Tuesday, October 6, 2020
PS5 DualSense Was Developed With Help From Astro's Playroom Pack-In Game
The new technology in the PS5 DualSense controller was developed alongside Astro’s Playroom, with developer Japan Studio helping test and refine the controller through the design process. Talking to Famitsu, as detailed in an English-language report from VGC, Japan Studio boss Nicolas Doucet said that the systems they developed for Astro’s Playroom helped them provide critical feedback for the controller team. [ignvideo url="https://www.ign.com/videos/2020/06/11/dualsense-controller-features-trailer-ps5-reveal-event"] “After considering the experience of the game, we thought about what parts should be further improved and what direction should be taken,” he said. “We continued to send that feedback with the development of the DualSense. It’s really quite fun, and I think it’s an uncommon development practice, but it may lead the way to the future of gameplay, so it’s really exciting to be able to do this kind of work.” “For example, as we tested haptic feedback and adaptive triggers, we compiled personal feedback, such as ‘this has too strong of a recoil.’ We shared such thoughts with the hardware team and then shared them with our international studios,” he explained. “The DualSense received a lot of feedback and was progressively getting more cohesive and better integrated. This was quite a long process – about a year-and-a-half to two years.” [widget path="global/article/imagegallery" parameters="albumSlug=confirmed-playstation-5-games&captions=true"] Doucet explained that the design of the DualSense has “changed considerably” over the nearly two years of development, but it has always been designed with haptics and adaptive triggers. For more PS5 news, take a look at our story about Sony predicting that PS5 will sell more in its first fiscal year than PS4 did, and what you need to know about PS4 to PS5 save transfers. [poilib element="accentDivider"] Matt Purslow is IGN's UK News and Entertainment Writer.
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