-flinging Dragonlords every monster has a place as players battle to save the world of Orchesterra from the machinations of the dark lord.
[youtube clip_id="TS9tOk7Y00w"]With simple controls and a tactical grid-based battlefield view, players can orchestrate the movements and attacks of their team of monsters to outwit foes and overcome challenges. Assembling a team of monsters with complementary abilities is key, with a mix of single-target, area-of-effect, and status imbuing powers necessary to succeed.
Using resources and Gold collected through battle or purchased via the shop, monsters can be upgraded to gain ranks, making them more competent combatants by increasing their toughness and enhancing their abilities. This in turn leads to match-ups against more hardy foes and the opportunity to further grow the roster of available monster allies.
Each monster belongs to a family subclass and fulfils a specific role in the team. The smiling Slime that first made an appearance in the original 1986 Dragon Quest is, as you might expect, part of the Slime Family and is an early attack-focused ally. Dragon Quest III’s devious Cannibox is a debuff role monster that hails from the Inorganic Family and provides support to bamboozle enemies, while the Demon Family Dracky prefers magic to getting its wings dirty in melee combat.
From Beast and Nature, to Dragon and Undead, the different monster family types all feature a number of familiar faces that fulfil various roles including Attack, Defense, Magic, Support, and Debuff. Training and upgrading your monster roster is vital, giving lower-ranked monsters the opportunity to shine as you progress through the narrative Adventure mode.The Battle Road ensures that monsters of all rarity levels and strengths have a role to play by presenting challenges to tackle using specific allies. Battle Roads feature original stories and are best approached with a large and varied roster of monster allies that can be freely obtained through play.
The visual identity of these monsters is provided by Akira Toriyama, who worked on the original Dragon Quest monster design, and is complemented here by the iconic Dragon Quest score composed by Koichi Sugiyama. This ensures that Dragon Quest Tact has the distinct look and sound of the classic series and it is underpinned by game direction from Yuji Horii, whose vision created the Dragon Quest series that first debuted 35 years ago.
Recruit and train monster allies to outwit enemies and uncover the secrets of the dark lord in the fight for Orchesterra, Dragon Quest Tact is now available via free download on Android and iOS devices. The King Slime monster ally is available as a free log-in bonus for a limited time.
Sonic the Hedgehog Voice Actor Seemingly Departing Role
While not directly stating as much, this does seem like a farewell tweet from Smith, suggesting that he’s departed the role and will no longer be the voice of Sonic the Hedgehog. We have contacted Sega for comment or confirmation. Roger Craig Smith first voiced Sonic in 2010’s Sonic Free Riders and Sonic Colors, and has voiced the character in all Sonic games since, as well as the Sonic Boom TV series. It is currently unknown who will replace him as the voice of Sonic. [ignvideo url="https://www.ign.com/videos/2020/02/12/how-much-does-sonic-know-about-sonic"] While Roger Craig Smith is arguably the best-known voice of Sonic, he did not take on the role for the Sonic the Hedgehog movie; instead actor Ben Schwartz took on the role of the speedy rodent. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.Welp, 10 years was an amazing run. Onward to new zones!
Much love to the fans who've been so kind. It's been an honor. pic.twitter.com/7Rn9PVA92m — Roger Craig Smith (@RogerCraigSmith) January 28, 2021
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Don't miss any of those sneaky stars hiding in Princess Peach's Castle in Super Mario 64.
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Playing Super Mario 3D All-Stars? Don't miss these classic secret stars in Super Mario 64.